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Further Improves Attack Animations
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@@ -641,6 +641,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
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updateimage()
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else
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if(prob(15))
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do_attack_animation(my_target, ATTACK_EFFECT_PUNCH)
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if(weapon_name)
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my_target.playsound_local(my_target, weap.hitsound, 1)
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my_target.show_message("<span class='danger'>[src.name] has attacked [my_target] with [weapon_name]!</span>", 1)
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