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Fixes bad loop in turf entered proc
It was checking THE WHOLE AREA for chairs. With EVERY STEP!
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@@ -105,7 +105,7 @@
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bloodDNA = null
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var/noslip = 0
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for (var/obj/structure/stool/bed/chair/C in loc)
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for (var/obj/structure/stool/bed/chair/C in contents)
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if (C.buckled_mob == M)
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noslip = 1
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if (noslip)
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