diff --git a/code/modules/events/event_manager.dm b/code/modules/events/event_manager.dm index 0af33b153be..b2201c7c928 100644 --- a/code/modules/events/event_manager.dm +++ b/code/modules/events/event_manager.dm @@ -30,7 +30,9 @@ var/scheduledEvent = null playercount_modifier = 0.9 if(36 to 100000) playercount_modifier = 0.8 - scheduledEvent = world.timeofday + rand(eventTimeLower, eventTimeUpper) * playercount_modifier + var/next_event_delay = rand(eventTimeLower, eventTimeUpper) * playercount_modifier + scheduledEvent = world.timeofday + next_event_delay + log_debug("Next event in [next_event_delay/600] minutes.") else if(world.timeofday > scheduledEvent) spawn_dynamic_event()