diff --git a/code/modules/surgery/organs/organ_external.dm b/code/modules/surgery/organs/organ_external.dm index 98e372eb21e..cc142ae3fd0 100644 --- a/code/modules/surgery/organs/organ_external.dm +++ b/code/modules/surgery/organs/organ_external.dm @@ -175,10 +175,8 @@ #define LIMB_THRESH_INT_DMG 10 // Probability of taking internal damage from sufficient force, while otherwise healthy #define LIMB_DMG_PROB 5 - // Probability of taking internal damage when hit while lacking encasing bones -#define LIMB_NO_BONE_DMG_PROB 30 // High brute damage or sharp objects may damage internal organs - if(internal_organs && (brute_dam >= max_damage || (((sharp && brute >= LIMB_SHARP_THRESH_INT_DMG) || brute >= LIMB_THRESH_INT_DMG) && prob(LIMB_DMG_PROB)) || (!encased && prob(LIMB_NO_BONE_DMG_PROB)))) + if(internal_organs && (brute_dam >= max_damage || (((sharp && brute >= LIMB_SHARP_THRESH_INT_DMG) || brute >= LIMB_THRESH_INT_DMG) && prob(LIMB_DMG_PROB)))) // Damage an internal organ if(internal_organs && internal_organs.len) var/obj/item/organ/internal/I = pick(internal_organs)