Fixes Headset Sprites (#25979)

* Update misc_defines.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update human_update_icons.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

---------

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
This commit is contained in:
Faron
2024-06-22 22:45:17 +00:00
committed by GitHub
co-authored by Contrabang
parent eb8e00a01b
commit c1e00b906d
2 changed files with 52 additions and 52 deletions
+19 -18
View File
@@ -171,23 +171,24 @@
#define MFOAM_IRON 2
//Human Overlays Indexes/////////
#define EYES_OVERLAY_LAYER 43
#define WING_LAYER 42
#define WING_UNDERLIMBS_LAYER 41
#define MUTANTRACE_LAYER 40
#define TAIL_UNDERLIMBS_LAYER 39 //Tail split-rendering.
#define LIMBS_LAYER 38
#define MARKINGS_LAYER 37
#define INTORGAN_LAYER 36
#define UNDERWEAR_LAYER 35
#define MUTATIONS_LAYER 34
#define H_DAMAGE_LAYER 33
#define UNIFORM_LAYER 32
#define ID_LAYER 31
#define HANDS_LAYER 30 //Exists to overlay hands over jumpsuits
#define SHOES_LAYER 29
#define GLOVES_LAYER 28
#define EARS_LAYER 27
#define EYES_OVERLAY_LAYER 44
#define WING_LAYER 43
#define WING_UNDERLIMBS_LAYER 42
#define MUTANTRACE_LAYER 41
#define TAIL_UNDERLIMBS_LAYER 40 //Tail split-rendering.
#define LIMBS_LAYER 39
#define MARKINGS_LAYER 38
#define INTORGAN_LAYER 37
#define UNDERWEAR_LAYER 36
#define MUTATIONS_LAYER 35
#define H_DAMAGE_LAYER 34
#define UNIFORM_LAYER 33
#define ID_LAYER 32
#define HANDS_LAYER 31 //Exists to overlay hands over jumpsuits
#define SHOES_LAYER 30
#define GLOVES_LAYER 29
#define LEFT_EAR_LAYER 28
#define RIGHT_EAR_LAYER 27
#define BELT_LAYER 26 //Possible make this an overlay of something required to wear a belt?
#define SUIT_LAYER 25
#define SPECIAL_BELT_LAYER 24
@@ -214,7 +215,7 @@
#define FIRE_LAYER 3 //If you're on fire
#define MISC_LAYER 2
#define FROZEN_LAYER 1
#define TOTAL_LAYERS 43
#define TOTAL_LAYERS 44
///Access Region Codes///
#define REGION_ALL 0
@@ -729,46 +729,45 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
update_misc_effects()
/mob/living/carbon/human/update_inv_ears()
remove_overlay(EARS_LAYER)
if(client && hud_used)
var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_HUD_LEFT_EAR]
if(inv)
inv.update_icon()
remove_overlay(LEFT_EAR_LAYER)
remove_overlay(RIGHT_EAR_LAYER)
if(client && hud_used)
var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_HUD_RIGHT_EAR]
if(inv)
inv.update_icon()
var/atom/movable/screen/inventory/left_ear_inv = hud_used.inv_slots[SLOT_HUD_LEFT_EAR]
var/atom/movable/screen/inventory/right_ear_inv = hud_used.inv_slots[SLOT_HUD_RIGHT_EAR]
if(left_ear_inv)
left_ear_inv.update_icon()
if(right_ear_inv)
right_ear_inv.update_icon()
if(l_ear || r_ear)
if(l_ear)
update_hud_l_ear(l_ear)
if(l_ear)
update_hud_l_ear(l_ear)
var/t_type = l_ear.item_state
if(!t_type)
t_type = l_ear.icon_state
if(l_ear.icon_override)
t_type = "[t_type]_l"
overlays_standing[EARS_LAYER] = mutable_appearance(l_ear.icon_override, "[t_type]", layer = -EARS_LAYER)
else if(l_ear.sprite_sheets && l_ear.sprite_sheets[dna.species.sprite_sheet_name])
overlays_standing[EARS_LAYER] = mutable_appearance(l_ear.sprite_sheets[dna.species.sprite_sheet_name], "[t_type]", layer = -EARS_LAYER)
else
overlays_standing[EARS_LAYER] = mutable_appearance('icons/mob/clothing/ears.dmi', "[t_type]", layer = -EARS_LAYER)
var/left_ear_item_state = l_ear.item_state ? l_ear.item_state : l_ear.icon_state
var/left_ear_icon = 'icons/mob/clothing/ears.dmi'
if(l_ear.sprite_sheets && l_ear.sprite_sheets[dna.species.sprite_sheet_name])
left_ear_icon = l_ear.sprite_sheets[dna.species.sprite_sheet_name]
if(l_ear.icon_override)
left_ear_item_state = "[left_ear_item_state]_l"
left_ear_icon = l_ear.icon_override
if(r_ear)
update_hud_r_ear(r_ear)
overlays_standing[LEFT_EAR_LAYER] = mutable_appearance(left_ear_icon, left_ear_item_state, layer = -LEFT_EAR_LAYER)
var/t_type = r_ear.item_state
if(!t_type)
t_type = r_ear.icon_state
if(r_ear.icon_override)
t_type = "[t_type]_r"
overlays_standing[EARS_LAYER] = mutable_appearance(r_ear.icon_override, "[t_type]", layer = -EARS_LAYER)
else if(r_ear.sprite_sheets && r_ear.sprite_sheets[dna.species.sprite_sheet_name])
overlays_standing[EARS_LAYER] = mutable_appearance(r_ear.sprite_sheets[dna.species.sprite_sheet_name], "[t_type]", layer = -EARS_LAYER)
else
overlays_standing[EARS_LAYER] = mutable_appearance('icons/mob/clothing/ears.dmi', "[t_type]", layer = -EARS_LAYER)
apply_overlay(EARS_LAYER)
if(r_ear)
update_hud_r_ear(r_ear)
var/right_ear_item_state = r_ear.item_state ? r_ear.item_state : r_ear.icon_state
var/right_ear_icon = 'icons/mob/clothing/ears.dmi'
if(r_ear.sprite_sheets && r_ear.sprite_sheets[dna.species.sprite_sheet_name])
right_ear_icon = r_ear.sprite_sheets[dna.species.sprite_sheet_name]
if(r_ear.icon_override)
right_ear_icon = "[right_ear_item_state]_l"
right_ear_icon = r_ear.icon_override
overlays_standing[RIGHT_EAR_LAYER] = mutable_appearance(right_ear_icon, right_ear_item_state, layer = -RIGHT_EAR_LAYER)
apply_overlay(LEFT_EAR_LAYER)
apply_overlay(RIGHT_EAR_LAYER)
/mob/living/carbon/human/update_inv_shoes()
remove_overlay(SHOES_LAYER)