mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Refactors Foam (#25436)
* foam starts * foam fixes * foam foam foam * remove widefoam, get cleaning grenades working as they should * sirryan reeview * Apply suggestions from code review Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * locs good to me * dgamer review --------- Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
@@ -118,10 +118,11 @@
|
||||
create_reagents()
|
||||
// the cooking oil should spread through the foam.
|
||||
// when it gets added, it's at 1000 degrees so it quickly fireflashes and reacts to form inert cooking oil.
|
||||
reagents.add_reagent("cooking_oil", ice_amount * 2, reagtemp = 1000)
|
||||
reagents.add_reagent("cooking_oil", ice_amount * 2, reagtemp = 1000, no_react = TRUE)
|
||||
reagents.chem_temp = 1000
|
||||
var/datum/effect_system/foam_spread/S = new()
|
||||
var/datum/effect_system/foam_spread/oil/S = new()
|
||||
S.set_up(ice_amount * 2, loc, reagents, FALSE)
|
||||
S.temperature = 1000
|
||||
S.start()
|
||||
|
||||
|
||||
|
||||
@@ -249,7 +249,7 @@
|
||||
to_chat(user, "<span class='warning'>You need at least 10 units of water to use the metal foam synthesizer!</span>")
|
||||
return
|
||||
var/obj/effect/particle_effect/foam/F = new/obj/effect/particle_effect/foam(get_turf(target), 1)
|
||||
F.amount = 0
|
||||
F.spread_amount = 0
|
||||
reagents.remove_any(10)
|
||||
metal_synthesis_charge--
|
||||
addtimer(CALLBACK(src, PROC_REF(decrease_metal_charge)), 5 SECONDS)
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
s.start()
|
||||
holder.clear_reagents()
|
||||
|
||||
|
||||
/datum/chemical_reaction/metalfoam
|
||||
name = "Metal Foam"
|
||||
id = "metalfoam"
|
||||
@@ -37,11 +36,10 @@
|
||||
|
||||
holder.my_atom.visible_message("<span class='warning'>The solution spews out a metalic foam!</span>")
|
||||
|
||||
var/datum/effect_system/foam_spread/s = new()
|
||||
s.set_up(created_volume, location, holder, MFOAM_ALUMINUM)
|
||||
var/datum/effect_system/foam_spread/metal/s = new()
|
||||
s.set_up(created_volume, location, holder, METAL_FOAM_ALUMINUM)
|
||||
s.start()
|
||||
|
||||
|
||||
/datum/chemical_reaction/ironfoam
|
||||
name = "Iron Foam"
|
||||
id = "ironlfoam"
|
||||
@@ -54,11 +52,10 @@
|
||||
|
||||
holder.my_atom.visible_message("<span class='warning'>The solution spews out a metalic foam!</span>")
|
||||
|
||||
var/datum/effect_system/foam_spread/s = new()
|
||||
s.set_up(created_volume, location, holder, MFOAM_IRON)
|
||||
var/datum/effect_system/foam_spread/metal/s = new()
|
||||
s.set_up(created_volume, location, holder, METAL_FOAM_IRON)
|
||||
s.start()
|
||||
|
||||
|
||||
// Synthesizing these three chemicals is pretty complex in real life, but fuck it, it's just a game!
|
||||
/datum/chemical_reaction/ammonia
|
||||
name = "Ammonia"
|
||||
|
||||
Reference in New Issue
Block a user