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Fixes missing 'else'
Conflicts: code/modules/mob/living/carbon/human/life.dm
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@@ -627,7 +627,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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co2_alert = 1
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failed_exhale = 1
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if(exhaled_pp > safe_exhaled_max * 0.6)
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else if(exhaled_pp > safe_exhaled_max * 0.6)
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if (prob(0.3))
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var/word = pick("a little dizzy","short of breath")
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src << "\red You feel [word]."
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