Whoops! Turns out we needed that attackby.

This will fix the "X has hit floor tiles with the floor tiles!" bugs.

Thanks to Nodrak for spotting the cause.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3319 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-03-17 18:19:53 +00:00
parent c39b89514b
commit c0a90613b4
+3
View File
@@ -182,6 +182,9 @@
user.update_clothing()
return
/obj/item/attackby(obj/item/weapon/W as obj, mob/user as mob)
return
/obj/item/attack_self(mob/user as mob)
..()
if(twohanded)