diff --git a/code/modules/clothing/spacesuits/rig.dm b/code/modules/clothing/spacesuits/rig.dm
index 1fde42aac94..c1d1a4fb4fc 100644
--- a/code/modules/clothing/spacesuits/rig.dm
+++ b/code/modules/clothing/spacesuits/rig.dm
@@ -311,7 +311,7 @@
user << "You switch your helmet to travel mode. It will allow you to stand in zero pressure environments, at the cost of speed and armor."
name = "blood-red hardsuit helmet"
desc = "A dual-mode advanced helmet designed for work in special operations. It is in travel mode. Property of Gorlex Marauders."
- flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
+ flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
cold_protection = HEAD
set_light(brightness_on)
@@ -319,7 +319,7 @@
user << "You switch your helmet to combat mode. You will take damage in zero pressure environments, but you are more suited for a fight."
name = "blood-red hardsuit helmet (combat)"
desc = "A dual-mode advanced helmet designed for work in special operations. It is in combat mode. Property of Gorlex Marauders."
- flags = BLOCKHAIR | THICKMATERIAL
+ flags = BLOCKHAIR | THICKMATERIAL | NODROP
flags_inv = HIDEEARS
cold_protection = null
set_light(0)
@@ -348,7 +348,7 @@
on = !on
if(on)
user << "You switch your hardsuit to travel mode. It will allow you to stand in zero pressure environments, at the cost of speed and armor."
- name = "blood-red hardsuit helmet"
+ name = "blood-red hardsuit"
desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in travel mode. Property of Gorlex Marauders."
slowdown = 1
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
@@ -356,7 +356,7 @@
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
else
user << "You switch your hardsuit to combat mode. You will take damage in zero pressure environments, but you are more suited for a fight."
- name = "blood-red hardsuit helmet (combat)"
+ name = "blood-red hardsuit (combat)"
desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in combat mode. Property of Gorlex Marauders."
slowdown = 0
flags = THICKMATERIAL
@@ -379,6 +379,15 @@
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
sprite_sheets = null
+/obj/item/clothing/head/helmet/space/rig/syndi/elite/attack_self(mob/user)
+ ..()
+ if(on)
+ name = "elite syndicate hardsuit helmet"
+ desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in travel mode. Property of Gorlex Marauders."
+ else
+ name = "elite syndicate hardsuit helmet (combat)"
+ desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in combat mode. Property of Gorlex Marauders."
+
/obj/item/clothing/suit/space/rig/syndi/elite
name = "elite syndicate hardsuit"
desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in travel mode."
@@ -389,6 +398,15 @@
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
sprite_sheets = null
+/obj/item/clothing/suit/space/rig/syndi/elite/attack_self(mob/user)
+ ..()
+ if(on)
+ name = "elite syndicate hardsuit"
+ desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in travel mode. Property of Gorlex Marauders."
+ else
+ name = "elite syndicate hardsuit (combat)"
+ desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in combat mode. Property of Gorlex Marauders."
+
//Wizard Rig
/obj/item/clothing/head/helmet/space/rig/wizard
name = "gem-encrusted hardsuit helmet"