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Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts: baystation12.dme code/defines/procs/global_lists.dm code/game/gamemodes/events.dm code/game/gamemodes/events/space_ninja.dm code/game/mecha/working/ripley.dm code/modules/mob/living/carbon/human/human_attackalien.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/new_player/preferences.dm icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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@@ -254,6 +254,17 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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client.be_pai = 1
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src << "You will now be considered a viable candidate when a pAI device requests a new personality, effective until the end of this round."
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/mob/dead/observer/verb/toggle_spaceninja_candidate()
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set name = "Toggle Be Space Ninja Candidate"
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set category = "Ghost"
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set desc = "Determines whether you will be a candidate for when a new space ninja spawns. (toggle)"
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if(client.be_spaceninja)
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client.be_spaceninja = 0
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src << "You are now excluded from space ninja candidate lists until end of round."
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else
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client.be_spaceninja = 1
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src << "You are now included in space ninja candidate lists until end of round."
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/mob/dead/observer/memory()
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set hidden = 1
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src << "\red You are dead! You have no mind to store memory!"
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