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Further Improves Attack Animations
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@@ -616,7 +616,7 @@
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if(user.weakened || user.resting || user.lying)
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return
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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user.do_attack_animation(src, ATTACK_EFFECT_KICK)
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user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
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"<span class='danger'>You kick [src].</span>")
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take_damage(rand(4,8), BRUTE, "melee", 1)
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