diff --git a/_maps/map_files/cyberiad/z2.dmm b/_maps/map_files/cyberiad/z2.dmm
index f594cbce969..971c88c49bb 100644
--- a/_maps/map_files/cyberiad/z2.dmm
+++ b/_maps/map_files/cyberiad/z2.dmm
@@ -663,7 +663,7 @@
"mM" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/vox/station)
"mN" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/vox/station)
"mO" = (/obj/structure/rack,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/suit/space/vox/medic,/obj/item/clothing/head/helmet/space/vox/medic,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station)
-"mP" = (/obj/structure/rack,/obj/item/weapon/gun/launcher/pneumatic,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/tank/nitrogen,/obj/machinery/light/spot{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station)
+"mP" = (/obj/structure/rack,/obj/item/weapon/pneumatic_cannon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/tank/nitrogen,/obj/machinery/light/spot{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station)
"mQ" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/vox/station)
"mR" = (/turf/space/transit/north/shuttlespace_ns7,/area/vox_station/transit)
"mS" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space)
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index 46c3e1ff3d2..473710ffed7 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -39,8 +39,6 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
null, \
new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1), \
null, \
- new/datum/stack_recipe("cannon frame", /obj/item/weapon/cannonframe, 10, time = 15, one_per_turf = 0, on_floor = 0), \
- null, \
new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 20), \
new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
null, \
diff --git a/code/game/objects/items/weapons/pneumaticCannon.dm b/code/game/objects/items/weapons/pneumaticCannon.dm
new file mode 100644
index 00000000000..e5889b923d2
--- /dev/null
+++ b/code/game/objects/items/weapons/pneumaticCannon.dm
@@ -0,0 +1,169 @@
+/obj/item/weapon/pneumatic_cannon
+ name = "pneumatic cannon"
+ desc = "A gas-powered cannon that can fire any object loaded into it."
+ w_class = 4
+ force = 8 //Very heavy
+ attack_verb = list("bludgeoned", "smashed", "beaten")
+ icon = 'icons/obj/pneumaticCannon.dmi'
+ icon_state = "pneumaticCannon"
+ item_state = "bulldog"
+ lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
+ var/maxWeightClass = 20 //The max weight of items that can fit into the cannon
+ var/loadedWeightClass = 0 //The weight of items currently in the cannon
+ var/obj/item/weapon/tank/tank = null //The gas tank that is drawn from to fire things
+ var/gasPerThrow = 3 //How much gas is drawn from a tank's pressure to fire
+ var/list/loadedItems = list() //The items loaded into the cannon that will be fired out
+ var/pressureSetting = 1 //How powerful the cannon is - higher pressure = more gas but more powerful throws
+
+
+/obj/item/weapon/pneumatic_cannon/examine(mob/user)
+ ..()
+ if(!in_range(user, src))
+ user << "You'll need to get closer to see any more."
+ return
+ for(var/obj/item/I in loadedItems)
+ spawn(0)
+ user << "\icon [I] It has \the [I] loaded."
+ if(tank)
+ user << "\icon [tank] It has \the [tank] mounted onto it."
+
+
+/obj/item/weapon/pneumatic_cannon/attackby(obj/item/weapon/W, mob/user, params)
+ ..()
+ if(istype(W, /obj/item/weapon/tank/) && !tank)
+ if(istype(W, /obj/item/weapon/tank/emergency_oxygen))
+ user << "\The [W] is too small for \the [src]."
+ return
+ updateTank(W, 0, user)
+ return
+ if(W.type == type)
+ user << "You're fairly certain that putting a pneumatic cannon inside another pneumatic cannon would cause a spacetime disruption."
+ return
+ if(istype(W, /obj/item/weapon/wrench))
+ switch(pressureSetting)
+ if(1)
+ pressureSetting = 2
+ if(2)
+ pressureSetting = 3
+ if(3)
+ pressureSetting = 1
+ user << "You tweak \the [src]'s pressure output to [pressureSetting]."
+ return
+ if(istype(W, /obj/item/weapon/screwdriver) && tank)
+ updateTank(tank, 1, user)
+ return
+ if(loadedWeightClass >= maxWeightClass)
+ user << "\The [src] can't hold any more items!"
+ return
+ if(istype(W, /obj/item))
+ var/obj/item/IW = W
+ if((loadedWeightClass + IW.w_class) > maxWeightClass)
+ user << "\The [IW] won't fit into \the [src]!"
+ return
+ if(IW.w_class > src.w_class)
+ user << "\The [IW] is too large to fit into \the [src]!"
+ return
+ if(!user.unEquip(W))
+ return
+ user << "You load \the [IW] into \the [src]."
+ loadedItems.Add(IW)
+ loadedWeightClass += IW.w_class
+ IW.loc = src
+ return
+
+
+/obj/item/weapon/pneumatic_cannon/afterattack(atom/target, mob/living/carbon/human/user, flag, params)
+ if(istype(target, /obj/item/weapon/storage)) //So you can store it in backpacks
+ return ..()
+ if(istype(target, /obj/structure/closet)) //So you can store it in closets
+ return ..()
+ if(istype(target, /obj/structure/rack)) //So you can store it on racks
+ return ..()
+ if(!istype(user))
+ return ..()
+ Fire(user, target)
+
+
+/obj/item/weapon/pneumatic_cannon/proc/Fire(var/mob/living/carbon/human/user, var/atom/target)
+ if(!istype(user) && !target)
+ return
+ var/discharge = 0
+ if(!loadedItems || !loadedWeightClass)
+ user << "\The [src] has nothing loaded."
+ return
+ if(!tank)
+ user << "\The [src] can't fire without a source of gas."
+ return
+ if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting))
+ user << "\The [src] lets out a weak hiss and doesn't react!"
+ return
+ if(user && (CLUMSY in user.mutations) && prob(75))
+ user.visible_message("[user] loses their grip on [src], causing it to go off!", "[src] slips out of your hands and goes off!")
+ user.drop_item()
+ if(prob(10))
+ target = get_turf(user)
+ else
+ var/list/possible_targets = range(3,src)
+ target = pick(possible_targets)
+ discharge = 1
+ if(!discharge)
+ user.visible_message("[user] fires \the [src]!", \
+ "You fire \the [src]!")
+ add_logs(target, user, "fired at", src)
+ playsound(src.loc, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
+ for(var/obj/item/ITD in loadedItems) //Item To Discharge
+ spawn(0)
+ loadedItems.Remove(ITD)
+ loadedWeightClass -= ITD.w_class
+ ITD.throw_speed = pressureSetting * 2
+ ITD.loc = get_turf(src)
+ ITD.throw_at(target, pressureSetting * 5, pressureSetting * 2,user)
+ if(pressureSetting >= 3 && user)
+ user.visible_message("[user] is thrown down by the force of the cannon!", "[src] slams into your shoulder, knocking you down!")
+ user.Weaken(3)
+
+
+/obj/item/weapon/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller
+ name = "improvised pneumatic cannon"
+ desc = "A gas-powered, object-firing cannon made out of common parts."
+ force = 5
+ w_class = 3
+ maxWeightClass = 7
+ gasPerThrow = 5
+
+/datum/table_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
+ name = "Pneumatic Cannon"
+ result = /obj/item/weapon/pneumatic_cannon/ghetto
+ tools = list(/obj/item/weapon/weldingtool,
+ /obj/item/weapon/wrench)
+ reqs = list(/obj/item/stack/sheet/metal = 4,
+ /obj/item/stack/packageWrap = 8,
+ /obj/item/pipe = 2)
+ time = 300
+
+/obj/item/weapon/pneumatic_cannon/proc/updateTank(obj/item/weapon/tank/thetank, removing = 0, mob/living/carbon/human/user)
+ if(removing)
+ if(!src.tank)
+ return
+ user << "You detach \the [thetank] from \the [src]."
+ src.tank.loc = get_turf(user)
+ user.put_in_hands(tank)
+ src.tank = null
+ if(!removing)
+ if(src.tank)
+ user << "\The [src] already has a tank."
+ return
+ if(!user.unEquip(thetank))
+ return
+ user << "You hook \the [thetank] up to \the [src]."
+ src.tank = thetank
+ thetank.loc = src
+ src.update_icons()
+
+/obj/item/weapon/pneumatic_cannon/proc/update_icons()
+ src.overlays.Cut()
+ if(!tank)
+ return
+ src.overlays += image('icons/obj/pneumaticCannon.dmi', "[tank.icon_state]")
+ src.update_icon()
diff --git a/code/modules/projectiles/guns/projectile/pneumatic.dm b/code/modules/projectiles/guns/projectile/pneumatic.dm
deleted file mode 100644
index 2822d375096..00000000000
--- a/code/modules/projectiles/guns/projectile/pneumatic.dm
+++ /dev/null
@@ -1,210 +0,0 @@
-/obj/item/weapon/gun/launcher/pneumatic
- name = "pneumatic cannon"
- desc = "A large gas-powered cannon."
- icon = 'icons/obj/gun.dmi'
- icon_state = "pneumatic"
- item_state = "pneumatic"
- w_class = 5.0
- flags = CONDUCT
- fire_sound_text = "a loud whoosh of moving air"
- fire_delay = 50
- fire_sound = 'sound/weapons/tablehit1.ogg'
-
- var/fire_pressure // Used in fire checks/pressure checks.
- var/max_w_class = 3 // Hopper intake size.
- var/max_combined_w_class = 20 // Total internal storage size.
- var/obj/item/weapon/tank/tank = null // Tank of gas for use in firing the cannon.
- var/obj/item/weapon/storage/tank_container = new() // Something to hold the tank item so we don't accidentally fire it.
- var/pressure_setting = 10 // Percentage of the gas in the tank used to fire the projectile.
- var/possible_pressure_amounts = list(5,10,20,25,50) // Possible pressure settings.
- var/minimum_tank_pressure = 10 // Minimum pressure to fire the gun.
- var/force_divisor = 400 // Force equates to speed. Speed/5 equates to a damage multiplier for whoever you hit.
- // For reference, a fully pressurized oxy tank at 50% gas release firing a health
- // analyzer with a force_divisor of 10 hit with a damage multiplier of 3000+.
-/obj/item/weapon/gun/launcher/pneumatic/New()
- ..()
- tank_container.tag = "gas_tank_holder"
-
-/obj/item/weapon/gun/launcher/pneumatic/verb/set_pressure() //set amount of tank pressure.
-
- set name = "Set Valve Pressure"
- set category = "Object"
- set src in range(0)
- var/N = input("Percentage of tank used per shot:","[src]") as null|anything in possible_pressure_amounts
- if (N)
- pressure_setting = N
- usr << "You dial the pressure valve to [pressure_setting]%."
-
-/obj/item/weapon/gun/launcher/pneumatic/verb/eject_tank() //Remove the tank.
-
- set name = "Eject Tank"
- set category = "Object"
- set src in range(0)
-
- if(tank)
- usr << "You twist the valve and pop the tank out of [src]."
- tank.loc = usr.loc
- tank = null
- icon_state = "pneumatic"
- item_state = "pneumatic"
- usr.update_icons()
- else
- usr << "There's no tank in [src]."
-
-/obj/item/weapon/gun/launcher/pneumatic/attackby(obj/item/W as obj, mob/user as mob, params)
- if(!tank && istype(W,/obj/item/weapon/tank))
- user.drop_item()
- tank = W
- tank.loc = src.tank_container
- user.visible_message("[user] jams [W] into [src]'s valve and twists it closed.","You jam [W] into [src]'s valve and twist it closed.")
- icon_state = "pneumatic-tank"
- item_state = "pneumatic-tank"
- user.update_icons()
- else if(W.w_class <= max_w_class)
-
- var/total_stored = 0
- for(var/obj/item/O in src.contents)
- total_stored += O.w_class
- if(total_stored + W.w_class <= max_combined_w_class)
- user.drop_item(W)
- W.loc = src
- user << "You shove [W] into the hopper."
- else
- user << "That won't fit into the hopper - it's full."
- return
- else
- user << "That won't fit into the hopper."
-
-/obj/item/weapon/gun/launcher/pneumatic/attack_self(mob/user as mob)
-
- if(contents.len > 0)
- var/obj/item/removing = contents[contents.len]
- if(removing == in_chamber)
- in_chamber = null
-
- removing.loc = get_turf(src)
- user.put_in_hands(removing)
- user << "You remove [removing] from the hopper."
- else
- user << "There is nothing to remove in \the [src]."
- return
-
-/obj/item/weapon/gun/launcher/pneumatic/chamber_round()
- if(!contents.len)
- return 0
-
- in_chamber = contents[1]
- return !isnull(in_chamber)
-
-/obj/item/weapon/gun/launcher/pneumatic/examine(mob/user)
- if(..(user, 2))
- user << "The valve is dialed to [pressure_setting]%."
- if(tank)
- user << "The tank dial reads [tank.air_contents.return_pressure()] kPa."
- else
- user << "Nothing is attached to the tank valve!"
-
-/obj/item/weapon/gun/launcher/pneumatic/special_check(user)
-
- if (!tank)
- user << "There is no gas tank in [src]!"
- return 0
-
- fire_pressure = (tank.air_contents.return_pressure()/100)*pressure_setting
- if (fire_pressure < minimum_tank_pressure)
- user << "There isn't enough gas in the tank to fire [src]."
- return 0
-
- return 1
-
-/obj/item/weapon/gun/launcher/pneumatic/update_release_force()
- if(!in_chamber) return
- release_force = ((fire_pressure*tank.volume)/in_chamber.w_class)/force_divisor //projectile speed.
- if(release_force >80) release_force = 80 //damage cap.
-
-/obj/item/weapon/gun/launcher/pneumatic/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)
-
- if(!tank || !..()) return //Only do this on a successful shot.
-
- var/lost_gas_amount = tank.air_contents.total_moles()*(pressure_setting/100)
- var/datum/gas_mixture/removed = tank.air_contents.remove(lost_gas_amount)
- user.loc.assume_air(removed)
-
-//Constructable pneumatic cannon.
-
-/obj/item/weapon/cannonframe
- name = "pneumatic cannon frame"
- desc = "A half-finished pneumatic cannon."
- icon_state = "pneumatic0"
- item_state = "pneumatic"
-
- var/buildstate = 0
-
-/obj/item/weapon/cannonframe/update_icon()
- icon_state = "pneumatic[buildstate]"
-
-/obj/item/weapon/cannonframe/examine(mob/user)
- ..(user)
- switch(buildstate)
- if(1) user << "It has a pipe segment installed."
- if(2) user << "It has a pipe segment welded in place."
- if(3) user << "It has an outer chassis installed."
- if(4) user << "It has an outer chassis welded in place."
- if(5) user << "It has a transfer valve installed."
-
-/obj/item/weapon/cannonframe/attackby(obj/item/W as obj, mob/user as mob, params)
- if(istype(W,/obj/item/pipe))
- if(buildstate == 0)
- user.drop_item()
- qdel(W)
- user << "\blue You secure the piping inside the frame."
- buildstate++
- update_icon()
- return
- else if(istype(W,/obj/item/stack/sheet/metal))
- if(buildstate == 2)
- var/obj/item/stack/sheet/metal/M = W
- if(M.amount >= 5)
- M.use(5)
- user << "\blue You assemble a chassis around the cannon frame."
- buildstate++
- update_icon()
- else
- user << "\blue You need at least five metal sheets to complete this task."
- return
- else if(istype(W,/obj/item/device/transfer_valve))
- if(buildstate == 4)
- user.drop_item()
- qdel(W)
- user << "\blue You install the transfer valve and connect it to the piping."
- buildstate++
- update_icon()
- return
- else if(istype(W,/obj/item/weapon/weldingtool))
- if(buildstate == 1)
- var/obj/item/weapon/weldingtool/T = W
- if(T.remove_fuel(0,user))
- if(!src || !T.isOn()) return
- playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
- user << "\blue You weld the pipe into place."
- buildstate++
- update_icon()
- if(buildstate == 3)
- var/obj/item/weapon/weldingtool/T = W
- if(T.remove_fuel(0,user))
- if(!src || !T.isOn()) return
- playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
- user << "\blue You weld the metal chassis together."
- buildstate++
- update_icon()
- if(buildstate == 5)
- var/obj/item/weapon/weldingtool/T = W
- if(T.remove_fuel(0,user))
- if(!src || !T.isOn()) return
- playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
- user << "\blue You weld the valve into place."
- new /obj/item/weapon/gun/launcher/pneumatic(get_turf(src))
- qdel(src)
- return
- else
- ..()
diff --git a/icons/obj/pneumaticCannon.dmi b/icons/obj/pneumaticCannon.dmi
new file mode 100644
index 00000000000..41de7677b56
Binary files /dev/null and b/icons/obj/pneumaticCannon.dmi differ
diff --git a/paradise.dme b/paradise.dme
index d1ccd59eae7..5609a53594b 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -720,6 +720,7 @@
#include "code\game\objects\items\weapons\mop.dm"
#include "code\game\objects\items\weapons\paint.dm"
#include "code\game\objects\items\weapons\paiwire.dm"
+#include "code\game\objects\items\weapons\pneumaticCannon.dm"
#include "code\game\objects\items\weapons\power_cells.dm"
#include "code\game\objects\items\weapons\RCD.dm"
#include "code\game\objects\items\weapons\RSF.dm"
@@ -1627,7 +1628,6 @@
#include "code\modules\projectiles\guns\projectile\grenade launcher.dm"
#include "code\modules\projectiles\guns\projectile\launchers.dm"
#include "code\modules\projectiles\guns\projectile\pistol.dm"
-#include "code\modules\projectiles\guns\projectile\pneumatic.dm"
#include "code\modules\projectiles\guns\projectile\revolver.dm"
#include "code\modules\projectiles\guns\projectile\rocket.dm"
#include "code\modules\projectiles\guns\projectile\shotgun.dm"