Merge pull request #1215 from tigercat2000/Necastuff

Disable enemy-intercept and automatic code blue, by request of Necaladun.
This commit is contained in:
ZomgPonies
2015-05-30 15:02:11 -04:00
+4 -3
View File
@@ -272,8 +272,9 @@ Implants;
return 0
/datum/game_mode/proc/send_intercept()
var/intercepttext = "<FONT size = 3><B>Cent. Com. Update</B> Requested status information:</FONT><HR>"
/datum/game_mode/proc/send_intercept() //Disabled.
return
/* var/intercepttext = "<FONT size = 3><B>Cent. Com. Update</B> Requested status information:</FONT><HR>"
intercepttext += "<B> In case you have misplaced your copy, attached is a list of personnel whom reliable sources&trade; suspect may be affiliated with the Syndicate:</B><br>"
@@ -326,7 +327,7 @@ Implants;
command_announcement.Announce("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercepted. Security Level Elevated.", new_sound = 'sound/AI/intercept.ogg')
if(security_level < SEC_LEVEL_BLUE)
set_security_level(SEC_LEVEL_BLUE)
set_security_level(SEC_LEVEL_BLUE)*/
/datum/game_mode/proc/get_players_for_role(var/role, override_jobbans=0)