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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 11:34:19 +01:00
merge conflict fix, reset map
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@@ -369,12 +369,13 @@
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projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/riot
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icon_state = "foamdart_riot"
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/obj/item/ammo_casing/shotgun/dart/assassination
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desc = "A specialist shotgun dart designed to inncapacitate and kill the target over time, so you can get very far away from your target"
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/obj/item/ammo_casing/shotgun/dart/assassination/New()
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..()
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reagents.add_reagent("neurotoxin", 6)
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/obj/item/ammo_casing/shotgun/assassination
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name = "assassination shell"
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desc = "A specialist shrapnel shell that has been laced with a silencing toxin."
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projectile_type = /obj/item/projectile/bullet/pellet/assassination
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icon_state = "gshell"
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pellets = 6
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variance = 25
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/obj/item/ammo_casing/cap
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desc = "A cap for children toys."
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@@ -122,6 +122,9 @@
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ammo_type = /obj/item/ammo_casing/shotgun/improvised
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max_ammo = 1
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/obj/item/ammo_box/magazine/internal/shot/improvised/cane
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ammo_type = /obj/item/ammo_casing/shotgun/assassination
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/obj/item/ammo_box/magazine/internal/shot/riot
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name = "riot shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
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@@ -417,7 +417,7 @@
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can_unsuppress = 0
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slot_flags = null
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origin_tech = "" // NO GIVAWAYS
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mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
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mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised/cane
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sawn_desc = "I'm sorry, but why did you saw your cane in the first place?"
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attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
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fire_sound = 'sound/weapons/Gunshot_silenced.ogg'
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@@ -109,6 +109,15 @@
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range = rand(1, 10)
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..()
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/obj/item/projectile/bullet/pellet/assassination
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damage = 12
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tile_dropoff = 1 // slightly less damage and greater damage falloff compared to normal buckshot
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/obj/item/projectile/bullet/pellet/assassination/on_hit(atom/target, blocked = 0)
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if(..(target, blocked))
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var/mob/living/M = target
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M.AdjustSilence(2) // HELP MIME KILLING ME IN MAINT
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/obj/item/projectile/bullet/pellet/overload/on_hit(atom/target, blocked = 0)
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..()
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explosion(target, 0, 0, 2)
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