mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
Facehugger overhaul
They now function like landmines. They don't move, but you can pick them up and throw them at people. Eggs now grow gradually and you can harvest a hugger from a grown egg. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2438 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -64,10 +64,10 @@
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if(G.client)
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if(G.client.be_alien)
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if(((G.client.inactivity/10)/60) <= 5)
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if(G.corpse) //hopefully will make adminaliums possible --Urist
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if(G.corpse)
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if(G.corpse.stat==2)
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candidates.Add(G)
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if(!G.corpse) //hopefully will make adminaliums possible --Urist
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if(!G.corpse)
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candidates.Add(G)
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if(candidates.len)
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var/mob/dead/observer/G = pick(candidates)
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@@ -233,7 +233,7 @@
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name = "welding helmet"
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desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
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icon_state = "welding"
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flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
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flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES | HEADCOVERSMOUTH
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see_face = 0.0
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item_state = "welding"
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protective_temperature = 1300
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@@ -145,7 +145,7 @@ proc/admin_spawn_room_at_pos()
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spawn_room(locate(x,y,z),x_len,y_len,wall,floor)
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return
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var/global/list/space_surprises = list(/obj/effect/alien/facehugger,
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var/global/list/space_surprises = list(/obj/item/clothing/mask/facehugger,
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/obj/effect/critter/spesscarp,
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/obj/effect/critter/spesscarp/elite,
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// /obj/creature,
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@@ -25,7 +25,7 @@
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/turf/simulated/wall/asteroid/facehugger
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icon_state = "asteroid_i"
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contains = /obj/effect/alien/facehugger
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contains = /obj/item/clothing/mask/facehugger
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max_amount = 1
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min_amount = 0
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@@ -281,17 +281,33 @@
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world)
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if(temp_vent.loc.z == 1 && !temp_vent.welded)
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vents.Add(temp_vent)
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var/spawncount = rand(2, 6)
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while(spawncount > 1)
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var/spawncount = 1
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if(prob(10)) spawncount++ //rarely, have two larvae spawn instead of one
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while(spawncount >= 1)
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var/obj/vent = pick(vents)
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if(prob(50))
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new /obj/effect/alien/facehugger (vent.loc)
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if(prob(50))
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new /obj/effect/alien/facehugger (vent.loc)
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if(prob(75))
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new /obj/effect/alien/egg (vent.loc)
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var/list/candidates = list() // Picks a random ghost in the world to shove in the larva -- TLE; If there's no ghost... well, sucks. Wasted event. -- Urist
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for(var/mob/dead/observer/G in world)
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if(G.client)
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if(G.client.be_alien)
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if(((G.client.inactivity/10)/60) <= 5)
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if(G.corpse)
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if(G.corpse.stat==2)
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candidates.Add(G)
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if(!G.corpse)
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candidates.Add(G)
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if(candidates.len)
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var/mob/dead/observer/G = pick(candidates)
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var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
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new_xeno.mind_initialize(G,"Larva")
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new_xeno.key = G.key
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del(G)
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vents.Remove(vent)
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spawncount -= 1
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spawn(rand(3000, 6000)) //Delayed announcements to keep the crew on their toes.
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command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert")
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world << sound('aliens.ogg')
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@@ -16,10 +16,10 @@
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if(src.check_access_list(critter.access_list))
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if(density)
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open()
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else if(istype(AM, /obj/effect/alien/facehugger))
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if(src.check_access(null))
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if(density)
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open()
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// else if(istype(AM, /obj/effect/alien/facehugger))
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// if(src.check_access(null))
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// if(density)
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// open()
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else if(istype(AM, /obj/mecha))
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var/obj/mecha/mecha = AM
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if(density)
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@@ -327,10 +327,10 @@
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if(src.check_access(bot.botcard))
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if(density)
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open()
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else if(istype(AM, /obj/effect/alien/facehugger))
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if(src.check_access(null))
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if(density)
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open()
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// else if(istype(AM, /obj/effect/alien/facehugger))
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// if(src.check_access(null))
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// if(density)
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// open()
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/obj/machinery/door/unpowered
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autoclose = 0
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@@ -2,17 +2,7 @@
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name = "alien thing"
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desc = "theres something alien about this"
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icon = 'alien.dmi'
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unacidable = 1 //Aliens won't ment their own.
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/obj/effect/alien/egg
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desc = "It looks like a weird egg"
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name = "egg"
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icon_state = "egg"
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density = 0
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anchored = 0
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var/health = 100
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// unacidable = 1 //Aliens won't ment their own.
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/obj/effect/alien/head
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name = "severed head"
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@@ -1,16 +1,69 @@
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/obj/effect/alien/egg/New()
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if(aliens_allowed)
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src.density = 0 // Aliens use resin walls to block paths now. I am lazy and didn't feel like going to the define. -- TLE
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spawn(1800)
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src.open()
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else
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del(src)
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/var/const //for the status var
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BURST = 0
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GROWING = 1
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GROWN = 2
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/obj/effect/alien/egg/proc/open()
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spawn(10)
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src.density = 0
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src.icon_state = "egg_hatched"
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new /obj/effect/alien/facehugger(src.loc)
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MIN_GROWTH_TIME = 1800 //time it takes to grow a hugger
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MAX_GROWTH_TIME = 3000
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/obj/effect/alien/egg
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desc = "It looks like a weird egg"
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name = "egg"
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icon_state = "egg_growing"
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density = 0
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anchored = 1
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var/health = 100
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var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
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New()
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if(aliens_allowed)
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..()
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spawn(rand(MIN_GROWTH_TIME,MAX_GROWTH_TIME))
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Grow()
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else
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del(src)
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attack_paw(user as mob)
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if(isalien(user))
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switch(status)
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if(BURST)
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user << "\red The child is already gone."
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return
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if(GROWING)
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user << "\red The child is not developed yet."
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return
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if(GROWN)
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user << "\red You retrieve the child."
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loc.contents += GetFacehugger()//need to write the code for giving it to the alien later
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Burst()
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return
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else
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return attack_hand(user)
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attack_hand(user as mob)
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user << "It feels slimy."
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return
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proc/GetFacehugger()
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return locate(/obj/item/clothing/mask/facehugger) in contents
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proc/Grow()
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icon_state = "egg"
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status = GROWN
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new /obj/item/clothing/mask/facehugger(src)
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return
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proc/Burst() //drops and kills the hugger if any is remaining
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var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
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if(child)
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loc.contents += child
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child.Die()
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icon_state = "egg_hatched"
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status = BURST
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return
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/obj/effect/alien/egg/bullet_act(var/obj/item/projectile/Proj)
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health -= Proj.damage
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@@ -18,6 +71,8 @@
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healthcheck()
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return
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/obj/effect/alien/egg/attackby(var/obj/item/weapon/W, var/mob/user)
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if(health <= 0)
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return
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@@ -37,11 +92,7 @@
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/obj/effect/alien/egg/proc/healthcheck()
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if(health <= 0)
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if(prob(15))
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open()
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else
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src.icon_state = "egg_hatched"
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Burst()
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/obj/effect/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 500)
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@@ -1,8 +1,196 @@
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#define cycle_pause 5 //min 1
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#define viewrange 7 //min 2
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var/const
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MIN_IMPREGNATION_TIME = 100 //time it takes to impregnate someone
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MAX_IMPREGNATION_TIME = 150
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MIN_ACTIVE_TIME = 30 //time between being dropped and going idle
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MAX_ACTIVE_TIME = 50
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/obj/item/clothing/mask/facehugger
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name = "alien"
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desc = "It has some sort of a tube at the end of its tail."
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icon_state = "facehugger"
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item_state = "facehugger"
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w_class = 1 //note: can be picked up by aliens unlike most other items of w_class below 4
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flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH|MASKCOVERSEYES
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var/stat = CONSCIOUS //UNCONSCIOUS is the idle state in this case
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var/sterile = 0
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var/strength = 5
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attack_paw(user as mob) //can be picked up by aliens
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if(isalien(user))
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attack_hand(user)
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return
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else
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..()
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return
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attack_hand(user as mob)
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if(stat == CONSCIOUS && !isalien(user))
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Attach(user)
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return
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else
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..()
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return
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attack(mob/living/M as mob, mob/user as mob)
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..()
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Attach(M)
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New()
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if(aliens_allowed)
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..()
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else
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del(src)
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examine()
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..()
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switch(stat)
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if(DEAD,UNCONSCIOUS)
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usr << "\red \b [src] is not moving."
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if(CONSCIOUS)
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usr << "\red \b [src] seems to be active."
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if (sterile)
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usr << "\red \b It looks like the proboscis has been removed."
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return
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attackby()
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Die()
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return
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bullet_act()
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Die()
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return
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HasEntered(atom/target)
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Attach(target)
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return
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dropped()
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..()
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GoActive()
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return
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throw_impact(atom/hit_atom)
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Attach(hit_atom)
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return
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proc/Attach(M as mob)
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if(!isliving(M) || isalien(M))
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return
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var/mob/living/L = M //just so I don't need to use :
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if(stat != CONSCIOUS)
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return
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L.take_organ_damage(strength,0) //done here so that even borgs and humans take damage
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if(issilicon(L))
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for(var/mob/O in viewers(src, null))
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O.show_message("\red \b [src] smashes against [L]'s frame!", 1)
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Die()
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return
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var/mob/living/carbon/target = L
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for(var/mob/O in viewers(target, null))
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O.show_message("\red \b [src] leaps at [target]'s face!", 1)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(H.head && H.head.flags & HEADCOVERSMOUTH)
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for(var/mob/O in viewers(H, null))
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O.show_message("\red \b [src] smashes against [H]'s [H.head]!", 1)
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Die()
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return
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if(target.wear_mask)
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var/obj/item/clothing/W = target.wear_mask
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if(W.canremove)
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target.u_equip(W)
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if (target.client)
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target.client.screen -= W
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W.loc = target.loc
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W.dropped(target)
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W.layer = initial(W.layer)
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for(var/mob/O in viewers(target, null))
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O.show_message("\red \b [src] tears [W] off of [target]'s face!", 1)
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if(istype(loc,/mob/living/carbon/alien)) //just taking it off from the alien's UI
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var/mob/living/carbon/alien/host = loc
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host.u_equip(src)
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if (host.client)
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host.client.screen -= src
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add_fingerprint(host)
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loc = target
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layer = 20
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target.wear_mask = src
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target.update_clothing()
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GoIdle() //so it doesn't jump the people that tear it off
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target.paralysis = max(target.paralysis,MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
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spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
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Impregnate(target)
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return
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proc/Impregnate(mob/living/carbon/target as mob)
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if(target.wear_mask != src) //was taken off or something
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return
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target.contract_disease(new /datum/disease/alien_embryo(0)) //so infection chance is same as virus infection chance
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for(var/datum/disease/alien_embryo/A in target.viruses)
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target.alien_egg_flag = max(1,target.alien_egg_flag)
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for(var/mob/O in viewers(target,null))
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O.show_message("\red \b [src] falls limp after violating [target]'s face!", 1)
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Die()
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return
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proc/GoActive()
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if(stat == DEAD || stat == CONSCIOUS)
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return
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stat = CONSCIOUS
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spawn(rand(MIN_ACTIVE_TIME,MAX_ACTIVE_TIME))
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GoIdle()
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return
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proc/GoIdle()
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if(stat == DEAD || stat == UNCONSCIOUS)
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return
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stat = UNCONSCIOUS
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return
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proc/Die()
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if(stat == DEAD)
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return
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icon_state = "facehugger_dead"
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stat = DEAD
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for(var/mob/O in viewers(src, null))
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O.show_message("\red \b[src] curls up into a ball!", 1)
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return
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/* NOPE.png -- Urist
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// Returns the surrounding cardinal turfs with open links
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// Including through doors openable with the ID
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@@ -400,3 +588,4 @@
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if (health <= 0)
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death()
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*/
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@@ -140,7 +140,9 @@
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/obj/item/attack_paw(mob/user as mob)
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if(isalien(user)) // -- TLE
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if(!user:has_fine_manipulation) // -- defaults to 0, only changes due to badminnery -- Urist
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var/mob/living/carbon/alien/A = user
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if(!A.has_fine_manipulation || w_class >= 4)
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user << "Your claws aren't capable of such fine manipulation."
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return
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+14
-19
@@ -14,11 +14,7 @@
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switch(severity)
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if (1)
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new /obj/item/weapon/shard( src.loc )
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if (occupied)
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var/obj/effect/alien/facehugger/A = new /obj/effect/alien/facehugger( src.loc )
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A.lamarr = 1
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A.name = "Lamarr"
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occupied = 0
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Break()
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del(src)
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if (2)
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if (prob(50))
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@@ -40,19 +36,13 @@
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/obj/structure/lamarr/blob_act()
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if (prob(75))
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new /obj/item/weapon/shard( src.loc )
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if (occupied)
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var/obj/effect/alien/facehugger/A = new /obj/effect/alien/facehugger( src.loc )
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A.lamarr = 1
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A.name = "Lamarr"
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occupied = 0
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Break()
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del(src)
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/obj/structure/lamarr/meteorhit(obj/O as obj)
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new /obj/item/weapon/shard( src.loc )
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var/obj/effect/alien/facehugger/A = new /obj/effect/alien/facehugger( src.loc )
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A.lamarr = 1
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||||
A.name = "Lamarr"
|
||||
Break()
|
||||
del(src)
|
||||
|
||||
|
||||
@@ -63,11 +53,7 @@
|
||||
src.destroyed = 1
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
playsound(src, "shatter", 70, 1)
|
||||
var/obj/effect/alien/facehugger/A = new /obj/effect/alien/facehugger( src.loc )
|
||||
A.lamarr = 1
|
||||
A.name = "Lamarr"
|
||||
occupied = 0
|
||||
update_icon()
|
||||
Break()
|
||||
else
|
||||
playsound(src.loc, 'Glasshit.ogg', 75, 1)
|
||||
return
|
||||
@@ -99,4 +85,13 @@
|
||||
O << text("\red [] kicks the lab cage.", usr)
|
||||
src.health -= 2
|
||||
healthcheck()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/structure/lamarr/proc/Break()
|
||||
if(occupied)
|
||||
var/obj/item/clothing/mask/facehugger/A = new /obj/item/clothing/mask/facehugger( src.loc )
|
||||
A.sterile = 1
|
||||
A.name = "Lamarr"
|
||||
occupied = 0
|
||||
update_icon()
|
||||
return
|
||||
@@ -1402,9 +1402,6 @@ turf/simulated/floor/return_siding_icon_state()
|
||||
for(var/obj/mecha/M in src)//Mecha are not gibbed but are damaged.
|
||||
spawn(0)
|
||||
M.take_damage(100, "brute")
|
||||
for(var/obj/effect/alien/facehugger/M in src)//These really need to be mobs.
|
||||
spawn(0)
|
||||
M.death()
|
||||
for(var/obj/effect/critter/M in src)
|
||||
spawn(0)
|
||||
M.Die()
|
||||
|
||||
@@ -30,6 +30,7 @@ Doesn't work on other aliens/AI.*/
|
||||
new /obj/effect/alien/weeds/node(loc)
|
||||
return
|
||||
|
||||
/*
|
||||
/mob/living/carbon/alien/humanoid/verb/call_to()
|
||||
set name = "Call facehuggers (5)"
|
||||
set desc = "Makes all nearby facehuggers follow you"
|
||||
@@ -41,7 +42,7 @@ Doesn't work on other aliens/AI.*/
|
||||
F.call_to(src)
|
||||
emote("roar")
|
||||
return
|
||||
|
||||
*/
|
||||
/mob/living/carbon/alien/humanoid/verb/whisp(mob/M as mob in oview())
|
||||
set name = "Whisper (10)"
|
||||
set desc = "Whisper to someone"
|
||||
@@ -165,14 +166,14 @@ I kind of like the right click only--the window version can get a little confusi
|
||||
if(target_vent)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("<B>[src] scrambles into the ventillation ducts!</B>"), 1)
|
||||
var/list/huggers = list()
|
||||
for(var/obj/effect/alien/facehugger/F in view(3, src))
|
||||
if(istype(F, /obj/effect/alien/facehugger))
|
||||
huggers.Add(F)
|
||||
// var/list/huggers = list()
|
||||
// for(var/obj/effect/alien/facehugger/F in view(3, src))
|
||||
// if(istype(F, /obj/effect/alien/facehugger))
|
||||
// huggers.Add(F)
|
||||
loc = vent_found
|
||||
|
||||
for(var/obj/effect/alien/facehugger/F in huggers)
|
||||
F.loc = vent_found
|
||||
// for(var/obj/effect/alien/facehugger/F in huggers)
|
||||
// F.loc = vent_found
|
||||
var/travel_time = get_dist(loc, target_vent.loc)
|
||||
|
||||
spawn(round(travel_time/2))//give sound warning to anyone near the target vent
|
||||
@@ -185,8 +186,8 @@ I kind of like the right click only--the window version can get a little confusi
|
||||
target_vent = vent_found //travel back. No additional time required.
|
||||
src << "\red The vent you were heading to appears to be welded."
|
||||
loc = target_vent.loc
|
||||
for(var/obj/effect/alien/facehugger/F in huggers)
|
||||
F.loc = loc
|
||||
// for(var/obj/effect/alien/facehugger/F in huggers)
|
||||
// F.loc = loc
|
||||
|
||||
else
|
||||
src << "\green You need to remain still while entering a vent."
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
src.real_name = src.name
|
||||
spawn (1)
|
||||
src.verbs += /mob/living/carbon/alien/humanoid/proc/corrode_target
|
||||
src.verbs -= /mob/living/carbon/alien/humanoid/verb/call_to
|
||||
// src.verbs -= /mob/living/carbon/alien/humanoid/verb/call_to
|
||||
src.stand_icon = new /icon('alien.dmi', "aliend_s")
|
||||
src.lying_icon = new /icon('alien.dmi', "aliend_l")
|
||||
src.icon = src.stand_icon
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
|
||||
/mob/living/carbon/alien/humanoid/special/proc/remove_special_verbs()
|
||||
verbs -= /mob/living/carbon/alien/humanoid/verb/plant
|
||||
verbs -= /mob/living/carbon/alien/humanoid/verb/call_to
|
||||
// verbs -= /mob/living/carbon/alien/humanoid/verb/call_to
|
||||
verbs -= /mob/living/carbon/alien/humanoid/verb/whisp
|
||||
verbs -= /mob/living/carbon/alien/humanoid/verb/transfer_plasma
|
||||
verbs -= /mob/living/carbon/alien/humanoid/verb/corrode
|
||||
|
||||
@@ -211,6 +211,7 @@
|
||||
if(S.parent == mob)
|
||||
S.loc = mob.loc
|
||||
moving = 0
|
||||
|
||||
return .
|
||||
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user