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Merge pull request #1129 from PJB3005/master
TeG & SM crates in cargo, SM temp increase.
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@@ -17,6 +17,8 @@
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var/image/overlay_image
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var/powercap = 500000 //Not a hard cap, but outputs above this have a 10% chance to cause the TeG to lose half it's power.
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/obj/machinery/power/generator/New()
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..()
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@@ -101,12 +103,12 @@
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circ2.network2.update = 1
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// update icon overlays and power usage only if displayed level has changed
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if(lastgen > 250000 && prob(10))
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if(lastgen > powercap && prob(10))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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lastgen *= 0.5
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var/genlev = max(0, min( round(11*lastgen / 250000), 11))
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var/genlev = max(0, min( round(11*lastgen / powercap), 11))
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if(lastgen > 100 && genlev == 0)
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genlev = 1
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if(genlev != lastgenlev)
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@@ -18,7 +18,7 @@
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//Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game.
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#define POWER_FACTOR 1.0
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#define DECAY_FACTOR 700 //Affects how fast the supermatter power decays
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#define CRITICAL_TEMPERATURE 800 //K
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#define CRITICAL_TEMPERATURE 5000 //K
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#define CHARGING_FACTOR 0.05
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#define DAMAGE_RATE_LIMIT 3 //damage rate cap at power = 300, scales linearly with power
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