mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 15:08:02 +01:00
BS12 -> Ponies merge
This commit is contained in:
@@ -1,6 +1,32 @@
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/obj/item/clothing
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name = "clothing"
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var/list/species_restricted = null //Only these species can wear this kit.
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//BS12: Species-restricted clothing check.
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/obj/item/clothing/mob_can_equip(M as mob, slot)
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if(species_restricted && istype(M,/mob/living/carbon/human))
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var/wearable = null
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var/exclusive = null
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var/mob/living/carbon/human/H = M
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if("exclude" in species_restricted)
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exclusive = 1
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if(H.species)
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if(exclusive)
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if(!(H.species.name in species_restricted))
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wearable = 1
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else
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if(H.species.name in species_restricted)
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wearable = 1
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if(!wearable)
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M << "\red Your species cannot wear [src]."
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return 0
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return ..()
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//Ears: currently only used for headsets and earmuffs
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/obj/item/clothing/ears
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@@ -50,6 +76,7 @@ BLIND // can't see anything
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body_parts_covered = HANDS
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slot_flags = SLOT_GLOVES
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attack_verb = list("challenged")
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species_restricted = list("exclude","Unathi","Tajara")
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/obj/item/clothing/gloves/examine()
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set src in usr
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@@ -94,6 +121,7 @@ BLIND // can't see anything
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permeability_coefficient = 0.50
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slowdown = SHOES_SLOWDOWN
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species_restricted = list("exclude","Unathi","Tajara")
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//Suit
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/obj/item/clothing/suit
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@@ -122,6 +150,7 @@ BLIND // can't see anything
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
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siemens_coefficient = 0.9
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species_restricted = list("exclude","Diona","Vox")
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/obj/item/clothing/suit/space
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name = "Space suit"
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@@ -140,7 +169,7 @@ BLIND // can't see anything
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
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siemens_coefficient = 0.9
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species_restricted = list("exclude","Diona","Vox")
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//Under clothing
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/obj/item/clothing/under
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@@ -59,6 +59,11 @@
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desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
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icon_state = "beret_badge"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/head/beret/eng
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name = "engineering beret"
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desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
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icon_state = "e_beret_badge"
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flags = FPRINT | TABLEPASS
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//Medical
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/obj/item/clothing/head/surgery
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@@ -85,4 +85,10 @@
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name = "security cap"
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desc = "It's baseball hat in tasteful red colour."
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icon_state = "secsoft"
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color = "sec"
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color = "sec"
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/obj/item/clothing/head/soft/sec/corp
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name = "corporate security cap"
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desc = "It's baseball hat in corpotate colours."
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icon_state = "corpsoft"
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color = "corp"
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@@ -8,6 +8,7 @@
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origin_tech = "syndicate=3"
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var/list/clothing_choices = list()
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siemens_coefficient = 0.8
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species_restricted = null
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/obj/item/clothing/shoes/mime
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name = "mime shoes"
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@@ -48,11 +49,13 @@
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
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heat_protection = FEET
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max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECITON_TEMPERATURE
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species_restricted = null
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/obj/item/clothing/shoes/sandal
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desc = "A pair of rather plain, wooden sandals."
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name = "sandals"
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icon_state = "wizard"
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species_restricted = null
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/obj/item/clothing/shoes/sandal/marisa
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desc = "A pair of magic, black shoes."
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@@ -66,6 +69,7 @@
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permeability_coefficient = 0.05
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flags = NOSLIP
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slowdown = SHOES_SLOWDOWN+1
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species_restricted = null
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/obj/item/clothing/shoes/clown_shoes
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desc = "The prankster's standard-issue clowning shoes. Damn they're huge!"
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@@ -75,6 +79,7 @@
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slowdown = SHOES_SLOWDOWN+1
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color = "clown"
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var/footstep = 1 //used for squeeks whilst walking
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species_restricted = null
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/obj/item/clothing/shoes/jackboots
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name = "jackboots"
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@@ -96,6 +101,7 @@
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
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heat_protection = FEET
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max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECITON_TEMPERATURE
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species_restricted = null
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/obj/item/clothing/shoes/cyborg
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name = "cyborg boots"
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@@ -107,6 +113,7 @@
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desc = "Fluffy!"
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icon_state = "slippers"
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item_state = "slippers"
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species_restricted = null
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/obj/item/clothing/shoes/slippers_worn
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name = "worn bunny slippers"
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@@ -1,20 +1,64 @@
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// Tajaran rigs.
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/obj/item/clothing/head/helmet/space/rig/tajara
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding. This one doesn't look like it was made for humans."
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icon_state = "rig0-taj-helmet"
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item_state = "rig0-taj-helmet"
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color = "taj-helmet"
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species_restricted = list("Tajaran")
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/obj/item/clothing/suit/space/rig/tajara
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desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding. This one doesn't look like it was made for humans."
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icon_state = "rig-taj"
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item_state = "rig-taj"
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color = "rig-taj"
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species_restricted = list("Tajaran")
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//Skrell space gear. Sleek like a wetsuit.
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/obj/item/clothing/head/helmet/space/skrell
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name = "Skrellian helmet"
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desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl."
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armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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species_restricted = list("Skrell","Human")
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/obj/item/clothing/head/helmet/space/skrell/white
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icon_state = "skrell_helmet_white"
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item_state = "skrell_helmet_white"
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color = "skrell_helmet_white"
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/obj/item/clothing/head/helmet/space/skrell/black
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icon_state = "skrell_helmet_black"
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item_state = "skrell_helmet_black"
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color = "skrell_helmet_black"
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/obj/item/clothing/suit/space/skrell
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name = "Skrellian hardsuit"
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desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic."
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armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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species_restricted = list("Skrell","Human")
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/obj/item/clothing/suit/space/skrell/white
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icon_state = "skrell_suit_white"
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item_state = "skrell_suit_white"
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color = "skrell_suit_white"
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/obj/item/clothing/suit/space/skrell/black
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icon_state = "skrell_suit_black"
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item_state = "skrell_suit_black"
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color = "skrell_suit_black"
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//Unathi space gear. Huge and restrictive.
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/obj/item/clothing/head/helmet/space/unathi
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armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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var/up = 0 //So Unathi helmets play nicely with the weldervision check.
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mob_can_equip(M as mob, slot)
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var/mob/living/carbon/human/U = M
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if(U.species.name != "Unathi")
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U << "<span class='warning'>This clearly isn't designed for your species!</span>"
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return 0
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return ..()
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/obj/item/clothing/suit/space/unathi/mob_can_equip(M as mob, slot)
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var/mob/living/carbon/human/U = M
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if(U.species.name != "Unathi")
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U << "<span class='warning'>This clearly isn't designed for your species!</span>"
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return 0
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return ..()
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species_restricted = list("Unathi")
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/obj/item/clothing/head/helmet/space/unathi/helmet_cheap
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name = "NT breacher helmet"
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@@ -22,9 +66,13 @@
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icon_state = "unathi_helm_cheap"
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item_state = "unathi_helm_cheap"
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color = "unathi_helm_cheap"
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/obj/item/clothing/suit/space/unathi
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armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
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heat_protection = HEAD
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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species_restricted = list("Unathi")
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/obj/item/clothing/suit/space/unathi/rig_cheap
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name = "NT breacher chassis"
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@@ -32,68 +80,90 @@
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icon_state = "rig-unathi-cheap"
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item_state = "rig-unathi-cheap"
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slowdown = 3
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armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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/obj/item/clothing/head/helmet/space/unathi/breacher
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name = "breacher helm"
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desc = "Weathered, ancient and battle-scarred. The helmet is too."
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icon_state = "unathi_breacher"
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item_state = "unathi_breacher"
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color = "unathi_breacher"
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/obj/item/clothing/suit/space/unathi/breacher
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name = "breacher chassis"
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desc = "Huge, bulky and absurdly heavy. It must be like wearing a tank."
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icon_state = "unathi_breacher"
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item_state = "unathi_breacher"
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color = "unathi_breacher"
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slowdown = 1
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// Vox space gear (vaccuum suit, low pressure armour)
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// Can't be equipped by any other species due to bone structure and vox cybernetics.
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/obj/item/clothing/head/helmet/space/vox/pressure
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name = "alien helmet"
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icon_state = "vox-pressure"
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item_state = "vox-pressure"
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desc = "Hey, wasn't this a prop in \'The Abyss\'?"
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
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/obj/item/clothing/suit/space/vox/pressure
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name = "alien pressure suit"
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icon_state = "vox-pressure"
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item_state = "vox-pressure"
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desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions."
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/obj/item/clothing/suit/space/vox
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w_class = 3
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
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slowdown = 2
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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species_restricted = list("Vox")
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/obj/item/clothing/head/helmet/space/vox
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
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flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE
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species_restricted = list("Vox")
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/obj/item/clothing/head/helmet/space/vox/pressure
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||||
name = "alien helmet"
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icon_state = "vox-pressure"
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item_state = "vox-pressure"
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desc = "Hey, wasn't this a prop in \'The Abyss\'?"
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||||
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/obj/item/clothing/suit/space/vox/pressure
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name = "alien pressure suit"
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icon_state = "vox-pressure"
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||||
item_state = "vox-pressure"
|
||||
desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions."
|
||||
|
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/obj/item/clothing/head/helmet/space/vox/carapace
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name = "alien visor"
|
||||
icon_state = "vox-carapace"
|
||||
item_state = "vox-carapace"
|
||||
desc = "A glowing visor, perhaps stolen from a depressed Cylon."
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE
|
||||
|
||||
/obj/item/clothing/suit/space/vox/carapace
|
||||
name = "alien carapace armour"
|
||||
icon_state = "vox-carapace"
|
||||
item_state = "vox-carapace"
|
||||
desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down."
|
||||
w_class = 3
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||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
|
||||
slowdown = 1
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/mob_can_equip(M as mob, slot)
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||||
var/mob/living/carbon/human/V = M
|
||||
if(V.species.name != "Vox")
|
||||
V << "<span class='warning'>This clearly isn't designed for your species!</span>"
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||||
return 0
|
||||
return ..()
|
||||
/obj/item/clothing/head/helmet/space/vox/stealth
|
||||
name = "alien stealth helmet"
|
||||
icon_state = "vox-stealth"
|
||||
item_state = "vox-stealth"
|
||||
desc = "A smoothly contoured, matte-black alien helmet."
|
||||
|
||||
/obj/item/clothing/suit/space/vox/mob_can_equip(M as mob, slot)
|
||||
var/mob/living/carbon/human/V = M
|
||||
if(V.species.name != "Vox")
|
||||
V << "<span class='warning'>This clearly isn't designed for your species!</span>"
|
||||
return 0
|
||||
/obj/item/clothing/suit/space/vox/stealth
|
||||
name = "alien stealth suit"
|
||||
icon_state = "vox-stealth"
|
||||
item_state = "vox-stealth"
|
||||
desc = "A sleek black suit. It seems to have a tail, and is very heavy."
|
||||
|
||||
return ..()
|
||||
/obj/item/clothing/head/helmet/space/vox/medic
|
||||
name = "alien goggled helmet"
|
||||
icon_state = "vox-medic"
|
||||
item_state = "vox-medic"
|
||||
desc = "An alien helmet with enormous goggled lenses."
|
||||
|
||||
/obj/item/clothing/suit/space/vox/medic
|
||||
name = "alien armour"
|
||||
icon_state = "vox-medic"
|
||||
item_state = "vox-medic"
|
||||
desc = "An almost organic looking nonhuman pressure suit."
|
||||
|
||||
/obj/item/clothing/under/vox
|
||||
has_sensor = 0
|
||||
species_restricted = list("Vox")
|
||||
|
||||
/obj/item/clothing/under/vox/vox_casual
|
||||
name = "alien clothing"
|
||||
@@ -117,13 +187,7 @@
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
color="gloves-vox"
|
||||
|
||||
/obj/item/clothing/gloves/yellow/vox/mob_can_equip(M as mob, slot)
|
||||
var/mob/living/carbon/human/U = M
|
||||
if(U.species.name != "Vox")
|
||||
U << "<span class='warning'>This clearly isn't designed for your species!</span>"
|
||||
return 0
|
||||
return ..()
|
||||
species_restricted = list("Vox")
|
||||
|
||||
/obj/item/clothing/shoes/magboots/vox
|
||||
|
||||
@@ -131,6 +195,7 @@
|
||||
name = "vox boots"
|
||||
item_state = "boots-vox"
|
||||
icon_state = "boots-vox"
|
||||
species_restricted = list("Vox")
|
||||
|
||||
toggle()
|
||||
//set name = "Toggle Floor Grip"
|
||||
@@ -148,11 +213,4 @@
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
..()
|
||||
|
||||
/obj/item/clothing/shoes/magboots/vox/mob_can_equip(M as mob, slot)
|
||||
var/mob/living/carbon/human/U = M
|
||||
if(U.species.name != "Vox")
|
||||
U << "<span class='warning'>This clearly isn't designed for your species!</span>"
|
||||
return 0
|
||||
return ..()
|
||||
..()
|
||||
@@ -12,6 +12,7 @@
|
||||
icon_action_button = "action_hardhat"
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
species_restricted = list("exclude","Unathi","Tajara","Skrell","Diona","Vox")
|
||||
|
||||
attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
@@ -46,6 +47,7 @@
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox")
|
||||
|
||||
//Chief Engineer's rig
|
||||
/obj/item/clothing/head/helmet/space/rig/elite
|
||||
|
||||
@@ -48,6 +48,16 @@
|
||||
flags = FPRINT | TABLEPASS
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/rank/security/corp
|
||||
icon_state = "sec_corporate"
|
||||
item_state = "sec_corporate"
|
||||
color = "sec_corporate"
|
||||
|
||||
/obj/item/clothing/under/rank/warden/corp
|
||||
icon_state = "warden_corporate"
|
||||
item_state = "warden_corporate"
|
||||
color = "warden_corporate"
|
||||
|
||||
/*
|
||||
* Detective
|
||||
*/
|
||||
@@ -83,6 +93,10 @@
|
||||
flags = FPRINT | TABLEPASS
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/corp
|
||||
icon_state = "hos_corporate"
|
||||
item_state = "hos_corporate"
|
||||
color = "hos_corporate"
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS
|
||||
name = "Head of Security Hat"
|
||||
@@ -94,10 +108,9 @@
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/hos
|
||||
name = "armored coat"
|
||||
desc = "A greatcoat enchanced with a special alloy for some protection and style."
|
||||
desc = "A greatcoat enhanced with a special alloy for some protection and style."
|
||||
icon_state = "hos"
|
||||
item_state = "hos"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
|
||||
Reference in New Issue
Block a user