Clean up check for item being equipped

Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
This commit is contained in:
Mike
2014-04-13 13:36:48 -04:00
committed by ZomgPonies
parent 6d8d253ad7
commit bf98751d8b
3 changed files with 16 additions and 18 deletions
+12
View File
@@ -271,6 +271,18 @@
/obj/item/proc/equipped(var/mob/user, var/slot)
return
//returns 1 if the item is equipped by a mob, 0 otherwise.
//This might need some error trapping, not sure if get_equipped_items() is safe for non-human mobs.
/obj/item/proc/is_equipped()
if(!ismob(loc))
return 0
var/mob/M = loc
if(src in M.get_equipped_items())
return 1
else
return 0
//the mob M is attempting to equip this item into the slot passed through as 'slot'. Return 1 if it can do this and 0 if it can't.
//If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen.
//Set disable_warning to 1 if you wish it to not give you outputs.
@@ -10,12 +10,7 @@
/obj/item/weapon/storage/belt/proc/can_use()
if(!ismob(loc)) return 0
var/mob/M = loc
if(src in M.get_equipped_items())
return 1
else
return 0
return is_equipped()
/obj/item/weapon/storage/belt/MouseDrop(obj/over_object as obj, src_location, over_location)