diff --git a/code/modules/clothing/spacesuits/rig.dm b/code/modules/clothing/spacesuits/rig.dm index 1fde42aac94..c1d1a4fb4fc 100644 --- a/code/modules/clothing/spacesuits/rig.dm +++ b/code/modules/clothing/spacesuits/rig.dm @@ -311,7 +311,7 @@ user << "You switch your helmet to travel mode. It will allow you to stand in zero pressure environments, at the cost of speed and armor." name = "blood-red hardsuit helmet" desc = "A dual-mode advanced helmet designed for work in special operations. It is in travel mode. Property of Gorlex Marauders." - flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL + flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE cold_protection = HEAD set_light(brightness_on) @@ -319,7 +319,7 @@ user << "You switch your helmet to combat mode. You will take damage in zero pressure environments, but you are more suited for a fight." name = "blood-red hardsuit helmet (combat)" desc = "A dual-mode advanced helmet designed for work in special operations. It is in combat mode. Property of Gorlex Marauders." - flags = BLOCKHAIR | THICKMATERIAL + flags = BLOCKHAIR | THICKMATERIAL | NODROP flags_inv = HIDEEARS cold_protection = null set_light(0) @@ -348,7 +348,7 @@ on = !on if(on) user << "You switch your hardsuit to travel mode. It will allow you to stand in zero pressure environments, at the cost of speed and armor." - name = "blood-red hardsuit helmet" + name = "blood-red hardsuit" desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in travel mode. Property of Gorlex Marauders." slowdown = 1 flags = STOPSPRESSUREDMAGE | THICKMATERIAL @@ -356,7 +356,7 @@ cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS else user << "You switch your hardsuit to combat mode. You will take damage in zero pressure environments, but you are more suited for a fight." - name = "blood-red hardsuit helmet (combat)" + name = "blood-red hardsuit (combat)" desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in combat mode. Property of Gorlex Marauders." slowdown = 0 flags = THICKMATERIAL @@ -379,6 +379,15 @@ max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT sprite_sheets = null +/obj/item/clothing/head/helmet/space/rig/syndi/elite/attack_self(mob/user) + ..() + if(on) + name = "elite syndicate hardsuit helmet" + desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in travel mode. Property of Gorlex Marauders." + else + name = "elite syndicate hardsuit helmet (combat)" + desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in combat mode. Property of Gorlex Marauders." + /obj/item/clothing/suit/space/rig/syndi/elite name = "elite syndicate hardsuit" desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in travel mode." @@ -389,6 +398,15 @@ max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT sprite_sheets = null +/obj/item/clothing/suit/space/rig/syndi/elite/attack_self(mob/user) + ..() + if(on) + name = "elite syndicate hardsuit" + desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in travel mode. Property of Gorlex Marauders." + else + name = "elite syndicate hardsuit (combat)" + desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in combat mode. Property of Gorlex Marauders." + //Wizard Rig /obj/item/clothing/head/helmet/space/rig/wizard name = "gem-encrusted hardsuit helmet"