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The Big Botany BResprite: Movement II, The Clothening (#29902)
* code and icons * file renaming * vendor prices, apron/overalls obj icons, species sprites * species head sprites because thats a thing * loadout inconsistencies fix * vox have their own apron and overalls sprites so i added those. oh the lengths i go for you botany * loadout 2: return of the inconsistencies Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com> * maybe fixes merge conflict? * merge conflicts are so annoying holy shit * sick of this dme junk * remove unrelated change Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com> * merge conflict test fix * super merge conflict fix * fix drask syndiberet * actually fixes drask syndiberet * super ultra final beret fix * Update loadout_uniform.dm --------- Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
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@@ -11,6 +11,9 @@
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new /obj/item/clothing/suit/apron/overalls(src)
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new /obj/item/storage/bag/plants/portaseeder(src)
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new /obj/item/clothing/under/rank/civilian/hydroponics(src)
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new /obj/item/clothing/under/rank/civilian/hydroponics/alt(src)
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new /obj/item/clothing/head/soft/hydroponics
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new /obj/item/clothing/head/soft/hydroponics_alt
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new /obj/item/plant_analyzer(src)
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new /obj/item/radio/headset/headset_service(src)
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new /obj/item/clothing/mask/bandana/botany(src)
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