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synced 2026-08-24 20:47:10 +01:00
Fixes a few limb removal runtimes
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@@ -103,7 +103,7 @@
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can_stand = 1
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/obj/item/organ/external/foot/remove()
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if(owner.shoes) owner.unEquip(owner.shoes)
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if(owner && owner.shoes) owner.unEquip(owner.shoes)
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. = ..()
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/obj/item/organ/external/foot/right
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@@ -128,12 +128,13 @@
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can_grasp = 1
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/obj/item/organ/external/hand/remove()
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if(owner.gloves)
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owner.unEquip(owner.gloves)
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if(owner.l_hand)
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owner.unEquip(owner.l_hand,1)
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if(owner.r_hand)
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owner.unEquip(owner.r_hand,1)
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if(owner)
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if(owner.gloves)
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owner.unEquip(owner.gloves)
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if(owner.l_hand)
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owner.unEquip(owner.l_hand,1)
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if(owner.r_hand)
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owner.unEquip(owner.r_hand,1)
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. = ..()
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