mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-10 06:34:45 +01:00
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
This commit is contained in:
@@ -1684,6 +1684,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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if(decaytime > 18000 && decaytime <= 27000)//45 minutes for decaylevel4 -- skeleton
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decaylevel = 3
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if(decaytime > 27000)
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decaylevel = 4
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makeSkeleton()
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@@ -1693,9 +1694,11 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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for(var/mob/living/carbon/human/H in range(decaylevel, src))
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if(prob(5))
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if(airborne_can_reach(get_turf(src), get_turf(H)))
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if(istype(loc,/obj/item/bodybag)) return
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if(H.wear_mask && istype(H.wear_mask,/obj/item/clothing/mask/surgical)) return
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if(H.wear_mask && istype(H.wear_mask,/obj/item/clothing/mask/breath/medical)) return
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if(istype(loc,/obj/item/bodybag))
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return
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var/obj/item/clothing/mask/M = H.wear_mask
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if(M && (M.flags & MASKCOVERSMOUTH))
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return
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H << "<spawn class='warning'>You smell something foul..."
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H.vomit()
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@@ -20,7 +20,7 @@
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if (src.stat == 2)
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return src.say_dead(message)
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if (src.stat && said_last_words) // TIME TO WHISPER WHILE IN CRIT
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if (src.stat)
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return
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var/alt_name = ""
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@@ -31,9 +31,6 @@
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if (src.sdisabilities & MUTE)
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return
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if(M_WHISPER in src.mutations)
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src.say(message)
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if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
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return
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@@ -52,12 +49,12 @@
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temp_message[H] = ninjaspeak(temp_message[H])
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pick_list -= H
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message = list2text(temp_message, " ")
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message = replacetext(message, "o", "¤")
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message = replacetext(message, "p", "þ")
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message = replacetext(message, "l", "£")
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message = replacetext(message, "s", "§")
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message = replacetext(message, "u", "µ")
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message = replacetext(message, "b", "ß")
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message = replacetext(message, "o", "?")
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message = replacetext(message, "p", "?")
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message = replacetext(message, "l", "?")
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message = replacetext(message, "s", "?")
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message = replacetext(message, "u", "?")
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message = replacetext(message, "b", "?")
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if (src.stuttering)
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message = stutter(message)
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@@ -87,11 +84,6 @@
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var/list/heard_a = list() // understood us
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var/list/heard_b = list() // didn't understand us
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var/and_passes_on=""
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if(!said_last_words && src.isInCrit())
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and_passes_on=" - and passes on"
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said_last_words=src.stat
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for (var/mob/M in listening)
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if (M.say_understands(src))
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@@ -103,9 +95,9 @@
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for (var/mob/M in watching)
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if (M.say_understands(src))
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rendered = "<span class='game say'><span class='name'>[src.name]</span> whispers something[and_passes_on].</span>"
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rendered = "<span class='game say'><span class='name'>[src.name]</span> whispers something.</span>"
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else
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rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something[and_passes_on].</span>"
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rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something.</span>"
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M.show_message(rendered, 2)
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if (length(heard_a))
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@@ -114,7 +106,8 @@
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if (italics)
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message_a = "<i>[message_a]</i>"
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//This appears copied from carbon/living say.dm so the istype check for mob is probably not needed. Appending for src is also not needed as the game will check that automatically.
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rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_a]\"</span>[and_passes_on]</span>"
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rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_a]\"</span></span>"
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for (var/mob/M in heard_a)
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M.show_message(rendered, 2)
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@@ -126,7 +119,7 @@
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if (italics)
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message_b = "<i>[message_b]</i>"
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rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers, <span class='message'>\"[message_b]\"</span>[and_passes_on]</span>"
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rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers, <span class='message'>\"[message_b]\"</span></span>"
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for (var/mob/M in heard_b)
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M.show_message(rendered, 2)
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@@ -135,23 +128,18 @@
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if (M.say_understands(src))
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var/message_c
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message_c = stars(message)
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rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_c]\"</span>[and_passes_on]</span>"
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rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_c]\"</span></span>"
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M.show_message(rendered, 2)
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else
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rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something[and_passes_on].</span>"
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rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something.</span>"
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M.show_message(rendered, 2)
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if (italics)
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message = "<i>[message]</i>"
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rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message]\"</span>[and_passes_on]</span>"
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rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message]\"</span></span>"
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for (var/mob/M in dead_mob_list)
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if (!(M.client))
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continue
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if (M.stat > 1 && !(M in heard_a) && (M.client.prefs.toggles & CHAT_GHOSTEARS))
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M.show_message(rendered, 2)
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if(said_last_words)
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src.stat = 2
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src.death(0)
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src.regenerate_icons()
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@@ -84,5 +84,6 @@
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icon_living = "Syndicat"
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icon_dead = "Syndicat_dead"
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gender = FEMALE
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flags = IS_SYNTHETIC|NO_BREATHE
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var/turns_since_scan = 0
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var/mob/living/simple_animal/mouse/movement_target
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@@ -153,6 +153,6 @@
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for(counter=0, counter<=powerlevel, counter++)
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var/obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice/S = new /obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice(src.loc)
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S.reagents.add_reagent("mushroomhallucinogen", powerlevel)
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S.reagents.add_reagent("alchdranine", powerlevel)
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S.reagents.add_reagent("doctorsdelight", powerlevel)
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S.reagents.add_reagent("synaptizine", powerlevel)
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del(src)
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@@ -161,7 +161,7 @@
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if( abs(Environment.temperature - bodytemperature) > 40 )
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bodytemperature += ((Environment.temperature - bodytemperature) / 5)
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if(min_oxy)
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if(Environment.oxygen < min_oxy)
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atmos_suitable = 0
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@@ -186,7 +186,9 @@
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if(max_co2)
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if(Environment.carbon_dioxide > max_co2)
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atmos_suitable = 0
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if(flags & NO_BREATHE || flags & IS_SYNTHETIC)
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atmos_suitable = 1
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//Atmos effect
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if(bodytemperature < minbodytemp)
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adjustBruteLoss(cold_damage_per_tick)
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@@ -196,6 +196,8 @@ var/list/slot_equipment_priority = list( \
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if(!istype(W)) return 0
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for(var/slot in slot_equipment_priority)
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if(istype(W,/obj/item/weapon/storage/) && slot == slot_head) // Storage items should be put on the belt before the head
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continue
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if(equip_to_slot_if_possible(W, slot, 0, 1, 1)) //del_on_fail = 0; disable_warning = 0; redraw_mob = 1
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return 1
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@@ -529,6 +529,27 @@ datum/preferences
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-vir"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(PSYCHIATRIST)
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clothes_s = new /icon(uniform_dmi, "psych_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(PARAMEDIC)
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clothes_s = new /icon(uniform_dmi, "paramedic_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigoff"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/head.dmi', "bluesoft"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
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if(ROBOTICIST)
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clothes_s = new /icon(uniform_dmi, "robotics_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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@@ -676,7 +697,98 @@ datum/preferences
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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else if(backbag == 3 || backbag == 4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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else if(job_karma_high)
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switch(job_karma_high)
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if(MECHANIC)
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clothes_s = new /icon(uniform_dmi, "mechanic_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(CUSTOMS)
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clothes_s = new /icon(uniform_dmi, "milohachert_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/head.dmi', "customshelm"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(PILOT)
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clothes_s = new /icon(uniform_dmi, "secred_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bomber"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(BRIGDOC)
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clothes_s = new /icon(uniform_dmi, "medical_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "fr_jacket_open"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(NANO)
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clothes_s = new /icon(uniform_dmi, "officer_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(NANOREC)
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clothes_s = new /icon(uniform_dmi, "officer_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(BLUESHIELD)
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clothes_s = new /icon(uniform_dmi, "officer_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/hands.dmi', "swat_gl"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "deus_blueshield"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(JUDGE)
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clothes_s = new /icon(uniform_dmi, "really_black_suit_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/head.dmi', "mercy_hood"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "judge"), ICON_UNDERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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if(3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(disabilities & NEARSIGHTED)
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preview_icon.Blend(new /icon('icons/mob/eyes.dmi', "glasses"), ICON_OVERLAY)
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Reference in New Issue
Block a user