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Merge pull request #3188 from Crazylemon64/poor-communication-kills
Bomb guardians notify their master when they ready a bomb
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@@ -564,17 +564,19 @@
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if(!istype(A))
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return
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if(src.loc == summoner)
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src << "<span class='danger'><B>You must be manifested to create bombs!</span></B>"
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src << "<span class='danger'><B>You must be manifested to create bombs!</B></span>"
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return
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if(istype(A, /obj/))
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if(bomb_cooldown <= world.time && !stat)
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var/obj/item/weapon/guardian_bomb/B = new /obj/item/weapon/guardian_bomb(get_turf(A))
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src << "<span class='danger'><B>Success! Bomb armed!</span></B>"
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src << "<span class='danger'><B>Success! Bomb on \the [A] armed!</B></span>"
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if(summoner)
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summoner << "<span class='warning'>Your guardian has primed \the [A] to explode!</span>"
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bomb_cooldown = world.time + 200
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B.spawner = src
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B.disguise (A)
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else
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src << "<span class='danger'><B>Your powers are on cooldown! You must wait 20 seconds between bombs.</span></B>"
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src << "<span class='danger'><B>Your powers are on cooldown! You must wait 20 seconds between bombs.</B></span>"
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/obj/item/weapon/guardian_bomb
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name = "bomb"
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@@ -590,13 +592,21 @@
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density = A.density
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appearance = A.appearance
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spawn(600)
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stored_obj.loc = get_turf(src.loc)
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spawner << "<span class='danger'><B>Failure! Your trap didn't catch anyone this time.</span></B>"
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qdel(src)
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if(src)
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stored_obj.loc = get_turf(src.loc)
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spawner << "<span class='danger'><B>Failure! Your trap on \the [stored_obj] didn't catch anyone this time.</B></span>"
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qdel(src)
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/obj/item/weapon/guardian_bomb/proc/detonate(var/mob/living/user)
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user << "<span class='danger'><B>The [src] was boobytrapped!</span></B>"
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spawner << "<span class='danger'><B>Success! Your trap caught [user]</span></B>"
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user << "<span class='danger'><B>The [src] was boobytrapped!</B></span>"
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if(istype(spawner, /mob/living/simple_animal/hostile/guardian))
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var/mob/living/simple_animal/hostile/guardian/G = spawner
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if(user == G.summoner)
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user << "<span class='danger'>You knew this because of your link with your guardian, so you smartly defuse the bomb.</span>"
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stored_obj.loc = get_turf(src.loc)
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qdel(src)
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return
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spawner << "<span class='danger'><B>Success! Your trap on \the [src] caught [user]!</B></span>"
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stored_obj.loc = get_turf(src.loc)
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playsound(get_turf(src),'sound/effects/Explosion2.ogg', 200, 1)
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user.ex_act(2)
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