Merge remote-tracking branch 'upstream/master' into fix-bundle-4

This commit is contained in:
SabreML
2021-09-02 17:47:36 +01:00
343 changed files with 9551 additions and 10411 deletions
+2 -3
View File
@@ -97,10 +97,9 @@
qdel(exist_query)
else
if(!exist_query.NextRow()) // If there isnt a row, they aint been seen before
if(GLOB.panic_bunker_enabled)
if(SSqueue?.queue_enabled && (length(GLOB.clients) > SSqueue.queue_threshold) && !(ckey in SSqueue.queue_bypass_list))
qdel(exist_query)
var/threshold = GLOB.configuration.general.panic_bunker_threshold
return list("reason" = "panic bunker", "desc" = "Server is not accepting connections from never-before-seen players until player count is less than [threshold]. Please try again later.")
return list("reason" = "server queue", "desc" = "You seem to have managed to skip the server queue, possibly due to connecting during a restart. Please reconnect in 10 minutes. If you still cannot connect, please inform the server host.")
qdel(exist_query)
+3 -2
View File
@@ -72,7 +72,7 @@ GLOBAL_VAR_INIT(nologevent, 0)
/datum/admins/proc/show_player_panel(mob/M in GLOB.mob_list)
set category = null
set name = "Show Player Panel"
set name = "\[Admin\] Show Player Panel"
set desc="Edit player (respawn, ban, heal, etc)"
if(!M)
@@ -92,6 +92,7 @@ GLOBAL_VAR_INIT(nologevent, 0)
body += "\[[M.client.holder ? M.client.holder.rank : "Player"]\] "
body += "\[<A href='?_src_=holder;getplaytimewindow=[M.UID()]'>" + M.client.get_exp_type(EXP_TYPE_CREW) + " as [EXP_TYPE_CREW]</a>\]"
body += "<br>BYOND account registration date: [M.client.byondacc_date || "ERROR"] [M.client.byondacc_age <= GLOB.configuration.general.byond_account_age_threshold ? "<b>" : ""]([M.client.byondacc_age] days old)[M.client.byondacc_age <= GLOB.configuration.general.byond_account_age_threshold ? "</b>" : ""]"
body += "<br>BYOND client version: [M.client.byond_version].[M.client.byond_build]"
body += "<br>Global Ban DB Lookup: [GLOB.configuration.url.centcom_ban_db_url ? "<a href='?_src_=holder;open_ccbdb=[M.client.ckey]'>Lookup</a>" : "<i>Disabled</i>"]"
body += "<br>"
@@ -765,7 +766,7 @@ GLOBAL_VAR_INIT(nologevent, 0)
message_admins("[key_name_admin(usr)] checked the AI laws")
/client/proc/update_mob_sprite(mob/living/carbon/human/H as mob)
set name = "Update Mob Sprite"
set name = "\[Admin\] Update Mob Sprite"
set desc = "Should fix any mob sprite update errors."
set category = null
+7 -5
View File
@@ -137,7 +137,9 @@ GLOBAL_LIST_INIT(admin_verbs_server, list(
/client/proc/toggle_antagHUD_restrictions,
/client/proc/set_ooc,
/client/proc/reset_ooc,
/client/proc/set_next_map
/client/proc/set_next_map,
/client/proc/manage_queue,
/client/proc/add_queue_server_bypass
))
GLOBAL_LIST_INIT(admin_verbs_debug, list(
/client/proc/cmd_admin_list_open_jobs,
@@ -611,7 +613,7 @@ GLOBAL_LIST_INIT(admin_verbs_ticket, list(
/client/proc/make_sound(obj/O in view()) // -- TLE
set category = "Event"
set name = "Make Sound"
set name = "\[Admin\] Make Sound"
set desc = "Display a message to everyone who can hear the target"
if(!check_rights(R_EVENT))
@@ -797,7 +799,7 @@ GLOBAL_LIST_INIT(admin_verbs_ticket, list(
SSblackbox.record_feedback("tally", "admin_verb", 1, "Manage Silicon Laws") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/change_human_appearance_admin(mob/living/carbon/human/H in GLOB.mob_list)
set name = "C.M.A. - Admin"
set name = "\[Admin\] C.M.A. - Admin"
set desc = "Allows you to change the mob appearance"
set category = null
@@ -823,7 +825,7 @@ GLOBAL_LIST_INIT(admin_verbs_ticket, list(
SSblackbox.record_feedback("tally", "admin_verb", 1, "CMA - Admin") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/change_human_appearance_self(mob/living/carbon/human/H in GLOB.mob_list)
set name = "C.M.A. - Self"
set name = "\[Admin\] C.M.A. - Self"
set desc = "Allows the mob to change its appearance"
set category = null
@@ -963,7 +965,7 @@ GLOBAL_LIST_INIT(admin_verbs_ticket, list(
/client/proc/man_up(mob/T as mob in GLOB.player_list)
set category = null
set name = "Man Up"
set name = "\[Admin\] Man Up"
set desc = "Tells mob to man up and deal with it."
if(!check_rights(R_ADMIN))
+1 -1
View File
@@ -1,5 +1,5 @@
/proc/machine_upgrade(obj/machinery/M in world)
set name = "Tweak Component Ratings"
set name = "\[Admin\] Tweak Component Ratings"
set category = null
if(!check_rights(R_DEBUG))
+3 -3
View File
@@ -66,7 +66,7 @@
SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Area") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/jumptoturf(turf/T in world)
set name = "Jump to Turf"
set name = "\[Admin\] Jump to Turf"
set category = null
if(!check_rights(R_ADMIN))
@@ -135,7 +135,7 @@
/client/proc/Getmob(mob/M in GLOB.mob_list)
set category = null
set name = "Get Mob"
set name = "\[Admin\] Get Mob"
set desc = "Mob to teleport"
if(!check_rights(R_ADMIN))
@@ -152,7 +152,7 @@
/client/proc/Getkey()
set category = null
set name = "Get Key"
set name = "\[Admin\] Get Key"
set desc = "Key to teleport"
if(!check_rights(R_ADMIN))
+1 -1
View File
@@ -1,7 +1,7 @@
//allows right clicking mobs to send an admin PM to their client, forwards the selected mob's client to cmd_admin_pm
/client/proc/cmd_admin_pm_context(mob/M as mob in GLOB.mob_list)
set category = null
set name = "Admin PM Mob"
set name = "\[Admin\] Admin PM Mob"
if(!check_rights(R_ADMIN|R_MENTOR))
return
if(!ismob(M) || !M.client)
+3 -3
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@@ -92,7 +92,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
log_admin("[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"]")
returnval = WrapAdminProcCall(GLOBAL_PROC, procname, lst) // Pass the lst as an argument list to the proc
to_chat(usr, "<font color='blue'>[procname] returned: [!isnull(returnval) ? returnval : "null"]</font>")
to_chat(usr, "<font color='#EB4E00'>[procname] returned: [!isnull(returnval) ? returnval : "null"]</font>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Advanced Proc-Call") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
// All these vars are related to proc call protection
@@ -173,7 +173,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
/client/proc/callproc_datum(A as null|area|mob|obj|turf)
set category = null
set name = "Atom ProcCall"
set name = "\[Admin\] Atom ProcCall"
if(!check_rights(R_PROCCALL))
return
@@ -630,7 +630,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
/client/proc/cmd_admin_dress(mob/living/carbon/human/M in GLOB.human_list)
set category = "Event"
set name = "Select equipment"
set name = "\[Admin\] Select equipment"
if(!check_rights(R_EVENT))
return
+1 -1
View File
@@ -9,7 +9,7 @@
GLOBAL_LIST_EMPTY(frozen_atom_list) // A list of admin-frozen atoms.
/client/proc/freeze(atom/movable/M)
set name = "Freeze"
set name = "\[Admin\] Freeze"
set category = null
if(!check_rights(R_ADMIN))
+61
View File
@@ -0,0 +1,61 @@
/client/proc/manage_queue()
set name = "Manage Queue Server"
set desc = "Manage the queue server and its settings"
set category = "Server"
if(!check_rights(R_SERVER))
return
var/list/choices = list("Show Status", "Toggle Queue Server", "Set Threshold", "Toggle Setting Persistence")
var/choice = input(usr, "Please, select an option", "Queue Server Manipulation") as null|anything in choices
switch(choice)
if("Show Status")
to_chat(usr, "<b>Queue Server Status</b>")
to_chat(usr, "Enabled: <b>[SSqueue.queue_enabled ? "<font color='green'>Yes</font>" : "<font color='red'>No</font>"]</b>")
to_chat(usr, "Queue Threshold: <b>[SSqueue.queue_threshold]</b>")
to_chat(usr, "Setting Persistence: <b>[SSqueue.persist_queue ? "<font color='green'>Yes</font>" : "<font color='red'>No</font>"]</b>")
if("Toggle Queue Server")
SSqueue.queue_enabled = !SSqueue.queue_enabled
to_chat(usr, "Queue server is now <b>[SSqueue.queue_enabled ? "<font color='green'>Enabled</font>" : "<font color='red'>Disabled</font>"]</b>")
message_admins("[key_name_admin(usr)] has [SSqueue.queue_enabled ? "enabled" : "disabled"] the server queue.")
log_admin("[key_name(usr)] has [SSqueue.queue_enabled ? "enabled" : "disabled"] the server queue.")
SSdiscord.send2discord_simple(DISCORD_WEBHOOK_ADMIN, "**\[Queue Server]** `[usr.ckey]` has now **[SSqueue.queue_enabled ? "enabled" : "disabled"]** the queue server.")
if("Set Threshold")
var/new_threshold = input(usr, "Enter new threshold", "Queue Server Manipulation", SSqueue.queue_threshold) as num|null
if(!new_threshold)
return
SSqueue.queue_threshold = new_threshold
to_chat(usr, "Queue threshold is now <b>[SSqueue.queue_threshold]</b>")
message_admins("[key_name_admin(usr)] has set the queue threshold to [SSqueue.queue_threshold].")
log_admin("[key_name(usr)] has set the queue threshold to [SSqueue.queue_threshold].")
SSdiscord.send2discord_simple(DISCORD_WEBHOOK_ADMIN, "**\[Queue Server]** `[usr.ckey]` has set the queue threshold to **[SSqueue.queue_threshold]**.")
if("Toggle Setting Persistence")
SSqueue.persist_queue = !SSqueue.persist_queue
to_chat(usr, "Queue server setting persistence is now <b>[SSqueue.persist_queue ? "<font color='green'>Enabled</font>" : "<font color='red'>Disabled</font>"]</b>")
message_admins("[key_name_admin(usr)] has [SSqueue.persist_queue ? "enabled" : "disabled"] the server queue settings persistence.")
log_admin("[key_name(usr)] has [SSqueue.persist_queue ? "enabled" : "disabled"] the server queue settings persistence.")
SSdiscord.send2discord_simple(DISCORD_WEBHOOK_ADMIN, "**\[Queue Server]** `[usr.ckey]` has now **[SSqueue.persist_queue ? "enabled" : "disabled"]** server queue settings persistence.")
/client/proc/add_queue_server_bypass()
set name = "Add Queue Server Bypass"
set desc = "Allow a ckey to bypass the server queue"
set category = "Server"
if(!check_rights(R_SERVER))
return
var/bypass_ckey = input(usr, "Please, enter a ckey", "Queue Server Bypass")
if(!bypass_ckey)
return
var/clean_ckey = ckey(bypass_ckey)
if(!clean_ckey)
to_chat(usr, "Invalid ckey supplied")
return
SSqueue.queue_bypass_list.Add(clean_ckey)
message_admins("[key_name_admin(usr)] has added the ckey [clean_ckey] to the queue bypass list.")
log_admin("[key_name(usr)] has added the ckey [clean_ckey] to the queue bypass list.")
+2 -2
View File
@@ -1,5 +1,5 @@
/proc/possess(obj/O as obj in world)
set name = "Possess Obj"
set name = "\[Admin\] Possess Obj"
set category = null
if(!check_rights(R_POSSESS))
@@ -34,7 +34,7 @@
SSblackbox.record_feedback("tally", "admin_verb", 1, "Possess Object") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/proc/release(obj/O as obj in world)
set name = "Release Obj"
set name = "\[Admin\] Release Obj"
set category = null
//usr.loc = get_turf(usr)
+7 -7
View File
@@ -1,6 +1,6 @@
/client/proc/cmd_admin_drop_everything(mob/M as mob in GLOB.mob_list)
set category = null
set name = "Drop Everything"
set name = "\[Admin\] Drop Everything"
if(!check_rights(R_DEBUG|R_ADMIN))
return
@@ -46,7 +46,7 @@
/client/proc/cmd_admin_subtle_message(mob/M as mob in GLOB.mob_list)
set category = "Event"
set name = "Subtle Message"
set name = "\[Admin\] Subtle Message"
if(!ismob(M))
return
@@ -124,7 +124,7 @@
/client/proc/cmd_admin_direct_narrate(mob/M) // Targetted narrate -- TLE
set category = null
set name = "Direct Narrate"
set name = "\[Admin\] Direct Narrate"
if(!check_rights(R_SERVER|R_EVENT))
return
@@ -151,7 +151,7 @@
/client/proc/cmd_admin_headset_message(mob/M in GLOB.mob_list)
set category = "Event"
set name = "Headset Message"
set name = "\[Admin\] Headset Message"
admin_headset_message(M)
@@ -575,7 +575,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
/client/proc/cmd_admin_rejuvenate(mob/living/M as mob in GLOB.mob_list)
set category = null
set name = "Rejuvenate"
set name = "\[Admin\] Rejuvenate"
if(!check_rights(R_REJUVINATE))
return
@@ -641,7 +641,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
/client/proc/cmd_admin_delete(atom/A as obj|mob|turf in view())
set category = null
set name = "Delete"
set name = "\[Admin\] Delete"
if(!check_rights(R_ADMIN))
return
@@ -780,7 +780,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
SSblackbox.record_feedback("tally", "admin_verb", 1, "Gibself") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_check_contents(mob/living/M as mob in GLOB.mob_list)
set name = "Check Contents"
set name = "\[Admin\] Check Contents"
set category = null
if(!check_rights(R_ADMIN))
@@ -1,5 +1,4 @@
/datum/contractor_hub/ui_act(action, list/params)
/datum/contractor_hub/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return
@@ -44,7 +43,6 @@
if(!ui)
ui = new(user, src, ui_key, "Contractor", "Syndicate Contractor Uplink", 500, 600, master_ui, state)
ui.open()
ui.set_autoupdate(FALSE)
/datum/contractor_hub/ui_data(mob/user)
var/list/data = list()
@@ -99,15 +97,23 @@
contract_data["dead_extraction"] = C.dead_extraction
if(CONTRACT_STATUS_FAILED)
contract_data["fail_reason"] = C.fail_reason
if(C.contract.extraction_zone)
var/area/A = get_area(user)
contract_data["objective"] = list(
extraction_zone = C.contract.extraction_zone.map_name,
reward_tc = C.reward_tc[C.chosen_difficulty],
reward_credits = C.reward_credits,
extraction_name = C.contract.extraction_zone.map_name,
locs = list(
user_area_id = A.uid,
user_coords = ATOM_COORDS(user),
target_area_id = C.contract.extraction_zone.uid,
target_coords = ATOM_COORDS(C.contract.extraction_zone),
),
rewards = list(tc = C.reward_tc[C.chosen_difficulty], credits = C.reward_credits)
)
contracts_out += list(contract_data)
data["can_extract"] = current_contract?.contract.can_start_extraction_process(ui_host(), usr) || FALSE
data["can_extract"] = current_contract?.contract.can_start_extraction_process(user) || FALSE
if(HUB_PAGE_SHOP)
var/list/buyables = list()
for(var/p in purchases)
@@ -110,7 +110,6 @@
"AI Satellite Hallway",
"Bar",
"Cargo Office",
"Central Primary Hallway",
"Chemistry",
"Chief Engineer's office",
"Chief Medical Officer's office",
@@ -238,8 +237,7 @@
* Returns whether the extraction process can be started.
*
* Arguments:
* * M - The contractor.
* * target - The target.
* * caller - The person trying to call the extraction.
*/
/datum/objective/contract/proc/can_start_extraction_process(mob/living/carbon/human/M, mob/living/carbon/human/target)
return get_area(M) == extraction_zone && get_area(target) == extraction_zone
/datum/objective/contract/proc/can_start_extraction_process(mob/living/carbon/human/caller)
return get_area(caller) == extraction_zone && get_area(target.current) == extraction_zone
@@ -93,7 +93,7 @@
for(var/A in loc)
var/atom/item = A
if(item && item != src) // It's possible that the item is deleted in temperature_expose
if(!QDELETED(item) && item != src) // It's possible that the item is deleted in temperature_expose
item.fire_act(null, temperature, volume)
color = heat2color(temperature)
@@ -250,7 +250,7 @@
var/turf/T = open[1]
var/dist = open[T]
open -= T
closed += T
closed[T] = TRUE
if(isspaceturf(T))
continue
@@ -305,9 +305,7 @@
if(T.density)
continue
for(var/obj/O in T)
if(O.density)
continue
if(dist == max_dist)
continue
@@ -315,10 +313,11 @@
var/turf/link = get_step(T, dir)
if (!link)
continue
var/dx = link.x - Ce.x
var/dy = link.y - Ce.y
var/target_dist = max((dist + 1 + sqrt(dx * dx + dy * dy)) / 2, dist)
if(!(link in closed))
// Check if it wasn't already visited and if you can get to that turf
if(!closed[link] && T.CanAtmosPass(link))
var/dx = link.x - Ce.x
var/dy = link.y - Ce.y
var/target_dist = max((dist + 1 + sqrt(dx * dx + dy * dy)) / 2, dist)
if(link in open)
if(open[link] > target_dist)
open[link] = target_dist
@@ -198,13 +198,7 @@
apply_mode()
/obj/machinery/alarm/New(loc, direction, building = 0)
. = ..()
GLOB.air_alarms += src
GLOB.air_alarms = sortAtom(GLOB.air_alarms)
wires = new(src)
if(building)
if(building) // Do this first since the Init uses this later on. TODO refactor to just use an Init
if(loc)
src.loc = loc
@@ -214,10 +208,15 @@
buildstage = 0
wiresexposed = 1
set_pixel_offsets_from_dir(-24, 24, -24, 24)
update_icon()
return
first_run()
. = ..()
GLOB.air_alarms += src
GLOB.air_alarms = sortAtom(GLOB.air_alarms)
wires = new(src)
if(!building)
first_run()
/obj/machinery/alarm/Destroy()
SStgui.close_uis(wires)
@@ -1,12 +1,11 @@
/obj/machinery/atmospherics/unary/heat_exchanger
icon = 'icons/obj/atmospherics/heat_exchanger.dmi'
icon_state = "intact"
density = 1
name = "heat exchanger"
desc = "Exchanges heat between two input gases. Setup for fast heat transfer"
can_unwrench = 1
can_unwrench = TRUE
var/obj/machinery/atmospherics/unary/heat_exchanger/partner = null
var/update_cycle
+1 -1
View File
@@ -1,7 +1,7 @@
/obj/screen/buildmode
icon = 'icons/misc/buildmode.dmi'
var/datum/click_intercept/buildmode/bd
layer = HUD_LAYER_BUILDMODE
plane = HUD_PLANE_BUILDMODE
/obj/screen/buildmode/New(bld)
bd = bld
+4 -12
View File
@@ -379,23 +379,15 @@
if(M.client)
playercount += 1
// Update the state of the panic bunker based on current playercount
var/threshold = GLOB.configuration.general.panic_bunker_threshold
if((playercount > threshold) && (GLOB.panic_bunker_enabled == FALSE))
GLOB.panic_bunker_enabled = TRUE
message_admins("Panic bunker has been automatically enabled due to playercount rising above [threshold]")
if((playercount < threshold) && (GLOB.panic_bunker_enabled == TRUE))
GLOB.panic_bunker_enabled = FALSE
message_admins("Panic bunker has been automatically disabled due to playercount dropping below [threshold]")
// Tell clients about active testmerges
if(world.TgsAvailable() && length(GLOB.revision_info.testmerges))
to_chat(src, GLOB.revision_info.get_testmerge_chatmessage(TRUE))
INVOKE_ASYNC(src, .proc/cid_count_check)
if(check_rights(R_ADMIN, FALSE, mob)) // Mob is required. Dont even try without it.
to_chat(src, "The queue server is currently [SSqueue.queue_enabled ? "<font color='green'>enabled</font>" : "<font color='disabled'>disabled</font>"], with a threshold of <b>[SSqueue.queue_threshold]</b>. This <b>[SSqueue.persist_queue ? "will" : "will not"]</b> persist through rounds.")
/client/proc/is_connecting_from_localhost()
var/localhost_addresses = list("127.0.0.1", "::1") // Adresses
@@ -531,7 +523,7 @@
var/watchreason = check_watchlist(ckey)
if(watchreason)
message_admins("<font color='red'><B>Notice: </B></font><font color='blue'>[key_name_admin(src)] is on the watchlist and has just connected - Reason: [watchreason]</font>")
message_admins("<font color='red'><B>Notice: </B></font><font color='#EB4E00'>[key_name_admin(src)] is on the watchlist and has just connected - Reason: [watchreason]</font>")
SSdiscord.send2discord_simple_noadmins("**\[Watchlist]** [key_name(src)] is on the watchlist and has just connected - Reason: [watchreason]")
watchlisted = TRUE
+12 -12
View File
@@ -232,7 +232,7 @@
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
var/datum/action/item_action/chameleon/change/chameleon_action
@@ -267,9 +267,9 @@
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi'
)
var/datum/action/item_action/chameleon/change/chameleon_action
@@ -367,7 +367,7 @@
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
var/datum/action/item_action/chameleon/change/chameleon_action
@@ -406,12 +406,12 @@
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
"Drask" = 'icons/mob/species/drask/mask.dmi',
"Grey" = 'icons/mob/species/grey/mask.dmi'
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi',
"Drask" = 'icons/mob/clothing/species/drask/mask.dmi',
"Grey" = 'icons/mob/clothing/species/grey/mask.dmi'
)
var/obj/item/voice_changer/voice_changer
@@ -484,7 +484,7 @@
name = "backpack"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/back.dmi'
"Vox" = 'icons/mob/clothing/species/vox/back.dmi'
)
var/datum/action/item_action/chameleon/change/chameleon_action
+11 -11
View File
@@ -134,8 +134,8 @@
slot_flags = SLOT_EARS
resistance_flags = NONE
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/ears.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/ears.dmi'
"Vox" = 'icons/mob/clothing/species/vox/ears.dmi',
"Vox Armalis" = 'icons/mob/clothing/species/armalis/ears.dmi'
) //We read you loud and skree-er.
/obj/item/clothing/ears/attack_hand(mob/user)
@@ -262,8 +262,8 @@ BLIND // can't see anything
put_on_delay = 40
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/gloves.dmi',
"Drask" = 'icons/mob/species/drask/gloves.dmi'
"Vox" = 'icons/mob/clothing/species/vox/gloves.dmi',
"Drask" = 'icons/mob/clothing/species/drask/gloves.dmi'
)
// Called just before an attack_hand(), in mob/UnarmedAttack()
@@ -447,8 +447,8 @@ BLIND // can't see anything
slowdown = SHOES_SLOWDOWN
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/shoes.dmi',
"Drask" = 'icons/mob/species/drask/shoes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/shoes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/shoes.dmi'
)
/obj/item/clothing/shoes/attackby(obj/item/I, mob/user, params)
@@ -617,7 +617,7 @@ BLIND // can't see anything
hide_tail_by_species = null
species_restricted = list("exclude","Wryn")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
//Under clothing
@@ -633,9 +633,9 @@ BLIND // can't see anything
pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/uniform.dmi',
"Drask" = 'icons/mob/species/drask/uniform.dmi',
"Grey" = 'icons/mob/species/grey/uniform.dmi'
"Vox" = 'icons/mob/clothing/species/vox/uniform.dmi',
"Drask" = 'icons/mob/clothing/species/drask/uniform.dmi',
"Grey" = 'icons/mob/clothing/species/grey/uniform.dmi'
)
var/has_sensor = TRUE//For the crew computer 2 = unable to change mode
@@ -728,7 +728,7 @@ BLIND // can't see anything
if(!usr.incapacitated())
if(copytext(item_color,-2) != "_d")
basecolor = item_color
if((basecolor + "_d_s") in icon_states('icons/mob/uniform.dmi'))
if((basecolor + "_d_s") in icon_states('icons/mob/clothing/uniform.dmi'))
item_color = item_color == "[basecolor]" ? "[basecolor]_d" : "[basecolor]"
usr.update_inv_w_uniform()
else
@@ -66,30 +66,10 @@
if(MODE_RAD)
show_rads()
/obj/item/clothing/glasses/meson/engine/proc/show_rads()
var/mob/living/carbon/human/user = loc
var/list/rad_places = list()
for(var/datum/component/radioactive/thing in SSradiation.processing)
var/atom/owner = thing.parent
var/turf/place = get_turf(owner)
if(rad_places[place])
rad_places[place] += thing.strength
else
rad_places[place] = thing.strength
for(var/i in rad_places)
var/turf/place = i
if(get_dist(user, place) >= range * 5) //Rads are easier to see than wires under the floor
continue
var/strength = round(rad_places[i] / 1000, 0.1)
var/image/pic = image(loc = place)
var/mutable_appearance/MA = new()
MA.maptext = MAPTEXT("[strength]k")
MA.color = "#04e604"
MA.layer = RAD_TEXT_LAYER
MA.plane = GAME_PLANE
pic.appearance = MA
flick_overlay(pic, list(user.client), 10)
user.show_rads(range * 5) // Rads are easier to see than wires under the floor
/obj/item/clothing/glasses/meson/engine/update_icon()
icon_state = "trayson-[mode]"
+56 -50
View File
@@ -71,10 +71,10 @@
prescription_upgradable = 1
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi'
)
/obj/item/clothing/glasses/meson/night
@@ -121,9 +121,9 @@
resistance_flags = ACID_PROOF
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi'
)
actions_types = list(/datum/action/item_action/toggle_research_scanner)
@@ -147,7 +147,7 @@
item_state = "glasses"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi'
)
/obj/item/clothing/glasses/night
@@ -160,9 +160,9 @@
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE //don't render darkness while wearing these
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi'
)
/obj/item/clothing/glasses/eyepatch
@@ -172,9 +172,9 @@
item_state = "eyepatch"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi'
)
/obj/item/clothing/glasses/monocle
@@ -185,9 +185,9 @@
prescription_upgradable = 1
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi'
)
/obj/item/clothing/glasses/material
@@ -199,9 +199,9 @@
vision_flags = SEE_OBJS
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi'
)
/obj/item/clothing/glasses/material/cyber
@@ -229,9 +229,9 @@
prescription = 1
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi'
)
/obj/item/clothing/glasses/regular/hipster
@@ -247,9 +247,9 @@
item_state = "3d"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi'
)
/obj/item/clothing/glasses/gglasses
@@ -259,9 +259,9 @@
item_state = "gglasses"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi'
)
prescription_upgradable = 1
@@ -276,9 +276,9 @@
prescription_upgradable = 1
dog_fashion = /datum/dog_fashion/head
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi'
)
/obj/item/clothing/glasses/sunglasses_fake
@@ -290,9 +290,9 @@
flash_protect = 0
tint = 0
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi'
)
/obj/item/clothing/glasses/sunglasses/noir
@@ -344,9 +344,9 @@
tint = 1
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi'
)
/obj/item/clothing/glasses/sunglasses/lasers
@@ -370,9 +370,9 @@
tint = 2
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi'
)
/obj/item/clothing/glasses/welding/attack_self(mob/user)
@@ -395,6 +395,12 @@
tint = 3 //to make them blind
prescription_upgradable = 0
/obj/item/clothing/glasses/sunglasses/blindfold/fake
name = "tattered blindfold"
desc = "A see-through blindfold perfect for cheating at games like pin the stunbaton on the clown."
flash_protect = 0
tint = 0
/obj/item/clothing/glasses/sunglasses/prescription
prescription = 1
@@ -414,9 +420,9 @@
flash_protect = -1
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi'
)
/obj/item/clothing/glasses/thermal/emp_act(severity)
@@ -463,9 +469,9 @@
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
resistance_flags = LAVA_PROOF | FIRE_PROOF
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi'
)
/obj/item/clothing/glasses/godeye/attackby(obj/item/W as obj, mob/user as mob, params)
@@ -493,9 +499,9 @@
tint = 0
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi'
)
/obj/item/clothing/glasses/tajblind/eng
+25 -25
View File
@@ -36,9 +36,9 @@
examine_extensions = list(EXAMINE_HUD_MEDICAL)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi'
)
/obj/item/clothing/glasses/hud/health/night
@@ -67,9 +67,9 @@
HUDType = DATA_HUD_DIAGNOSTIC
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi'
)
/obj/item/clothing/glasses/hud/diagnostic/night
@@ -100,9 +100,9 @@
examine_extensions = list(EXAMINE_HUD_SECURITY_READ, EXAMINE_HUD_SECURITY_WRITE)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi'
)
@@ -137,9 +137,9 @@
prescription_upgradable = 1
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi'
)
/obj/item/clothing/glasses/hud/security/sunglasses/prescription
@@ -152,9 +152,9 @@
HUDType = DATA_HUD_HYDROPONIC
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi'
)
/obj/item/clothing/glasses/hud/hydroponic/night
@@ -177,7 +177,7 @@
up = 0
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi'
)
/obj/item/clothing/glasses/hud/security/tajblind/attack_self()
@@ -193,9 +193,9 @@
up = 0
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi'
)
/obj/item/clothing/glasses/hud/health/tajblind/attack_self()
@@ -209,9 +209,9 @@
HUDType = DATA_HUD_SECURITY_BASIC
examine_extensions = list(EXAMINE_HUD_SKILLS)
sprite_sheets = list(
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi',
"Vox" = 'icons/mob/species/vox/eyes.dmi'
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi',
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi'
)
/obj/item/clothing/glasses/hud/skills/sunglasses
@@ -223,7 +223,7 @@
tint = 1
prescription_upgradable = TRUE
sprite_sheets = list(
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi',
"Vox" = 'icons/mob/species/vox/eyes.dmi'
"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi',
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi'
)
+1 -1
View File
@@ -9,7 +9,7 @@
icon_state = "beanie" //Default white
item_color = "beanie"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
)
/obj/item/clothing/head/beanie/black
+6 -6
View File
@@ -66,10 +66,10 @@
item_state = "welding"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi'
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi'
)
/obj/item/clothing/head/collectable/slime
@@ -116,7 +116,7 @@
desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!"
icon_state = "hardhat0_yellow"
item_state = "hardhat0_yellow"
dog_fashion = /datum/dog_fashion/head
dog_fashion = /datum/dog_fashion/head/hardhat
/obj/item/clothing/head/collectable/HoS
name = "collectable HoS hat"
@@ -142,5 +142,5 @@
item_state = "swat"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi'
)
+4 -3
View File
@@ -13,7 +13,7 @@
resistance_flags = FIRE_PROOF
dog_fashion = /datum/dog_fashion/head/hardhat
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/head/hardhat/attack_self(mob/living/user)
@@ -66,6 +66,7 @@
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
dog_fashion = /datum/dog_fashion/head/hardhat/red
/obj/item/clothing/head/hardhat/white
icon_state = "hardhat0_white"
@@ -76,7 +77,7 @@
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
dog_fashion = /datum/dog_fashion/head/hardhat
dog_fashion = /datum/dog_fashion/head/hardhat/white
/obj/item/clothing/head/hardhat/dblue
icon_state = "hardhat0_dblue"
@@ -97,5 +98,5 @@
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
dog_fashion = null
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/helmet.dmi'
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi'
)
+4 -4
View File
@@ -15,9 +15,9 @@
strip_delay = 60
dog_fashion = /datum/dog_fashion/head/helmet
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Drask" = 'icons/mob/species/drask/helmet.dmi',
"Grey" = 'icons/mob/species/grey/helmet.dmi'
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
"Drask" = 'icons/mob/clothing/species/drask/helmet.dmi',
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi'
)
/obj/item/clothing/head/helmet/attack_self(mob/user)
@@ -224,7 +224,7 @@
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi'
)
/obj/item/clothing/head/helmet/riot/knight/blue
+6 -4
View File
@@ -82,7 +82,7 @@
dog_fashion = /datum/dog_fashion/head/detective
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
//Mime
@@ -176,7 +176,7 @@
icon_state = "surgcap_blue"
flags = BLOCKHEADHAIR
sprite_sheets = list(
"Drask" = 'icons/mob/species/drask/head.dmi'
"Drask" = 'icons/mob/clothing/species/drask/head.dmi'
)
/obj/item/clothing/head/surgery/purple
@@ -206,11 +206,13 @@
icon_state = "solgovcberet"
item_color = "solgovc"
dog_fashion = null
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
armor = list("melee" = 20, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
strip_delay = 80
/obj/item/clothing/head/beret/solgov/command/elite
name = "\improper Trans-Solar Federation Specops Lieutenant's beret"
desc = "A beret worn by marines of the Trans-Solar Federation Psiops division. The insignia signifies the wearer bears the rank of a Lieutenant."
desc = "A beret worn by marines of the Trans-Solar Federation Specops division. The insignia signifies the wearer bears the rank of a Lieutenant."
armor = list("melee" = 35, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 50, "fire" = 80, "acid" = 80)
icon_state = "solgovceliteberet"
item_color = "solgovcelite"
resistance_flags = FIRE_PROOF
+10 -10
View File
@@ -81,7 +81,7 @@
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/helmet.dmi'
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi'
)
@@ -95,7 +95,7 @@
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/head/snowman
@@ -108,7 +108,7 @@
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/head/that
@@ -273,7 +273,7 @@
flags = BLOCKHAIR
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/head/corgi
@@ -313,7 +313,7 @@
icon_state = "fedora"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
/obj/item/clothing/head/fedora/whitefedora
@@ -321,7 +321,7 @@
icon_state = "wfedora"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
/obj/item/clothing/head/fedora/brownfedora
@@ -329,7 +329,7 @@
icon_state = "bfedora"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
/obj/item/clothing/head/stalhelm //Why do these exist
@@ -436,7 +436,7 @@
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
actions_types = list(/datum/action/item_action/caw)
@@ -469,7 +469,7 @@
flags_inv = HIDEFACE|HIDEEARS
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/head/papersack/smiley
@@ -480,7 +480,7 @@
flags_inv = HIDEFACE|HIDEEARS
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/head/crown
+16 -16
View File
@@ -28,11 +28,11 @@
resistance_flags = FIRE_PROOF
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/helmet.dmi',
"Grey" = 'icons/mob/species/grey/helmet.dmi'
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi'
)
/obj/item/clothing/head/welding/attack_self(mob/user)
@@ -141,7 +141,7 @@
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
dog_fashion = /datum/dog_fashion/head/ushanka
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/head/ushanka/attack_self(mob/user as mob)
@@ -166,10 +166,10 @@
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
dog_fashion = null
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
@@ -202,10 +202,10 @@
if(!istype(user)) return
var/obj/item/organ/external/head/head_organ = user.get_organ("head")
mob = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty")
mob = new/icon("icon" = 'icons/mob/clothing/head.dmi', "icon_state" = "kitty")
mob.Blend(head_organ.hair_colour, ICON_ADD)
var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner")
var/icon/earbit = new/icon("icon" = 'icons/mob/clothing/head.dmi', "icon_state" = "kittyinner")
mob.Blend(earbit, ICON_OVERLAY)
icon_override = mob
@@ -224,10 +224,10 @@
/obj/item/clothing/head/kitty/mouse/update_icon(mob/living/carbon/human/user)
if(!istype(user)) return
var/obj/item/organ/external/head/head_organ = user.get_organ("head")
mob = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "mousey")
mob = new/icon("icon" = 'icons/mob/clothing/head.dmi', "icon_state" = "mousey")
mob.Blend(head_organ.hair_colour, ICON_ADD)
var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "mouseyinner")
var/icon/earbit = new/icon("icon" = 'icons/mob/clothing/head.dmi', "icon_state" = "mouseyinner")
mob.Blend(earbit, ICON_OVERLAY)
icon_override = mob
@@ -242,7 +242,7 @@
species_disguise = "High-tech robot"
dog_fashion = /datum/dog_fashion/head/cardborg
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
@@ -268,8 +268,8 @@
item_state = "head_mirror"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Drask" = 'icons/mob/species/drask/head.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
+10 -6
View File
@@ -8,7 +8,7 @@
actions_types = list(/datum/action/item_action/flip_cap)
dog_fashion = /datum/dog_fashion/head/cargo_tech
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
/obj/item/clothing/head/soft/dropped()
@@ -125,28 +125,32 @@
dog_fashion = null
/obj/item/clothing/head/soft/solgov/marines
armor = list("melee" = 35, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
strip_delay = 60
armor = list("melee" = 20, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
icon_state = "solgovsoft_flipped"
strip_delay = 60
flipped = TRUE
/obj/item/clothing/head/soft/solgov/marines/elite
name = "\improper Trans-Solar Federation Specops marine cap"
desc = "A soft cap worn by marines of the Trans-Solar Federation Specops division."
desc = "A cap worn by marines of the Trans-Solar Federation Specops division. You aren't quite sure how they made this bulletproof, but you are glad it is!"
armor = list("melee" = 35, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 50, "fire" = 80, "acid" = 80)
icon_state = "solgovelitesoft_flipped"
item_color = "solgovelite"
resistance_flags = FIRE_PROOF
/obj/item/clothing/head/soft/solgov/marines/command
name = "\improper Trans-Solar Federation lieutenant's cap"
desc = "A soft cap worn by marines of the Trans-Solar Federation. The insignia signifies the wearer bears the rank of a Lieutenant."
armor = list("melee" = 20, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
icon_state = "solgovcsoft_flipped"
item_color = "solgovc"
dog_fashion = null
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
strip_delay = 80
/obj/item/clothing/head/soft/solgov/marines/command/elite
name = "\improper Trans-Solar Federation Specops Lieutenant's cap"
desc = "A soft cap worn by marines of the Trans-Solar Federation Specops division. The insignia signifies the wearer bears the rank of a Lieutenant."
desc = "A cap worn by marines of the Trans-Solar Federation Specops division. You aren't quite sure how they made this bulletproof, but you are glad it is! The insignia signifies the wearer bears the rank of a Lieutenant."
armor= list("melee" = 35, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 50, "fire" = 80, "acid" = 80)
icon_state = "solgovcelitesoft"
item_color = "solgovcelite"
resistance_flags = FIRE_PROOF
+12 -12
View File
@@ -10,12 +10,12 @@
adjusted_flags = SLOT_HEAD
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/species/grey/mask.dmi',
"Drask" = 'icons/mob/species/drask/mask.dmi'
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/clothing/species/grey/mask.dmi',
"Drask" = 'icons/mob/clothing/species/drask/mask.dmi'
)
/obj/item/clothing/mask/balaclava/attack_self(mob/user)
@@ -31,12 +31,12 @@
w_class = WEIGHT_CLASS_SMALL
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/species/grey/mask.dmi',
"Drask" = 'icons/mob/species/drask/mask.dmi'
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/clothing/species/grey/mask.dmi',
"Drask" = 'icons/mob/clothing/species/drask/mask.dmi'
)
/obj/item/clothing/mask/luchador/tecnicos
+8 -8
View File
@@ -11,14 +11,14 @@
actions_types = list(/datum/action/item_action/adjust)
resistance_flags = NONE
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/species/grey/mask.dmi',
"Drask" = 'icons/mob/species/drask/mask.dmi',
"Plasmaman" = 'icons/mob/species/plasmaman/mask.dmi'
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
"Vox Armalis" = 'icons/mob/clothing/species/armalis/mask.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/clothing/species/grey/mask.dmi',
"Drask" = 'icons/mob/clothing/species/drask/mask.dmi',
"Plasmaman" = 'icons/mob/clothing/species/plasmaman/mask.dmi'
)
/obj/item/clothing/mask/breath/attack_self(mob/user)
+13 -13
View File
@@ -11,13 +11,13 @@
permeability_coefficient = 0.01
resistance_flags = NONE
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
"Drask" = 'icons/mob/species/drask/mask.dmi',
"Grey" = 'icons/mob/species/grey/mask.dmi',
"Plasmaman" = 'icons/mob/species/plasmaman/mask.dmi'
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi',
"Drask" = 'icons/mob/clothing/species/drask/mask.dmi',
"Grey" = 'icons/mob/clothing/species/grey/mask.dmi',
"Plasmaman" = 'icons/mob/clothing/species/plasmaman/mask.dmi'
)
// **** Welding gas mask ****
@@ -50,12 +50,12 @@
resistance_flags = FIRE_PROOF
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
"Drask" = 'icons/mob/species/drask/mask.dmi',
"Grey" = 'icons/mob/species/grey/mask.dmi'
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi',
"Drask" = 'icons/mob/clothing/species/drask/mask.dmi',
"Grey" = 'icons/mob/clothing/species/grey/mask.dmi'
)
/obj/item/clothing/mask/gas/explorer/marines
+32 -32
View File
@@ -13,7 +13,7 @@
var/locked = FALSE //Indicates if a mask is locked, should always start as 0.
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi'
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi'
)
// Clumsy folks can't take the mask off themselves.
@@ -91,11 +91,11 @@
flags = DROPDEL
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/species/grey/mask.dmi'
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/clothing/species/grey/mask.dmi'
)
/obj/item/clothing/mask/muzzle/tapegag/dropped(mob/user)
@@ -119,12 +119,12 @@
materials = list(MAT_METAL=500, MAT_GLASS=50)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/species/grey/mask.dmi',
"Drask" = 'icons/mob/species/drask/mask.dmi'
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/clothing/species/grey/mask.dmi',
"Drask" = 'icons/mob/clothing/species/drask/mask.dmi'
)
/obj/item/clothing/mask/muzzle/safety/shock
@@ -216,12 +216,12 @@
actions_types = list(/datum/action/item_action/adjust)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/species/grey/mask.dmi',
"Drask" = 'icons/mob/species/drask/mask.dmi'
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/clothing/species/grey/mask.dmi',
"Drask" = 'icons/mob/clothing/species/drask/mask.dmi'
)
@@ -237,12 +237,12 @@
dog_fashion = /datum/dog_fashion/head/not_ian
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/species/grey/mask.dmi',
"Drask" = 'icons/mob/species/drask/mask.dmi'
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/clothing/species/grey/mask.dmi',
"Drask" = 'icons/mob/clothing/species/drask/mask.dmi'
)
/obj/item/clothing/mask/fakemoustache/attack_self(mob/user)
@@ -318,8 +318,8 @@
var/originalname = ""
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/mask.dmi',
"Drask" = 'icons/mob/species/drask/mask.dmi'
"Grey" = 'icons/mob/clothing/species/grey/mask.dmi',
"Drask" = 'icons/mob/clothing/species/drask/mask.dmi'
)
/obj/item/clothing/mask/horsehead/equipped(mob/user, slot)
@@ -427,12 +427,12 @@
icon_state = "bandbotany"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/species/grey/mask.dmi',
"Drask" = 'icons/mob/species/drask/mask.dmi'
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/clothing/species/grey/mask.dmi',
"Drask" = 'icons/mob/clothing/species/drask/mask.dmi'
)
actions_types = list(/datum/action/item_action/adjust)
+1 -1
View File
@@ -9,7 +9,7 @@
item_state = "gar"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi'
"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi'
)
+4 -4
View File
@@ -11,7 +11,7 @@
flags = BLOCKHAIR
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
//gold top hat and recolours
@@ -22,7 +22,7 @@
item_state = "goldtophat"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
@@ -47,7 +47,7 @@
flags = BLOCKHAIR
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
//black sombrero
@@ -59,5 +59,5 @@
flags = BLOCKHAIR
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
+13 -13
View File
@@ -34,7 +34,7 @@
icon = 'icons/obj/clothing/species/unathi/hats.dmi'
species_restricted = list("Unathi")
sprite_sheets = list(
"Unathi" = 'icons/mob/species/unathi/helmet.dmi'
"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi'
)
/obj/item/clothing/head/helmet/space/unathi/helmet_cheap
@@ -48,7 +48,7 @@
icon = 'icons/obj/clothing/species/unathi/suits.dmi'
species_restricted = list("Unathi")
sprite_sheets = list(
"Unathi" = 'icons/mob/species/unathi/suit.dmi'
"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi'
)
/obj/item/clothing/suit/space/unathi/rig_cheap
@@ -82,8 +82,8 @@
icon = 'icons/obj/clothing/species/vox/suits.dmi'
species_restricted = list("Vox", "Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/suit.dmi',
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
"Vox Armalis" = 'icons/mob/clothing/species/armalis/suit.dmi',
)
/obj/item/clothing/head/helmet/space/vox
@@ -93,8 +93,8 @@
icon = 'icons/obj/clothing/species/vox/hats.dmi'
species_restricted = list("Vox","Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/head.dmi',
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Vox Armalis" = 'icons/mob/clothing/species/armalis/head.dmi',
)
/obj/item/clothing/head/helmet/space/vox/pressure
@@ -151,7 +151,7 @@
icon = 'icons/obj/clothing/species/vox/uniforms.dmi'
species_restricted = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/uniform.dmi'
"Vox" = 'icons/mob/clothing/species/vox/uniform.dmi'
)
/obj/item/clothing/under/vox/vox_casual
@@ -170,8 +170,8 @@
item_state = "vox-casual-2"
species_restricted = list("Vox","Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/uniform.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/uniform.dmi',
"Vox Armalis" = 'icons/mob/clothing/species/armalis/suit.dmi'
)
/obj/item/clothing/gloves/color/yellow/vox
@@ -185,8 +185,8 @@
icon = 'icons/obj/clothing/species/vox/gloves.dmi'
species_restricted = list("Vox","Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/gloves.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/gloves.dmi',
"Vox" = 'icons/mob/clothing/species/vox/gloves.dmi',
"Vox Armalis" = 'icons/mob/clothing/species/armalis/gloves.dmi',
)
/obj/item/clothing/shoes/magboots/vox
@@ -197,8 +197,8 @@
icon = 'icons/obj/clothing/species/vox/shoes.dmi'
species_restricted = list("Vox","Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/feet.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/feet.dmi'
"Vox" = 'icons/mob/clothing/species/vox/feet.dmi',
"Vox Armalis" = 'icons/mob/clothing/species/armalis/feet.dmi'
)
/obj/item/clothing/shoes/magboots/vox/attack_self(mob/user)
+48 -13
View File
@@ -12,8 +12,8 @@
strip_delay = 130
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/helmet.dmi',
"Vox" = 'icons/mob/species/vox/helmet.dmi'
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi'
)
/obj/item/clothing/head/helmet/space/hardsuit/ert/Initialize()
@@ -59,8 +59,8 @@
strip_delay = 130
resistance_flags = FIRE_PROOF
sprite_sheets = list(
"Drask" = 'icons/mob/species/drask/suit.dmi',
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
//Commander
@@ -206,11 +206,11 @@
resistance_flags = FIRE_PROOF
has_camera = FALSE
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/helmet.dmi',
"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/helmet.dmi'
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi'
)
/obj/item/clothing/suit/space/hardsuit/ert/paranormal
@@ -221,10 +221,10 @@
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
resistance_flags = FIRE_PROOF
sprite_sheets = list(
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/suit.dmi'
"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi'
)
hide_tail_by_species = list("Unathi, Tajaran, Vox, Vulpkanin")
@@ -259,3 +259,38 @@
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/berserker
armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100, fire = 80, acid = 80)
slowdown = 0
// Solgov
/obj/item/clothing/head/helmet/space/hardsuit/ert/solgov
name = "\improper Trans-Solar Federation Specops Marine helmet"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
desc = "A helmet worn by marines of the Trans-Solar Federation. Armored, space ready, and fireproof."
icon_state = "hardsuit0-solgovmarine"
item_state = "hardsuit0-solgovmarine"
item_color = "solgovmarine"
armor = list("melee" = 35, "bullet" = 60, "laser" = 15, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
/obj/item/clothing/suit/space/hardsuit/ert/solgov
name = "\improper Trans-Solar Federation Specops Marine hardsuit"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
desc = "A suit worn by marines of the Trans-Solar Federation. Armored, space ready, and fireproof."
icon_state = "ert_solgov_marine"
item_state = "ert_solgov_marine"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/solgov
slowdown = 0
armor = list("melee" = 35, "bullet" = 60, "laser" = 15, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
/obj/item/clothing/head/helmet/space/hardsuit/ert/solgov/command
name = "\improper Trans-Solar Federation Specops Lieutenant helmet"
desc = "A helmet worn by Lieutenants of the Trans-Solar Federation Marines. Has gold highlights to denote the wearer's rank. Armored, space ready, and fireproof."
icon_state = "hardsuit0-solgovcommand"
item_state = "hardsuit0-solgovcommand"
item_color = "solgovcommand"
/obj/item/clothing/suit/space/hardsuit/ert/solgov/command
name = "\improper Trans-Solar Federation Specops Lieutenant hardsuit"
desc = "A suit worn by Lieutenants of the Trans-Solar Federation Marines. Has gold highlights to denote the wearer's rank. Armored, space ready, and fireproof."
icon_state = "ert_solgov_command"
item_state = "ert_solgov_command"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/solgov/command
+34 -13
View File
@@ -23,13 +23,13 @@
//Species-specific stuff.
species_restricted = list("exclude","Wryn")
sprite_sheets = list(
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
"Skrell" = 'icons/mob/species/skrell/helmet.dmi',
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/helmet.dmi',
"Drask" = 'icons/mob/species/drask/helmet.dmi',
"Grey" = 'icons/mob/species/grey/helmet.dmi'
"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
"Skrell" = 'icons/mob/clothing/species/skrell/helmet.dmi',
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
"Drask" = 'icons/mob/clothing/species/drask/helmet.dmi',
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi'
)
sprite_sheets_obj = list(
"Unathi" = 'icons/obj/clothing/species/unathi/hats.dmi',
@@ -157,12 +157,12 @@
hide_tail_by_species = list("Vox" , "Vulpkanin" , "Unathi" , "Tajaran")
species_restricted = list("exclude", "Wryn")
sprite_sheets = list(
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
"Skrell" = 'icons/mob/species/skrell/suit.dmi',
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/suit.dmi',
"Drask" = 'icons/mob/species/drask/suit.dmi'
"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
"Skrell" = 'icons/mob/clothing/species/skrell/suit.dmi',
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi',
"Drask" = 'icons/mob/clothing/species/drask/suit.dmi'
)
sprite_sheets_obj = list(
"Unathi" = 'icons/obj/clothing/species/unathi/suits.dmi',
@@ -711,3 +711,24 @@
item_state = "syndie_helm"
item_color = "syndi"
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
//////Security Version (Gamma armory only)
/obj/item/clothing/suit/space/hardsuit/shielded/gamma
name = "shielded security hardsuit"
desc = "A more advanced version of the normal security hardsuit. Comes with built in energy shielding."
icon_state = "hardsuit-sec"
item_state = "sec-hardsuit"
armor = list("melee" = 35, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/baton,/obj/item/reagent_containers/spray/pepper,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/restraints/handcuffs)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/gamma
/obj/item/clothing/head/helmet/space/hardsuit/shielded/gamma
name = "shielded security hardsuit helmet"
desc = "A more advanced version of the normal security hardsuit helmet. Comes with built in energy shielding."
icon_state = "hardsuit0-sec"
item_state = "sec_helm"
item_color = "sec"
armor = list("melee" = 35, "bullet" = 15, "laser" = 30,"energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
@@ -10,8 +10,8 @@
species_restricted = list("exclude", "Wryn")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Grey" = 'icons/mob/species/grey/helmet.dmi'
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi'
)
/obj/item/clothing/head/helmet/space/capspace/equipped(mob/living/carbon/human/user, slot)
@@ -34,7 +34,7 @@
species_restricted = list("exclude", "Wryn")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
//Deathsquad space suit, not hardsuits because no flashlight!
@@ -77,7 +77,7 @@
species_restricted = list("exclude", "Wryn")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/head/helmet/space/deathsquad/beret
@@ -87,6 +87,11 @@
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
/obj/item/clothing/head/helmet/space/deathsquad/beret/solgov
name = "\improper Trans-Solar Federation commander's beret"
desc = "A camouflaged beret adorned with the star of the Trans-Solar Federation, worn by generals of the Trans-Solar Federation."
icon_state = "solgovceliteberet"
/obj/item/clothing/suit/space/deathsquad/officer
name = "officer jacket"
desc = "An armored jacket used in special operations."
@@ -99,6 +104,12 @@
resistance_flags = FIRE_PROOF | ACID_PROOF
w_class = WEIGHT_CLASS_NORMAL
/obj/item/clothing/suit/space/deathsquad/officer/solgov
name = "\improper Trans-Solar Federation commander's jacket"
icon_state = "solgovcommander"
item_state = "solgovcommander"
//Space santa outfit suit
/obj/item/clothing/head/helmet/space/santahat
name = "Santa's hat"
@@ -106,8 +117,8 @@
icon_state = "santahat"
sprite_sheets = list(
"Grey" = 'icons/mob/species/Grey/head.dmi',
"Drask" = 'icons/mob/species/Drask/helmet.dmi'
"Grey" = 'icons/mob/clothing/species/Grey/head.dmi',
"Drask" = 'icons/mob/clothing/species/Drask/helmet.dmi'
)
flags = BLOCKHAIR | STOPSPRESSUREDMAGE
flags_cover = HEADCOVERSEYES
@@ -166,13 +177,13 @@
species_restricted = list("exclude", "Wryn")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Grey" = 'icons/mob/species/grey/helmet.dmi',
"Skrell" = 'icons/mob/species/skrell/helmet.dmi',
"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
"Drask" = 'icons/mob/species/drask/helmet.dmi',
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/helmet.dmi',
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
"Skrell" = 'icons/mob/clothing/species/skrell/helmet.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
"Drask" = 'icons/mob/clothing/species/drask/helmet.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
)
sprite_sheets_obj = list(
"Vox" = 'icons/obj/clothing/species/vox/hats.dmi'
@@ -187,12 +198,12 @@
species_restricted = list("exclude", "Wryn")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Skrell" = 'icons/mob/species/skrell/suit.dmi',
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
"Drask" = 'icons/mob/species/drask/suit.dmi',
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/suit.dmi',
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
"Skrell" = 'icons/mob/clothing/species/skrell/suit.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi',
)
sprite_sheets_obj = list(
"Vox" = 'icons/obj/clothing/species/vox/suits.dmi'
@@ -207,10 +218,10 @@
species_restricted = list("exclude", "Wryn")
sprite_sheets = list(
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/suit.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi',
)
sprite_sheets_obj = list(
"Tajaran" = 'icons/obj/clothing/species/tajaran/suits.dmi',
@@ -229,11 +240,11 @@
flash_protect = 0
species_restricted = list("exclude", "Wryn")
sprite_sheets = list(
"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/helmet.dmi',
"Grey" = 'icons/mob/species/grey/helmet.dmi'
"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi'
)
sprite_sheets_obj = list(
"Vox" = 'icons/obj/clothing/species/vox/hats.dmi',
@@ -249,7 +260,7 @@
item_state = "spacemimehelmet"
species_restricted = list("exclude","Wryn")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi')
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi')
sprite_sheets_obj = null
/obj/item/clothing/suit/space/eva/mime
@@ -260,7 +271,7 @@
item_state = "spacemime_items"
species_restricted = list("exclude","Wryn")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi')
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi')
sprite_sheets_obj = null
/obj/item/clothing/head/helmet/space/eva/clown
@@ -271,7 +282,7 @@
item_state = "clownhelmet"
species_restricted = list("exclude","Wryn")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi')
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi')
sprite_sheets_obj = null
/obj/item/clothing/suit/space/eva/clown
@@ -282,5 +293,5 @@
item_state = "spaceclown_items"
species_restricted = list("exclude","Wryn")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi')
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi')
sprite_sheets_obj = null
@@ -22,7 +22,7 @@
visor_flags_inv = HIDEEYES|HIDEFACE
icon = 'icons/obj/clothing/species/plasmaman/hats.dmi'
species_restricted = list("Plasmaman")
sprite_sheets = list("Plasmaman" = 'icons/mob/species/plasmaman/helmet.dmi')
sprite_sheets = list("Plasmaman" = 'icons/mob/clothing/species/plasmaman/helmet.dmi')
/obj/item/clothing/head/helmet/space/plasmaman/New()
..()
+9 -9
View File
@@ -7,11 +7,11 @@
desc = "Has a tag on it: Totally not property of a hostile corporation, honest!"
armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85)
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/helmet.dmi',
"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/helmet.dmi',
"Vox" = 'icons/mob/species/vox/helmet.dmi')
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi')
/obj/item/clothing/suit/space/syndicate
@@ -23,10 +23,10 @@
allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank/internals)
armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85)
sprite_sheets = list(
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/suit.dmi',
"Vox" = 'icons/mob/species/vox/suit.dmi')
"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi',
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi')
//Green syndicate space suit
+9 -9
View File
@@ -7,11 +7,11 @@
item_state = "void"
flags_inv = HIDEMASK|HIDEEARS
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/helmet.dmi',
"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/helmet.dmi',
"Vox" = 'icons/mob/species/vox/helmet.dmi')
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi')
/obj/item/clothing/suit/space/nasavoid
name = "NASA Void Suit"
@@ -20,10 +20,10 @@
desc = "A high tech, NASA Centcom branch designed space suit. Used for AI satellite maintenance."
allowed = list(/obj/item/flashlight,/obj/item/tank/internals,/obj/item/multitool)
sprite_sheets = list(
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/suit.dmi',
"Vox" = 'icons/mob/species/vox/suit.dmi')
"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi',
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi')
//Colors!!!
/obj/item/clothing/head/helmet/space/nasavoid/green
+1 -1
View File
@@ -1,7 +1,7 @@
//Unathi clothing.
/obj/item/clothing/suit/unathi
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/unathi/robe
+2 -2
View File
@@ -11,7 +11,7 @@
resistance_flags = NONE
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
)
w_class = WEIGHT_CLASS_NORMAL
@@ -41,7 +41,7 @@
name = "security armor"
desc = "An armored vest that protects against some damage. This one has a clip for a holobadge."
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/suit.dmi'
"Grey" = 'icons/mob/clothing/species/grey/suit.dmi'
)
icon_state = "armor"
item_state = "armor"
+12 -12
View File
@@ -11,11 +11,11 @@
resistance_flags = ACID_PROOF
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Unathi" = 'icons/mob/species/unathi/head.dmi',
"Tajaran" = 'icons/mob/species/tajaran/head.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/head.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/head.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/head.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/suit/bio_suit
@@ -36,10 +36,10 @@
put_on_delay = 70
resistance_flags = ACID_PROOF
sprite_sheets = list(
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/suit.dmi',
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi',
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
@@ -103,8 +103,8 @@
put_on_delay = 20
sprite_sheets = list(
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/suit.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi',
)
hide_tail_by_species = list("Unathi, Tajaran, Vulpkanin")
+16 -16
View File
@@ -12,7 +12,7 @@
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 10, fire = 50, acid = 50)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
//Brig Physician
@@ -27,7 +27,7 @@
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0, fire = 50, acid = 50)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
//Botanist
@@ -41,7 +41,7 @@
allowed = list(/obj/item/reagent_containers/spray/plantbgone,/obj/item/plant_analyzer,/obj/item/seeds,/obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/cultivator,/obj/item/reagent_containers/spray/pestspray,/obj/item/hatchet,/obj/item/storage/bag/plants)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
//Captain
@@ -55,7 +55,7 @@
allowed = list(/obj/item/disk, /obj/item/stamp, /obj/item/reagent_containers/food/drinks/flask, /obj/item/melee, /obj/item/storage/lockbox/medal, /obj/item/flash, /obj/item/storage/box/matches, /obj/item/lighter, /obj/item/clothing/mask/cigarette, /obj/item/storage/fancy/cigarettes, /obj/item/tank/internals/emergency_oxygen)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/captunic/capjacket
@@ -67,7 +67,7 @@
flags_inv = HIDEJUMPSUIT
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/mantle/armor/captain
@@ -88,7 +88,7 @@
allowed = list(/obj/item/storage/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
//Chaplain
@@ -103,7 +103,7 @@
allowed = list(/obj/item/storage/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
//Chaplain
@@ -143,7 +143,7 @@
allowed = list (/obj/item/kitchen/knife)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
//Chef
@@ -185,7 +185,7 @@
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
//Forensics
@@ -221,7 +221,7 @@
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
//Engineering
@@ -235,13 +235,13 @@
resistance_flags = NONE
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
//Lawyer
/obj/item/clothing/suit/storage/lawyer
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/storage/lawyer/blackjacket
@@ -313,7 +313,7 @@
adjust_flavour = "unbutton"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/storage/ntrep
@@ -328,7 +328,7 @@
adjust_flavour = "unbutton"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
//Medical
@@ -346,7 +346,7 @@
adjust_flavour = "unbutton"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
//Mime
@@ -358,7 +358,7 @@
blood_overlay_type = "armor" //it's the less thing that I can put here
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/suspenders/nodrop
+2 -2
View File
@@ -11,8 +11,8 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 50, "acid" = 50)
species_exception = list(/datum/species/golem)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Grey" = 'icons/mob/species/grey/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
"Grey" = 'icons/mob/clothing/species/grey/suit.dmi'
)
actions_types = list(/datum/action/item_action/button)
adjust_flavour = "unbutton"
+20 -20
View File
@@ -21,7 +21,7 @@
resistance_flags = NONE
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/redtag
@@ -36,7 +36,7 @@
resistance_flags = NONE
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/*
@@ -49,7 +49,7 @@
item_state = "pirate_old"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/pirate_black
@@ -59,7 +59,7 @@
item_state = "pirate"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/hgpirate
@@ -122,7 +122,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/apron/overalls
@@ -269,7 +269,7 @@
item_state = "classicponcho"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/poncho/green
@@ -373,7 +373,7 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/suit.dmi')
/obj/item/clothing/head/hooded/winterhood
name = "winter hood"
@@ -385,7 +385,7 @@
flags = BLOCKHAIR
flags_inv = HIDEEARS
sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
/obj/item/clothing/suit/hooded/wintercoat/captain
name = "captain's winter coat"
@@ -502,7 +502,7 @@
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen)
hoodtype = /obj/item/clothing/head/hooded/hood
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/head/hooded/hood
@@ -515,7 +515,7 @@
flags_inv = HIDEEARS
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
/obj/item/clothing/head/hooded/hood/blue
@@ -576,7 +576,7 @@
item_state = "ianshirt"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
@@ -626,7 +626,7 @@
item_state = "brtrenchcoat"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/blacktrenchcoat
@@ -636,7 +636,7 @@
item_state = "bltrenchcoat"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
//trackjackets
@@ -653,7 +653,7 @@
adjust_flavour = "unzip"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/tracksuit/green
@@ -786,7 +786,7 @@
adjust_flavour = "unzip"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/jacket/pilot
@@ -826,9 +826,9 @@
adjust_flavour = "unzip"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Drask" = 'icons/mob/species/drask/suit.dmi',
"Grey" = 'icons/mob/species/grey/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
"Grey" = 'icons/mob/clothing/species/grey/suit.dmi'
)
/obj/item/clothing/suit/jacket/leather/overcoat
@@ -848,7 +848,7 @@
adjust_flavour = "unbutton"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/soldiercoat
@@ -861,7 +861,7 @@
adjust_flavour = "unbutton"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/toggle/owlwings
+8 -8
View File
@@ -36,7 +36,7 @@
item_state = "firefighter"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/fire/heavy
@@ -55,7 +55,7 @@
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/*
@@ -79,8 +79,8 @@
resistance_flags = NONE
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/suit/bomb_suit
@@ -105,7 +105,7 @@
resistance_flags = NONE
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/head/bomb_hood/security
@@ -133,8 +133,8 @@
resistance_flags = NONE
flags_2 = RAD_PROTECT_CONTENTS_2
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/suit/radiation
@@ -156,5 +156,5 @@
resistance_flags = NONE
flags_2 = RAD_PROTECT_CONTENTS_2
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
+6 -6
View File
@@ -38,9 +38,9 @@
item_state = "wizhatmime"
dog_fashion = null
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Drask" = 'icons/mob/species/drask/head.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/head/wizard/fake
@@ -113,9 +113,9 @@
icon_state = "wizzmime"
item_state = "wizzmime"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Drask" = 'icons/mob/species/drask/suit.dmi',
"Grey" = 'icons/mob/species/grey/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
"Grey" = 'icons/mob/clothing/species/grey/suit.dmi'
)
/obj/item/clothing/suit/wizrobe/marisa
@@ -124,7 +124,7 @@
item_color = "waistcoat"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/accessory/stethoscope
@@ -526,7 +526,7 @@
item_color = "cowboyshirt"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/accessory/cowboyshirt/short_sleeved
@@ -537,7 +537,7 @@
item_color = "cowboyshirt_s"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/accessory/cowboyshirt/white
@@ -548,7 +548,7 @@
item_color = "cowboyshirt_white"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/accessory/cowboyshirt/white/short_sleeved
@@ -559,7 +559,7 @@
item_color = "cowboyshirt_whites"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/accessory/cowboyshirt/pink
@@ -570,7 +570,7 @@
item_color = "cowboyshirt_pink"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/accessory/cowboyshirt/pink/short_sleeved
@@ -581,7 +581,7 @@
item_color = "cowboyshirt_pinks"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/accessory/cowboyshirt/navy
@@ -592,7 +592,7 @@
item_color = "cowboyshirt_navy"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/accessory/cowboyshirt/navy/short_sleeved
@@ -603,7 +603,7 @@
item_color = "cowboyshirt_navys"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/accessory/cowboyshirt/red
@@ -614,7 +614,7 @@
item_color = "cowboyshirt_red"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/accessory/cowboyshirt/red/short_sleeved
@@ -625,9 +625,9 @@
item_color = "cowboyshirt_reds"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Drask" = 'icons/mob/species/drask/suit.dmi',
"Grey" = 'icons/mob/species/grey/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
"Grey" = 'icons/mob/clothing/species/grey/suit.dmi'
)
/obj/item/clothing/accessory/corset
@@ -10,7 +10,9 @@
w_class = WEIGHT_CLASS_NORMAL // so it doesn't fit in pockets
/obj/item/clothing/accessory/holster/Destroy()
QDEL_NULL(holstered)
if(holstered?.loc == src) // Gun still in the holster
holstered.forceMove(loc)
holstered = null
return ..()
//subtypes can override this to specify what can be holstered
@@ -80,7 +80,7 @@
item_color = "webbing"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/accessory/storage/black_vest
+1 -1
View File
@@ -109,7 +109,7 @@
item_color = "psyche"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/uniform.dmi'
"Vox" = 'icons/mob/clothing/species/vox/uniform.dmi'
)
/obj/item/clothing/under/color/lightblue
@@ -9,7 +9,7 @@
var/extinguishes_left = 5
icon = 'icons/obj/clothing/species/plasmaman/uniform.dmi'
species_restricted = list("Plasmaman")
sprite_sheets = list("Plasmaman" = 'icons/mob/species/plasmaman/uniform.dmi')
sprite_sheets = list("Plasmaman" = 'icons/mob/clothing/species/plasmaman/uniform.dmi')
icon_state = "plasmaman"
item_state = "plasmaman"
item_color = "plasmaman"
+1 -1
View File
@@ -84,7 +84,7 @@
strip_delay = 50
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/uniform.dmi'
"Vox" = 'icons/mob/clothing/species/vox/uniform.dmi'
)
/*
@@ -129,6 +129,10 @@
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
displays_id = 0
/obj/item/clothing/under/rank/centcom/captain/solgov
name = "\improper Trans-Solar Federation commander's uniform"
desc = "Gold trim on space-black cloth, this uniform is worn by generals of the Trans-Solar Federation. It has exotic materials for protection."
/obj/item/clothing/under/rank/centcom/blueshield
name = "formal blueshield's uniform"
desc = "Gold trim on space-black cloth, this uniform bears \"Close Protection\" on the left shoulder. It's got exotic materials for protection."
+5 -5
View File
@@ -344,7 +344,7 @@
M.icon = 'icons/obj/custom_items.dmi'
M.icon_state = "gas_tariq"
M.sprite_sheets = list(
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi'
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi'
)
user.update_icons()
qdel(src)
@@ -935,7 +935,7 @@
icon = 'icons/obj/custom_items.dmi'
icon_state = "k3_webbing"
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/suit.dmi')
ignore_suitadjust = 0
actions_types = list(/datum/action/item_action/toggle)
suit_adjusted = 0
@@ -1648,7 +1648,7 @@
icon = 'icons/obj/custom_items.dmi'
lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
sprite_sheets = list("Vox" = 'icons/mob/species/vox/uniform.dmi')
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/uniform.dmi')
icon_state = "kiaoutfit"
item_state = "kiaoutfit"
item_color = "kiaoutfit"
@@ -1671,7 +1671,7 @@
icon = 'icons/obj/custom_items.dmi'
lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
sprite_sheets = list("Vox" = 'icons/mob/species/vox/mask.dmi')
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/mask.dmi')
icon_state = "kiamask"
item_state = "kiamask"
item_color = "kiamask"
@@ -1704,7 +1704,7 @@
desc = "A simple black dress with a white undercoat, tied with a blue ribbon."
lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
sprite_sheets = list("Vox" = 'icons/mob/species/vox/uniform.dmi')
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/uniform.dmi')
icon = 'icons/obj/custom_items.dmi'
icon_state = "kikeridress"
item_state = "kikeridress"
@@ -17,7 +17,6 @@
name = "meatbread slice"
desc = "A slice of delicious meatbread."
icon_state = "meatbreadslice"
trash = /obj/item/trash/plate
filling_color = "#FF7575"
/obj/item/reagent_containers/food/snacks/sliceable/xenomeatbread
@@ -34,7 +33,6 @@
name = "xenomeatbread slice"
desc = "A slice of delicious meatbread. Extra Heretical."
icon_state = "xenobreadslice"
trash = /obj/item/trash/plate
filling_color = "#8AFF75"
/obj/item/reagent_containers/food/snacks/sliceable/spidermeatbread
@@ -49,8 +47,7 @@
/obj/item/reagent_containers/food/snacks/spidermeatbreadslice
name = "spider meat bread slice"
desc = "A slice of meatloaf made from an animal that most likely still wants you dead."
icon_state = "xenobreadslice"
trash = /obj/item/trash/plate
icon_state = "spidermeatslice"
list_reagents = list("toxin" = 2)
/obj/item/reagent_containers/food/snacks/sliceable/bananabread
@@ -67,7 +64,6 @@
name = "banana-nut bread slice"
desc = "A slice of delicious banana bread."
icon_state = "bananabreadslice"
trash = /obj/item/trash/plate
filling_color = "#EDE5AD"
tastes = list("bread" = 10)
@@ -85,7 +81,6 @@
name = "tofubread slice"
desc = "A slice of delicious tofubread."
icon_state = "tofubreadslice"
trash = /obj/item/trash/plate
filling_color = "#F7FFE0"
/obj/item/reagent_containers/food/snacks/sliceable/bread
@@ -102,7 +97,6 @@
name = "bread slice"
desc = "A slice of home."
icon_state = "breadslice"
trash = /obj/item/trash/plate
filling_color = "#D27332"
list_reagents = list("nutriment" = 2, "bread" = 5)
tastes = list("bread" = 10)
@@ -121,7 +115,6 @@
name = "cream cheese bread slice"
desc = "A slice of yum!"
icon_state = "creamcheesebreadslice"
trash = /obj/item/trash/plate
filling_color = "#FFF896"
list_reagents = list("nutriment" = 4, "vitamin" = 1)
tastes = list("bread" = 10, "cheese" = 10)
@@ -140,7 +133,6 @@
name = "banarnarbread slice"
desc = "A slice of delicious mah'weyh pleggh at e'ntrath!"
icon_state = "banarnarbreadslice"
trash = /obj/item/trash/plate
filling_color = "#6F0000"
list_reagents = list("nutriment" = 4, "vitamin" = 1)
tastes = list("heresy" = 10, "banana" = 10)
@@ -171,6 +163,8 @@
name = "baguette"
desc = "Bon appetit!"
icon_state = "baguette"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
filling_color = "#E3D796"
bitesize = 3
list_reagents = list("nutriment" = 6, "vitamin" = 1)
@@ -198,7 +192,6 @@
name = "jellied toast"
desc = "A slice of bread covered with delicious jam."
icon_state = "jellytoast"
trash = /obj/item/trash/plate
filling_color = "#B572AB"
bitesize = 3
tastes = list("toast" = 1, "jelly" = 1)
@@ -91,6 +91,14 @@
list_reagents = list("nutriment" = 2, "sugar" = 4)
tastes = list("bread" = 1)
/obj/item/reagent_containers/food/snacks/stroopwafel
name = "stroopwafel"
desc = "Straight from the snack factories of Space Den Haag comes a classic dutch treat!"
icon_state = "stroopwafel"
filling_color = "#EDB878"
junkiness = 5
list_reagents = list("nutriment" = 10, "sugar" = 4)
tastes = list("syrup" = 3, "waffle" = 2)
//////////////////////
// Homemade //
@@ -165,7 +165,6 @@
name = "sandwich"
desc = "A grand creation of meat, cheese, bread, and several leaves of lettuce! Arthur Dent would be proud."
icon_state = "sandwich"
trash = /obj/item/trash/plate
filling_color = "#D9BE29"
list_reagents = list("nutriment" = 6, "vitamin" = 1)
tastes = list("meat" = 2, "cheese" = 1, "bread" = 2, "lettuce" = 1)
@@ -174,7 +173,6 @@
name = "toasted sandwich"
desc = "Now if you only had a pepper bar."
icon_state = "toastedsandwich"
trash = /obj/item/trash/plate
filling_color = "#D9BE29"
list_reagents = list("nutriment" = 6, "carbon" = 2)
tastes = list("toast" = 1)
@@ -183,7 +181,6 @@
name = "grilled cheese sandwich"
desc = "Goes great with tomato soup!"
icon_state = "toastedsandwich"
trash = /obj/item/trash/plate
filling_color = "#D9BE29"
list_reagents = list("nutriment" = 7, "vitamin" = 1) //why make a regualr sandwhich when you can make grilled cheese, with this nutriment value?
tastes = list("toast" = 1, "grilled cheese" = 1)
@@ -192,7 +189,6 @@
name = "jelly sandwich"
desc = "You wish you had some peanut butter to go with this..."
icon_state = "jellysandwich"
trash = /obj/item/trash/plate
filling_color = "#9E3A78"
bitesize = 3
tastes = list("toast" = 1, "jelly" = 1)
@@ -13,6 +13,7 @@
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 100
face_while_pulling = TRUE
/// The maximum number of items the fridge can hold. Multiplicated by the matter bin component's rating.
var/max_n_of_items = 1500
/// Associative list (/text => /number) tracking the amounts of a specific item held by the fridge.
+8 -1
View File
@@ -289,8 +289,15 @@
/obj/item/CQC_manual/attack_self(mob/living/carbon/human/user)
if(!istype(user) || !user)
return
to_chat(user, "<span class='boldannounce'>You remember the basics of CQC.</span>")
if(user.mind) //Prevents changelings and vampires from being able to learn it
if(user.mind.changeling) //Changelings
to_chat(user, "<span class='warning'>We try multiple times, but we simply cannot grasp the basics of CQC!</span>")
return
else if(user.mind.vampire) //Vampires
to_chat(user, "<span class='warning'>Your blood lust distracts you from the basics of CQC!</span>")
return
to_chat(user, "<span class='boldannounce'>You remember the basics of CQC.</span>")
var/datum/martial_art/cqc/CQC = new(null)
CQC.teach(user)
user.drop_item()
@@ -16,11 +16,11 @@
hide_tail_by_species = list("Vox" , "Vulpkanin" , "Unathi" , "Tajaran")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Drask" = 'icons/mob/species/drask/suit.dmi',
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/suit.dmi'
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi'
)
/obj/item/clothing/head/hooded/explorer
@@ -37,10 +37,10 @@
resistance_flags = FIRE_PROOF
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Drask" = 'icons/mob/species/drask/head.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi',
"Skrell" = 'icons/mob/species/skrell/head.dmi'
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
"Skrell" = 'icons/mob/clothing/species/skrell/head.dmi'
)
/obj/item/clothing/suit/space/hostile_environment
+34 -2
View File
@@ -26,6 +26,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
var/ghostvision = TRUE //is the ghost able to see things humans can't?
var/seedarkness = TRUE
var/seerads = FALSE // can the ghost see radiation?
/// Defines from __DEFINES/hud.dm go here based on which huds the ghost has activated.
var/list/data_hud_seen = list()
var/ghost_orbit = GHOST_ORBIT_CIRCLE
@@ -87,7 +88,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
real_name = name
//starts ghosts off with all HUDs.
toggle_all_huds_on()
toggle_all_huds_on(body)
..()
/mob/dead/observer/Destroy()
@@ -98,6 +99,8 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
if(orbit_menu)
SStgui.close_uis(orbit_menu)
QDEL_NULL(orbit_menu)
if (seerads)
STOP_PROCESSING(SSobj, src)
return ..()
/mob/dead/observer/examine(mob/user)
@@ -105,6 +108,10 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
if(!invisibility)
. += "It seems extremely obvious."
/mob/dead/observer/process()
if(seerads)
show_rads(5)
// This seems stupid, but it's the easiest way to avoid absolutely ridiculous shit from happening
// Copying an appearance directly from a mob includes it's verb list, it's invisibility, it's alpha, and it's density
// You might recognize these things as "fucking ridiculous to put in an appearance"
@@ -323,10 +330,31 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return
GLOB.ghost_hud_panel.ui_interact(src)
/mob/dead/observer/proc/toggle_all_huds_on()
/**
* Toggles on all HUDs for the ghost player.
*
* Enables antag HUD only if the ghost belongs to an admin.
*
* Arguments:
* * user - A reference to the ghost's old mob. This argument is required since `src` does not have a `client` at this point.
*/
/mob/dead/observer/proc/toggle_all_huds_on(mob/user)
show_me_the_hud(DATA_HUD_DIAGNOSTIC)
show_me_the_hud(DATA_HUD_SECURITY_ADVANCED)
show_me_the_hud(DATA_HUD_MEDICAL_ADVANCED)
if(!check_rights((R_ADMIN | R_MOD), FALSE, user))
return
antagHUD = TRUE
for(var/datum/atom_hud/antag/H in GLOB.huds)
H.add_hud_to(src)
/mob/dead/observer/proc/set_radiation_view(enabled)
if (enabled)
seerads = TRUE
START_PROCESSING(SSobj, src)
else
seerads = FALSE
STOP_PROCESSING(SSobj, src)
/mob/dead/observer/verb/set_dnr()
set name = "Set DNR"
@@ -719,6 +747,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(mind)
mind.active = TRUE
mind.transfer_to(new_char)
if(mind.vampire)
mind.vampire.owner = new_char
mind.vampire.powers.Cut()
mind.vampire.check_vampire_upgrade(FALSE)
else
new_char.key = key
+4 -1
View File
@@ -77,6 +77,9 @@
// Type 1 (Visual) emotes are sent to anyone in view of the item
if(m_type & EMOTE_VISUAL)
var/runechat_text = input
if(length(input) > 100)
runechat_text = "[copytext(input, 1, 101)]..."
var/list/can_see = get_mobs_in_view(1,src) //Allows silicon & mmi mobs carried around to see the emotes of the person carrying them around.
can_see |= viewers(src,null)
for(var/mob/O in can_see)
@@ -91,7 +94,7 @@
O.show_message(message, m_type)
if(O.client?.prefs.toggles2 & PREFTOGGLE_2_RUNECHAT)
O.create_chat_message(src, input, symbol = RUNECHAT_SYMBOL_EMOTE)
O.create_chat_message(src, runechat_text, symbol = RUNECHAT_SYMBOL_EMOTE)
// Type 2 (Audible) emotes are sent to anyone in hear range
// of the *LOCATION* -- this is important for pAIs to be heard
+2 -2
View File
@@ -106,8 +106,8 @@
to_chat(src, "<span class='game say'><span class='name'>[speaker_name]</span>[speaker.GetAltName()] [track][verb], \"[message]\"</span>")
// Create map text message
if (client?.prefs.toggles2 & PREFTOGGLE_2_RUNECHAT) // can_hear is checked up there on L99
create_chat_message(speaker.runechat_msg_location, message_clean, italics)
if(client?.prefs.toggles2 & PREFTOGGLE_2_RUNECHAT) // can_hear is checked up there on L99
create_chat_message(locateUID(speaker.runechat_msg_location), message_clean, italics)
if(speech_sound && (get_dist(speaker, src) <= world.view && src.z == speaker.z))
var/turf/source = speaker? get_turf(speaker) : get_turf(src)
@@ -111,8 +111,8 @@ I'm using this for Stat to give it a more nifty interface to work with
/mob/living/carbon/brain/update_runechat_msg_location()
if(ismecha(loc))
runechat_msg_location = loc
runechat_msg_location = loc.UID()
else if(container)
runechat_msg_location = container
runechat_msg_location = container.UID()
else
runechat_msg_location = src
return ..()
@@ -1939,9 +1939,9 @@ Eyes need to have significantly high darksight to shine unless the mob has the X
/mob/living/carbon/human/update_runechat_msg_location()
if(ismecha(loc))
runechat_msg_location = loc
runechat_msg_location = loc.UID()
else
runechat_msg_location = src
return ..()
/mob/living/carbon/human/verb/Examine_OOC()
set name = "Examine Meta-Info (OOC)"
@@ -10,6 +10,7 @@
burn_mod = 1.25
heatmod = 1.5
brain_mod = 0
var/pod = FALSE //did they come from a pod? If so, they're stronger than normal Diona.
blurb = "Commonly referred to (erroneously) as 'plant people', the Dionaea are a strange space-dwelling collective \
@@ -37,13 +38,13 @@
reagent_tag = PROCESS_ORG
has_organ = list(
"nutrient channel" = /obj/item/organ/internal/liver/diona,
"respiratory vacuoles" = /obj/item/organ/internal/lungs/diona,
"neural strata" = /obj/item/organ/internal/heart/diona,
"liver" = /obj/item/organ/internal/liver/diona,
"lungs" = /obj/item/organ/internal/lungs/diona,
"heart" = /obj/item/organ/internal/heart/diona,
"eyes" = /obj/item/organ/internal/eyes/diona, //Default darksight of 2.
"gas bladder" = /obj/item/organ/internal/brain/diona,
"polyp segment" = /obj/item/organ/internal/kidneys/diona,
"anchoring ligament" = /obj/item/organ/internal/appendix/diona
"brain" = /obj/item/organ/internal/brain/diona,
"kidneys" = /obj/item/organ/internal/kidneys/diona,
"appendix" = /obj/item/organ/internal/appendix/diona
)
has_limbs = list(
"chest" = list("path" = /obj/item/organ/external/chest/diona),
@@ -56,7 +56,7 @@
has_organ = list(
"heart" = /obj/item/organ/internal/heart/drask,
"lungs" = /obj/item/organ/internal/lungs/drask,
"metabolic strainer" = /obj/item/organ/internal/liver/drask,
"liver" = /obj/item/organ/internal/liver/drask,
"eyes" = /obj/item/organ/internal/eyes/drask, //5 darksight.
"brain" = /obj/item/organ/internal/brain/drask
)
@@ -24,7 +24,7 @@
reagent_tag = PROCESS_ORG
has_organ = list(
"heart" = /obj/item/organ/internal/heart,
"crystallized brain" = /obj/item/organ/internal/brain/crystal,
"brain" = /obj/item/organ/internal/brain/crystal,
"eyes" = /obj/item/organ/internal/eyes/luminescent_crystal, //Standard darksight of 2.
"strange crystal" = /obj/item/organ/internal/nucleation/strange_crystal
)
@@ -59,7 +59,7 @@
"lungs" = /obj/item/organ/internal/lungs/vox,
"liver" = /obj/item/organ/internal/liver/vox,
"kidneys" = /obj/item/organ/internal/kidneys/vox,
"cortical stack" = /obj/item/organ/internal/brain/vox,
"brain" = /obj/item/organ/internal/brain/vox,
"appendix" = /obj/item/organ/internal/appendix,
"eyes" = /obj/item/organ/internal/eyes/vox, //Default darksight of 2.
) //for determining the success of the heist game-mode's 'leave nobody behind' objective, while this is just an organ.
@@ -250,7 +250,7 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
apply_overlay(LIMBS_LAYER)
//Underwear
var/icon/underwear_standing = new /icon('icons/mob/underwear.dmi', "nude")
var/icon/underwear_standing = new /icon('icons/mob/clothing/underwear.dmi', "nude")
if(underwear && dna.species.clothing_flags & HAS_UNDERWEAR)
var/datum/sprite_accessory/underwear/U = GLOB.underwear_list[underwear]
if(U)
@@ -546,7 +546,7 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
if(!t_color)
t_color = icon_state
var/mutable_appearance/standing = mutable_appearance('icons/mob/uniform.dmi', "[t_color]_s", layer = -UNIFORM_LAYER)
var/mutable_appearance/standing = mutable_appearance('icons/mob/clothing/uniform.dmi', "[t_color]_s", layer = -UNIFORM_LAYER)
if(w_uniform.icon_override)
standing.icon = w_uniform.icon_override
@@ -638,7 +638,7 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
else if(gloves.sprite_sheets && gloves.sprite_sheets[dna.species.name])
standing = mutable_appearance(gloves.sprite_sheets[dna.species.name], "[t_state]", layer = -GLOVES_LAYER)
else
standing = mutable_appearance('icons/mob/hands.dmi', "[t_state]", layer = -GLOVES_LAYER)
standing = mutable_appearance('icons/mob/clothing/hands.dmi', "[t_state]", layer = -GLOVES_LAYER)
if(gloves.blood_DNA)
var/image/bloodsies = image("icon" = dna.species.blood_mask, "icon_state" = "bloodyhands")
@@ -676,7 +676,7 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
else if(glasses.sprite_sheets && glasses.sprite_sheets[head_organ.dna.species.name])
new_glasses = mutable_appearance(glasses.sprite_sheets[head_organ.dna.species.name], "[glasses.icon_state]", layer = -GLASSES_LAYER)
else
new_glasses = mutable_appearance('icons/mob/eyes.dmi', "[glasses.icon_state]", layer = -GLASSES_LAYER)
new_glasses = mutable_appearance('icons/mob/clothing/eyes.dmi', "[glasses.icon_state]", layer = -GLASSES_LAYER)
var/datum/sprite_accessory/hair/hair_style = GLOB.hair_styles_full_list[head_organ.h_style]
var/obj/item/clothing/glasses/G = glasses
@@ -722,7 +722,7 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
else if(l_ear.sprite_sheets && l_ear.sprite_sheets[dna.species.name])
overlays_standing[EARS_LAYER] = mutable_appearance(l_ear.sprite_sheets[dna.species.name], "[t_type]", layer = -EARS_LAYER)
else
overlays_standing[EARS_LAYER] = mutable_appearance('icons/mob/ears.dmi', "[t_type]", layer = -EARS_LAYER)
overlays_standing[EARS_LAYER] = mutable_appearance('icons/mob/clothing/ears.dmi', "[t_type]", layer = -EARS_LAYER)
if(r_ear)
if(client && hud_used && hud_used.hud_shown)
@@ -739,7 +739,7 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
else if(r_ear.sprite_sheets && r_ear.sprite_sheets[dna.species.name])
overlays_standing[EARS_LAYER] = mutable_appearance(r_ear.sprite_sheets[dna.species.name], "[t_type]", layer = -EARS_LAYER)
else
overlays_standing[EARS_LAYER] = mutable_appearance('icons/mob/ears.dmi', "[t_type]", layer = -EARS_LAYER)
overlays_standing[EARS_LAYER] = mutable_appearance('icons/mob/clothing/ears.dmi', "[t_type]", layer = -EARS_LAYER)
apply_overlay(EARS_LAYER)
/mob/living/carbon/human/update_inv_shoes()
@@ -761,7 +761,7 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
else if(shoes.sprite_sheets && shoes.sprite_sheets[dna.species.name])
standing = mutable_appearance(shoes.sprite_sheets[dna.species.name], "[shoes.icon_state]", layer = -SHOES_LAYER)
else
standing = mutable_appearance('icons/mob/feet.dmi', "[shoes.icon_state]", layer = -SHOES_LAYER)
standing = mutable_appearance('icons/mob/clothing/feet.dmi', "[shoes.icon_state]", layer = -SHOES_LAYER)
if(shoes.blood_DNA)
@@ -793,7 +793,7 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
var/t_state = s_store.item_state
if(!t_state)
t_state = s_store.icon_state
var/dmi='icons/mob/belt_mirror.dmi'
var/dmi='icons/mob/clothing/belt_mirror.dmi'
overlays_standing[SUIT_STORE_LAYER] = mutable_appearance(dmi, "[t_state]", layer = -SUIT_STORE_LAYER)
s_store.screen_loc = ui_sstore1 //TODO
apply_overlay(SUIT_STORE_LAYER)
@@ -814,7 +814,7 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
else if(head.sprite_sheets && head.sprite_sheets[dna.species.name])
standing = mutable_appearance(head.sprite_sheets[dna.species.name], "[head.icon_state]", layer = -HEAD_LAYER)
else
standing = mutable_appearance('icons/mob/head.dmi', "[head.icon_state]", layer = -HEAD_LAYER)
standing = mutable_appearance('icons/mob/clothing/head.dmi', "[head.icon_state]", layer = -HEAD_LAYER)
if(head.blood_DNA)
var/image/bloodsies = image("icon" = dna.species.blood_mask, "icon_state" = "helmetblood")
@@ -847,7 +847,7 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
else if(belt.sprite_sheets && belt.sprite_sheets[dna.species.name])
overlays_standing[BELT_LAYER] = mutable_appearance(belt.sprite_sheets[dna.species.name], "[t_state]", layer = -BELT_LAYER)
else
overlays_standing[BELT_LAYER] = mutable_appearance('icons/mob/belt.dmi', "[t_state]", layer = -BELT_LAYER)
overlays_standing[BELT_LAYER] = mutable_appearance('icons/mob/clothing/belt.dmi', "[t_state]", layer = -BELT_LAYER)
apply_overlay(BELT_LAYER)
@@ -870,7 +870,7 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
else if(wear_suit.sprite_sheets && wear_suit.sprite_sheets[dna.species.name])
standing = mutable_appearance(wear_suit.sprite_sheets[dna.species.name], "[wear_suit.icon_state]", layer = -SUIT_LAYER)
else
standing = mutable_appearance('icons/mob/suit.dmi', "[wear_suit.icon_state]", layer = -SUIT_LAYER)
standing = mutable_appearance('icons/mob/clothing/suit.dmi', "[wear_suit.icon_state]", layer = -SUIT_LAYER)
if(wear_suit.breakouttime)
drop_l_hand()
@@ -951,7 +951,7 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
mask_icon = new(wear_mask.sprite_sheets[dna.species.name])
standing = mutable_appearance(wear_mask.sprite_sheets[dna.species.name], "[wear_mask.icon_state][(alternate_head && ("[wear_mask.icon_state]_[alternate_head.suffix]" in mask_icon.IconStates())) ? "_[alternate_head.suffix]" : ""]", layer = -FACEMASK_LAYER)
else
standing = mutable_appearance('icons/mob/mask.dmi', "[wear_mask.icon_state][(alternate_head && ("[wear_mask.icon_state]_[alternate_head.suffix]" in mask_icon.IconStates())) ? "_[alternate_head.suffix]" : ""]", layer = -FACEMASK_LAYER)
standing = mutable_appearance('icons/mob/clothing/mask.dmi', "[wear_mask.icon_state][(alternate_head && ("[wear_mask.icon_state]_[alternate_head.suffix]" in mask_icon.IconStates())) ? "_[alternate_head.suffix]" : ""]", layer = -FACEMASK_LAYER)
if(!istype(wear_mask, /obj/item/clothing/mask/cigarette) && wear_mask.blood_DNA)
var/image/bloodsies = image("icon" = dna.species.blood_mask, "icon_state" = "maskblood")
@@ -975,7 +975,7 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
else if(back.sprite_sheets && back.sprite_sheets[dna.species.name])
standing = mutable_appearance(back.sprite_sheets[dna.species.name], "[back.icon_state]", layer = -BACK_LAYER)
else
standing = mutable_appearance('icons/mob/back.dmi', "[back.icon_state]", layer = -BACK_LAYER)
standing = mutable_appearance('icons/mob/clothing/back.dmi', "[back.icon_state]", layer = -BACK_LAYER)
//create the image
standing.alpha = back.alpha
@@ -1239,11 +1239,11 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
update_tail_layer()
//Adds a collar overlay above the helmet layer if the suit has one
// Suit needs an identically named sprite in icons/mob/collar.dmi
// For suits with sprite_sheets, an identically named sprite needs to exist in a file like this icons/mob/species/[species_name_here]/collar.dmi.
// Suit needs an identically named sprite in icons/mob/clothing/collar.dmi
// For suits with sprite_sheets, an identically named sprite needs to exist in a file like this icons/mob/clothing/species/[species_name_here]/collar.dmi.
/mob/living/carbon/human/proc/update_collar()
remove_overlay(COLLAR_LAYER)
var/icon/C = new('icons/mob/collar.dmi')
var/icon/C = new('icons/mob/clothing/collar.dmi')
var/mutable_appearance/standing = null
if(wear_suit)
+3 -3
View File
@@ -1251,7 +1251,7 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
var/rendered = "<i><span class='game say'>Relayed Speech: <span class='name'>[name_used]</span> [message]</span></i>"
if(client?.prefs.toggles2 & PREFTOGGLE_2_RUNECHAT)
var/message_clean = combine_message(message_pieces, null, M)
create_chat_message(M.runechat_msg_location, message_clean)
create_chat_message(locateUID(M.runechat_msg_location), message_clean)
show_message(rendered, 2)
/mob/living/silicon/ai/proc/malfhacked(obj/machinery/power/apc/apc)
@@ -1371,8 +1371,8 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
/mob/living/silicon/ai/update_runechat_msg_location()
if(istype(loc, /obj/item/aicard) || ismecha(loc))
runechat_msg_location = loc
runechat_msg_location = loc.UID()
else
runechat_msg_location = src
return ..()
#undef TEXT_ANNOUNCEMENT_COOLDOWN
+2 -2
View File
@@ -520,6 +520,6 @@
/mob/living/silicon/pai/update_runechat_msg_location()
if(istype(loc, /obj/item/paicard))
runechat_msg_location = loc
runechat_msg_location = loc.UID()
else
runechat_msg_location = src
return ..()
@@ -129,6 +129,7 @@
status_flags = 0
construct_type = "juggernaut"
mob_size = MOB_SIZE_LARGE
move_resist = MOVE_FORCE_STRONG
construct_spells = list(/obj/effect/proc_holder/spell/targeted/night_vision, /obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
force_threshold = 11
playstyle_string = "<b>You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \
@@ -65,6 +65,6 @@
/mob/living/simple_animal/shade/update_runechat_msg_location()
if(istype(loc, /obj/item/soulstone))
runechat_msg_location = loc
runechat_msg_location = loc.UID()
else
runechat_msg_location = src
return ..()
+2 -2
View File
@@ -20,10 +20,10 @@
spawn() alert("You have logged in already with another key this round, please log out of this one NOW or risk being banned!")
if(matches)
if(M.client)
message_admins("<font color='red'><B>Notice: </B><font color='blue'><A href='?src=[usr.UID()];priv_msg=[src.client.ckey]'>[key_name_admin(src)]</A> has the same [matches] as <A href='?src=[usr.UID()];priv_msg=[M.client.ckey]'>[key_name_admin(M)]</A>.</font>", 1)
message_admins("<font color='red'><B>Notice: </B><font color='#EB4E00'><A href='?src=[usr.UID()];priv_msg=[src.client.ckey]'>[key_name_admin(src)]</A> has the same [matches] as <A href='?src=[usr.UID()];priv_msg=[M.client.ckey]'>[key_name_admin(M)]</A>.</font>", 1)
log_adminwarn("Notice: [key_name(src)] has the same [matches] as [key_name(M)].")
else
message_admins("<font color='red'><B>Notice: </B><font color='blue'><A href='?src=[usr.UID()];priv_msg=[src.client.ckey]'>[key_name_admin(src)]</A> has the same [matches] as [key_name_admin(M)] (no longer logged in). </font>", 1)
message_admins("<font color='red'><B>Notice: </B><font color='#EB4E00'><A href='?src=[usr.UID()];priv_msg=[src.client.ckey]'>[key_name_admin(src)]</A> has the same [matches] as [key_name_admin(M)] (no longer logged in). </font>", 1)
log_adminwarn("Notice: [key_name(src)] has the same [matches] as [key_name(M)] (no longer logged in).")
/mob/Login()
+24 -2
View File
@@ -32,7 +32,6 @@
GLOB.alive_mob_list += src
set_focus(src)
prepare_huds()
runechat_msg_location = src
update_runechat_msg_location()
. = ..()
@@ -1455,9 +1454,32 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \
/**
* Updates the mob's runechat maptext display location.
*
* By default, we set this to the src mob's `UID()`.
*/
/mob/proc/update_runechat_msg_location()
return
runechat_msg_location = UID()
/**
* Show an overlay of radiation levels on radioactive objects.
*/
/mob/proc/show_rads(range)
for(var/turf/place in range(range, src))
var/rads = SSradiation.get_turf_radiation(place)
if (rads < RAD_BACKGROUND_RADIATION)
continue
var/strength = round(rads / 1000, 0.1)
var/image/pic = image(loc = place)
var/mutable_appearance/MA = new()
MA.maptext = MAPTEXT("[strength]k")
MA.color = "#04e604"
MA.layer = RAD_TEXT_LAYER
MA.plane = GAME_PLANE
pic.appearance = MA
flick_overlay(pic, list(client), 10)
GLOBAL_LIST_INIT(holy_areas, typecacheof(list(
/area/chapel
+2 -2
View File
@@ -201,5 +201,5 @@
/// Overrides the health HUD element state if set.
var/health_hud_override = HEALTH_HUD_OVERRIDE_NONE
/// The location our runechat message should appear. Should be src by default.
var/atom/runechat_msg_location
/// A soft reference to the location where this mob's runechat message will appear. Uses `UID()`.
var/runechat_msg_location
+7 -2
View File
@@ -168,8 +168,13 @@
direct = newdir
n = get_step(mob, direct)
. = mob.SelfMove(n, direct, delay)
if(mob.pulling?.face_while_pulling)
var/prev_pulling_loc = null
if(mob.pulling)
prev_pulling_loc = mob.pulling.loc
. = mob.SelfMove(n, direct, delay) // The actual movement
if(prev_pulling_loc && mob.pulling?.face_while_pulling && (mob.pulling.loc != prev_pulling_loc))
mob.setDir(get_dir(mob, mob.pulling)) // Face welding tanks and stuff when pulling
else
mob.setDir(direct)
+1 -1
View File
@@ -172,7 +172,7 @@
if(alert(src,"Are you sure you wish to observe? You cannot normally join the round after doing this!","Player Setup","Yes","No") == "Yes")
if(!client)
return 1
var/mob/dead/observer/observer = new()
var/mob/dead/observer/observer = new(src)
src << browse(null, "window=playersetup")
spawning = 1
stop_sound_channel(CHANNEL_LOBBYMUSIC)
+243 -243
View File
@@ -200,11 +200,11 @@
/datum/preferences/proc/blend_backpack(icon/clothes_s, backbag, satchel, backpack="backpack")
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', backpack), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', backpack), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', satchel), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', satchel), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
return clothes_s
/datum/preferences/proc/update_preview_icon(for_observer=0) //seriously. This is horrendous.
@@ -400,538 +400,538 @@
socks_s = new/icon(u3_icon, "sk_[U3.icon_state]_s", ICON_OVERLAY)
var/icon/clothes_s = null
var/uniform_dmi='icons/mob/uniform.dmi'
var/uniform_dmi='icons/mob/clothing/uniform.dmi'
if(job_support_low & JOB_CIVILIAN)//This gives the preview icon clothes depending on which job(if any) is set to 'high'
clothes_s = new /icon(uniform_dmi, "grey_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
else if(backbag == 3 || backbag == 4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
else if(job_support_high)//I hate how this looks, but there's no reason to go through this switch if it's empty
switch(job_support_high)
if(JOB_HOP)
clothes_s = new /icon(uniform_dmi, "hop_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "ianshirt"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "ianshirt"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_BARTENDER)
clothes_s = new /icon(uniform_dmi, "ba_suit_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/head.dmi', "tophat"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "tophat"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_BOTANIST)
clothes_s = new /icon(uniform_dmi, "hydroponics_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "ggloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apron"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "ggloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "apron"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/head.dmi', "nymph"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "nymph"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-hyd"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-hyd"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_CHEF)
clothes_s = new /icon(uniform_dmi, "chef_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "chef"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "chef"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apronchef"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "apronchef"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_JANITOR)
clothes_s = new /icon(uniform_dmi, "janitor_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bio_janitor"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "bio_janitor"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_LIBRARIAN)
clothes_s = new /icon(uniform_dmi, "red_suit_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hairflower"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "hairflower"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_QUARTERMASTER)
clothes_s = new /icon(uniform_dmi, "qm_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "poncho"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "poncho"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_CARGOTECH)
clothes_s = new /icon(uniform_dmi, "cargotech_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/head.dmi', "flat_cap"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "flat_cap"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_MINER)
clothes_s = new /icon(uniform_dmi, "explorer_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "explorer"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "explorer"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/head.dmi', "bearpelt"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "bearpelt"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "explorerpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "explorerpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-explorer"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-explorer"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_LAWYER)
clothes_s = new /icon(uniform_dmi, "internalaffairs_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/inhands/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suitjacket_blue"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "suitjacket_blue"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_CHAPLAIN)
clothes_s = new /icon(uniform_dmi, "chapblack_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "imperium_monk"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "imperium_monk"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_CLOWN)
clothes_s = new /icon(uniform_dmi, "clown_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "clown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "clown"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "clownpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "clown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "clown"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "clownpack"), ICON_OVERLAY)
if(JOB_MIME)
clothes_s = new /icon(uniform_dmi, "mime_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "lgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "mime"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suspenders"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "lgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "mime"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "beret"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "suspenders"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
else if(job_medsci_high)
switch(job_medsci_high)
if(JOB_RD)
clothes_s = new /icon(uniform_dmi, "director_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/head.dmi', "petehat"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "petehat"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-tox"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_SCIENTIST)
clothes_s = new /icon(uniform_dmi, "toxinswhite_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/head.dmi', "metroid"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "metroid"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-tox"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_CHEMIST)
clothes_s = new /icon(uniform_dmi, "chemistrywhite_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labgreen"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labgreen"), ICON_OVERLAY)
else
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-chem"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-chem"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_CMO)
clothes_s = new /icon(uniform_dmi, "cmo_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bio_cmo"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "bio_cmo"), ICON_OVERLAY)
else
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "medicalpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-med"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_DOCTOR)
clothes_s = new /icon(uniform_dmi, "medical_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "surgeon"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "surgeon"), ICON_OVERLAY)
else
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "medicalpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-med"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_CORONER)
clothes_s = new /icon(uniform_dmi, "medical_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "mortician"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "mortician"), ICON_OVERLAY)
else
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "medicalpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-med"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_GENETICIST)
clothes_s = new /icon(uniform_dmi, "geneticswhite_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "monkeysuit"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "monkeysuit"), ICON_OVERLAY)
else
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-gen"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-gen"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_VIROLOGIST)
clothes_s = new /icon(uniform_dmi, "virologywhite_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "sterile"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "sterile"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/head.dmi', "plaguedoctor"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "plaguedoctor"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "medicalpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-vir"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-vir"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_PSYCHIATRIST)
clothes_s = new /icon(uniform_dmi, "psych_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_PARAMEDIC)
clothes_s = new /icon(uniform_dmi, "paramedic_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigoff"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "bluesoft"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "cigoff"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "bluesoft"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "medicalpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-med"), ICON_OVERLAY)
if(JOB_ROBOTICIST)
clothes_s = new /icon(uniform_dmi, "robotics_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/inhands/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
else if(job_engsec_high)
switch(job_engsec_high)
if(JOB_CAPTAIN)
clothes_s = new /icon(uniform_dmi, "captain_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/head.dmi', "centcomcaptain"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "centcomcaptain"), ICON_OVERLAY)
else
clothes_s.Blend(new /icon('icons/mob/head.dmi', "captain"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "captain"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-cap"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-cap"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_HOS)
clothes_s = new /icon(uniform_dmi, "hosred_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret_hos"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "beret_hos"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "securitypack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-sec"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_WARDEN)
clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s")
clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "warden_s")
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "slippers_worn"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "slippers_worn"), ICON_OVERLAY)
else
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "securitypack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-sec"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_DETECTIVE)
clothes_s = new /icon(uniform_dmi, "detective_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "cigaron"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "detective"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "detective"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_OFFICER)
clothes_s = new /icon(uniform_dmi, "secred_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret_officer"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "beret_officer"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "securitypack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-sec"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_CHIEF)
clothes_s = new /icon(uniform_dmi, "chief_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_white"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "hardhat0_white"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/inhands/items_righthand.dmi', "blueprints"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "engiepack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-eng"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_ENGINEER)
clothes_s = new /icon(uniform_dmi, "engine_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "orange"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "hazard"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "hazard"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "engiepack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-eng"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_ATMOSTECH)
clothes_s = new /icon(uniform_dmi, "atmos_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "firesuit"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "firesuit"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_AI)//Gives AI and borgs assistant-wear, so they can still customize their character
clothes_s = new /icon(uniform_dmi, "grey_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "straight_jacket"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "cardborg_h"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "straight_jacket"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "cardborg_h"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
else if(backbag == 3 || backbag == 4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_CYBORG)
clothes_s = new /icon(uniform_dmi, "grey_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "cardborg"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "cardborg_h"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "cardborg"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "cardborg_h"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
else if(backbag == 3 || backbag == 4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
else if(job_karma_high)
switch(job_karma_high)
if(JOB_MECHANIC)
clothes_s = new /icon(uniform_dmi, "mechanic_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "orange"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "engiepack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-eng"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_PILOT)
clothes_s = new /icon(uniform_dmi, "secred_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bomber"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "bomber"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "securitypack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-sec"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_BRIGDOC)
clothes_s = new /icon(uniform_dmi, "medical_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "fr_jacket_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "fr_jacket_open"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "medicalpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-med"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_NANO)
clothes_s = new /icon(uniform_dmi, "officer_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_BLUESHIELD)
clothes_s = new /icon(uniform_dmi, "officer_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "swat_gl"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "blueshield"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "swat_gl"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "blueshield"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "securitypack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(JOB_JUDGE)
clothes_s = new /icon(uniform_dmi, "really_black_suit_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "mercy_hood"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "judge"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "mercy_hood"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "judge"), ICON_UNDERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(disabilities & DISABILITY_FLAG_NEARSIGHTED)
preview_icon.Blend(new /icon('icons/mob/eyes.dmi', "glasses"), ICON_OVERLAY)
preview_icon.Blend(new /icon('icons/mob/clothing/eyes.dmi', "glasses"), ICON_OVERLAY)
// Observers get tourist outfit.
if(for_observer)
clothes_s = new /icon(uniform_dmi, "tourist_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
else if(backbag == 3 || backbag == 4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
if(underwear_s)
preview_icon.Blend(underwear_s, ICON_OVERLAY)
@@ -167,11 +167,11 @@
// Underwear Definitions //
///////////////////////////
/datum/sprite_accessory/underwear
icon = 'icons/mob/underwear.dmi'
icon = 'icons/mob/clothing/underwear.dmi'
species_allowed = list("Human", "Unathi", "Diona", "Vulpkanin", "Tajaran", "Kidan", "Grey", "Plasmaman", "Machine", "Skrell", "Slime People", "Skeleton", "Drask", "Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/underwear.dmi',
"Grey" = 'icons/mob/species/grey/underwear.dmi'
"Vox" = 'icons/mob/clothing/species/vox/underwear.dmi',
"Grey" = 'icons/mob/clothing/species/grey/underwear.dmi'
)
gender = NEUTER
@@ -297,11 +297,11 @@
// Undershirt Definitions //
////////////////////////////
/datum/sprite_accessory/undershirt
icon = 'icons/mob/underwear.dmi'
icon = 'icons/mob/clothing/underwear.dmi'
species_allowed = list("Human", "Unathi", "Diona", "Vulpkanin", "Tajaran", "Kidan", "Grey", "Plasmaman", "Machine", "Skrell", "Slime People", "Skeleton", "Drask", "Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/underwear.dmi',
"Grey" = 'icons/mob/species/grey/underwear.dmi')
"Vox" = 'icons/mob/clothing/species/vox/underwear.dmi',
"Grey" = 'icons/mob/clothing/species/grey/underwear.dmi')
gender = NEUTER
/datum/sprite_accessory/undershirt/nude
@@ -536,9 +536,9 @@
// Socks Definitions //
///////////////////////
/datum/sprite_accessory/socks
icon = 'icons/mob/underwear.dmi'
icon = 'icons/mob/clothing/underwear.dmi'
species_allowed = list("Human", "Unathi", "Diona", "Vulpkanin", "Tajaran", "Kidan", "Grey", "Plasmaman", "Machine", "Skrell", "Slime People", "Skeleton", "Drask", "Vox")
sprite_sheets = list("Vox" = 'icons/mob/species/vox/underwear.dmi')
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/underwear.dmi')
gender = NEUTER
/datum/sprite_accessory/socks/nude
@@ -80,6 +80,7 @@
/datum/job/chaplain,
/datum/job/ntnavyofficer,
/datum/job/ntspecops,
/datum/job/ntspecops/solgovspecops,
/datum/job/civilian,
/datum/job/syndicateofficer
)
+4 -4
View File
@@ -13,10 +13,10 @@ Contents:
item_state = "s-ninja_mask"
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi'
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi'
)
var/obj/item/voice_changer/voice_changer
+8 -1
View File
@@ -10,6 +10,7 @@ GLOBAL_LIST_EMPTY(fax_blacklist)
icon = 'icons/obj/library.dmi'
icon_state = "fax"
insert_anim = "faxsend"
var/receive_anim = "faxsend"
pass_flags = PASSTABLE
var/fax_network = "Local Fax Network"
/// If true, prevents fax machine from sending messages to NT machines
@@ -51,11 +52,17 @@ GLOBAL_LIST_EMPTY(fax_blacklist)
/obj/machinery/photocopier/faxmachine/longrange
name = "long range fax machine"
icon_state = "longfax"
insert_anim = "longfaxsend"
receive_anim = "longfaxreceive"
fax_network = "Central Command Quantum Entanglement Network"
long_range_enabled = TRUE
/obj/machinery/photocopier/faxmachine/longrange/syndie
name = "syndicate long range fax machine"
icon_state = "fax"
insert_anim = "faxsend"
receive_anim = "faxsend"
emagged = TRUE
syndie_restricted = TRUE
req_one_access = list(ACCESS_SYNDICATE)
@@ -293,7 +300,7 @@ GLOBAL_LIST_EMPTY(fax_blacklist)
if(department == "Unknown")
return FALSE //You can't send faxes to "Unknown"
flick("faxreceive", src)
flick(receive_anim, src)
playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1)
+1 -1
View File
@@ -471,7 +471,7 @@ By design, d1 is the smallest direction and d2 is the highest
// Definitions
////////////////////////////////
GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restraints", /obj/item/restraints/handcuffs/cable, 15)))
GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe/cable_restraints("cable restraints", /obj/item/restraints/handcuffs/cable, 15)))
/obj/item/stack/cable_coil
name = "cable coil"
+14 -1
View File
@@ -730,7 +730,20 @@
return
if(moveable && default_unfasten_wrench(user, I, time = 20))
return
if(user.drop_item())
if(istype(I, /obj/item/scalpel/supermatter))
var/obj/item/scalpel/supermatter/scalpel = I
to_chat(user, "<span class='notice'>You carefully begin to scrape [src] with [I]...</span>")
if(I.use_tool(src, user, 10 SECONDS, volume = 100))
if(scalpel.uses_left)
to_chat(user, "<span class='danger'>You extract a sliver from [src], and it begins to react violently!</span>")
new /obj/item/nuke_core/supermatter_sliver(drop_location())
matter_power += 800
scalpel.uses_left--
if(!scalpel.uses_left)
to_chat(user, "<span class='boldwarning'>A tiny piece of [I] falls off, rendering it useless!</span>")
else
to_chat(user, "<span class='warning'>You fail to extract a sliver from [src]! [I] isn't sharp enough anymore.</span>")
else if(user.drop_item())
user.visible_message("<span class='danger'>As [user] touches [src] with \a [I], silence fills the room...</span>",\
"<span class='userdanger'>You touch [src] with [I], and everything suddenly goes silent.</span>\n<span class='notice'>[I] flashes into dust as you flinch away from [src].</span>",\
"<span class='italics'>Everything suddenly goes silent.</span>")
+1 -1
View File
@@ -56,7 +56,7 @@
var/knife_x_offset = 0
var/knife_y_offset = 0
var/can_holster = TRUE
var/can_holster = FALSE // Anything that can be holstered should be manually set
var/list/upgrades = list()
+1 -1
View File
@@ -52,7 +52,7 @@
ammo_type = list(/obj/item/ammo_casing/energy/sonic)
cell_type = /obj/item/stock_parts/cell/super
restricted_species = list(/datum/species/vox/armalis)
sprite_sheets_inhand = list("Vox Armalis" = 'icons/mob/species/armalis/held.dmi') //Big guns big birds.
sprite_sheets_inhand = list("Vox Armalis" = 'icons/mob/clothing/species/armalis/held.dmi') //Big guns big birds.
/obj/item/gun/energy/noisecannon/update_icon()
return
@@ -35,6 +35,7 @@
can_flashlight = 0 // Can't attach or detach the flashlight, and override it's icon update
actions_types = list(/datum/action/item_action/toggle_gunlight)
shaded_charge = FALSE
can_holster = TRUE // Pistol sized, so it should fit into a holster
/obj/item/gun/energy/gun/mini/Initialize(mapload, ...)
gun_light = new /obj/item/flashlight/seclite(src)
@@ -57,6 +58,7 @@
ammo_x_offset = 4
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
shaded_charge = FALSE
can_holster = TRUE
/obj/item/gun/energy/gun/blueshield
name = "advanced stun revolver"
@@ -67,6 +69,7 @@
ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/laser/hos)
ammo_x_offset = 1
shaded_charge = TRUE
can_holster = TRUE
/obj/item/gun/energy/gun/blueshield/pdw9
name = "PDW-9 taser pistol"
@@ -37,6 +37,7 @@
origin_tech = "combat=4;materials=4;biotech=5;plasmatech=6"
ammo_type = list(/obj/item/ammo_casing/energy/declone)
ammo_x_offset = 1
can_holster = TRUE
/obj/item/gun/energy/decloner/update_icon()
..()
@@ -56,6 +57,7 @@
modifystate = 1
ammo_x_offset = 1
selfcharge = 1
can_holster = TRUE
// Meteor Gun //
/obj/item/gun/energy/meteorgun
@@ -109,6 +111,7 @@
can_flashlight = 0
max_mod_capacity = 0
empty_state = null
can_holster = TRUE
/obj/item/gun/energy/kinetic_accelerator/crossbow/detailed_examine()
return "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \
@@ -159,6 +162,7 @@
force = 12
sharp = 1
can_charge = 0
can_holster = TRUE
/obj/item/gun/energy/plasmacutter/examine(mob/user)
. = ..()
@@ -297,6 +301,7 @@
clumsy_check = 0
selfcharge = 1
ammo_x_offset = 3
can_holster = TRUE // you'll never see it coming
/obj/item/gun/energy/toxgun
name = "plasma pistol"
@@ -308,6 +313,7 @@
origin_tech = "combat=4;magnets=4;powerstorage=3"
ammo_type = list(/obj/item/ammo_casing/energy/toxplasma)
shaded_charge = 1
can_holster = TRUE
// Energy Sniper //
/obj/item/gun/energy/sniperrifle
@@ -636,6 +642,7 @@
selfcharge = 1
ammo_x_offset = 3
var/mimic_type = /obj/item/gun/projectile/automatic/pistol //Setting this to the mimicgun type does exactly what you think it will.
can_holster = TRUE
/obj/item/gun/energy/mimicgun/newshot()
var/obj/item/ammo_casing/energy/mimic/M = ammo_type[select]
@@ -6,6 +6,7 @@
origin_tech = "combat=3"
ammo_type = list(/obj/item/ammo_casing/energy/electrode)
ammo_x_offset = 3
can_holster = TRUE // Pistol size
/obj/item/gun/energy/shock_revolver
name = "tesla revolver"
@@ -16,6 +17,8 @@
ammo_type = list(/obj/item/ammo_casing/energy/shock_revolver)
can_flashlight = 0
shaded_charge = FALSE
can_holster = TRUE
/obj/item/gun/energy/gun/advtaser
name = "hybrid taser"
@@ -26,6 +29,7 @@
ammo_x_offset = 2
flight_x_offset = 15
shaded_charge = FALSE
can_holster = TRUE // Pistol size
/obj/item/gun/energy/gun/advtaser/detailed_examine()
return "This is an energy weapon. To recharge this weapon, use a weapon recharger. \
@@ -49,6 +53,7 @@
origin_tech = "combat=3"
ammo_type = list(/obj/item/ammo_casing/energy/disabler)
ammo_x_offset = 3
can_holster = TRUE
/obj/item/gun/energy/disabler/cyborg
name = "cyborg disabler"
+1
View File
@@ -18,6 +18,7 @@
origin_tech = null
clumsy_check = 0
trigger_guard = TRIGGER_GUARD_ALLOW_ALL // Has no trigger at all, uses magic instead
can_holster = FALSE // Nothing here is a gun, and therefore shouldn't really fit into a holster
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' //not really a gun and some toys use these inhands
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
@@ -4,7 +4,6 @@
var/select = 1
can_tactical = TRUE
can_suppress = 1
can_holster = FALSE
burst_size = 3
fire_delay = 2
actions_types = list(/datum/action/item_action/toggle_firemode)
@@ -79,7 +78,7 @@
//Saber SMG//
/obj/item/gun/projectile/automatic/proto
name = "\improper Nanotrasen Saber SMG"
desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors."
desc = "A rejected prototype three-round burst 9mm submachine gun, designated 'SABR'. Surplus of this model are bouncing around armories of Nanotrasen Space Stations. Has a threaded barrel for suppressors."
icon_state = "saber"
mag_type = /obj/item/ammo_box/magazine/smgm9mm
origin_tech = "combat=4;materials=2"
@@ -143,6 +142,7 @@
mag_type = /obj/item/ammo_box/magazine/uzim9mm
fire_sound = 'sound/weapons/gunshots/gunshot_pistol.ogg'
burst_size = 2
can_holster = TRUE // it's a mini-uzi after all
//M-90gl Carbine//
/obj/item/gun/projectile/automatic/m90
@@ -9,6 +9,7 @@
mag_type = /obj/item/ammo_box/magazine/internal/grenadelauncher
fire_sound = 'sound/weapons/grenadelaunch.ogg'
w_class = WEIGHT_CLASS_NORMAL
can_holster = FALSE // Not your normal revolver
/obj/item/gun/projectile/revolver/grenadelauncher/attackby(obj/item/A, mob/user, params)
..()

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