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sprite updates
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@@ -30,11 +30,11 @@ Difficulty: Medium
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maxHealth = 2500
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attacktext = "chomps"
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attack_sound = 'sound/misc/demon_attack1.ogg'
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icon = 'icons/mob/lavaland/64x64megafauna.dmi'
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icon_state = "dragon"
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icon_living = "dragon"
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icon_dead = "dragon_dead"
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friendly = "stares down"
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icon = 'icons/mob/lavaland/dragon.dmi'
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speak_emote = list("roars")
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armour_penetration = 40
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melee_damage_lower = 40
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@@ -275,11 +275,43 @@
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stat_attack = DEAD
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can_infest_dead = TRUE
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/obj/item/legion_skull
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name = "legion's head"
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desc = "The once living, now empty eyes of the former human's skull cut deep into your soul."
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icon = 'icons/obj/mining.dmi'
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icon_state = "skull"
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//Legion that spawns Legions
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/mob/living/simple_animal/hostile/big_legion
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name = "legion"
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desc = "One of many."
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icon = 'icons/mob/lavaland/64x64megafauna.dmi'
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icon_state = "legion"
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icon_living = "legion"
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icon_dead = "legion"
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health = 450
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maxHealth = 450
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melee_damage_lower = 20
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melee_damage_upper = 20
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anchored = FALSE
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AIStatus = AI_ON
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stop_automated_movement = FALSE
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wander = TRUE
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maxbodytemp = INFINITY
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layer = MOB_LAYER
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del_on_death = TRUE
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sentience_type = SENTIENCE_BOSS
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attack_sound = 'sound/misc/demon_attack1.ogg'
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loot = list(/obj/item/organ/internal/regenerative_core/legion = 3, /obj/effect/mob_spawn/human/corpse/damaged/legioninfested = 5)
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move_to_delay = 14
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vision_range = 5
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aggro_vision_range = 9
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speed = 3
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faction = list("mining")
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weather_immunities = list("lava","ash")
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obj_damage = 30
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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see_in_dark = 8
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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/mob/living/simple_animal/hostile/big_legion/Initialize(mapload)
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.=..()
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AddComponent(/datum/component/spawner, list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion), 200, faction, "peels itself off from", 3)
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//Tendril-spawned Legion remains, the charred skeletons of those whose bodies sank into laval or fell into chasms.
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/obj/effect/mob_spawn/human/corpse/charredskeleton
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