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Whoops! Turns out we needed that attackby.
This will fix the "X has hit floor tiles with the floor tiles!" bugs. Thanks to Nodrak for spotting the cause. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3319 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -182,6 +182,9 @@
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user.update_clothing()
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return
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/obj/item/attackby(obj/item/weapon/W as obj, mob/user as mob)
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return
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/obj/item/attack_self(mob/user as mob)
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..()
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if(twohanded)
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