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Clean up check for item being equipped
Moved some common code to item.dm. Someone should probably take a look at get_equipped_items() in inventory.dm sometime in the future.
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@@ -271,6 +271,18 @@
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/obj/item/proc/equipped(var/mob/user, var/slot)
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return
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//returns 1 if the item is equipped by a mob, 0 otherwise.
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//This might need some error trapping, not sure if get_equipped_items() is safe for non-human mobs.
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/obj/item/proc/is_equipped()
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if(!ismob(loc))
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return 0
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var/mob/M = loc
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if(src in M.get_equipped_items())
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return 1
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else
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return 0
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//the mob M is attempting to equip this item into the slot passed through as 'slot'. Return 1 if it can do this and 0 if it can't.
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//If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen.
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//Set disable_warning to 1 if you wish it to not give you outputs.
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@@ -10,12 +10,7 @@
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/obj/item/weapon/storage/belt/proc/can_use()
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if(!ismob(loc)) return 0
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var/mob/M = loc
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if(src in M.get_equipped_items())
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return 1
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else
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return 0
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return is_equipped()
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/obj/item/weapon/storage/belt/MouseDrop(obj/over_object as obj, src_location, over_location)
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