merge conflict fix, reset map

This commit is contained in:
Kyep
2019-01-07 16:37:07 -08:00
90 changed files with 2022 additions and 1917 deletions
+6 -6
View File
@@ -7,6 +7,12 @@
opacity = 0
density = 1
unacidable = 1
var/lifetime = 30 SECONDS
/obj/effect/forcefield/New()
..()
if(lifetime)
QDEL_IN(src, lifetime)
/obj/effect/forcefield/CanAtmosPass(turf/T)
return !density
@@ -29,12 +35,6 @@
icon_state = "empty"
name = "invisible wall"
desc = "You have a bad feeling about this."
var/lifetime = 30 SECONDS
/obj/effect/forcefield/mime/New()
..()
if(lifetime)
QDEL_IN(src, lifetime)
/obj/effect/forcefield/mime/advanced
name = "invisible blockade"
@@ -98,6 +98,7 @@
/obj/item/poster/random_contraband = 10,
/obj/item/crowbar = 10,
/obj/item/crowbar/red = 10,
/obj/item/restraints/handcuffs/toy = 5,
/obj/item/extinguisher = 90,
//obj/item/gun/projectile/revolver/russian = 1, //disabled until lootdrop is a proper world proc.
/obj/item/hand_labeler = 10,
@@ -152,7 +153,8 @@
/obj/item/toy/cards/deck/syndicate = 2,
/obj/item/storage/secure/briefcase/syndie = 2,
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 2,
"" = 70
/obj/item/storage/pill_bottle/fakedeath = 2,
"" = 68
)
/obj/effect/spawner/lootdrop/crate_spawner // for ruins
+17 -1
View File
@@ -25,6 +25,7 @@ var/list/world_uplinks = list()
var/job = null
var/show_descriptions = 0
var/temp_category
var/uplink_type = "traitor"
/obj/item/uplink/nano_host()
return loc
@@ -327,6 +328,21 @@ var/list/world_uplinks = list()
if(hidden_uplink)
hidden_uplink.trigger(user)
/obj/item/radio/uplink/nuclear/New()
..()
if(hidden_uplink)
hidden_uplink.uplink_type = "nuclear"
GLOB.nuclear_uplink_list += src
/obj/item/radio/uplink/nuclear/Destroy()
GLOB.nuclear_uplink_list -= src
return ..()
/obj/item/radio/uplink/sst/New()
..()
if(hidden_uplink)
hidden_uplink.uplink_type = "sst"
/obj/item/multitool/uplink/New()
hidden_uplink = new(src)
@@ -340,4 +356,4 @@ var/list/world_uplinks = list()
/obj/item/radio/headset/uplink/New()
..()
hidden_uplink = new(src)
hidden_uplink.uses = 20
hidden_uplink.uses = 20
@@ -58,6 +58,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list(
new /datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("firelock frame", /obj/structure/firelock_frame, 3, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("meatspike frame", /obj/structure/kitchenspike_frame, 5, time = 25, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("reflector frame", /obj/structure/reflector, 5, time = 25, one_per_turf = 1, on_floor = 1),
null,
new /datum/stack_recipe_list("airlock assemblies", list(
new /datum/stack_recipe("standard airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1),
@@ -38,4 +38,7 @@
amount = 5
/obj/item/stack/telecrystal/twenty
amount = 20
amount = 20
/obj/item/stack/telecrystal/fifty
amount = 50
+10
View File
@@ -1650,3 +1650,13 @@ obj/item/toy/cards/deck/syndicate/black
icon_state = "conch"
use_action = "pulls the string"
possible_answers = list("Yes.", "No.", "Try asking again.", "Nothing.", "I don't think so.", "Neither.", "Maybe someday.")
/*
*Fake cuffs (honk honk)
*/
/obj/item/restraints/handcuffs/toy
desc = "Toy handcuffs. Plastic and extremely cheaply made."
throwforce = 0
breakouttime = 0
ignoresClumsy = TRUE
+2 -1
View File
@@ -15,6 +15,7 @@
breakouttime = 600 //Deciseconds = 60s = 1 minutes
var/cuffsound = 'sound/weapons/handcuffs.ogg'
var/trashtype = null //For disposable cuffs
var/ignoresClumsy = FALSE
/obj/item/restraints/handcuffs/attack(mob/living/carbon/C, mob/user)
if(!user.IsAdvancedToolUser())
@@ -23,7 +24,7 @@
if(!istype(C))
return
if((CLUMSY in user.mutations) && prob(50))
if((CLUMSY in user.mutations) && prob(50) && (!ignoresClumsy))
to_chat(user, "<span class='warning'>Uh... how do those things work?!</span>")
apply_cuffs(user,user)
@@ -10,6 +10,16 @@
hidden_uplink.uses = 10
..()
/obj/item/implant/uplink/sit/New()
..()
if(hidden_uplink)
hidden_uplink.uplink_type = "sit"
/obj/item/implant/uplink/admin/New()
..()
if(hidden_uplink)
hidden_uplink.uplink_type = "admin"
/obj/item/implant/uplink/implant(mob/source)
var/obj/item/implant/imp_e = locate(src.type) in source
if(imp_e && imp_e != src)
@@ -98,6 +98,7 @@
new /obj/item/clothing/mask/gas/voice/clown(src)
new /obj/item/radio/headset/headset_service(src)
new /obj/item/pda/clown(src)
new /obj/item/storage/box/survival(src)
new /obj/item/reagent_containers/food/snacks/grown/banana(src)
new /obj/item/stamp/clown(src)
new /obj/item/toy/crayon/rainbow(src)
@@ -330,3 +330,9 @@
new /obj/item/reagent_containers/food/pill/salicylic(src)
new /obj/item/reagent_containers/food/pill/salicylic(src)
new /obj/item/reagent_containers/food/pill/salicylic(src)
/obj/item/storage/pill_bottle/fakedeath/New()
..()
new /obj/item/reagent_containers/food/pill/fakedeath(src)
new /obj/item/reagent_containers/food/pill/fakedeath(src)
new /obj/item/reagent_containers/food/pill/fakedeath(src)
@@ -207,12 +207,12 @@
/obj/item/storage/box/syndie_kit/caneshotgun/New()
..()
new /obj/item/ammo_casing/shotgun/dart/assassination(src)
new /obj/item/ammo_casing/shotgun/dart/assassination(src)
new /obj/item/ammo_casing/shotgun/dart/assassination(src)
new /obj/item/ammo_casing/shotgun/dart/assassination(src)
new /obj/item/ammo_casing/shotgun/dart/assassination(src)
new /obj/item/ammo_casing/shotgun/dart/assassination(src)
new /obj/item/ammo_casing/shotgun/assassination(src)
new /obj/item/ammo_casing/shotgun/assassination(src)
new /obj/item/ammo_casing/shotgun/assassination(src)
new /obj/item/ammo_casing/shotgun/assassination(src)
new /obj/item/ammo_casing/shotgun/assassination(src)
new /obj/item/ammo_casing/shotgun/assassination(src)
new /obj/item/gun/projectile/revolver/doublebarrel/improvised/cane(src)
/obj/item/storage/box/syndie_kit/mimery
@@ -283,4 +283,4 @@ To apply, hold the injector a short distance away from the outer thigh before ap
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/mask/balaclava(src)
new /obj/item/clothing/accessory/stethoscope(src)
new /obj/item/book/manual/engineering_hacking(src)
new /obj/item/book/manual/engineering_hacking(src)
@@ -206,6 +206,7 @@
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
var/w_class_on = WEIGHT_CLASS_BULKY
force_unwielded = 3
force_wielded = 34
wieldsound = 'sound/weapons/saberon.ogg'
@@ -277,6 +278,7 @@
/obj/item/twohanded/dualsaber/unwield()
..()
hitsound = "swing_hit"
w_class = initial(w_class)
/obj/item/twohanded/dualsaber/IsReflect()
if(wielded)
@@ -288,6 +290,7 @@
return
..()
hitsound = 'sound/weapons/blade1.ogg'
w_class = w_class_on
/obj/item/twohanded/dualsaber/attackby(obj/item/W, mob/user, params)
if(ismultitool(W))
@@ -42,3 +42,4 @@
new /obj/item/clothing/glasses/meson(src)
new /obj/item/clothing/head/soft(src)
new /obj/item/door_remote/quartermaster(src)
new /obj/item/organ/internal/cyberimp/eyes/meson(src)
@@ -36,6 +36,7 @@
new /obj/item/door_remote/chief_engineer(src)
new /obj/item/rpd(src)
new /obj/item/reagent_containers/food/drinks/mug/ce(src)
new /obj/item/organ/internal/cyberimp/eyes/meson(src)
/obj/structure/closet/secure_closet/engineering_electrical
@@ -20,6 +20,7 @@
new /obj/item/reagent_containers/food/drinks/bottle/bottleofbanana(src)
new /obj/item/toy/crayon/rainbow(src)
new /obj/item/seeds/banana(src)
new /obj/item/restraints/handcuffs/toy(src)
@@ -74,6 +74,7 @@
new /obj/item/laser_pointer(src)
new /obj/item/door_remote/research_director(src)
new /obj/item/reagent_containers/food/drinks/mug/rd(src)
new /obj/item/organ/internal/cyberimp/eyes/hud/diagnostic(src)
/obj/structure/closet/secure_closet/research_reagents
@@ -123,6 +123,7 @@
new /obj/item/gun/energy/gun/hos(src)
new /obj/item/door_remote/head_of_security(src)
new /obj/item/reagent_containers/food/drinks/mug/hos(src)
new /obj/item/organ/internal/cyberimp/eyes/hud/security(src)
/obj/structure/closet/secure_closet/warden
+180
View File
@@ -0,0 +1,180 @@
/obj/structure/reflector
name = "reflector frame"
icon = 'icons/obj/stock_parts.dmi'
icon_state = "box_0"
desc = "A frame to create a reflector.\n<span class='notice'>Use <b>5</b> sheets of <b>glass</b> to create a 1 way reflector.\nUse <b>10</b> sheets of <b>reinforced glass</b> to create a 2 way reflector.\nUse <b>1 diamond</b> to create a reflector cube.</span>"
anchored = 0
density = 1
layer = 3
var/finished = 0
/obj/structure/reflector/bullet_act(obj/item/projectile/P)
var/turf/reflector_turf = get_turf(src)
var/turf/reflect_turf
var/new_dir = get_reflection(dir, P.dir)
if(!istype(P, /obj/item/projectile/beam))
return ..()
if(new_dir)
reflect_turf = get_step(reflect_turf, new_dir)
else
visible_message("<span class='notice'>[src] is hit by [P]!</span>")
new_dir = 0
return ..() //Hits as normal, explodes or emps or whatever
visible_message("<span class='notice'>[P] bounces off of [src]</span>")
reflect_turf = get_step(loc,new_dir)
P.original = reflect_turf
P.starting = reflector_turf
P.current = reflector_turf
P.yo = reflect_turf.y - reflector_turf.y
P.xo = reflect_turf.x - reflector_turf.x
new_dir = 0
return -1
/obj/structure/reflector/attackby(obj/item/W, mob/user, params)
if(iswrench(W))
if(anchored)
to_chat(user, "Unweld [src] first!")
return
playsound(user, 'sound/items/Ratchet.ogg', 50, 1)
to_chat(user, "You begin to dismantle [src].")
if(do_after(user, 80, target = src))
playsound(user, 'sound/items/Ratchet.ogg', 50, 1)
to_chat(user, "You dismantle [src].")
new /obj/item/stack/sheet/metal(src.loc, 5)
qdel(src)
if(istype(W, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = W
if(!anchored)
if(WT.remove_fuel(0,user))
playsound(user, 'sound/items/Welder2.ogg', 50, 1)
user.visible_message("[user.name] starts to weld [src.name] to the floor.", \
"<span class='notice'>You start to weld [src] to the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if(do_after(user,20, target = src))
if(!src || !WT.isOn())
return
anchored = 1
to_chat(user, "<span class='notice'>You weld [src] to the floor.</span>")
else
if(WT.remove_fuel(0,user))
playsound(user, 'sound/items/Welder2.ogg', 50, 1)
user.visible_message("[user] starts to cut [src] free from the floor.", \
"<span class='notice'>You start to cut [src] free from the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if(do_after(user,20, target = src))
if(!src || !WT.isOn())
return
anchored = 0
to_chat(user, "<span class='notice'>You cut [src] free from the floor.</span>")
//Finishing the frame
if(istype(W,/obj/item/stack/sheet))
if(finished)
return
var/obj/item/stack/sheet/S = W
if(istype(W, /obj/item/stack/sheet/glass))
if(S.get_amount() < 5)
to_chat(user, "<span class='warning'>You need five sheets of glass to create a reflector!</span>")
return
else
S.use(5)
new /obj/structure/reflector/single (src.loc)
qdel(src)
if(istype(W,/obj/item/stack/sheet/rglass))
if(S.get_amount() < 10)
to_chat(user, "<span class='warning'>You need ten sheets of reinforced glass to create a double reflector!</span>")
return
else
S.use(10)
new /obj/structure/reflector/double (src.loc)
qdel(src)
if(istype(W, /obj/item/stack/sheet/mineral/diamond))
if(S.get_amount() >= 1)
S.use(1)
new /obj/structure/reflector/box (src.loc)
qdel(src)
/obj/structure/reflector/proc/get_reflection(srcdir,pdir)
return 0
/obj/structure/reflector/verb/rotate()
set name = "Rotate"
set category = "Object"
set src in oview(1)
if(usr.incapacitated())
return
if(anchored)
to_chat(usr, "<span class='warning'>It is fastened to the floor!</span>")
return 0
dir = turn(dir, 270)
return 1
/obj/structure/reflector/AltClick(mob/user)
..()
if(user.incapacitated())
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!in_range(src, user))
return
else
rotate()
//TYPES OF REFLECTORS, SINGLE, DOUBLE, BOX
//SINGLE
/obj/structure/reflector/single
name = "reflector"
icon = 'icons/obj/reflector.dmi'
icon_state = "reflector"
desc = "A double sided angled mirror for reflecting lasers. This one does so at a 90 degree angle."
finished = 1
var/static/list/rotations = list("[NORTH]" = list("[SOUTH]" = WEST, "[EAST]" = NORTH),
"[EAST]" = list("[SOUTH]" = EAST, "[WEST]" = NORTH),
"[SOUTH]" = list("[NORTH]" = EAST, "[WEST]" = SOUTH),
"[WEST]" = list("[NORTH]" = WEST, "[EAST]" = SOUTH) )
/obj/structure/reflector/single/get_reflection(srcdir,pdir)
var/new_dir = rotations["[srcdir]"]["[pdir]"]
return new_dir
//DOUBLE
/obj/structure/reflector/double
name = "double sided reflector"
icon = 'icons/obj/reflector.dmi'
icon_state = "reflector_double"
desc = "A double sided angled mirror for reflecting lasers. This one does so at a 90 degree angle."
finished = 1
var/static/list/double_rotations = list("[NORTH]" = list("[NORTH]" = WEST, "[EAST]" = SOUTH, "[SOUTH]" = EAST, "[WEST]" = NORTH),
"[EAST]" = list("[NORTH]" = EAST, "[WEST]" = SOUTH, "[SOUTH]" = WEST, "[EAST]" = NORTH),
"[SOUTH]" = list("[NORTH]" = EAST, "[WEST]" = SOUTH, "[SOUTH]" = WEST, "[EAST]" = NORTH),
"[WEST]" = list("[NORTH]" = WEST, "[EAST]" = SOUTH, "[SOUTH]" = EAST, "[WEST]" = NORTH) )
/obj/structure/reflector/double/get_reflection(srcdir,pdir)
var/new_dir = double_rotations["[srcdir]"]["[pdir]"]
return new_dir
//BOX
/obj/structure/reflector/box
name = "reflector box"
icon = 'icons/obj/reflector.dmi'
icon_state = "reflector_box"
desc = "A box with an internal set of mirrors that reflects all laser fire in a single direction."
finished = 1
var/static/list/box_rotations = list("[NORTH]" = list("[SOUTH]" = NORTH, "[EAST]" = NORTH, "[WEST]" = NORTH, "[NORTH]" = NORTH),
"[EAST]" = list("[SOUTH]" = EAST, "[EAST]" = EAST, "[WEST]" = EAST, "[NORTH]" = EAST),
"[SOUTH]" = list("[SOUTH]" = SOUTH, "[EAST]" = SOUTH, "[WEST]" = SOUTH, "[NORTH]" = SOUTH),
"[WEST]" = list("[SOUTH]" = WEST, "[EAST]" = WEST, "[WEST]" = WEST, "[NORTH]" = WEST) )
/obj/structure/reflector/box/get_reflection(srcdir,pdir)
var/new_dir = box_rotations["[srcdir]"]["[pdir]"]
return new_dir
+24 -13
View File
@@ -313,17 +313,6 @@
icon = 'icons/obj/statuelarge.dmi'
icon_state = "venus"
/*
/obj/structure/statue/snow
hardness = 0.5
material_drop_type = /obj/item/stack/sheet/mineral/snow
/obj/structure/statue/snow/snowman
name = "snowman"
desc = "Several lumps of snow put together to form a snowman."
icon_state = "snowman"
*/
/obj/structure/statue/tranquillite
hardness = 0.5
material_drop_type = /obj/item/stack/sheet/mineral/tranquillite
@@ -349,8 +338,30 @@
desc = "Seems someone made a snowman here."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "snowman"
anchored = 1
density = 1
anchored = TRUE
density = TRUE
/obj/structure/snowman/built
desc = "Just like the ones you remember from childhood!"
max_integrity = 50
/obj/structure/snowman/built/Destroy()
new /obj/item/reagent_containers/food/snacks/grown/carrot(drop_location())
new /obj/item/grown/log(drop_location())
new /obj/item/grown/log(drop_location())
return ..()
/obj/structure/snowman/built/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/snowball) && obj_integrity < max_integrity)
to_chat(user, "<span class='notice'>You patch some of the damage on [src] with [I].</span>")
obj_integrity = max_integrity
qdel(I)
else
return ..()
/obj/structure/snowman/built/fire_act()
qdel(src)
/obj/structure/kidanstatue
name = "Obsidian Kidan warrior statue"