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Player Requests Edition
- Two canes will spawn in medbay storage for people with leg injuries. - Added some more welding goggles for engineers in engineering. - Armory has a second security hardsuit. - CMO has hallway access to the medbay hardsuits. - HoS hat spawns in HoS closet. - White wedding dress spawns in chaplain closet. - Removed Pulse Rifle and Laser Canon from ERT room. - Detective's office will now start off with a cigeratte pack and a detective's flask. - Three normal boring flasks now spawn behind the bar for the bartender to give out. - Old Man Suit spawns in laundry room. - Requested by Book. - Roaper's Callum suit ( http://baystation12.net/forums/viewtopic.php?f=33&t=7047 ) now spawns in under Knockoff Suit. It may or may not spawn in for him too, I don't know how this shit works but I think I got it right. - Removed Roaper's items for Ian Colm. At least the code part, I don't know if I'm supposed to delete the DMIs or not so I left them in.
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@@ -384,6 +384,18 @@
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icon_state = "flask"
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volume = 60
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/obj/item/weapon/reagent_containers/food/drinks/flask/detflask
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name = "Detective's Flask"
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desc = "A metal flask with a leather band and golden badge belonging to the detective."
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icon_state = "detflask"
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volume = 60
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/obj/item/weapon/reagent_containers/food/drinks/flask/barflask
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name = "flask"
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desc = "For those who can't be bothered to hang out at the bar to drink."
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icon_state = "barflask"
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volume = 60
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/obj/item/weapon/reagent_containers/food/drinks/britcup
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name = "cup"
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desc = "A cup with the british flag emblazoned on it."
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