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Further Improves Attack Animations
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@@ -295,7 +295,7 @@ var/global/list/captain_display_cases = list()
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else
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if(user.a_intent == INTENT_HARM)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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user.do_attack_animation(src, ATTACK_EFFECT_KICK)
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user.visible_message("<span class='danger'>[user.name] kicks \the [src]!</span>", \
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"<span class='danger'>You kick \the [src]!</span>", \
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"You hear glass crack.")
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@@ -71,7 +71,7 @@
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/obj/structure/grille/attack_hand(mob/living/user)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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user.do_attack_animation(src, ATTACK_EFFECT_KICK)
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user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
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"<span class='warning'>You kick [src].</span>", \
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"You hear twisting metal.")
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@@ -616,7 +616,7 @@
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if(user.weakened || user.resting || user.lying)
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return
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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user.do_attack_animation(src, ATTACK_EFFECT_KICK)
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user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
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"<span class='danger'>You kick [src].</span>")
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take_damage(rand(4,8), BRUTE, "melee", 1)
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