BS12 -> Ponies merge

This commit is contained in:
ZomgPonies
2013-09-09 10:51:16 -04:00
parent b389395c0e
commit c1222034ee
125 changed files with 18129 additions and 1673 deletions
+30 -1
View File
@@ -1,6 +1,32 @@
/obj/item/clothing
name = "clothing"
var/list/species_restricted = null //Only these species can wear this kit.
//BS12: Species-restricted clothing check.
/obj/item/clothing/mob_can_equip(M as mob, slot)
if(species_restricted && istype(M,/mob/living/carbon/human))
var/wearable = null
var/exclusive = null
var/mob/living/carbon/human/H = M
if("exclude" in species_restricted)
exclusive = 1
if(H.species)
if(exclusive)
if(!(H.species.name in species_restricted))
wearable = 1
else
if(H.species.name in species_restricted)
wearable = 1
if(!wearable)
M << "\red Your species cannot wear [src]."
return 0
return ..()
//Ears: currently only used for headsets and earmuffs
/obj/item/clothing/ears
@@ -50,6 +76,7 @@ BLIND // can't see anything
body_parts_covered = HANDS
slot_flags = SLOT_GLOVES
attack_verb = list("challenged")
species_restricted = list("exclude","Unathi","Tajara")
/obj/item/clothing/gloves/examine()
set src in usr
@@ -94,6 +121,7 @@ BLIND // can't see anything
permeability_coefficient = 0.50
slowdown = SHOES_SLOWDOWN
species_restricted = list("exclude","Unathi","Tajara")
//Suit
/obj/item/clothing/suit
@@ -122,6 +150,7 @@ BLIND // can't see anything
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
siemens_coefficient = 0.9
species_restricted = list("exclude","Diona","Vox")
/obj/item/clothing/suit/space
name = "Space suit"
@@ -140,7 +169,7 @@ BLIND // can't see anything
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
siemens_coefficient = 0.9
species_restricted = list("exclude","Diona","Vox")
//Under clothing
/obj/item/clothing/under
+5
View File
@@ -59,6 +59,11 @@
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
icon_state = "beret_badge"
flags = FPRINT | TABLEPASS
/obj/item/clothing/head/beret/eng
name = "engineering beret"
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
icon_state = "e_beret_badge"
flags = FPRINT | TABLEPASS
//Medical
/obj/item/clothing/head/surgery
+7 -1
View File
@@ -85,4 +85,10 @@
name = "security cap"
desc = "It's baseball hat in tasteful red colour."
icon_state = "secsoft"
color = "sec"
color = "sec"
/obj/item/clothing/head/soft/sec/corp
name = "corporate security cap"
desc = "It's baseball hat in corpotate colours."
icon_state = "corpsoft"
color = "corp"
@@ -8,6 +8,7 @@
origin_tech = "syndicate=3"
var/list/clothing_choices = list()
siemens_coefficient = 0.8
species_restricted = null
/obj/item/clothing/shoes/mime
name = "mime shoes"
@@ -48,11 +49,13 @@
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
heat_protection = FEET
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECITON_TEMPERATURE
species_restricted = null
/obj/item/clothing/shoes/sandal
desc = "A pair of rather plain, wooden sandals."
name = "sandals"
icon_state = "wizard"
species_restricted = null
/obj/item/clothing/shoes/sandal/marisa
desc = "A pair of magic, black shoes."
@@ -66,6 +69,7 @@
permeability_coefficient = 0.05
flags = NOSLIP
slowdown = SHOES_SLOWDOWN+1
species_restricted = null
/obj/item/clothing/shoes/clown_shoes
desc = "The prankster's standard-issue clowning shoes. Damn they're huge!"
@@ -75,6 +79,7 @@
slowdown = SHOES_SLOWDOWN+1
color = "clown"
var/footstep = 1 //used for squeeks whilst walking
species_restricted = null
/obj/item/clothing/shoes/jackboots
name = "jackboots"
@@ -96,6 +101,7 @@
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
heat_protection = FEET
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECITON_TEMPERATURE
species_restricted = null
/obj/item/clothing/shoes/cyborg
name = "cyborg boots"
@@ -107,6 +113,7 @@
desc = "Fluffy!"
icon_state = "slippers"
item_state = "slippers"
species_restricted = null
/obj/item/clothing/shoes/slippers_worn
name = "worn bunny slippers"
+123 -65
View File
@@ -1,20 +1,64 @@
// Tajaran rigs.
/obj/item/clothing/head/helmet/space/rig/tajara
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding. This one doesn't look like it was made for humans."
icon_state = "rig0-taj-helmet"
item_state = "rig0-taj-helmet"
color = "taj-helmet"
species_restricted = list("Tajaran")
/obj/item/clothing/suit/space/rig/tajara
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding. This one doesn't look like it was made for humans."
icon_state = "rig-taj"
item_state = "rig-taj"
color = "rig-taj"
species_restricted = list("Tajaran")
//Skrell space gear. Sleek like a wetsuit.
/obj/item/clothing/head/helmet/space/skrell
name = "Skrellian helmet"
desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl."
armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
species_restricted = list("Skrell","Human")
/obj/item/clothing/head/helmet/space/skrell/white
icon_state = "skrell_helmet_white"
item_state = "skrell_helmet_white"
color = "skrell_helmet_white"
/obj/item/clothing/head/helmet/space/skrell/black
icon_state = "skrell_helmet_black"
item_state = "skrell_helmet_black"
color = "skrell_helmet_black"
/obj/item/clothing/suit/space/skrell
name = "Skrellian hardsuit"
desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic."
armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
species_restricted = list("Skrell","Human")
/obj/item/clothing/suit/space/skrell/white
icon_state = "skrell_suit_white"
item_state = "skrell_suit_white"
color = "skrell_suit_white"
/obj/item/clothing/suit/space/skrell/black
icon_state = "skrell_suit_black"
item_state = "skrell_suit_black"
color = "skrell_suit_black"
//Unathi space gear. Huge and restrictive.
/obj/item/clothing/head/helmet/space/unathi
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
heat_protection = HEAD
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
var/up = 0 //So Unathi helmets play nicely with the weldervision check.
mob_can_equip(M as mob, slot)
var/mob/living/carbon/human/U = M
if(U.species.name != "Unathi")
U << "<span class='warning'>This clearly isn't designed for your species!</span>"
return 0
return ..()
/obj/item/clothing/suit/space/unathi/mob_can_equip(M as mob, slot)
var/mob/living/carbon/human/U = M
if(U.species.name != "Unathi")
U << "<span class='warning'>This clearly isn't designed for your species!</span>"
return 0
return ..()
species_restricted = list("Unathi")
/obj/item/clothing/head/helmet/space/unathi/helmet_cheap
name = "NT breacher helmet"
@@ -22,9 +66,13 @@
icon_state = "unathi_helm_cheap"
item_state = "unathi_helm_cheap"
color = "unathi_helm_cheap"
/obj/item/clothing/suit/space/unathi
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
heat_protection = HEAD
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
species_restricted = list("Unathi")
/obj/item/clothing/suit/space/unathi/rig_cheap
name = "NT breacher chassis"
@@ -32,68 +80,90 @@
icon_state = "rig-unathi-cheap"
item_state = "rig-unathi-cheap"
slowdown = 3
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
/obj/item/clothing/head/helmet/space/unathi/breacher
name = "breacher helm"
desc = "Weathered, ancient and battle-scarred. The helmet is too."
icon_state = "unathi_breacher"
item_state = "unathi_breacher"
color = "unathi_breacher"
/obj/item/clothing/suit/space/unathi/breacher
name = "breacher chassis"
desc = "Huge, bulky and absurdly heavy. It must be like wearing a tank."
icon_state = "unathi_breacher"
item_state = "unathi_breacher"
color = "unathi_breacher"
slowdown = 1
// Vox space gear (vaccuum suit, low pressure armour)
// Can't be equipped by any other species due to bone structure and vox cybernetics.
/obj/item/clothing/head/helmet/space/vox/pressure
name = "alien helmet"
icon_state = "vox-pressure"
item_state = "vox-pressure"
desc = "Hey, wasn't this a prop in \'The Abyss\'?"
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
/obj/item/clothing/suit/space/vox/pressure
name = "alien pressure suit"
icon_state = "vox-pressure"
item_state = "vox-pressure"
desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions."
/obj/item/clothing/suit/space/vox
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
slowdown = 2
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
species_restricted = list("Vox")
/obj/item/clothing/head/helmet/space/vox
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE
species_restricted = list("Vox")
/obj/item/clothing/head/helmet/space/vox/pressure
name = "alien helmet"
icon_state = "vox-pressure"
item_state = "vox-pressure"
desc = "Hey, wasn't this a prop in \'The Abyss\'?"
/obj/item/clothing/suit/space/vox/pressure
name = "alien pressure suit"
icon_state = "vox-pressure"
item_state = "vox-pressure"
desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions."
/obj/item/clothing/head/helmet/space/vox/carapace
name = "alien visor"
icon_state = "vox-carapace"
item_state = "vox-carapace"
desc = "A glowing visor, perhaps stolen from a depressed Cylon."
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE
/obj/item/clothing/suit/space/vox/carapace
name = "alien carapace armour"
icon_state = "vox-carapace"
item_state = "vox-carapace"
desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down."
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
slowdown = 1
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
/obj/item/clothing/head/helmet/space/vox/mob_can_equip(M as mob, slot)
var/mob/living/carbon/human/V = M
if(V.species.name != "Vox")
V << "<span class='warning'>This clearly isn't designed for your species!</span>"
return 0
return ..()
/obj/item/clothing/head/helmet/space/vox/stealth
name = "alien stealth helmet"
icon_state = "vox-stealth"
item_state = "vox-stealth"
desc = "A smoothly contoured, matte-black alien helmet."
/obj/item/clothing/suit/space/vox/mob_can_equip(M as mob, slot)
var/mob/living/carbon/human/V = M
if(V.species.name != "Vox")
V << "<span class='warning'>This clearly isn't designed for your species!</span>"
return 0
/obj/item/clothing/suit/space/vox/stealth
name = "alien stealth suit"
icon_state = "vox-stealth"
item_state = "vox-stealth"
desc = "A sleek black suit. It seems to have a tail, and is very heavy."
return ..()
/obj/item/clothing/head/helmet/space/vox/medic
name = "alien goggled helmet"
icon_state = "vox-medic"
item_state = "vox-medic"
desc = "An alien helmet with enormous goggled lenses."
/obj/item/clothing/suit/space/vox/medic
name = "alien armour"
icon_state = "vox-medic"
item_state = "vox-medic"
desc = "An almost organic looking nonhuman pressure suit."
/obj/item/clothing/under/vox
has_sensor = 0
species_restricted = list("Vox")
/obj/item/clothing/under/vox/vox_casual
name = "alien clothing"
@@ -117,13 +187,7 @@
siemens_coefficient = 0
permeability_coefficient = 0.05
color="gloves-vox"
/obj/item/clothing/gloves/yellow/vox/mob_can_equip(M as mob, slot)
var/mob/living/carbon/human/U = M
if(U.species.name != "Vox")
U << "<span class='warning'>This clearly isn't designed for your species!</span>"
return 0
return ..()
species_restricted = list("Vox")
/obj/item/clothing/shoes/magboots/vox
@@ -131,6 +195,7 @@
name = "vox boots"
item_state = "boots-vox"
icon_state = "boots-vox"
species_restricted = list("Vox")
toggle()
//set name = "Toggle Floor Grip"
@@ -148,11 +213,4 @@
examine()
set src in view()
..()
/obj/item/clothing/shoes/magboots/vox/mob_can_equip(M as mob, slot)
var/mob/living/carbon/human/U = M
if(U.species.name != "Vox")
U << "<span class='warning'>This clearly isn't designed for your species!</span>"
return 0
return ..()
..()
+2
View File
@@ -12,6 +12,7 @@
icon_action_button = "action_hardhat"
heat_protection = HEAD
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
species_restricted = list("exclude","Unathi","Tajara","Skrell","Diona","Vox")
attack_self(mob/user)
if(!isturf(user.loc))
@@ -46,6 +47,7 @@
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox")
//Chief Engineer's rig
/obj/item/clothing/head/helmet/space/rig/elite
+15 -2
View File
@@ -48,6 +48,16 @@
flags = FPRINT | TABLEPASS
siemens_coefficient = 0.9
/obj/item/clothing/under/rank/security/corp
icon_state = "sec_corporate"
item_state = "sec_corporate"
color = "sec_corporate"
/obj/item/clothing/under/rank/warden/corp
icon_state = "warden_corporate"
item_state = "warden_corporate"
color = "warden_corporate"
/*
* Detective
*/
@@ -83,6 +93,10 @@
flags = FPRINT | TABLEPASS
siemens_coefficient = 0.8
/obj/item/clothing/under/rank/head_of_security/corp
icon_state = "hos_corporate"
item_state = "hos_corporate"
color = "hos_corporate"
/obj/item/clothing/head/helmet/HoS
name = "Head of Security Hat"
@@ -94,10 +108,9 @@
flags_inv = HIDEEARS
siemens_coefficient = 0.8
/obj/item/clothing/suit/armor/hos
name = "armored coat"
desc = "A greatcoat enchanced with a special alloy for some protection and style."
desc = "A greatcoat enhanced with a special alloy for some protection and style."
icon_state = "hos"
item_state = "hos"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS