mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
Conflicts: code/game/objects/items/weapons/kitchen.dm
This commit is contained in:
@@ -21,6 +21,7 @@ RCD
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m_amt = 100000
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origin_tech = "engineering=4;materials=2"
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var/datum/effect/effect/system/spark_spread/spark_system
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var/max_matter = 100
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var/matter = 0
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var/working = 0
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var/mode = 1
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@@ -39,15 +40,16 @@ RCD
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attackby(obj/item/weapon/W, mob/user, params)
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..()
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if(istype(W, /obj/item/weapon/rcd_ammo))
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if((matter + 20) > 100)
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var/obj/item/weapon/rcd_ammo/R = W
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if((matter + R.ammoamt) > max_matter)
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user << "<span class='notice'>The RCD cant hold any more matter-units.</span>"
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return
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user.drop_item()
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del(W)
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matter += 20
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matter += R.ammoamt
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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user << "<span class='notice'>The RCD now holds [matter]/100 matter-units.</span>"
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desc = "A RCD. It currently holds [matter]/100 matter-units."
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user << "<span class='notice'>The RCD now holds [matter]/[max_matter] matter-units.</span>"
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desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
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return
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@@ -186,6 +188,12 @@ RCD
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desc = "A device used to rapidly build and deconstruct walls and floors."
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canRwall = 1
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/obj/item/weapon/rcd/combat
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name = "combat RCD"
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max_matter = 500
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matter = 500
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canRwall = 1
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/obj/item/weapon/rcd_ammo
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name = "compressed matter cartridge"
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desc = "Highly compressed matter for the RCD."
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@@ -197,4 +205,8 @@ RCD
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anchored = 0.0
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origin_tech = "materials=2"
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m_amt = 16000
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g_amt = 8000
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g_amt = 8000
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var/ammoamt = 20
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/obj/item/weapon/rcd_ammo/large
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ammoamt = 100
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@@ -52,20 +52,20 @@
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/obj/item/weapon/defibrillator/proc/update_overlays()
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overlays.Cut()
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if(!on)
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overlays += "defibunit-paddles"
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overlays += "[icon_state]-paddles"
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if(powered)
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overlays += "defibunit-powered"
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overlays += "[icon_state]-powered"
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if(!bcell)
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overlays += "defibunit-nocell"
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overlays += "[icon_state]-nocell"
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if(!safety)
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overlays += "defibunit-emagged"
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overlays += "[icon_state]-emagged"
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/obj/item/weapon/defibrillator/proc/update_charge()
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if(powered) //so it doesn't show charge if it's unpowered
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if(bcell)
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var/ratio = bcell.charge / bcell.maxcharge
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ratio = Ceiling(ratio*4) * 25
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overlays += "defibunit-charge[ratio]"
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overlays += "[icon_state]-charge[ratio]"
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/obj/item/weapon/defibrillator/CheckParts()
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bcell = locate(/obj/item/weapon/stock_parts/cell) in contents
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@@ -120,6 +120,14 @@
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m_amt = 0
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g_amt = 0
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/obj/item/weapon/stock_parts/cell/pulse/carbine
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name = "pulse carbine power cell"
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maxcharge = 4000
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/obj/item/weapon/stock_parts/cell/pulse/pistol
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name = "pulse pistol power cell"
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maxcharge = 1600
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/obj/item/weapon/stock_parts/cell/emproof
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name = "\improper EMP-proof cell"
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desc = "An EMP-proof cell."
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@@ -134,4 +142,4 @@
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return
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/obj/item/weapon/stock_parts/cell/emproof/corrupt()
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return
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return
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@@ -59,6 +59,9 @@
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
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/obj/item/weapon/storage/belt/utility/full/response_team/New()
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..()
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new /obj/item/device/multitool(src)
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/obj/item/weapon/storage/belt/utility/atmostech/New()
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..()
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@@ -128,6 +131,13 @@
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..()
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new /obj/item/device/flashlight/seclite(src)
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/obj/item/weapon/storage/belt/security/response_team/New()
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..()
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/melee/telebaton(src)
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new /obj/item/weapon/restraints/handcuffs(src)
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/obj/item/weapon/storage/belt/soulstone
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name = "soul stone belt"
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desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
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@@ -77,6 +77,17 @@
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new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
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return
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/obj/item/weapon/storage/box/response_team
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New()
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..()
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contents = list()
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sleep(1)
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new /obj/item/clothing/mask/breath( src )
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new /obj/item/weapon/tank/emergency_oxygen/double/full( src )
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new /obj/item/clothing/glasses/night( src )
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new /obj/item/weapon/kitchenknife/combat( src ) // SURVIVAL KNIFE, FOR CARVING A BOW OUT OF THE BONES OF ASSISTANTS AFTER YOU CRASH-LAND ON THE STATION.
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new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
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return
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/obj/item/weapon/storage/box/gloves
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name = "box of latex gloves"
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@@ -480,7 +491,7 @@
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new /obj/item/weapon/restraints/handcuffs(src)
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new /obj/item/weapon/restraints/handcuffs(src)
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new /obj/item/weapon/restraints/handcuffs(src)
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/obj/item/weapon/storage/box/zipties
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name = "box of spare zipties"
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desc = "A box full of zipties."
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@@ -14,43 +14,4 @@
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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/obj/item/weapon/storage/briefcase/New()
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..()
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/obj/item/weapon/storage/briefcase/attack(mob/living/M as mob, mob/living/user as mob)
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//..()
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red The [src] slips out of your hand and hits your head."
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user.take_organ_damage(10)
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user.Paralyse(2)
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return
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
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msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>)")
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if(!iscarbon(user))
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M.LAssailant = null
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else
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M.LAssailant = user
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if (M.stat < 2 && M.health < 50 && prob(90))
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var/mob/H = M
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// ******* Check
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if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80)))
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M << "\red The helmet protects you from being hit hard in the head!"
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return
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var/time = rand(2, 6)
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if (prob(75))
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M.Paralyse(time)
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else
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M.Stun(time)
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if(M.stat != 2) M.stat = 1
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red <B>[] has been knocked unconscious!</B>", M), 1, "\red You hear someone fall.", 2)
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else
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M << text("\red [] tried to knock you unconcious!",user)
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M.eye_blurry += 3
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return
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..()
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@@ -64,7 +64,7 @@
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// -> storage/attackby() what with handle insertion, etc
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..()
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emag_act(user as mob, weapon as obj)
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if(!emagged)
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emagged = 1
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@@ -177,42 +177,6 @@
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src.add_fingerprint(user)
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return
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//I consider this worthless but it isn't my code so whatever. Remove or uncomment.
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/*attack(mob/M as mob, mob/living/user as mob)
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red The [src] slips out of your hand and hits your head."
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user.take_organ_damage(10)
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user.Paralyse(2)
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return
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
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log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
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var/t = user:zone_sel.selecting
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if (t == "head")
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if (H.stat < 2 && H.health < 50 && prob(90))
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// ******* Check
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if (istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80))
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H << "\red The helmet protects you from being hit hard in the head!"
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return
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var/time = rand(2, 6)
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if (prob(75))
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H.Paralyse(time)
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else
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H.Stun(time)
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if(H.stat != 2) H.stat = 1
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for(var/mob/O in viewers(H, null))
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O.show_message(text("\red <B>[] has been knocked unconscious!</B>", H), 1, "\red You hear someone fall.", 2)
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else
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H << text("\red [] tried to knock you unconcious!",user)
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H.eye_blurry += 3
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return*/
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// -----------------------------
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// Secure Safe
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// -----------------------------
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@@ -25,7 +25,8 @@
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/obj/structure/Destroy()
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if(hascall(src, "unbuckle"))
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src:unbuckle()
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..()
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/obj/structure/mech_melee_attack(obj/mecha/M)
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if(M.damtype == "brute")
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M.occupant_message("<span class='danger'>You hit [src].</span>")
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@@ -19,7 +19,7 @@
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instrumentDir = dir
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instrumentObj = obj
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/datum/song/proc/Destroy()
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/datum/song/Destroy()
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instrumentObj = null
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return
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