diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm
index 59f4b79c84d..8249ba65326 100644
--- a/code/game/gamemodes/game_mode.dm
+++ b/code/game/gamemodes/game_mode.dm
@@ -37,8 +37,9 @@
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/list/player_draft_log = list()
var/list/datum/mind/xenos = list()
-
+
var/list/datum/station_goal/station_goals = list() // A list of all station goals for this game mode
+ var/list/chumps = list()
/datum/game_mode/proc/announce() //to be calles when round starts
to_chat(world, "Notice: [src] did not define announce()")
@@ -71,6 +72,8 @@
///post_setup()
///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things
/datum/game_mode/proc/post_setup()
+ setup_chumps()
+
spawn (ROUNDSTART_LOGOUT_REPORT_TIME)
display_roundstart_logout_report()
@@ -85,6 +88,40 @@
start_state.count()
return 1
+//setup_chumps()
+//Prepares fake potential collaborators to cut down on metagaming the round type as being a traitor subtype. Overriden in traitor game modes since they have real collaborators
+/datum/game_mode/proc/setup_chumps()
+ var/max_chumps = 1
+ if(config.traitor_scaling)
+ max_chumps = max(1, round((num_players())/(5)))
+ else
+ max_chumps = max(1, min(num_players(), 5))
+ var/tries_left = 5 //limits the number of tries so we don't get stuck looping indefinitely. resets on successfully finding a new chump
+ while(chumps.len < max_chumps)
+ if(!tries_left) //ran out of unique chumps (or just bad luck with the pick() in get_nt_opposed()) so there may end up being fewer chumps in some rounds.
+ break
+ var/mob/living/carbon/human/chump = get_nt_opposed()
+ if(isnull(chump)) //no possible chumps so just end it here.
+ break
+ if(chump in chumps)
+ tries_left-- //this chump already was picked, try again!
+ else
+ chumps += chump
+ tries_left = 5 //reset our tries since we found a new chump
+ //make sure we have chumps before we try misinforming them. if we don't make a note of it.
+ if(!chumps.len)
+ message_admins("Game mode failed to find ANY chumps. Possible causes: no one is opposed/skeptical, or FalseIncarnate can't code.")
+ log_admin("Game mode failed to find ANY chumps. Possible causes: no one is opposed/skeptical, or FalseIncarnate can't code.")
+ return 0
+ //we've got chumps! misinform them!
+ for(var/mob/living/carbon/human/chump in chumps)
+ if(prob(33))
+ spawn(rand(3000, 18000)) //5-30 minute delay to throw off would-be autotraitor metagamers
+ inform_collab(chump)
+ else
+ spawn(rand(10, 100)) //same delay as if the mode were traitor
+ inform_collab(chump)
+ return 1
///process()
///Called by the gameticker
@@ -225,7 +262,7 @@
/datum/game_mode/proc/check_win() //universal trigger to be called at mob death, nuke explosion, etc. To be called from everywhere.
return 0
-
+
/datum/game_mode/proc/get_players_for_role(var/role, override_jobbans=0)
var/list/players = list()
var/list/candidates = list()
@@ -400,15 +437,20 @@ proc/display_roundstart_logout_report()
to_chat(M, msg)
-proc/get_nt_opposed()
+/proc/get_nt_opposed()
var/list/dudes = list()
for(var/mob/living/carbon/human/man in player_list)
if(man.client)
+ //don't try picking someone like the captain or a security officer for potential collaborators, even if they ARE opposed to Nanotrasen for some reason
+ if(man.mind && man.mind.assigned_role)
+ if((man.mind.assigned_role in ticker.mode.protected_jobs) || (man.mind.assigned_role in ticker.mode.restricted_jobs))
+ continue
if(man.client.prefs.nanotrasen_relation == "Opposed")
dudes += man
else if(man.client.prefs.nanotrasen_relation == "Skeptical" && prob(50))
dudes += man
- if(dudes.len == 0) return null
+ if(dudes.len == 0)
+ return null
return pick(dudes)
//Announces objectives/generic antag text.
@@ -491,10 +533,10 @@ proc/get_nt_opposed()
var/datum/station_goal/picked = pick_n_take(possible)
goal_weights += initial(picked.weight)
station_goals += new picked
-
- if(station_goals.len)
+
+ if(station_goals.len)
send_station_goals_message()
-
+
/datum/game_mode/proc/send_station_goals_message()
var/message_text = "

"
message_text += "
[command_name()] Orders
"
@@ -504,10 +546,34 @@ proc/get_nt_opposed()
G.on_report()
message_text += G.get_report()
message_text += "
"
-
+
print_command_report(message_text, "[command_name()] Orders")
/datum/game_mode/proc/declare_station_goal_completion()
for(var/V in station_goals)
var/datum/station_goal/G = V
- G.print_result()
\ No newline at end of file
+ G.print_result()
+
+
+/datum/game_mode/proc/inform_collab(mob/living/carbon/human/M)
+ if(!M)
+ return
+ //Mad-libs for their message
+ var/adjective = pick("strange", "mysterious", "sinister", "un-assuming", "unexpected")
+ var/action_words = pick("aid the fight against Nanotrasen", "repay a debt", "partake in some mischief", "help overthrow the system", "stick it to the man")
+ var/organization = pick("Anti-Fascist Movement", "Syndicate", "Spessmen for the Protesting of Nanotrasen", "Greytider's Union", "Illuminati (in space)")
+ //Stuff to give them a single set of code-words
+ var/list/possible_words = splittext(syndicate_code_phrase, ", ")
+ var/list/possible_reply = splittext(syndicate_code_response, ", ")
+ var/index = rand(1, possible_words.len)
+ var/my_word = possible_words[index]
+ var/my_reply
+ if(possible_reply.len < index) //just in case we had a longer code word list than the response list
+ my_reply = pick(possible_reply)
+ else
+ my_reply = possible_reply[index]
+
+ to_chat(M, "You suddenly remember \an [adjective] note you received earlier informing you that a chance to [action_words] may present itself today. An agent of the [organization] may contact you for help.")
+ to_chat(M, "The note had the words \"[my_word]\" and \"[my_reply]\" written at the bottom, which you memorized just in case.")
+ to_chat(M, "You are NOT an antagonist, so self-antagging rules still apply to you. Use your good judgement and ahelp if you are unsure of what you are allowed to do.")
+ M.mind.store_memory("Important Words: \"[my_word]\", \"[my_reply]\"")
diff --git a/code/game/gamemodes/intercept_report.dm b/code/game/gamemodes/intercept_report.dm
index cd6dd80876b..6cb2956d3ee 100644
--- a/code/game/gamemodes/intercept_report.dm
+++ b/code/game/gamemodes/intercept_report.dm
@@ -109,8 +109,16 @@
/datum/intercept_text/proc/get_suspect()
var/list/dudes = list()
- for(var/mob/living/carbon/human/man in player_list) if(man.client && man.client.prefs.nanotrasen_relation == "Opposed")
- dudes += man
+ for(var/mob/living/carbon/human/man in player_list)
+ if(man.client && man.client.prefs.nanotrasen_relation == "Opposed")
+ //don't include suspects who can't possibly be the antag based on their job (no suspecting the captain of being a damned dirty tator)
+ if(man.mind && man.mind.assigned_role)
+ if((man.mind.assigned_role in ticker.mode.protected_jobs) || (man.mind.assigned_role in ticker.mode.restricted_jobs))
+ return
+ //don't include suspects who can't possibly be the antag based on their species (no suspecting the machines of being sneaky changelings)
+ if(man.get_species() in ticker.mode.protected_species)
+ return
+ dudes += man
for(var/i = 0, i < max(player_list.len/10,2), i++)
dudes += pick(player_list)
return pick(dudes)
diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm
index 371aef6c6a0..e60b564f5d0 100644
--- a/code/game/gamemodes/traitor/traitor.dm
+++ b/code/game/gamemodes/traitor/traitor.dm
@@ -70,6 +70,9 @@
modePlayer += traitors
..()
+/datum/game_mode/traitor/setup_chumps()
+ //since we actually have potential collaborators, we don't prepare any chumps to avoid extra people knowing our codewords.
+ return
/datum/game_mode/proc/forge_traitor_objectives(datum/mind/traitor)
if(istype(traitor.current, /mob/living/silicon))
@@ -345,6 +348,14 @@
if(M && M != traitor_mob)
to_chat(traitor_mob, "We have received credible reports that [M.real_name] might be willing to help our cause. If you need assistance, consider contacting them.")
traitor_mob.mind.store_memory("Potential Collaborator: [M.real_name]")
+ //let's also inform their contact that they might be called upon, but leave it vague.
+ inform_collab(M)
+
+/datum/game_mode/traitor/inform_collab(mob/living/carbon/human/M)
+ if(M.mind in traitors) //if you are already a traitor, you already know the codewords and your role, so skip this message.
+ return
+ ..(M)
+
/datum/game_mode/proc/remove_traitor(datum/mind/traitor_mind)
if(traitor_mind in traitors)
@@ -355,8 +366,8 @@
to_chat(traitor_mind.current, "You have been turned into a robot! You are no longer a traitor.")
else
to_chat(traitor_mind.current, "You have been brainwashed! You are no longer a traitor.")
- ticker.mode.update_traitor_icons_removed(traitor_mind)
-
+ ticker.mode.update_traitor_icons_removed(traitor_mind)
+
/datum/game_mode/proc/update_traitor_icons_added(datum/mind/traitor_mind)
var/datum/atom_hud/antag/tatorhud = huds[ANTAG_HUD_TRAITOR]
tatorhud.join_hud(traitor_mind.current)