diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 9219b847414..bb1717a8f55 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -48,41 +48,42 @@ var/global/floorIsLava = 0 else body += " \[Heal\] " - body += "

\[ " - body += "VV - " - body += "TP - " - body += "PM - " - body += "SM - " - body += "JMP\]
" - - body += "Mob type = [M.type]

" - - body += "Kick | " - body += "Warn | " - body += "Ban | " - body += "Jobban | " - body += "Notes " + body += {" +

\[ + VV - + TP - + PM - + SM - + JMP\]
+ Mob type = [M.type]

+ Kick | + Warn | + Ban | + Jobban | + Notes + "} if(M.client) body += "| Prison | " var/muted = M.client.prefs.muted - body += "
Mute: " - body += "\[IC | " - body += "OOC | " - body += "PRAY | " - body += "ADMINHELP | " - body += "DEADCHAT\]" - body += "(toggle all)" + body += {"
Mute: + \[IC | + OOC | + PRAY | + ADMINHELP | + DEADCHAT\] + (toggle all) + "} - body += "

" - body += "Jump to | " - body += "Get | " - body += "Send To" - - body += "

" - body += "Traitor panel | " - body += "Narrate to | " - body += "Subtle message" + body += {"

+ Jump to | + Get | + Send To +

+ Traitor panel | + Narrate to | + Subtle message + "} if (M.client) if(!istype(M, /mob/new_player)) @@ -106,10 +107,11 @@ var/global/floorIsLava = 0 if(isAI(M)) body += "Is an AI " else if(ishuman(M)) - body += "Make AI | " - body += "Make Robot | " - body += "Make Alien | " - body += "Make slime " + body += {"Make AI | + Make Robot | + Make Alien | + Make slime + "} //Simple Animals if(isanimal(M)) @@ -117,45 +119,46 @@ var/global/floorIsLava = 0 else body += "Animalize | " - body += "

" - body += "Rudimentary transformation:
These transformations only create a new mob type and copy stuff over. They do not take into account MMIs and similar mob-specific things. The buttons in 'Transformations' are preferred, when possible.

" - body += "Observer | " - body += "\[ Alien: Drone, " - body += "Hunter, " - body += "Queen, " - body += "Sentinel, " - body += "Larva \] " - body += "Human " - body += "\[ slime: Baby, " - body += "Adult \] " - body += "Monkey | " - body += "Cyborg | " - body += "Cat | " - body += "Runtime | " - body += "Corgi | " - body += "Ian | " - body += "Crab | " - body += "Coffee | " - //body += "Parrot | " - //body += "Poly | " - body += "\[ Construct: Armoured , " - body += "Builder , " - body += "Wraith \] " - body += "Shade" - body += "
" + body += {"

+ Rudimentary transformation:
These transformations only create a new mob type and copy stuff over. They do not take into account MMIs and similar mob-specific things. The buttons in 'Transformations' are preferred, when possible.

+ Observer | + \[ Alien: Drone, + Hunter, + Queen, + Sentinel, + Larva \] + Human + \[ slime: Baby, + Adult \] + Monkey | + Cyborg | + Cat | + Runtime | + Corgi | + Ian | + Crab | + Coffee | + \[ Construct: Armoured , + Builder , + Wraith \] + Shade +
+ "} if (M.client) - body += "

" - body += "Other actions:" - body += "
" - body += "Forcesay | " - body += "Thunderdome 1 | " - body += "Thunderdome 2 | " - body += "Thunderdome Admin | " - body += "Thunderdome Observer | " + body += {"

+ Other actions: +
+ Forcesay | + Thunderdome 1 | + Thunderdome 2 | + Thunderdome Admin | + Thunderdome Observer | + "} - body += "
" - body += "" + body += {"
+ + "} usr << browse(body, "window=adminplayeropts;size=550x515") feedback_add_details("admin_verb","SPP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -281,23 +284,29 @@ var/global/floorIsLava = 0 switch(admincaster_screen) if(0) - dat += "Welcome to the admin newscaster.
Here you can add, edit and censor every newspiece on the network." - dat += "
Feed channels and stories entered through here will be uneditable and handled as official news by the rest of the units." - dat += "
Note that this panel allows full freedom over the news network, there are no constrictions except the few basic ones. Don't break things!" + dat += {"Welcome to the admin newscaster.
Here you can add, edit and censor every newspiece on the network. +
Feed channels and stories entered through here will be uneditable and handled as official news by the rest of the units. +
Note that this panel allows full freedom over the news network, there are no constrictions except the few basic ones. Don't break things! + "} if(news_network.wanted_issue) dat+= "
Read Wanted Issue" - dat+= "

Create Feed Channel" - dat+= "
View Feed Channels" - dat+= "
Submit new Feed story" - dat+= "

Exit" + + dat+= {"

Create Feed Channel +
View Feed Channels +
Submit new Feed story +

Exit + "} + var/wanted_already = 0 if(news_network.wanted_issue) wanted_already = 1 - dat+="
Feed Security functions:
" - dat+="
[(wanted_already) ? ("Manage") : ("Publish")] \"Wanted\" Issue" - dat+="
Censor Feed Stories" - dat+="
Mark Feed Channel with Nanotrasen D-Notice (disables and locks the channel." - dat+="

The newscaster recognises you as:
[src.admincaster_signature]
" + + dat+={"
Feed Security functions:
+
[(wanted_already) ? ("Manage") : ("Publish")] \"Wanted\" Issue +
Censor Feed Stories +
Mark Feed Channel with Nanotrasen D-Notice (disables and locks the channel. +

The newscaster recognises you as:
[src.admincaster_signature]
+ "} if(1) dat+= "Station Feed Channels
" if( isemptylist(news_network.network_channels) ) @@ -308,26 +317,36 @@ var/global/floorIsLava = 0 dat+="[CHANNEL.channel_name]
" else dat+="[CHANNEL.channel_name] [(CHANNEL.censored) ? ("***") : ()]
" - dat+="

Refresh" - dat+="
Back" + dat+={"

Refresh +
Back + "} + if(2) - dat+="Creating new Feed Channel..." - dat+="
Channel Name: [src.admincaster_feed_channel.channel_name]
" - dat+="Channel Author: [src.admincaster_signature]
" - dat+="Will Accept Public Feeds: [(src.admincaster_feed_channel.locked) ? ("NO") : ("YES")]

" - dat+="
Submit

Cancel
" + dat+={" + Creating new Feed Channel... +
Channel Name: [src.admincaster_feed_channel.channel_name]
+ Channel Author: [src.admincaster_signature]
+ Will Accept Public Feeds: [(src.admincaster_feed_channel.locked) ? ("NO") : ("YES")]

+
Submit

Cancel
+ "} if(3) - dat+="Creating new Feed Message..." - dat+="
Receiving Channel: [src.admincaster_feed_channel.channel_name]
" //MARK - dat+="Message Author: [src.admincaster_signature]
" - dat+="Message Body: [src.admincaster_feed_message.body]
" - dat+="
Submit

Cancel
" + dat+={" + Creating new Feed Message... +
Receiving Channel: [src.admincaster_feed_channel.channel_name]
" //MARK + Message Author: [src.admincaster_signature]
+ Message Body: [src.admincaster_feed_message.body]
+
Submit

Cancel
+ "} if(4) - dat+="Feed story successfully submitted to [src.admincaster_feed_channel.channel_name].

" - dat+="
Return
" + dat+={" + Feed story successfully submitted to [src.admincaster_feed_channel.channel_name].

+
Return
+ "} if(5) - dat+="Feed Channel [src.admincaster_feed_channel.channel_name] created successfully.

" - dat+="
Return
" + dat+={" + Feed Channel [src.admincaster_feed_channel.channel_name] created successfully.

+
Return
+ "} if(6) dat+="ERROR: Could not submit Feed story to Network.

" if(src.admincaster_feed_channel.channel_name=="") @@ -350,8 +369,10 @@ var/global/floorIsLava = 0 if(9) dat+="[src.admincaster_feed_channel.channel_name]: \[created by: [src.admincaster_feed_channel.author]\]
" if(src.admincaster_feed_channel.censored) - dat+="ATTENTION: This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.
" - dat+="No further feed story additions are allowed while the D-Notice is in effect.

" + dat+={" + ATTENTION: This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.
+ No further feed story additions are allowed while the D-Notice is in effect.

+ "} else if( isemptylist(src.admincaster_feed_channel.messages) ) dat+="No feed messages found in channel...
" @@ -364,13 +385,17 @@ var/global/floorIsLava = 0 usr << browse_rsc(MESSAGE.img, "tmp_photo[i].png") dat+="

" dat+="\[Story by [MESSAGE.author]\]
" - dat+="

Refresh" - dat+="
Back" + dat+={" +

Refresh +
Back + "} if(10) - dat+="Nanotrasen Feed Censorship Tool
" - dat+="NOTE: Due to the nature of news Feeds, total deletion of a Feed Story is not possible.
" - dat+="Keep in mind that users attempting to view a censored feed will instead see the \[REDACTED\] tag above it.
" - dat+="
Select Feed channel to get Stories from:
" + dat+={" + Nanotrasen Feed Censorship Tool
+ NOTE: Due to the nature of news Feeds, total deletion of a Feed Story is not possible.
+ Keep in mind that users attempting to view a censored feed will instead see the \[REDACTED\] tag above it.
+
Select Feed channel to get Stories from:
+ "} if(isemptylist(news_network.network_channels)) dat+="No feed channels found active...
" else @@ -378,10 +403,12 @@ var/global/floorIsLava = 0 dat+="[CHANNEL.channel_name] [(CHANNEL.censored) ? ("***") : ()]
" dat+="
Cancel" if(11) - dat+="Nanotrasen D-Notice Handler
" - dat+="A D-Notice is to be bestowed upon the channel if the handling Authority deems it as harmful for the station's" - dat+="morale, integrity or disciplinary behaviour. A D-Notice will render a channel unable to be updated by anyone, without deleting any feed" - dat+="stories it might contain at the time. You can lift a D-Notice if you have the required access at any time.
" + dat+={" + Nanotrasen D-Notice Handler
+ A D-Notice is to be bestowed upon the channel if the handling Authority deems it as harmful for the station's + morale, integrity or disciplinary behaviour. A D-Notice will render a channel unable to be updated by anyone, without deleting any feed + stories it might contain at the time. You can lift a D-Notice if you have the required access at any time.
+ "} if(isemptylist(news_network.network_channels)) dat+="No feed channels found active...
" else @@ -390,22 +417,29 @@ var/global/floorIsLava = 0 dat+="
Back" if(12) - dat+="[src.admincaster_feed_channel.channel_name]: \[ created by: [src.admincaster_feed_channel.author] \]
" - dat+="[(src.admincaster_feed_channel.author=="\[REDACTED\]") ? ("Undo Author censorship") : ("Censor channel Author")]
" - + dat+={" + [src.admincaster_feed_channel.channel_name]: \[ created by: [src.admincaster_feed_channel.author] \]
+ [(src.admincaster_feed_channel.author=="\[REDACTED\]") ? ("Undo Author censorship") : ("Censor channel Author")]
+ "} if( isemptylist(src.admincaster_feed_channel.messages) ) dat+="No feed messages found in channel...
" else for(var/datum/feed_message/MESSAGE in src.admincaster_feed_channel.messages) - dat+="-[MESSAGE.body]
\[Story by [MESSAGE.author]\]
" - dat+="[(MESSAGE.body == "\[REDACTED\]") ? ("Undo story censorship") : ("Censor story")] - [(MESSAGE.author == "\[REDACTED\]") ? ("Undo Author Censorship") : ("Censor message Author")]
" + dat+={" + -[MESSAGE.body]
\[Story by [MESSAGE.author]\]
+ [(MESSAGE.body == "\[REDACTED\]") ? ("Undo story censorship") : ("Censor story")] - [(MESSAGE.author == "\[REDACTED\]") ? ("Undo Author Censorship") : ("Censor message Author")]
+ "} dat+="
Back" if(13) - dat+="[src.admincaster_feed_channel.channel_name]: \[ created by: [src.admincaster_feed_channel.author] \]
" - dat+="Channel messages listed below. If you deem them dangerous to the station, you can Bestow a D-Notice upon the channel.
" + dat+={" + [src.admincaster_feed_channel.channel_name]: \[ created by: [src.admincaster_feed_channel.author] \]
+ Channel messages listed below. If you deem them dangerous to the station, you can Bestow a D-Notice upon the channel.
+ "} if(src.admincaster_feed_channel.censored) - dat+="ATTENTION: This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.
" - dat+="No further feed story additions are allowed while the D-Notice is in effect.

" + dat+={" + ATTENTION: This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.
+ No further feed story additions are allowed while the D-Notice is in effect.

+ "} else if( isemptylist(src.admincaster_feed_channel.messages) ) dat+="No feed messages found in channel...
" @@ -423,9 +457,11 @@ var/global/floorIsLava = 0 end_param = 2 if(wanted_already) dat+="
A wanted issue is already in Feed Circulation. You can edit or cancel it below.
" - dat+="
" - dat+="Criminal Name: [src.admincaster_feed_message.author]
" - dat+="Description: [src.admincaster_feed_message.body]
" + dat+={" +
+ Criminal Name: [src.admincaster_feed_message.author]
+ Description: [src.admincaster_feed_message.body]
+ "} if(wanted_already) dat+="Wanted Issue created by: [news_network.wanted_issue.backup_author]
" else @@ -435,8 +471,10 @@ var/global/floorIsLava = 0 dat+="
Take down Issue" dat+="
Cancel" if(15) - dat+="Wanted issue for [src.admincaster_feed_message.author] is now in Network Circulation.

" - dat+="
Return
" + dat+={" + Wanted issue for [src.admincaster_feed_message.author] is now in Network Circulation.

+
Return
+ "} if(16) dat+="ERROR: Wanted Issue rejected by Network.

" if(src.admincaster_feed_message.author =="" || src.admincaster_feed_message.author == "\[REDACTED\]") @@ -445,13 +483,17 @@ var/global/floorIsLava = 0 dat+="•Invalid description.
" dat+="
Return
" if(17) - dat+="Wanted Issue successfully deleted from Circulation
" - dat+="
Return
" + dat+={" + Wanted Issue successfully deleted from Circulation
+
Return
+ "} if(18) - dat+="-- STATIONWIDE WANTED ISSUE --
\[Submitted by: [news_network.wanted_issue.backup_author]\]
" - dat+="Criminal: [news_network.wanted_issue.author]
" - dat+="Description: [news_network.wanted_issue.body]
" - dat+="Photo:: " + dat+={" + -- STATIONWIDE WANTED ISSUE --
\[Submitted by: [news_network.wanted_issue.backup_author]\]
+ Criminal: [news_network.wanted_issue.author]
+ Description: [news_network.wanted_issue.body]
+ Photo:: + "} if(news_network.wanted_issue.img) usr << browse_rsc(news_network.wanted_issue.img, "tmp_photow.png") dat+="
" @@ -459,8 +501,10 @@ var/global/floorIsLava = 0 dat+="None" dat+="
Back
" if(19) - dat+="Wanted issue for [src.admincaster_feed_message.author] successfully edited.

" - dat+="
Return
" + dat+={" + Wanted issue for [src.admincaster_feed_message.author] successfully edited.

+
Return
+ "} else dat+="I'm sorry to break your immersion. This shit's bugged. Report this bug to Agouri, polyxenitopalidou@gmail.com" diff --git a/code/modules/mob/living/silicon/ai/say.dm b/code/modules/mob/living/silicon/ai/say.dm index 4c83e90175a..2f1109239b8 100644 --- a/code/modules/mob/living/silicon/ai/say.dm +++ b/code/modules/mob/living/silicon/ai/say.dm @@ -38,8 +38,9 @@ var/const/VOX_VOLUME = 75 set desc = "Display a list of vocal words to announce to the crew." set category = "AI Commands" - - var/dat = "Here is a list of words you can type into the Announcement button to create sentences to vocally announce.
\ + src << "\red VOX is disabled until issues with the code can be sorted." + return +/* var/dat = "Here is a list of words you can type into the Announcement button to create sentences to vocally announce.
\ Do not use punctuation as you would normally, if you want a pause you can use the full stop and comma characters by separating them with spaces, like so: 'Alpha . Test , Bravo'.
" var/index = 0 @@ -49,7 +50,7 @@ var/const/VOX_VOLUME = 75 if(index != vox_sounds.len) dat += " / " - src << browse(dat, "window=announce_help;size=500x400") + src << browse(dat, "window=announce_help;size=500x400")*/ /mob/living/silicon/ai/verb/announcement(var/message as text) @@ -58,6 +59,9 @@ var/const/VOX_VOLUME = 75 set desc = "Create a vocal announcement by typing in the available words to create a setence. More help is available in 'Announcement Help'" set category = "AI Commands" + src << "\red VOX is disabled until issues with the code can be sorted." + return +/* if(!message) return //if(!announcing_vox > world.time) @@ -81,9 +85,9 @@ var/const/VOX_VOLUME = 75 if(incorrect_words.len) src << "These words are not available on the announcement system: [english_list(incorrect_words)]." - +*/ /proc/play_vox_word(var/word, var/z_level) - +/* word = lowertext(word) if(vox_sounds[word]) @@ -99,12 +103,12 @@ var/const/VOX_VOLUME = 75 if(T.z == z_level) M << voice return 1 - return 0 + return 0*/ // List is required to compile the resources into the game when it loads. // Dynamically loading it has bad results with sounds overtaking each other, even with the wait variable. -var/list/vox_sounds = list("," = 'sound/vox/,.wav', +var/list/vox_sounds = list(/*"," = 'sound/vox/,.wav', "." = 'sound/vox/..wav', "a" = 'sound/vox/a.wav', "accelerating" = 'sound/vox/accelerating.wav', @@ -719,4 +723,4 @@ var/list/vox_sounds = list("," = 'sound/vox/,.wav', "yourself" = 'sound/vox/yourself.wav', "zero" = 'sound/vox/zero.wav', "zone" = 'sound/vox/zone.wav', -"zulu" = 'sound/vox/zulu.wav') \ No newline at end of file +"zulu" = 'sound/vox/zulu.wav'*/) \ No newline at end of file diff --git a/maps/tgstation.2.1.0.0.1.dmm b/maps/tgstation.2.1.0.0.1.dmm index 37d40187816..ddb5b87461a 100644 --- a/maps/tgstation.2.1.0.0.1.dmm +++ b/maps/tgstation.2.1.0.0.1.dmm @@ -1,10144 +1,10144 @@ "aaa" = (/turf/space,/area) -"aab" = (/obj/structure/lattice,/turf/space,/area) -"aac" = (/turf/simulated/floor/plating/airless,/area) -"aad" = (/turf/space,/area/syndicate_station/north) -"aae" = (/turf/space,/area/syndicate_station/northeast) -"aaf" = (/turf/space,/area/syndicate_station/northwest) -"aag" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area) +"aab" = (/turf/space,/area/syndicate_station/north) +"aac" = (/turf/space,/area/syndicate_station/northeast) +"aad" = (/turf/space,/area/syndicate_station/northwest) +"aae" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area) +"aaf" = (/obj/structure/lattice,/turf/space,/area) +"aag" = (/turf/simulated/floor/plating/airless,/area) "aah" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area) "aai" = (/turf/simulated/wall/r_wall,/area/security/prison) -"aaj" = (/obj/effect/decal/cleanable/generic,/turf/simulated/floor{tag = "icon-yellowsiding (EAST)"; icon_state = "yellowsiding"; dir = 4},/area/security/prison) -"aak" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/security/prison) -"aal" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/prison) -"aam" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/security/prison) -"aan" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aao" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aap" = (/obj/structure/table,/obj/structure/bedsheetbin,/turf/simulated/floor{tag = "icon-yellowfull (WEST)"; icon_state = "yellowfull"; dir = 8},/area/security/prison) -"aaq" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/security/prison) -"aar" = (/obj/item/clothing/suit/ianshirt,/obj/machinery/computer/arcade,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/security/prison) -"aas" = (/obj/structure/stool,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aat" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aau" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aav" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaw" = (/obj/machinery/camera{c_tag = "Bedroom"; dir = 6; network = list("SS13","Prison")},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor,/area/security/prison) -"aax" = (/obj/structure/noticeboard{pixel_y = 32},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aay" = (/obj/structure/stool/bed,/obj/machinery/light/small{dir = 8},/turf/simulated/floor,/area/security/prison) -"aaz" = (/turf/simulated/floor,/area/security/prison) -"aaA" = (/obj/machinery/door/airlock/glass{name = "Bedroom"},/turf/simulated/floor,/area/security/prison) -"aaB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaC" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaD" = (/obj/machinery/camera{c_tag = "Prison Rec Room"; dir = 1; network = list("SS13","Prison"); pixel_x = 22},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaE" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/grille,/turf/simulated/floor/plating,/area/security/prison) -"aaF" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/security/prison) -"aaG" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/security/prison) -"aaH" = (/obj/structure/table,/obj/item/device/radio/intercom{desc = "Talk... listen through this."; name = "Station Intercom (Brig Radio)"; pixel_x = -28; pixel_y = 0; wires = 2},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/security/prison) -"aaI" = (/obj/structure/stool,/obj/structure/cable{d1 = 1; 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icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/security/lobby) -"abR" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"abS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/security/prison) -"abT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/security/prison) -"abU" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden) -"abV" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden) -"abW" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden) -"abX" = (/turf/simulated/wall,/area/security/main) -"abY" = (/turf/simulated/wall/r_wall,/area/security/main) -"abZ" = (/obj/machinery/computer/area_atmos/area,/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/security/prison) -"aca" = (/obj/machinery/computer/security/telescreen{desc = "Used for watching Prison Wing holding areas."; name = "Prison Monitor"; network = list("Prison"); pixel_x = 0; pixel_y = 30},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"acb" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/prison) -"acc" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/prison) -"acd" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/security/detectives_office) -"ace" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"acf" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"acg" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/camera{c_tag = "Secure Armory"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ach" = (/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"aci" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/effect/decal/cleanable/cobweb2,/obj/machinery/atmospherics/unary/vent_pump,/obj/machinery/camera{c_tag = "Secure Armory"; dir = 8; network = list("SS13")},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"acj" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"ack" = (/obj/machinery/camera{c_tag = "Firing Range"; dir = 8; network = list("SS13")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"acl" = (/obj/machinery/shower{tag = "icon-shower (EAST)"; icon_state = "shower"; dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/main) -"acm" = (/obj/structure/window/basic{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/main) -"acn" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/table,/obj/item/weapon/storage/box/cups,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/security/prison) -"aco" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/structure/table,/obj/item/weapon/storage/box/donkpockets,/obj/item/weapon/storage/box/donkpockets,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/security/prison) -"acp" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/table,/obj/item/weapon/storage/fancy/donut_box,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/security/prison) -"acq" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/security/prison) -"acr" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"acs" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"act" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/prison) -"acu" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "red"},/area/security/prison) -"acv" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "red"},/area/security/prison) -"acw" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/turf/simulated/floor{icon_state = "red"; dir = 6},/area/security/prison) -"acx" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden) -"acy" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"acz" = (/obj/structure/rack,/obj/item/weapon/storage/lockbox/loyalty,/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden) -"acA" = (/obj/machinery/flasher/portable,/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden) -"acB" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"acC" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden) -"acD" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/security/range) -"acE" = (/obj/structure/table/reinforced,/obj/machinery/magnetic_controller{autolink = 1; name = "Firing Range Control Console"; path = "w;e;e;w;s;n;n;s"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range) -"acF" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) -"acG" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range) -"acH" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/paper{info = "Directions:
First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminum target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.

This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.

Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:


N: North
S: South
E: East
W: West
C: Center
R: Random (results may vary)
; or &: separators. They are not necessary but can make the path string better visible."; name = "Firing Range Instructions"},/turf/simulated/floor,/area/security/range) -"acI" = (/obj/machinery/door/window/eastleft,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/main) -"acJ" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"acK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable,/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/security/prison) -"acL" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/security/prison) -"acM" = (/turf/simulated/wall/r_wall,/area) -"acN" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/security/prison) -"acO" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"acP" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/security/prison) -"acQ" = (/obj/item/device/radio/intercom{pixel_x = 27},/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/machinery/camera{c_tag = "Prison Wing Hallway"; dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"acR" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser,/obj/machinery/light{dir = 8},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden) -"acS" = (/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden) -"acT" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden) -"acU" = (/obj/item/clothing/ears/earmuffs{pixel_x = -3; pixel_y = -2},/obj/item/clothing/ears/earmuffs,/obj/structure/table/reinforced,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/range) -"acV" = (/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/range) -"acW" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor{icon_state = "red"},/area/security/range) -"acX" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/range) -"acY" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/range) -"acZ" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/security/prison) -"ada" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/prison) -"adb" = (/obj/structure/closet/secure_closet/injection,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adc" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"add" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"ade" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adf" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/security/prison) -"adg" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"adh" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"adi" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"adj" = (/obj/machinery/camera{c_tag = "Prison Solitary Confinement"; dir = 2; network = list("SS13","Prison")},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plating,/area/security/prison) -"adk" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/table,/obj/item/weapon/paper,/obj/machinery/light/small{dir = 1},/obj/item/weapon/pen,/turf/simulated/floor/plating,/area/security/prison) -"adl" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden) -"adm" = (/obj/structure/rack,/obj/item/weapon/storage/box/trackimp,/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden) -"adn" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden) -"ado" = (/obj/structure/closet/crate,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/turf/simulated/floor,/area/security/range) -"adp" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_CO2 = 0; scrub_N2O = 0; 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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!
"; name = "Old Note #6"},/area/assembly/assembly_line) -"cff" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 0; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plating,/area/assembly/assembly_line) -"cfg" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/barricade/wooden,/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line) -"cfh" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft) -"cfi" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) -"cfj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; location = "AftH"},/obj/structure/cable{d1 = 2; 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icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"cNL" = (/obj/structure/disposalpipe/trunk,/obj/structure/disposaloutlet,/turf/unsimulated/floor{tag = "icon-redbluefull (WEST)"; icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"cNM" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{tag = "icon-redbluefull (WEST)"; icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"cNN" = (/obj/structure/table{icon_state = "tabledir"; dir = 9},/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/turf/unsimulated/floor{icon_state = "white"},/area/tdome) -"cNO" = (/obj/structure/table,/obj/machinery/microwave,/turf/unsimulated/floor{icon_state = "white"},/area/tdome) -"cNP" = (/obj/structure/table/reinforced{dir = 4; icon_state = "reinf_tabledir"},/turf/unsimulated/floor{icon_state = "white"},/area/tdome) -"cNQ" = (/obj/machinery/computer/security/telescreen,/turf/unsimulated/floor{tag = "icon-redbluefull (WEST)"; icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"cNR" = (/obj/item/device/camera,/turf/unsimulated/floor{tag = "icon-redbluefull (WEST)"; icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"cNS" = (/obj/structure/disposalpipe/segment,/turf/unsimulated/floor{tag = "icon-redbluefull (WEST)"; icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"cNT" = (/obj/structure/stool/bed/chair,/obj/structure/disposalpipe/segment,/obj/effect/landmark{name = "tdomeobserve"},/turf/unsimulated/floor{tag = "icon-redbluefull (WEST)"; icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"cNU" = (/obj/structure/rack,/obj/item/clothing/under/color/red,/obj/item/clothing/shoes/brown,/obj/item/weapon/melee/energy/axe,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) -"cNV" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/effect/forcefield{desc = "You can't get in. 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icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cOJ" = (/obj/structure/stool/bed/chair{dir = 1},/obj/structure/disposalpipe/segment,/obj/effect/landmark{name = "tdomeadmin"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cOK" = (/turf/unsimulated/beach/sand{density = 1; opacity = 1},/area/beach) -"cOL" = (/obj/machinery/computer/security/telescreen,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cOM" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/sleeping_agent{pixel_x = 1},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cON" = (/obj/item/weapon/wrench,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cOO" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cOP" = (/turf/unsimulated/beach/sand,/area/beach) -"cOQ" = (/obj/structure/signpost,/turf/unsimulated/beach/sand,/area/beach) -"cOR" = (/obj/structure/closet,/turf/unsimulated/beach/sand,/area/beach) -"cOS" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cOT" = (/obj/effect/overlay/palmtree_l,/turf/unsimulated/beach/sand,/area/beach) -"cOU" = (/obj/effect/overlay/palmtree_r,/obj/effect/overlay/coconut,/turf/unsimulated/beach/sand,/area/beach) -"cOV" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cOW" = (/obj/structure/table{dir = 5; icon_state = "tabledir"},/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cOX" = (/obj/machinery/computer/pod{id = "thunderdomeaxe"; name = "Thunderdome Axe Supply"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cOY" = (/obj/machinery/computer/pod{id = "thunderdomegen"; name = "Thunderdome General Supply"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cOZ" = (/obj/machinery/computer/pod{id = "thunderdomehea"; name = "Thunderdome Heavy Supply"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cPa" = (/obj/machinery/computer/pod{id = "thunderdome"; name = "Thunderdome Blast Door Control"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cPb" = (/obj/structure/table{icon_state = "tabledir"; dir = 9},/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cPc" = (/obj/structure/table,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cPd" = (/obj/structure/table,/obj/item/weapon/storage/box/handcuffs,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cPe" = (/obj/structure/table,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cPf" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/electrical,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cPg" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cPh" = (/obj/effect/overlay/coconut,/turf/unsimulated/beach/sand,/area/beach) -"cPi" = (/obj/effect/overlay/palmtree_r,/turf/unsimulated/beach/sand,/area/beach) -"cPj" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/turf/unsimulated/beach/sand,/area/beach) -"cPk" = (/obj/structure/table,/obj/item/clothing/under/rainbow,/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/head/collectable/petehat{pixel_y = 5},/turf/unsimulated/beach/sand,/area/beach) -"cPl" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/unsimulated/beach/sand,/area/beach) -"cPm" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/turf/unsimulated/beach/sand,/area/beach) -"cPn" = (/obj/item/weapon/beach_ball,/turf/unsimulated/beach/sand,/area/beach) -"cPo" = (/obj/structure/stool/bed/chair,/turf/unsimulated/beach/sand,/area/beach) -"cPp" = (/mob/living/simple_animal/crab/Coffee,/turf/unsimulated/beach/sand,/area/beach) -"cPq" = (/obj/item/clothing/head/collectable/paper,/turf/unsimulated/beach/sand,/area/beach) -"cPr" = (/turf/unsimulated/floor{icon_state = "sandwater"},/area/beach) -"cPs" = (/turf/unsimulated/beach/coastline{density = 1; opacity = 1},/area/beach) -"cPt" = (/turf/unsimulated/beach/coastline,/area/beach) -"cPu" = (/turf/unsimulated/beach/water{density = 1; opacity = 1},/area/beach) -"cPv" = (/turf/unsimulated/beach/water,/area/beach) -"cPw" = (/turf/unsimulated/wall,/area/wizard_station) -"cPx" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPy" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPz" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPA" = (/obj/machinery/librarycomp,/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPB" = (/obj/machinery/vending/magivend,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPC" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPD" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/storage/backpack/satchel,/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) -"cPE" = (/obj/structure/mirror{pixel_y = 28},/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) -"cPF" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/rd,/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) -"cPG" = (/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) -"cPH" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"cPI" = (/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/wizard_station) -"cPJ" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPK" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cPL" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

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You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.