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Adds New Medical Berets (#31683)
* Resprites current doctor beret and adds new ones * Updates species' beret.dmi * Updates species' beret.dmi, again * Fixes a misnamed beret, adds obj sprites * Makes the new berets accessible in-game * Updates a map file to use the correct beret name * Add desc to psych berets + small tweaks to code * Lets other med roles use the MD beret * Fixes species sprites * Remove an additional blank line Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: serapher <126386932+Uno657@users.noreply.github.com> --------- Signed-off-by: serapher <126386932+Uno657@users.noreply.github.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
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@@ -336,16 +336,82 @@
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path = /obj/item/clothing/head/beret/rd
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allowed_roles = list("Research Director")
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/datum/gear/hat/beret_job/med
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display_name = "Beret, medical"
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/datum/gear/hat/beret_job/md
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display_name = "Beret, doctor"
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path = /obj/item/clothing/head/beret/med
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allowed_roles = list("Chief Medical Officer", "Medical Doctor" , "Virologist", "Coroner", "Paramedic")
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allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Coroner", "Psychologist", "Virologist")
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/datum/gear/hat/beret_job/md_alt
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display_name = "Beret, doctor corporate"
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path = /obj/item/clothing/head/beret/med_alt
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allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Coroner", "Psychologist", "Virologist")
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/datum/gear/hat/beret_job/para
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display_name = "Beret, EMT"
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path = /obj/item/clothing/head/beret/paramedic
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allowed_roles = list("Chief Medical Officer", "Paramedic")
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/datum/gear/hat/beret_job/chem
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display_name = "Beret, chemist"
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path = /obj/item/clothing/head/beret/chem
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allowed_roles = list("Chief Medical Officer", "Chemist")
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/datum/gear/hat/beret_job/chem_alt
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display_name = "Beret, chemist corporate"
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path = /obj/item/clothing/head/beret/chem_alt
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allowed_roles = list("Chief Medical Officer", "Chemist")
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/datum/gear/hat/beret_job/chem_orange
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display_name = "Beret, chemist orange"
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path = /obj/item/clothing/head/beret/chem_orange
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allowed_roles = list("Chief Medical Officer", "Chemist")
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/datum/gear/hat/beret_job/coroner
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display_name = "Beret, coroner"
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path = /obj/item/clothing/head/beret/coroner
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allowed_roles = list("Chief Medical Officer", "Coroner")
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/datum/gear/hat/beret_job/coroner_alt
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display_name = "Beret, coroner corporate"
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path = /obj/item/clothing/head/beret/coroner_alt
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allowed_roles = list("Chief Medical Officer", "Coroner")
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/datum/gear/hat/beret_job/coroner_black
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display_name = "Beret, coroner black"
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path = /obj/item/clothing/head/beret/coroner_black
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allowed_roles = list("Chief Medical Officer", "Coroner")
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/datum/gear/hat/beret_job/psych
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display_name = "Beret, psychologist"
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path = /obj/item/clothing/head/beret/psych
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allowed_roles = list("Chief Medical Officer", "Psychologist")
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/datum/gear/hat/beret_job/psych_alt
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display_name = "Beret, psychologist corporate"
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path = /obj/item/clothing/head/beret/psych_alt
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allowed_roles = list("Chief Medical Officer", "Psychologist")
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/datum/gear/hat/beret_job/psych_teal
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display_name = "Beret, psychologist teal"
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path = /obj/item/clothing/head/beret/psych_teal
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allowed_roles = list("Chief Medical Officer", "Psychologist")
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/datum/gear/hat/beret_job/viro
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display_name = "Beret, virologist"
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path = /obj/item/clothing/head/beret/viro
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allowed_roles = list("Virologist")
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/datum/gear/hat/beret_job/viro_alt
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display_name = "Beret, virologist corporate"
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path = /obj/item/clothing/head/beret/viro_alt
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allowed_roles = list("Virologist")
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/datum/gear/hat/beret_job/viro_green
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display_name = "Beret, virologist green"
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path = /obj/item/clothing/head/beret/viro_green
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allowed_roles = list("Virologist")
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/datum/gear/hat/beret_job/cmo
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display_name = "Beret, chief medical officer"
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path = /obj/item/clothing/head/beret/cmo
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@@ -270,9 +270,24 @@
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)
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/obj/item/clothing/head/beret/med
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name = "medical beret"
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desc = "A white beret with a green cross finely threaded into it. It has that sterile smell about it."
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icon_state = "beret_med"
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name = "doctor's beret"
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desc = "A light blue beret with a white cross finely threaded into it. It has that sterile smell about it."
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icon_state = "beret_md"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/med_alt
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name = "corporate doctor's beret"
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desc = "A white beret with a light blue cross finely threaded into it. It has that sterile smell about it."
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icon_state = "beret_md_alt"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/paramedic
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name = "paramedic's beret"
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@@ -285,6 +300,126 @@
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"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/chem
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name = "chemist's beret"
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desc = "A light blue beret with an orange insignia emblazoned on it. It smells of chemicals."
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icon_state = "beret_chemist"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/chem_alt
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name = "corporate chemist's beret"
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desc = "A white beret with an orange insignia emblazoned on it. It smells of chemicals."
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icon_state = "beret_chemist_alt"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/chem_orange
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name = "orange chemist's beret"
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desc = "An orange beret with a white insignia emblazoned on it. It smells of chemicals."
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icon_state = "beret_chemist_orange"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/coroner
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name = "coroner's beret"
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desc = "A light blue beret with a black insignia emblazoned on it. It smells of death."
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icon_state = "beret_coroner"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/coroner_alt
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name = "corporate coroner's beret"
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desc = "A white beret with a black insignia emblazoned on it. It smells of death."
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icon_state = "beret_coroner_alt"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/coroner_black
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name = "black coroner's beret"
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desc = "A black beret with a white insignia emblazoned on it. It smells of death."
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icon_state = "beret_coroner_black"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/psych
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name = "psychologist's beret"
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desc = "A light blue beret with a teal insignia emblazoned on it. It smells of marijuana."
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icon_state = "beret_psych"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/psych_alt
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name = "corporate psychologist's beret"
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desc = "A white beret with a teal insignia emblazoned on it. It smells of marijuana."
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icon_state = "beret_psych_alt"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/psych_teal
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name = "teal psychologist's beret"
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desc = "A teal beret with a white insignia emblazoned on it. It smells of marijuana."
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icon_state = "beret_psych_teal"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/viro
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name = "virologist's beret"
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desc = "A light blue beret with a green insignia emblazoned on it. Create vaccines with style."
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icon_state = "beret_viro"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/viro_alt
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name = "corporate virologist's beret"
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desc = "A white beret with a green insignia emblazoned on it. Create vaccines with style."
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icon_state = "beret_viro_alt"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/viro_green
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name = "green virologist's beret"
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desc = "A green beret with a white insignia emblazoned on it. Create vaccines with style."
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icon_state = "beret_viro_green"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
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)
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//Cargo
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/obj/item/clothing/head/beret/qm
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name = "quartermaster's beret"
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