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dmdoc: Some cleanups. (#27242)
* dmdoc: Some cleanups. * satisfy check_grep
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@@ -44,7 +44,7 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
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var/stealthy_audio = FALSE
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/// Allows you to override the attack animation with an attack effect
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var/attack_effect_override
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/// Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
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/// Used in attackby() to say how something was attacked `"[x] has been [z.attack_verb] by [y] with [z]"`
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var/list/attack_verb
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/// Determines how big/small items are to fit in storage containers
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var/w_class = WEIGHT_CLASS_NORMAL
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@@ -2,7 +2,7 @@
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* Updates an item's appearance to mimic the appearance of another item in the dye_registry's dictionary
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* what types of items (beanie, jumpsuit, shoes, etc) src is dyed into depends on the dye_key unless an
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* overidden dye_key is specified. For example if our dye_key is DYE_REGISTRY_UNDER and we specify to dye to
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* DYE_RED, our item's appearance would then mimic /obj/item/clothing/under/color/red; see [dye_registry.dm] for this dictionary
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* DYE_RED, our item's appearance would then mimic /obj/item/clothing/under/color/red; see [code/_globalvars/lists/dye_registry.dm] for this dictionary
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*
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* once everything is updated, the target type path that we dyed the item into is returned
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*
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@@ -120,8 +120,8 @@
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/** Checks whether this stack can merge itself into another stack.
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*
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* Arguments:
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* - [check][/obj/item/stack]: The stack to check for mergeability.
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* - [inhand][boolean]: Whether or not the stack to check should act like it's in a mob's hand.
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* - check: The [/obj/item/stack] to check for mergeability.
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* - inhand: `TRUE` if the stack should check should act like it's in a mob's hand, `FALSE` otherwise.
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*/
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/obj/item/stack/proc/can_merge(obj/item/stack/check, inhand = FALSE)
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// We don't only use istype here, since that will match subtypes, and stack things that shouldn't stack
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@@ -1,7 +1,7 @@
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/**
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* # Police Baton
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*
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* Knocks down the hit mob when not on harm intent and when [/obj/item/melee/classic_baton/on] is TRUE
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* Knocks down the hit mob when not on harm intent and when [/obj/item/melee/classic_baton/var/on] is `TRUE`.
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*
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* A non-lethal attack has a cooldown to avoid spamming
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*/
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@@ -18,7 +18,7 @@
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var/next_on_message
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/// Cooldown until the next turned off message/sound can be activated
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var/next_off_message
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/// Our lighter color suffix. => [base_icon_state]-[lightercolor] => lighter-r
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/// Our lighter color suffix. => `[base_icon_state]-[lightercolor]` => `lighter-r`
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var/lighter_color
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var/is_a_zippo = FALSE
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@@ -44,7 +44,7 @@
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var/door_hinge_x = -6.5
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/// Amount of time it takes for the door animation to play
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var/door_anim_time = 2.0 // set to 0 to make the door not animate at all
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/// Whether this closet uses a door overlay at all. If FALSE, it'll switch to a system where the entire icon_state is replaced with [icon_state]_open instead.
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/// Whether this closet uses a door overlay at all. If `FALSE`, it'll switch to a system where the entire icon_state is replaced with `[icon_state]_open` instead.
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var/enable_door_overlay = TRUE
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/// Whether this closet uses a door overlay for when it is opened
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var/has_opened_overlay = TRUE
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