mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts: baystation12.dme code/defines/procs/global_lists.dm code/game/gamemodes/events.dm code/game/gamemodes/events/space_ninja.dm code/game/mecha/working/ripley.dm code/modules/mob/living/carbon/human/human_attackalien.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/new_player/preferences.dm icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
+29
-17
@@ -60,6 +60,7 @@
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var/list/civ = new()
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var/list/bot = new()
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var/list/misc = new()
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var/list/isactive = new()
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var/dat = {"
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<head><style>
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@@ -71,7 +72,7 @@
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.manifest tr.alt td {[monochrome?"border-top-width: 2px":"background-color: #DEF"]}
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</style></head>
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<table class="manifest">
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<tr class='head'><th>Name</th><th>Rank</th></tr>
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<tr class='head'><th>Name</th><th>Rank</th><th>Activity</th></tr>
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"}
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var/even = 0
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@@ -81,6 +82,17 @@
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var/rank = t.fields["rank"]
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var/real_rank = t.fields["real_rank"]
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var/active = 0
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for(var/mob/M in player_list) if(M.name == name)
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// For dead ones, have a chance to get their status wrong
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if(M.stat == 2)
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active = M.x % 2 // Should be good enough, avoids their status flipping constantly
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break
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else if(M.client && M.client.inactivity <= 10 * 60 * 10)
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active = 1
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break
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isactive[name] = active ? "Active" : "SSD"
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//world << "[name]: [rank]"
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if(real_rank in command_positions)
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@@ -108,46 +120,46 @@
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misc[name] = rank
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if(heads.len > 0)
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dat += "<tr><th colspan=2>Heads</th></tr>"
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dat += "<tr><th colspan=3>Heads</th></tr>"
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for(name in heads)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[heads[name]]</td></tr>"
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[heads[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(sec.len > 0)
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dat += "<tr><th colspan=2>Security</th></tr>"
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dat += "<tr><th colspan=3>Security</th></tr>"
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for(name in sec)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sec[name]]</td></tr>"
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sec[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(eng.len > 0)
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dat += "<tr><th colspan=2>Engineering</th></tr>"
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dat += "<tr><th colspan=3>Engineering</th></tr>"
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for(name in eng)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[eng[name]]</td></tr>"
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[eng[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(med.len > 0)
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dat += "<tr><th colspan=2>Medical</th></tr>"
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dat += "<tr><th colspan=3>Medical</th></tr>"
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for(name in med)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[med[name]]</td></tr>"
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[med[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(sci.len > 0)
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dat += "<tr><th colspan=2>Science</th></tr>"
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dat += "<tr><th colspan=3>Science</th></tr>"
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for(name in sci)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sci[name]]</td></tr>"
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sci[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(civ.len > 0)
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dat += "<tr><th colspan=2>Civilian</th></tr>"
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dat += "<tr><th colspan=3>Civilian</th></tr>"
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for(name in civ)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[civ[name]]</td></tr>"
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[civ[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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// in case somebody is insane and added them to the manifest, why not
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if(bot.len > 0)
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dat += "<tr><th colspan=2>Silicon</th></tr>"
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dat += "<tr><th colspan=3>Silicon</th></tr>"
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for(name in bot)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[bot[name]]</td></tr>"
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[bot[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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// misc guys
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if(misc.len > 0)
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dat += "<tr><th colspan=2>Miscellaneous</th></tr>"
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dat += "<tr><th colspan=3>Miscellaneous</th></tr>"
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for(name in misc)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[misc[name]]</td></tr>"
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[misc[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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@@ -1488,6 +1488,7 @@
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m_amt = 12000
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origin_tech = "materials=1"
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attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharp = 1
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/obj/item/weapon/butch/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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@@ -0,0 +1,168 @@
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/* sd_Alert library
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by Shadowdarke (shadowdarke@byond.com)
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sd_Alert() is a powerful and flexible alternative to the built in BYOND
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alert() proc. sd_Alert offers timed popups, unlimited buttons, custom
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appearance, and even the option to popup without stealing keyboard focus
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from the map or command line.
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Please see demo.dm for detailed examples.
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FORMAT
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sd_Alert(who, message, title, buttons, default, duration, unfocus, \
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size, table, style, tag, select, flags)
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ARGUMENTS
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who - the client or mob to display the alert to.
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message - text message to display
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title - title of the alert box
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buttons - list of buttons
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Default Value: list("Ok")
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default - default button selestion
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Default Value: the first button in the list
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duration - the number of ticks before this alert expires. If not
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set, the alert lasts until a button is clicked.
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Default Value: 0 (unlimited)
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unfocus - if this value is set, the popup will not steal keyboard
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focus from the map or command line.
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Default Value: 1 (do not take focus)
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size - size of the popup window in px
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Default Value: "300x200"
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table - optional parameters for the HTML table in the alert
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Default Value: "width=100% height=100%" (fill the window)
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style - optional style sheet information
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tag - lets you specify a certain tag for this sd_Alert so you may manipulate it
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externally. (i.e. force the alert to close, change options and redisplay,
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reuse the same window, etc.)
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select - if set, the buttons will be replaced with a selection box with a number of
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lines displayed equal to this value.
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Default value: 0 (use buttons)
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flags - optional flags effecting the alert display. These flags may be ORed (|)
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together for multiple effects.
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SD_ALERT_SCROLL = display a scrollbar
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SD_ALERT_SELECT_MULTI = forces selection box display (instead of
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buttons) allows the user to select multiple
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choices.
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SD_ALERT_LINKS = display each choice as a plain text link.
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Any selection box style overrides this flag.
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SD_ALERT_NOVALIDATE = don't validate responses
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Default value: SD_ALERT_SCROLL
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(button display with scroll bar, validate responses)
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RETURNS
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The text of the selected button, or null if the alert duration expired
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without a button click.
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Version 1 changes (from version 0):
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* Added the tag, select, and flags arguments, thanks to several suggestions from Foomer.
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* Split the sd_Alert/Alert() proc into New(), Display(), and Response() to allow more
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customization by developers. Primarily developers would want to use Display() to change
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the display of active tagged windows
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*/
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#define SD_ALERT_SCROLL 1
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#define SD_ALERT_SELECT_MULTI 2
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#define SD_ALERT_LINKS 4
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#define SD_ALERT_NOVALIDATE 8
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proc/sd_Alert(client/who, message, title, buttons = list("Ok"),\
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default, duration = 0, unfocus = 1, size = "300x200", \
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table = "width=100% height=100%", style, tag, select, flags = SD_ALERT_SCROLL)
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if(ismob(who))
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var/mob/M = who
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who = M.client
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if(!istype(who)) CRASH("sd_Alert: Invalid target:[who] (\ref[who])")
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var/sd_alert/T = locate(tag)
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if(T)
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if(istype(T)) del(T)
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else CRASH("sd_Alert: tag \"[tag]\" is already in use by datum '[T]' (type: [T.type])")
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T = new(who, tag)
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if(duration)
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spawn(duration)
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if(T) del(T)
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return
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T.Display(message,title,buttons,default,unfocus,size,table,style,select,flags)
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. = T.Response()
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sd_alert
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var
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client/target
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response
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list/validation
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Del()
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target << browse(null,"window=\ref[src]")
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..()
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New(who, tag)
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..()
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target = who
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src.tag = tag
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Topic(href,params[])
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if(usr.client != target) return
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response = params["clk"]
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proc/Display(message,title,list/buttons,default,unfocus,size,table,style,select,flags)
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if(unfocus) spawn() target << browse(null,null)
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if(istext(buttons)) buttons = list(buttons)
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if(!default) default = buttons[1]
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if(!(flags & SD_ALERT_NOVALIDATE)) validation = buttons.Copy()
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var/html = {"<head><title>[title]</title>[style]<script>\
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function c(x) {document.location.href='BYOND://?src=\ref[src];'+x;}\
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</script></head><body onLoad="fcs.focus();"\
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[(flags&SD_ALERT_SCROLL)?"":" scroll=no"]><table [table]><tr>\
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<td>[message]</td></tr><tr><th>"}
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if(select || (flags & SD_ALERT_SELECT_MULTI)) // select style choices
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html += {"<FORM ID=fcs ACTION='BYOND://?' METHOD=GET>\
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<INPUT TYPE=HIDDEN NAME=src VALUE='\ref[src]'>
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<SELECT NAME=clk SIZE=[select]\
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[(flags & SD_ALERT_SELECT_MULTI)?" MULTIPLE":""]>"}
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for(var/b in buttons)
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html += "<OPTION[(b == default)?" SELECTED":""]>\
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[html_encode(b)]</OPTION>"
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html += "</SELECT><BR><INPUT TYPE=SUBMIT VALUE=Submit></FORM>"
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else if(flags & SD_ALERT_LINKS) // text link style
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for(var/b in buttons)
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var/list/L = list()
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L["clk"] = b
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var/html_string=list2params(L)
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var/focus
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if(b == default) focus = " ID=fcs"
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html += "<A[focus] href=# onClick=\"c('[html_string]')\">[html_encode(b)]</A>\
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<BR>"
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else // button style choices
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for(var/b in buttons)
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var/list/L = list()
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L["clk"] = b
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var/html_string=list2params(L)
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var/focus
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if(b == default) focus = " ID=fcs"
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html += "<INPUT[focus] TYPE=button VALUE='[html_encode(b)]' \
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onClick=\"c('[html_string]')\"> "
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html += "</th></tr></table></body>"
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target << browse(html,"window=\ref[src];size=[size];can_close=0")
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proc/Response()
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var/validated
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while(!validated)
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while(target && !response) // wait for a response
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sleep(2)
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if(response && validation)
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if(istype(response, /list))
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var/list/L = response - validation
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if(L.len) response = null
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else validated = 1
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else if(response in validation) validated = 1
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else response=null
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else validated = 1
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spawn(2) del(src)
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return response
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