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Fixes Headset Sprites (#25979)
* Update misc_defines.dm Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com> * Update human_update_icons.dm Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com> * Update code/modules/mob/living/carbon/human/human_update_icons.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com> --------- Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -171,23 +171,24 @@
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#define MFOAM_IRON 2
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//Human Overlays Indexes/////////
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#define EYES_OVERLAY_LAYER 43
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#define WING_LAYER 42
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#define WING_UNDERLIMBS_LAYER 41
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#define MUTANTRACE_LAYER 40
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#define TAIL_UNDERLIMBS_LAYER 39 //Tail split-rendering.
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#define LIMBS_LAYER 38
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#define MARKINGS_LAYER 37
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#define INTORGAN_LAYER 36
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#define UNDERWEAR_LAYER 35
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#define MUTATIONS_LAYER 34
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#define H_DAMAGE_LAYER 33
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#define UNIFORM_LAYER 32
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#define ID_LAYER 31
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#define HANDS_LAYER 30 //Exists to overlay hands over jumpsuits
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#define SHOES_LAYER 29
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#define GLOVES_LAYER 28
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#define EARS_LAYER 27
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#define EYES_OVERLAY_LAYER 44
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#define WING_LAYER 43
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#define WING_UNDERLIMBS_LAYER 42
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#define MUTANTRACE_LAYER 41
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#define TAIL_UNDERLIMBS_LAYER 40 //Tail split-rendering.
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#define LIMBS_LAYER 39
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#define MARKINGS_LAYER 38
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#define INTORGAN_LAYER 37
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#define UNDERWEAR_LAYER 36
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#define MUTATIONS_LAYER 35
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#define H_DAMAGE_LAYER 34
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#define UNIFORM_LAYER 33
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#define ID_LAYER 32
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#define HANDS_LAYER 31 //Exists to overlay hands over jumpsuits
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#define SHOES_LAYER 30
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#define GLOVES_LAYER 29
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#define LEFT_EAR_LAYER 28
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#define RIGHT_EAR_LAYER 27
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#define BELT_LAYER 26 //Possible make this an overlay of something required to wear a belt?
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#define SUIT_LAYER 25
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#define SPECIAL_BELT_LAYER 24
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@@ -214,7 +215,7 @@
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#define FIRE_LAYER 3 //If you're on fire
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#define MISC_LAYER 2
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#define FROZEN_LAYER 1
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#define TOTAL_LAYERS 43
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#define TOTAL_LAYERS 44
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///Access Region Codes///
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#define REGION_ALL 0
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@@ -729,46 +729,45 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
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update_misc_effects()
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/mob/living/carbon/human/update_inv_ears()
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remove_overlay(EARS_LAYER)
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if(client && hud_used)
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var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_HUD_LEFT_EAR]
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if(inv)
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inv.update_icon()
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remove_overlay(LEFT_EAR_LAYER)
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remove_overlay(RIGHT_EAR_LAYER)
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if(client && hud_used)
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var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_HUD_RIGHT_EAR]
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if(inv)
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inv.update_icon()
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var/atom/movable/screen/inventory/left_ear_inv = hud_used.inv_slots[SLOT_HUD_LEFT_EAR]
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var/atom/movable/screen/inventory/right_ear_inv = hud_used.inv_slots[SLOT_HUD_RIGHT_EAR]
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if(left_ear_inv)
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left_ear_inv.update_icon()
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if(right_ear_inv)
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right_ear_inv.update_icon()
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if(l_ear || r_ear)
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if(l_ear)
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update_hud_l_ear(l_ear)
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if(l_ear)
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update_hud_l_ear(l_ear)
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var/t_type = l_ear.item_state
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if(!t_type)
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t_type = l_ear.icon_state
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if(l_ear.icon_override)
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t_type = "[t_type]_l"
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overlays_standing[EARS_LAYER] = mutable_appearance(l_ear.icon_override, "[t_type]", layer = -EARS_LAYER)
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else if(l_ear.sprite_sheets && l_ear.sprite_sheets[dna.species.sprite_sheet_name])
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overlays_standing[EARS_LAYER] = mutable_appearance(l_ear.sprite_sheets[dna.species.sprite_sheet_name], "[t_type]", layer = -EARS_LAYER)
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else
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overlays_standing[EARS_LAYER] = mutable_appearance('icons/mob/clothing/ears.dmi', "[t_type]", layer = -EARS_LAYER)
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var/left_ear_item_state = l_ear.item_state ? l_ear.item_state : l_ear.icon_state
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var/left_ear_icon = 'icons/mob/clothing/ears.dmi'
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if(l_ear.sprite_sheets && l_ear.sprite_sheets[dna.species.sprite_sheet_name])
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left_ear_icon = l_ear.sprite_sheets[dna.species.sprite_sheet_name]
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if(l_ear.icon_override)
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left_ear_item_state = "[left_ear_item_state]_l"
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left_ear_icon = l_ear.icon_override
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if(r_ear)
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update_hud_r_ear(r_ear)
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overlays_standing[LEFT_EAR_LAYER] = mutable_appearance(left_ear_icon, left_ear_item_state, layer = -LEFT_EAR_LAYER)
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var/t_type = r_ear.item_state
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if(!t_type)
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t_type = r_ear.icon_state
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if(r_ear.icon_override)
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t_type = "[t_type]_r"
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overlays_standing[EARS_LAYER] = mutable_appearance(r_ear.icon_override, "[t_type]", layer = -EARS_LAYER)
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else if(r_ear.sprite_sheets && r_ear.sprite_sheets[dna.species.sprite_sheet_name])
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overlays_standing[EARS_LAYER] = mutable_appearance(r_ear.sprite_sheets[dna.species.sprite_sheet_name], "[t_type]", layer = -EARS_LAYER)
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else
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overlays_standing[EARS_LAYER] = mutable_appearance('icons/mob/clothing/ears.dmi', "[t_type]", layer = -EARS_LAYER)
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apply_overlay(EARS_LAYER)
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if(r_ear)
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update_hud_r_ear(r_ear)
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var/right_ear_item_state = r_ear.item_state ? r_ear.item_state : r_ear.icon_state
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var/right_ear_icon = 'icons/mob/clothing/ears.dmi'
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if(r_ear.sprite_sheets && r_ear.sprite_sheets[dna.species.sprite_sheet_name])
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right_ear_icon = r_ear.sprite_sheets[dna.species.sprite_sheet_name]
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if(r_ear.icon_override)
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right_ear_icon = "[right_ear_item_state]_l"
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right_ear_icon = r_ear.icon_override
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overlays_standing[RIGHT_EAR_LAYER] = mutable_appearance(right_ear_icon, right_ear_item_state, layer = -RIGHT_EAR_LAYER)
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apply_overlay(LEFT_EAR_LAYER)
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apply_overlay(RIGHT_EAR_LAYER)
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/mob/living/carbon/human/update_inv_shoes()
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remove_overlay(SHOES_LAYER)
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