Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12

Conflicts:
	maps/tgstation.2.1.0.0.1.dmm
This commit is contained in:
meyar
2013-05-24 05:23:36 -04:00
61 changed files with 1319 additions and 1039 deletions
@@ -1,14 +1,6 @@
//node1, air1, network1 correspond to input
//node2, air2, network2 correspond to output
#define CIRCULATOR_MIN_PRESSURE 10 //KPA to move the mechanism
#define CIRCULATOR_VOLUME 100 //Litres
#define CIRCULATOR_EFFICIENCY 0.65 //Out of 1.
#define TURBINE_EFFICIENCY 0.1 //Uses more power than is generated.
#define TURBINE_PRESSURE_DIFFERENCE 20 //Simulates a 20KPa difference
#define GENRATE 800
/obj/machinery/atmospherics/binary/circulator
name = "circulator/heat exchanger"
desc = "A gas circulator pump and heat exchanger."
@@ -16,97 +8,60 @@
icon_state = "circ-off"
anchored = 0
//var/side = 1 // 1=left 2=right
var/status = 0
var/datum/gas_mixture/gas_contents
var/recent_moles_transferred = 0
var/last_heat_capacity = 0
var/last_temperature = 0
var/last_pressure_delta = 0
var/turbine_pumping = 0 //For when there is not enough pressure difference and we need to induce one or something.
var/last_power_generation = 0
var/last_worldtime_transfer = 0
density = 1
/obj/machinery/atmospherics/binary/circulator/New()
..()
desc = initial(desc) + " Its outlet port is to the [dir2text(dir)]."
gas_contents = new
gas_contents.volume = CIRCULATOR_VOLUME
/obj/machinery/atmospherics/binary/circulator/proc/return_transfer_air()
if(!anchored)
return null
var/datum/gas_mixture/removed
if(anchored && !(stat&BROKEN) )
var/input_starting_pressure = air1.return_pressure()
var/output_starting_pressure = air2.return_pressure()
last_pressure_delta = max(input_starting_pressure - output_starting_pressure + 10, 0)
var/output_starting_pressure = air2.return_pressure()
var/input_starting_pressure = air1.return_pressure()
var/internal_gas_pressure = gas_contents.return_pressure()
//only circulate air if there is a pressure difference (plus 10 kPa to represent friction in the machine)
if(air1.temperature > 0 && last_pressure_delta > 0)
var/intake_pressure_delta = input_starting_pressure - internal_gas_pressure
var/output_pressure_delta = internal_gas_pressure - output_starting_pressure
//Calculate necessary moles to transfer using PV = nRT
recent_moles_transferred = last_pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
var/pressure_delta = max(intake_pressure_delta, output_pressure_delta, 0)
//Actually transfer the gas
removed = air1.remove(recent_moles_transferred)
if(removed)
last_heat_capacity = removed.heat_capacity()
last_temperature = removed.temperature
last_power_generation = 0
//If the turbine is running, we need to consider that.
if(turbine_pumping)
//Make it use powah
if(pressure_delta < TURBINE_PRESSURE_DIFFERENCE)
last_power_generation = (pressure_delta - TURBINE_PRESSURE_DIFFERENCE)*(1/TURBINE_EFFICIENCY)
pressure_delta = TURBINE_PRESSURE_DIFFERENCE
//Update the gas networks.
if(network1)
network1.update = 1
//If the force is already above what the turbine can do, shut it off and generate power instead!
last_worldtime_transfer = world.time
else
turbine_pumping = 0
//Calculate necessary moles to transfer using PV = nRT
if(air1.temperature > 0)
var/transfer_moles = pressure_delta*gas_contents.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
last_pressure_delta = pressure_delta
//Actually transfer the gas
//Internal to output.
air2.merge(gas_contents.remove(transfer_moles))
//Intake to internal.
gas_contents.merge(air1.remove(transfer_moles))
//Update the gas networks.
if(network1)
network1.update = 1
if(network2)
network2.update = 1
else
last_pressure_delta = 0
//Needs at least 10 KPa difference to move the mechanism and make power
if(pressure_delta < CIRCULATOR_MIN_PRESSURE)
last_pressure_delta = 0
last_power_generation += pressure_delta*CIRCULATOR_EFFICIENCY
return gas_contents
//Used by the TEG to know how much power to use/produce.
/obj/machinery/atmospherics/binary/circulator/proc/ReturnPowerGeneration()
return GENRATE*last_power_generation
recent_moles_transferred = 0
update_icon()
return removed
/obj/machinery/atmospherics/binary/circulator/process()
..()
update_icon()
if(last_worldtime_transfer < world.time - 50)
recent_moles_transferred = 0
update_icon()
/obj/machinery/atmospherics/binary/circulator/update_icon()
if(stat & (BROKEN|NOPOWER) || !anchored)
icon_state = "circ-p"
else if(last_pressure_delta > 0)
if(last_pressure_delta > ONE_ATMOSPHERE)
else if(last_pressure_delta > 0 && recent_moles_transferred > 0)
if(last_pressure_delta > 5*ONE_ATMOSPHERE)
icon_state = "circ-run"
else
icon_state = "circ-slow"
@@ -163,11 +163,11 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
React()
//forcibly radiate any excess energy
var/energy_max = transfer_ratio * 100000
/*var/energy_max = transfer_ratio * 100000
if(mega_energy > energy_max)
var/energy_lost = rand( 1.5 * (mega_energy - energy_max), 2.5 * (mega_energy - energy_max) )
mega_energy -= energy_lost
radiation += energy_lost
radiation += energy_lost*/
//change held plasma temp according to energy levels
//SPECIFIC_HEAT_TOXIN
@@ -200,12 +200,14 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
//held_plasma.update_values()
//handle some reactants formatting
//helium-4 has no use at the moment, but a buttload of it is produced
if(dormant_reactant_quantities["Helium-4"] > 1000)
dormant_reactant_quantities["Helium-4"] = rand(0,dormant_reactant_quantities["Helium-4"])
for(var/reactant in dormant_reactant_quantities)
if(!dormant_reactant_quantities[reactant])
var/amount = dormant_reactant_quantities[reactant]
if(amount < 1)
dormant_reactant_quantities.Remove(reactant)
else if(amount >= 1000000)
var/radiate = rand(3 * amount / 4, amount / 4)
dormant_reactant_quantities[reactant] -= radiate
radiation += radiate
return 1
@@ -236,6 +238,10 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
energy += a_energy - a_energy * energy_loss_ratio
mega_energy += a_mega_energy - a_mega_energy * energy_loss_ratio
while(energy > 100000)
energy -= 100000
mega_energy += 0.1
/obj/effect/rust_em_field/proc/AddParticles(var/name, var/quantity = 1)
if(name in dormant_reactant_quantities)
dormant_reactant_quantities[name] += quantity
@@ -296,9 +302,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
return changed
//the !!fun!! part
//reactions have to be individually hardcoded, see AttemptReaction() below this
/obj/effect/rust_em_field/proc/React()
//world << "React()"
//loop through the reactants in random order
var/list/reactants_reacting_pool = dormant_reactant_quantities.Copy()
/*
@@ -316,8 +320,8 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
if(!reactants_reacting_pool[reactant])
reactants_reacting_pool -= reactant
var/list/produced_reactants = new/list
//loop through all the reacting reagents, picking out random reactions for them
var/list/produced_reactants = new/list
var/list/primary_reactant_pool = reactants_reacting_pool.Copy()
while(primary_reactant_pool.len)
//pick one of the unprocessed reacting reagents randomly
@@ -331,95 +335,80 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
possible_secondary_reactants[cur_primary_reactant] -= 1
if(possible_secondary_reactants[cur_primary_reactant] < 1)
possible_secondary_reactants.Remove(cur_primary_reactant)
var/list/possible_reactions = new/list
//loop through and work out all the possible reactions
while(possible_secondary_reactants.len)
var/cur_secondary_reactant = pick(possible_secondary_reactants)
var/list/possible_reactions = new/list
for(var/cur_secondary_reactant in possible_secondary_reactants)
if(possible_secondary_reactants[cur_secondary_reactant] < 1)
possible_secondary_reactants.Remove(cur_secondary_reactant)
continue
possible_secondary_reactants.Remove(cur_secondary_reactant)
var/list/reaction_products = AttemptReaction(cur_primary_reactant, cur_secondary_reactant)
if(reaction_products.len)
var/datum/fusion_reaction/cur_reaction = get_fusion_reaction(cur_primary_reactant, cur_secondary_reactant)
if(cur_reaction)
//world << "\blue secondary reactant: [cur_secondary_reactant], [reaction_products.len]"
possible_reactions[cur_secondary_reactant] = reaction_products
possible_reactions.Add(cur_reaction)
//if there are no possible reactions here, abandon this primary reactant and move on
if(!possible_reactions.len)
//world << "\blue no reactions"
continue
//split up the reacting atoms between the possible reactions
//the problem is in this while statement below
while(possible_reactions.len)
//pick another substance to react with
var/cur_secondary_reactant = pick(possible_reactions)
if(!reactants_reacting_pool[cur_secondary_reactant])
possible_reactions.Remove(cur_secondary_reactant)
continue
var/list/cur_reaction_products = possible_reactions[cur_secondary_reactant]
//pick a random substance to react with
var/datum/fusion_reaction/cur_reaction = pick(possible_reactions)
possible_reactions.Remove(cur_reaction)
//set the randmax to be the lower of the two involved reactants
var/max_num_reactants = reactants_reacting_pool[cur_primary_reactant] > reactants_reacting_pool[cur_secondary_reactant] ? reactants_reacting_pool[cur_secondary_reactant] : reactants_reacting_pool[cur_primary_reactant]
var/max_num_reactants = reactants_reacting_pool[cur_reaction.primary_reactant] > reactants_reacting_pool[cur_reaction.secondary_reactant] ? \
reactants_reacting_pool[cur_reaction.secondary_reactant] : reactants_reacting_pool[cur_reaction.primary_reactant]
if(max_num_reactants < 1)
continue
//make sure we have enough energy
if( mega_energy < max_num_reactants*cur_reaction_products["consumption"])
max_num_reactants = round(mega_energy / cur_reaction_products["consumption"])
if(mega_energy < max_num_reactants * cur_reaction.energy_consumption)
max_num_reactants = round(mega_energy / cur_reaction.energy_consumption)
if(max_num_reactants < 1)
continue
//randomly determined amount to react
var/amount_reacting = rand(1, max_num_reactants)
//removing the reacting substances from the list of substances that are primed to react this cycle
//if there aren't enough of that substance (there should be) then modify the reactant amounts accordingly
if( reactants_reacting_pool[cur_primary_reactant] - amount_reacting > -1 )
reactants_reacting_pool[cur_primary_reactant] -= amount_reacting
if( reactants_reacting_pool[cur_reaction.primary_reactant] - amount_reacting >= 0 )
reactants_reacting_pool[cur_reaction.primary_reactant] -= amount_reacting
else
amount_reacting = reactants_reacting_pool[cur_primary_reactant]
reactants_reacting_pool[cur_primary_reactant] = 0
//
if( reactants_reacting_pool[cur_secondary_reactant] - amount_reacting > -1 )
reactants_reacting_pool[cur_secondary_reactant] -= amount_reacting
amount_reacting = reactants_reacting_pool[cur_reaction.primary_reactant]
reactants_reacting_pool[cur_reaction.primary_reactant] = 0
//same again for secondary reactant
if( reactants_reacting_pool[cur_reaction.secondary_reactant] - amount_reacting >= 0 )
reactants_reacting_pool[cur_reaction.secondary_reactant] -= amount_reacting
else
reactants_reacting_pool[cur_primary_reactant] += amount_reacting - reactants_reacting_pool[cur_primary_reactant]
amount_reacting = reactants_reacting_pool[cur_secondary_reactant]
reactants_reacting_pool[cur_secondary_reactant] = 0
reactants_reacting_pool[cur_reaction.primary_reactant] += amount_reacting - reactants_reacting_pool[cur_reaction.primary_reactant]
amount_reacting = reactants_reacting_pool[cur_reaction.secondary_reactant]
reactants_reacting_pool[cur_reaction.secondary_reactant] = 0
//remove the consumed energy
if(cur_reaction_products["consumption"])
mega_energy -= max_num_reactants * cur_reaction_products["consumption"]
cur_reaction_products.Remove("consumption")
mega_energy -= max_num_reactants * cur_reaction.energy_consumption
//grab any radiation and put it separate
//var/new_radiation = 0
if("production" in cur_reaction_products)
mega_energy += max_num_reactants * cur_reaction_products["production"]
cur_reaction_products.Remove("production")
/*for(var/i=0, i<dormant_reactant_quantities["proton_quantity"], i++)
radiation.Add("proton")
radiation_charge.Add(dormant_reactant_quantities["proton_charge"])
dormant_reactant_quantities.Remove("proton_quantity")
dormant_reactant_quantities.Remove("proton_charge")
new_radiation = 1*/
//
if("radiation" in cur_reaction_products)
radiation += max_num_reactants * cur_reaction_products["radiation"]
cur_reaction_products.Remove("radiation")
/*for(var/i=0, i<dormant_reactant_quantities["neutron_quantity"], i++)
radiation.Add("neutron")
radiation_charge.Add(dormant_reactant_quantities["neutron_charge"])
dormant_reactant_quantities.Remove("neutron_quantity")
dormant_reactant_quantities.Remove("neutron_charge")
new_radiation = 1*/
//add any produced energy
mega_energy += max_num_reactants * cur_reaction.energy_production
//add any produced radiation
radiation += max_num_reactants * cur_reaction.radiation
//create the reaction products
for(var/reactant in cur_reaction_products)
if(produced_reactants[reactant])
produced_reactants[reactant] += cur_reaction_products[reactant] * amount_reacting
else
produced_reactants[reactant] = cur_reaction_products[reactant] * amount_reacting
for(var/reactant in cur_reaction.products)
var/success = 0
for(var/check_reactant in produced_reactants)
if(check_reactant == reactant)
produced_reactants[reactant] += cur_reaction.products[reactant] * amount_reacting
success = 1
break
if(!success)
produced_reactants[reactant] = cur_reaction.products[reactant] * amount_reacting
//this reaction is done, and can't be repeated this sub-cycle
possible_reactions.Remove(cur_secondary_reactant)
possible_reactions.Remove(cur_reaction.secondary_reactant)
//
/*if(new_radiation)
@@ -431,7 +420,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
//var/list/neutronic_radiation = new
//var/list/protonic_radiation = new
for(var/reactant in produced_reactants)
AddParticles(reactant, dormant_reactant_quantities[reactant])
AddParticles(reactant, produced_reactants[reactant])
//world << "produced: [reactant], [dormant_reactant_quantities[reactant]]"
//check whether there are reactants left, and add them back to the pool
@@ -439,213 +428,6 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
AddParticles(reactant, reactants_reacting_pool[reactant])
//world << "retained: [reactant], [reactants_reacting_pool[reactant]]"
//default fuel assembly quantities
/*
//new_assembly_quantities["Helium-3"] = 0
//new_assembly_quantities["Deuterium"] = 200
//new_assembly_quantities["Tritium"] = 100
//new_assembly_quantities["Lithium-6"] = 0
//new_assembly_quantities["Silver"] = 0
*/
//reactions involving D-T (hydrogen) need 0.1 MeV of core energy
//reactions involving helium require 0.4 MeV of energy
//reactions involving lithium require 0.6 MeV of energy
//reactions involving boron require 1 MeV of energy
//returns a list of products, or an empty list if no reaction possible
/obj/effect/rust_em_field/proc/AttemptReaction(var/reactant_one, var/reactant_two)
//any charge on the atomic reactants / protons produced is abstracted away to enter the core energy pool straightaway
//atomic products remain in the core and produce more reactions next cycle
//any charged neutrons escape as radiation
var/check = 1
recheck_reactions:
var/list/products = new/list
switch(reactant_one)
if("Tritium")
switch(reactant_two)
if("Tritium")
if(mega_energy > 0.1)
products["Helium-4"] = 1
//
products["production"] = 11.3
products["radiation"] = 1
/*products["photon"] = 11.3
//
products["neutron_quantity"] = 1
products["neutron_charge"] = 0*/
//
mega_energy -= 0.1
if("Deuterium")
if(mega_energy > 0.1)
products["Helium-4"] = 1
//
products["production"] = 3.5
products["radiation"] = 14.1
/*products["photon"] = 3.5
//
products["neutron_quantity"] = 1
products["neutron_charge"] = 14.1
//
products["consumption"] = 0.1*/
if("Helium-3")
if(mega_energy > 0.4)
if(prob(51))
products["Helium-4"] = 1
//
products["production"] = 13.1
products["radiation"] = 1
/*products["photon"] = 12.1
//
products["proton_quantity"] = 1
products["proton_charge"] = 0
//
products["neutron_quantity"] = 1
products["neutron_charge"] = 0*/
else if (prob(43))
products["Helium-4"] = 1
products["Deuterium"] = 1
//
products["production"] = 14.3
/*products["photon"] = 4.8 + 9.5//14.3
*/
else
products["Helium-4"] = 1
products["production"] = 2.4
products["radiation"] = 11.9
/*products["photon"] = 0.5//12.4
//
products["proton_quantity"] = 1
products["proton_charge"] = 1.9
//
products["neutron_quantity"] = 1
products["neutron_charge"] = 11.9*/
//
products["consumption"] = 0.4
if("Deuterium")
switch(reactant_two)
if("Deuterium")
if(mega_energy > 0.1)
if(prob(50))
products["Tritium"] = 1
//
products["production"] = 4.03
/*products["photon"] = 1.01
//
products["proton_quantity"] = 1
products["proton_charge"] = 3.02*/
else
products["Helium-3"] = 1
//
products["production"] = 0.82
products["radiation"] = 2.45
/*products["photon"] = 0.82
//
products["neutron_quantity"] = 1
products["neutron_charge"] = 2.45*/
//
products["consumption"] = 0.1
if("Helium-3")
if(mega_energy > 0.4)
products["Helium-4"] = 1
//
products["production"] = 18.3
/*products["photon"] = 3.6
//
products["proton_quantity"] = 1
products["proton_charge"] = 14.7*/
//
products["consumption"] = 0.4
if("Lithium-6")
if(mega_energy > 0.6)
if(prob(25))
products["Helium-4"] = 2
products["production"] = 1
/*products["photon"] = 22.4*/
else if(prob(33))
products["Helium-3"] = 1
products["Helium-4"] = 1
//
products["radiation"] = 1
/*products["neutron_quantity"] = 1
products["neutron_charge"] = 0*/
else if(prob(50))
products["Lithium-7"] = 1
//
products["production"] = 1
/*products["proton_quantity"] = 1
products["proton_charge"] = 0*/
else
products["Beryllium-7"] = 1
products["production"] = 3.4
products["radiation"] = 1
/*products["photon"] = 3.4
//
products["neutron_quantity"] = 1
products["neutron_charge"] = 0*/
//
products["consumption"] = 0.6
if("Helium-3")
switch(reactant_two)
if("Helium-3")
if(mega_energy > 0.4)
products["Helium-4"] = 1
products["production"] = 14.9
/*products["photon"] = 12.9
//
products["proton_quantity"] = 2
products["proton_charge"] = 0*/
//
products["consumption"] = 0.4
if("Lithium-6")
if(mega_energy > 0.6)
products["Helium-4"] = 2
//
products["production"] = 17.9
/*products["photon"] = 16.9
//
products["proton_quantity"] = 1
products["proton_charge"] = 0*/
//
products["consumption"] = 0.6
/*
if("proton")
switch(reactant_two)
if("Lithium-6")
if(mega_energy > 0.6)
products["Helium-4"] = 1
products["Helium-3"] = 1
products["photon"] = 4
//
mega_energy -= 0.6
if("Boron-11")
if(mega_energy > 1)
products["Helium-4"] = 3
products["photon"] = 8.7
//
mega_energy -= 1
*/
//if no reaction happened, switch the two reactants and try again
if(!products.len && check)
check = 0
var/temp = reactant_one
reactant_one = reactant_two
reactant_two = temp
goto recheck_reactions
/*if(products.len)
world << "\blue [reactant_one] + [reactant_two] reaction occured"
for(var/reagent in products)
world << "\blue [reagent]: [products[reagent]]"*/
/*if(products["neutron"])
products -= "neutron"
if(products["proton"])
products -= "proton"
if(products["photon"])
products -= "photon"
if(products["radiated charge"])
products -= "radiated charge"*/
return products
/obj/effect/rust_em_field/Del()
//radiate everything in one giant burst
for(var/obj/effect/rust_particle_catcher/catcher in particle_catchers)
@@ -282,6 +282,6 @@ max volume of plasma storeable by the field = the total volume of a number of ti
return 0
/obj/machinery/power/rust_core/bullet_act(var/obj/item/projectile/Proj)
if(Proj.flag != "bullet" && owned_field)
owned_field.AddEnergy(Proj.damage, 0, 1)
if(owned_field)
return owned_field.bullet_act(Proj)
return 0
@@ -5,6 +5,7 @@
name = "Fuel Rod Assembly"
var/list/rod_quantities
var/percent_depleted = 1
layer = 3.1
//
New()
rod_quantities = new/list
@@ -64,14 +64,14 @@
/obj/machinery/rust_fuel_assembly_port/proc/eject_assembly()
if(cur_assembly)
cur_assembly.loc = get_step(get_turf(src), src.dir)
cur_assembly.loc = src.loc//get_step(get_turf(src), src.dir)
cur_assembly = null
icon_state = "port0"
return 1
/obj/machinery/rust_fuel_assembly_port/proc/try_draw_assembly()
var/success = 0
if(cur_assembly)
if(!cur_assembly)
var/turf/check_turf = get_step(get_turf(src), src.dir)
check_turf = get_step(check_turf, src.dir)
for(var/obj/machinery/power/rust_fuel_injector/I in check_turf)
@@ -89,31 +89,14 @@
I.cur_assembly = null
icon_state = "port1"
success = 1
break
return success
/*
/obj/machinery/rust_fuel_assembly_port/verb/try_insert_assembly_verb()
set name = "Attempt to insert assembly from port into injector"
set category = "Object"
set src in oview(1)
if(!busy)
try_insert_assembly()
/obj/machinery/rust_fuel_assembly_port/verb/eject_assembly_verb()
set name = "Attempt to eject assembly from port"
set name = "Eject assembly from port"
set category = "Object"
set src in oview(1)
if(!busy)
eject_assembly()
eject_assembly()
/obj/machinery/rust_fuel_assembly_port/verb/try_draw_assembly_verb()
set name = "Draw assembly from injector"
set category = "Object"
set src in oview(1)
if(!busy)
try_draw_assembly()
*/
@@ -4,7 +4,7 @@ var/const/max_assembly_amount = 300
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "fuel_compressor1"
name = "Fuel Compressor"
var/list/new_assembly_quantities = list("Deuterium" = 200,"Tritium" = 100,"Helium-3" = 0,"Lithium-6" = 0,"Silver" = 0)
var/list/new_assembly_quantities = list("Deuterium" = 150,"Tritium" = 150,"Rodinium-6" = 0,"Stravium-7" = 0, "Pergium" = 0, "Dilithium" = 0)
var/compressed_matter = 0
anchored = 1
layer = 2.9
@@ -79,12 +79,16 @@ var/const/max_assembly_amount = 300
var/fail = 0
var/old_matter = compressed_matter
for(var/reagent in new_assembly_quantities)
var/req_matter = new_assembly_quantities[reagent] / 30
var/req_matter = round(new_assembly_quantities[reagent] / 30)
//world << "[reagent] matter: [req_matter]/[compressed_matter]"
if(req_matter <= compressed_matter)
F.rod_quantities[reagent] = new_assembly_quantities[reagent]
compressed_matter -= req_matter
if(compressed_matter < 1)
compressed_matter = 0
else
/*world << "bad reagent: [reagent], [req_matter > compressed_matter ? "req_matter > compressed_matter"\
: (req_matter < compressed_matter ? "req_matter < compressed_matter" : "req_matter == compressed_matter")]"*/
fail = 1
break
//world << "\blue [reagent]: new_assembly_quantities[reagent]<br>"
@@ -93,7 +97,7 @@ var/const/max_assembly_amount = 300
compressed_matter = old_matter
usr << "\red \icon[src] [src] flashes red: \'Out of matter.\'"
else
F.loc = get_step(get_turf(src), src.dir)
F.loc = src.loc//get_step(get_turf(src), src.dir)
F.percent_depleted = 0
if(compressed_matter < 0.034)
compressed_matter = 0
@@ -179,11 +179,7 @@
id_tag = input("Enter new ID tag", "Modifying ID tag") as text|null
if( href_list["fuel_assembly"] )
if(!trying_to_swap_fuel)
trying_to_swap_fuel = 1
spawn(50)
attempt_fuel_swap()
trying_to_swap_fuel = 0
attempt_fuel_swap()
if( href_list["emergency_fuel_assembly"] )
if(cur_assembly)
@@ -290,3 +286,23 @@
updateDialog()
else
src.visible_message("\red \icon[src] a red light flashes on [src].")
/obj/machinery/power/rust_fuel_injector/verb/rotate_clock()
set category = "Object"
set name = "Rotate Generator (Clockwise)"
set src in view(1)
if (usr.stat || usr.restrained() || anchored)
return
src.dir = turn(src.dir, 90)
/obj/machinery/power/rust_fuel_injector/verb/rotate_anticlock()
set category = "Object"
set name = "Rotate Generator (Counterclockwise)"
set src in view(1)
if (usr.stat || usr.restrained() || anchored)
return
src.dir = turn(src.dir, -90)
@@ -0,0 +1,160 @@
datum/fusion_reaction
var/primary_reactant = ""
var/secondary_reactant = ""
var/energy_consumption = 0
var/energy_production = 0
var/radiation = 0
var/list/products = list()
/datum/controller/game_controller/var/list/fusion_reactions
proc/get_fusion_reaction(var/primary_reactant, var/secondary_reactant)
if(!master_controller.fusion_reactions)
populate_fusion_reactions()
if(master_controller.fusion_reactions.Find(primary_reactant))
var/list/secondary_reactions = master_controller.fusion_reactions[primary_reactant]
if(secondary_reactions.Find(secondary_reactant))
return master_controller.fusion_reactions[primary_reactant][secondary_reactant]
proc/populate_fusion_reactions()
if(!master_controller.fusion_reactions)
master_controller.fusion_reactions = list()
for(var/cur_reaction_type in typesof(/datum/fusion_reaction) - /datum/fusion_reaction)
var/datum/fusion_reaction/cur_reaction = new cur_reaction_type()
if(!master_controller.fusion_reactions[cur_reaction.primary_reactant])
master_controller.fusion_reactions[cur_reaction.primary_reactant] = list()
master_controller.fusion_reactions[cur_reaction.primary_reactant][cur_reaction.secondary_reactant] = cur_reaction
if(!master_controller.fusion_reactions[cur_reaction.secondary_reactant])
master_controller.fusion_reactions[cur_reaction.secondary_reactant] = list()
master_controller.fusion_reactions[cur_reaction.secondary_reactant][cur_reaction.primary_reactant] = cur_reaction
//Fake elements and fake reactions, but its nicer gameplay-wise
//Deuterium
//Tritium
//Uridium-3
//Obdurium
//Solonium
//Rodinium-6
//Dilithium
//Trilithium
//Pergium
//Stravium-7
//Primary Production Reactions
datum/fusion_reaction/tritium_deuterium
primary_reactant = "Tritium"
secondary_reactant = "Deuterium"
energy_consumption = 1
energy_production = 5
radiation = 0
//Secondary Production Reactions
datum/fusion_reaction/deuterium_deuterium
primary_reactant = "Deuterium"
secondary_reactant = "Deuterium"
energy_consumption = 1
energy_production = 4
radiation = 1
products = list("Obdurium" = 2)
datum/fusion_reaction/tritium_tritium
primary_reactant = "Tritium"
secondary_reactant = "Tritium"
energy_consumption = 1
energy_production = 4
radiation = 1
products = list("Solonium" = 2)
//Cleanup Reactions
datum/fusion_reaction/rodinium6_obdurium
primary_reactant = "Rodinium-6"
secondary_reactant = "Obdurium"
energy_consumption = 1
energy_production = 2
radiation = 2
datum/fusion_reaction/rodinium6_solonium
primary_reactant = "Rodinium-6"
secondary_reactant = "Solonium"
energy_consumption = 1
energy_production = 2
radiation = 2
//Breeder Reactions
datum/fusion_reaction/dilithium_obdurium
primary_reactant = "Dilithium"
secondary_reactant = "Obdurium"
energy_consumption = 1
energy_production = 1
radiation = 3
products = list("Deuterium" = 1, "Dilithium" = 1)
datum/fusion_reaction/dilithium_solonium
primary_reactant = "Dilithium"
secondary_reactant = "Solonium"
energy_consumption = 1
energy_production = 1
radiation = 3
products = list("Tritium" = 1, "Dilithium" = 1)
//Breeder Inhibitor Reactions
datum/fusion_reaction/stravium7_dilithium
primary_reactant = "Stravium-7"
secondary_reactant = "Dilithium"
energy_consumption = 2
energy_production = 1
radiation = 4
//Enhanced Breeder Reactions
datum/fusion_reaction/trilithium_obdurium
primary_reactant = "Trilithium"
secondary_reactant = "Obdurium"
energy_consumption = 1
energy_production = 2
radiation = 5
products = list("Dilithium" = 1, "Trilithium" = 1, "Deuterium" = 1)
datum/fusion_reaction/trilithium_solonium
primary_reactant = "Trilithium"
secondary_reactant = "Solonium"
energy_consumption = 1
energy_production = 2
radiation = 5
products = list("Dilithium" = 1, "Trilithium" = 1, "Tritium" = 1)
//Control Reactions
datum/fusion_reaction/pergium_deuterium
primary_reactant = "Pergium"
secondary_reactant = "Deuterium"
energy_consumption = 5
energy_production = 0
radiation = 5
datum/fusion_reaction/pergium_tritium
primary_reactant = "Pergium"
secondary_reactant = "Tritium"
energy_consumption = 5
energy_production = 0
radiation = 5
datum/fusion_reaction/pergium_deuterium
primary_reactant = "Pergium"
secondary_reactant = "Obdurium"
energy_consumption = 5
energy_production = 0
radiation = 5
datum/fusion_reaction/pergium_tritium
primary_reactant = "Pergium"
secondary_reactant = "Solonium"
energy_consumption = 5
energy_production = 0
radiation = 5
@@ -34,16 +34,16 @@
/obj/effect/rust_particle_catcher/proc/UpdateSize()
if(parent.size >= mysize)
density = 1
invisibility = 0
//invisibility = 0
name = "collector [mysize] ON"
else
density = 0
invisibility = 101
//invisibility = 101
name = "collector [mysize] OFF"
/obj/effect/rust_particle_catcher/bullet_act(var/obj/item/projectile/Proj)
if(Proj.flag != "bullet" && parent)
parent.AddEnergy(Proj.damage, 0, 1)
parent.AddEnergy(Proj.damage * 20, 0, 1)
update_icon()
return 0
+117
View File
@@ -0,0 +1,117 @@
// This system defines news that will be displayed in the course of a round.
// Uses BYOND's type system to put everything into a nice format
/datum/news_announcement
var
round_time // time of the round at which this should be announced, in seconds
message // body of the message
author = "NanoTrasen Editor"
channel_name = "Tau Ceti Daily"
can_be_redacted = 0
revolution_inciting_event
paycuts_suspicion
round_time = 60*10
message = "Reports have leaked that Nanotrasen Inc. is planning to put paycuts into effect on many of its Research Stations in Tau Ceti. Apparently these research stations haven't been able to yield the expected revenue, and thus adjustments have to be made."
author = "Unauthorized"
paycuts_confirmation
round_time = 60*40
message = "Earlier rumours about paycuts on Research Stations in the Tau Ceti system have been confirmed. Shockingly, however, the cuts will only affect lower tier personnel. Heads of Staff will, according to our sources, not be affected."
author = "Unauthorized"
human_experiments
round_time = 60*90
message = "Unbelievable reports about human experimentation have reached our ears. According to a refugee from one of the Tau Ceti Research Stations, their station, in order to increase revenue, has refactored several of their facilities to perform experiments on live humans, including virology research, genetic manipulation, and \"feeding them to the slimes to see what happens\". Allegedly, these test subjects were neither humanified monkeys nor volunteers, but rather unqualified staff that were forced into the experiments, and reported to have died in a \"work accident\" by Nanotrasen Inc."
author = "Unauthorized"
bluespace_research
announcement
round_time = 60*20
message = "The new field of research trying to explain several interesting spacetime oddities, also known as \"Bluespace Research\", has reached new heights. Of the several hundred space stations now orbiting in Tau Ceti, fifteen are now specially equipped to experiment with and research Bluespace effects. Rumours have it some of these stations even sport functional \"travel gates\" that can instantly move a whole research team to an alternate reality."
random_junk
cheesy_honkers
author = "Assistant Editor Carl Ritz"
channel_name = "The Gibson Gazzette"
message = "Do cheesy honkers increase risk of having a miscarriage? Several health administrations say so!"
round_time = 60 * 15
net_block
author = "Assistant Editor Carl Ritz"
channel_name = "The Gibson Gazzette"
message = "Several corporations banding together to block access to 'wetskrell.nt', site administrators claiming violation of net laws."
round_time = 60 * 50
found_ssd
channel_name = "Tau Ceti Daily"
author = "Doctor Eric Hanfield"
message = "Several people have been found unconscious at their terminals. It is thought that it was due to a lack of sleep or of simply migraines from staring at the screen too long. Camera footage reveals that many of them were playing games instead of working and their pay has been docked accordingly."
round_time = 60 * 90
lotus_tree
explosions
channel_name = "Tau Ceti Daily"
author = "Reporter Leland H. Howards"
message = "The newly-christened civillian transport Lotus Tree suffered two very large explosions near the bridge today, and there are unconfirmed reports that the death toll has passed 50. The cause of the explosions remain unknown, but there is speculation that it might have something to do with the recent change of regulation in the Moore-Lee Corporation, a major funder of the ship, when M-L announced that they were officially acknowledging inter-species marriage and providing couples with marriage tax-benefits."
round_time = 60 * 30
food_riots
breaking_news
channel_name = "Tau Ceti Daily"
author = "Reporter Ro'kii Ar-Raqis"
message = "Breaking news: Food riots have broken out throughout the Refuge asteroid colony in the Tenebrae Lupus system. This comes only hours after NanoTrasen officials announced they will no longer trade with the colony, citing the increased presence of \"hostile factions\" on the colony has made trade too dangerous to continue. NanoTrasen officials have not given any details about said factions. More on that at the top of the hour."
round_time = 60 * 10
more
channel_name = "Tau Ceti Daily"
author = "Reporter Ro'kii Ar-Raqis"
message = "More on the Refuge food riots: The Refuge Council has condemned NanoTrasen's withdrawal from the colony, claiming \"there has been no increase in anti-NanoTrasen activity\", and \"\[the only] reason NanoTrasen withdrew was because the \[Tenebrae Lupus] system's Plasma deposits have been completely mined out. We have little to trade with them now\". NanoTrasen officials have denied these allegations, calling them \"further proof\" of the colony's anti-NanoTrasen stance. Meanwhile, Refuge Security has been unable to quell the riots. More on this at 6."
round_time = 60 * 60
var/global/list/newscaster_standard_feeds = list(/datum/news_announcement/bluespace_research, /datum/news_announcement/lotus_tree, /datum/news_announcement/random_junk, /datum/news_announcement/lotus_tree)
proc/process_newscaster()
check_for_newscaster_updates(ticker.mode.newscaster_announcements)
var/global/tmp/announced_news_types = list()
proc/check_for_newscaster_updates(type)
for(var/subtype in typesof(type)-type)
var/datum/news_announcement/news = new subtype()
if(news.round_time * 10 <= world.time && !(subtype in announced_news_types))
announced_news_types += subtype
announce_newscaster_news(news)
proc/announce_newscaster_news(datum/news_announcement/news)
var/datum/feed_message/newMsg = new /datum/feed_message
newMsg.author = news.author
newMsg.is_admin_message = !news.can_be_redacted
newMsg.body = news.message
var/datum/feed_channel/sendto
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == news.channel_name)
sendto = FC
break
if(!sendto)
sendto = new /datum/feed_channel
sendto.channel_name = news.channel_name
sendto.author = news.author
sendto.locked = 1
sendto.is_admin_channel = 1
news_network.network_channels += sendto
sendto.messages += newMsg
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert(news.channel_name)
+16 -2
View File
@@ -371,7 +371,14 @@ proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles)
unsim_co2 += T.carbon_dioxide
unsim_nitrogen += T.nitrogen
unsim_plasma += T.toxins
unsim_heat_capacity += T.heat_capacity
// Make sure it actually has gas in it, and use the heat capacity of that.
// Space and unsimulated tiles do NOT have a heat capacity. Thus we don't
// add them. This means "space is not cold", which turns out just fine in
// gameplay terms.
if(istype(T, /turf/simulated))
unsim_heat_capacity += T:air.heat_capacity()
unsim_temperature += T.temperature/unsimulated_tiles.len
var
@@ -380,7 +387,14 @@ proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles)
old_pressure = A.return_pressure()
size = max(1,A.group_multiplier)
share_size = max(1,unsimulated_tiles.len)
// We use the same size for the potentially single space tile
// as we use for the entire room. Why is this?
// Short answer: We do not want larger rooms to depressurize more
// slowly than small rooms, preserving our good old "hollywood-style"
// oh-shit effect when large rooms get breached, but still having small
// rooms remain pressurized for long enough to make escape possible.
share_size = max(1,size - 5 + unsimulated_tiles.len)
full_oxy = A.oxygen * size
full_nitro = A.nitrogen * size
+10
View File
@@ -15,6 +15,16 @@
if (config.log_admin)
diary << "\[[time_stamp()]]ADMIN: [text]"
/proc/log_debug(text)
if (config.log_debug)
diary << "\[[time_stamp()]]DEBUG: [text]"
for(var/client/C in admins)
if(C.prefs.toggles & CHAT_DEBUGLOGS)
C << "DEBUG: [text]"
/proc/log_game(text)
if (config.log_game)
diary << "\[[time_stamp()]]GAME: [text]"
+1
View File
@@ -1327,6 +1327,7 @@ proc/is_hot(obj/item/W as obj)
//Is this even used for anything besides balloons? Yes I took out the W:lit stuff because : really shouldnt be used.
/proc/is_sharp(obj/item/W as obj) // For the record, WHAT THE HELL IS THIS METHOD OF DOING IT?
if(W.sharp) return 1
return ( \
istype(W, /obj/item/weapon/screwdriver) || \
istype(W, /obj/item/weapon/pen) || \
+4
View File
@@ -8,6 +8,7 @@
var/log_access = 0 // log login/logout
var/log_say = 0 // log client say
var/log_admin = 0 // log admin actions
var/log_debug = 1 // log debug output
var/log_game = 0 // log game events
var/log_vote = 0 // log voting
var/log_whisper = 0 // log client whisper
@@ -193,6 +194,9 @@
if ("log_admin")
config.log_admin = 1
if ("log_debug")
config.log_debug = text2num(value)
if ("log_game")
config.log_game = 1
+1
View File
@@ -117,6 +117,7 @@ datum/controller/game_controller/proc/process()
controller_iteration++
vote.process()
process_newscaster()
//AIR
+8 -2
View File
@@ -165,7 +165,7 @@ datum/controller/vote
proc/initiate_vote(var/vote_type, var/initiator_key)
if(!mode)
if(started_time != null)
if(started_time != null && !check_rights(R_ADMIN))
var/next_allowed_time = (started_time + config.vote_delay)
if(next_allowed_time > world.time)
return 0
@@ -200,7 +200,13 @@ datum/controller/vote
log_vote(text)
world << "<font color='purple'><b>[text]</b>\nType vote to place your votes.\nYou have [config.vote_period/10] seconds to vote.</font>"
world << sound('weapons/smg_empty_alarm.ogg')
switch(vote_type)
if("crew_transfer")
world << sound('sound/voice/Serithi/Shuttlehere.ogg')
if("gamemode")
world << sound('sound/voice/Serithi/pretenddemoc.ogg')
if("custom")
world << sound('sound/voice/Serithi/weneedvote.ogg')
if(mode == "gamemode" && going)
going = 0
world << "<font color='red'><b>Round start has been delayed.</b></font>"
+1 -2
View File
@@ -105,12 +105,11 @@ var/list/radiochannels = list(
"Engineering" = 1357,
"Security" = 1359,
"Deathsquad" = 1441,
"Response Team" = 1439,
"Syndicate" = 1213,
"Supply" = 1347,
)
//depenging helpers
var/list/DEPT_FREQS = list(1351,1355,1357,1359,1213,1439,1441,1347)
var/list/DEPT_FREQS = list(1351,1355,1357,1359,1213,1441,1347)
var/const/COMM_FREQ = 1353 //command, colored gold in chat window
var/const/SYND_FREQ = 1213
var/const/ERT_FREQ = 1439
@@ -142,7 +142,7 @@
traitorcheckloop()
/*
/datum/game_mode/traitor/autotraitor/latespawn(mob/living/carbon/human/character)
..()
if(emergency_shuttle.departed)
@@ -192,6 +192,5 @@
//message_admins("New traitor roll failed. No new traitor.")
//else
//message_admins("Late Joiner does not have Be Syndicate")
*/
+9 -2
View File
@@ -27,6 +27,7 @@
var/required_players_secret = 0 //Minimum number of players for that game mode to be chose in Secret
var/required_enemies = 0
var/recommended_enemies = 0
var/newscaster_announcements = null
var/uplink_welcome = "Syndicate Uplink Console:"
var/uplink_uses = 10
var/uplink_items = {"Highly Visible and Dangerous Weapons;
@@ -279,6 +280,7 @@ Implants;
if(player.client.prefs.be_special & role)
if(!jobban_isbanned(player, "Syndicate") && !jobban_isbanned(player, roletext)) //Nodrak/Carn: Antag Job-bans
candidates += player.mind // Get a list of all the people who want to be the antagonist for this round
log_debug("[player.key] had [roletext] enabled, so drafting them.")
if(restricted_jobs)
for(var/datum/mind/player in candidates)
@@ -306,6 +308,7 @@ Implants;
applicant = pick(drafted)
if(applicant)
candidates += applicant
log_debug("[applicant.key] was force-drafted as [roletext], because there aren't enough candidates.")
drafted.Remove(applicant)
else // Not enough scrubs, ABORT ABORT ABORT
@@ -331,7 +334,7 @@ Implants;
if(applicant)
candidates += applicant
drafted.Remove(applicant)
message_admins("[applicant.key] drafted into antagonist role against their preferences.")
log_debug("[applicant.key] was force-drafted as [roletext], because there aren't enough candidates.")
else // Not enough scrubs, ABORT ABORT ABORT
break
@@ -340,9 +343,10 @@ Implants;
// recommended_enemies if the number of people with that role set to yes is less than recomended_enemies,
// Less if there are not enough valid players in the game entirely to make recommended_enemies.
/*
/datum/game_mode/proc/latespawn(var/mob)
/*
/datum/game_mode/proc/check_player_role_pref(var/role, var/mob/new_player/player)
if(player.preferences.be_special & role)
return 1
@@ -377,6 +381,9 @@ Implants;
heads += player.mind
return heads
/datum/game_mode/New()
newscaster_announcements = pick(newscaster_standard_feeds)
//////////////////////////
//Reports player logouts//
//////////////////////////
@@ -8,6 +8,9 @@
required_enemies = 3
recommended_enemies = 3
newscaster_announcements = /datum/news_announcement/revolution_inciting_event
var/last_command_report = 0
var/list/heads = list()
var/tried_to_add_revheads = 0
@@ -57,7 +60,7 @@
var/datum/objective/mutiny/rp/rev_obj = new
rev_obj.owner = rev_mind
rev_obj.target = head_mind
rev_obj.explanation_text = "Assassinate or capture [head_mind.name], the [head_mind.assigned_role]."
rev_obj.explanation_text = "Assassinate, convert or capture [head_mind.name], the [head_mind.assigned_role]."
rev_mind.objectives += rev_obj
update_rev_icons_added(rev_mind)
@@ -183,8 +186,7 @@
active_revs++
if(active_revs == 0)
log_admin("There are zero active head revolutionists, trying to add some..")
message_admins("There are zero active head revolutionists, trying to add some..")
log_debug("There are zero active heads of revolution, trying to add some..")
var/added_heads = 0
for(var/mob/living/carbon/human/H in world) if(H.client && H.mind && H.client.inactivity <= 10*60*20 && H.mind in revolutionaries)
head_revolutionaries += H.mind
@@ -210,4 +212,28 @@
message_admins("Unable to add new heads of revolution.")
tried_to_add_revheads = world.time + 6000 // wait 10 minutes
return ..()
if(last_command_report == 0 && world.time >= 60 * 10)
command_alert("We are regrettably announcing that your performance has been disappointing, and we are thus forced to cut down on financial support to your station. To achieve this, the pay of all personnal, except the Heads of Staff, has been halved.")
last_command_report = 1
else if(last_command_report == 1 && world.time >= 60 * 30)
command_alert("Statistics hint that a high amount of leisure time, and associated activities, are responsible for the poor performance of many of our stations. You are to bolt and close down any leisure facilities, such as the holodeck, the theatre and the bar. Food can be distributed through vendors and the kitchen.")
last_command_report = 2
else if(last_command_report == 2 && world.time >= 60 * 60)
command_alert("It is reported that merely closing down leisure facilities has not been successful. You and your Heads of Staff are to ensure that all crew are working hard, and not wasting time or energy. Any crew caught off duty without leave from their Head of Staff are to be warned, and on repeated offence, to be brigged until the next transfer shuttle arrives, which will take them to facilities where they can be of more use.")
last_command_report = 3
return ..()
/datum/game_mode/revolution/rp_revolution/latespawn(mob/M)
if(M.mind.assigned_role in command_positions)
log_debug("Adding head kill/capture/convert objective for [M.name]")
heads += M
for(var/datum/mind/rev_mind in head_revolutionaries)
var/datum/objective/mutiny/rp/rev_obj = new
rev_obj.owner = rev_mind
rev_obj.target = M.mind
rev_obj.explanation_text = "Assassinate, convert or capture [M.name], the [M.mind.assigned_role]."
rev_mind.objectives += rev_obj
rev_mind.current << "\red A new Head of Staff, [M.name], the [M.mind.assigned_role] has appeared. Your objectives have been updated."
+42
View File
@@ -84,3 +84,45 @@
icon_state = icon_closed
else
icon_state = icon_opened
/obj/item/bodybag/cryobag
name = "stasis bag"
desc = "A folded, non-reusable bag designed for the preservation of an occupant's brain by stasis."
icon = 'icons/obj/cryobag.dmi'
icon_state = "bodybag_folded"
attack_self(mob/user)
var/obj/structure/closet/body_bag/cryobag/R = new /obj/structure/closet/body_bag/cryobag(user.loc)
R.add_fingerprint(user)
del(src)
/obj/structure/closet/body_bag/cryobag
name = "stasis bag"
desc = "A non-reusable plastic bag designed for the preservation of an occupant's brain by stasis."
icon = 'icons/obj/cryobag.dmi'
icon_state = "bodybag_closed"
icon_closed = "bodybag_closed"
icon_opened = "bodybag_open"
density = 0
var/used = 0
open()
. = ..()
if(used)
var/obj/item/O = new/obj/item(src.loc)
O.name = "used stasis bag"
O.icon = src.icon
O.icon_state = "bodybag_used"
O.desc = "Pretty useless now.."
del(src)
MouseDrop(over_object, src_location, over_location)
if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
if(!ishuman(usr)) return
usr << "\red You can't fold that up anymore.."
..()
+1 -22
View File
@@ -130,7 +130,7 @@
if(user.mind.special_role)
usr << "\blue The card's microscanners activate as you pass it over the ID, copying its access."
/obj/item/weapon/card/id/syndicate/var/mob/registered_user = null
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
if(!src.registered_name)
//Stop giving the players unsanitized unputs! You are giving ways for players to intentionally crash clients! -Nodrak
@@ -148,27 +148,6 @@
src.assignment = u
src.name = "[src.registered_name]'s ID Card ([src.assignment])"
user << "\blue You successfully forge the ID card."
registered_user = user
else if(registered_user == user)
switch(alert("Would you like to display the ID, or retitle it?","Choose.","Rename","Show"))
if("Rename")
var t = copytext(sanitize(input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name)),1,26)
if(!t || t == "Unknown" || t == "floor" || t == "wall" || t == "r-wall") //Same as mob/new_player/prefrences.dm
alert("Invalid name.")
return
src.registered_name = t
var u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")),1,MAX_MESSAGE_LEN)
if(!u)
alert("Invalid assignment.")
src.registered_name = ""
return
src.assignment = u
src.name = "[src.registered_name]'s ID Card ([src.assignment])"
user << "\blue You successfully forge the ID card."
return
if("Show")
..()
else
..()
@@ -16,7 +16,7 @@
else
new /obj/item/weapon/storage/backpack/satchel_cap(src)
new /obj/item/clothing/suit/captunic(src)
new /obj/item/clothing/suit/capjacket(src)
new /obj/item/clothing/suit/captunic/capjacket(src)
new /obj/item/clothing/head/helmet/cap(src)
new /obj/item/clothing/under/rank/captain(src)
new /obj/item/clothing/suit/armor/vest(src)
+56 -7
View File
@@ -3,6 +3,7 @@
desc = "A huge chunk of metal used to seperate rooms."
icon = 'icons/turf/walls.dmi'
var/mineral = "metal"
var/rotting = 0
opacity = 1
density = 1
blocks_air = 1
@@ -59,9 +60,11 @@
P.roll_and_drop(src)
else
O.loc = src
ChangeTurf(/turf/simulated/floor/plating)
/turf/simulated/wall/ex_act(severity)
if(rotting) severity = 1.0
switch(severity)
if(1.0)
//SN src = null
@@ -84,7 +87,7 @@
return
/turf/simulated/wall/blob_act()
if(prob(50))
if(prob(50) || rotting)
dismantle_wall()
/turf/simulated/wall/attack_paw(mob/user as mob)
@@ -103,11 +106,11 @@
/turf/simulated/wall/attack_animal(mob/living/simple_animal/M as mob)
if(M.wall_smash)
if (istype(src, /turf/simulated/wall/r_wall))
if (istype(src, /turf/simulated/wall/r_wall) && !rotting)
M << text("\blue This wall is far too strong for you to destroy.")
return
else
if (prob(40))
if (prob(40) || rotting)
M << text("\blue You smash through the wall.")
dismantle_wall(1)
return
@@ -120,7 +123,7 @@
/turf/simulated/wall/attack_hand(mob/user as mob)
if (HULK in user.mutations)
if (prob(40))
if (prob(40) || rotting)
usr << text("\blue You smash through the wall.")
usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
dismantle_wall(1)
@@ -129,6 +132,11 @@
usr << text("\blue You punch the wall.")
return
if(rotting)
user << "\blue The wall crumbles under your touch."
dismantle_wall()
return
user << "\blue You push the wall but nothing happens!"
playsound(src.loc, 'sound/weapons/Genhit.ogg', 25, 1)
src.add_fingerprint(user)
@@ -143,6 +151,21 @@
//get the user's location
if( !istype(user.loc, /turf) ) return //can't do this stuff whilst inside objects and such
if(rotting)
if(istype(W, /obj/item/weapon/weldingtool) )
var/obj/item/weapon/weldingtool/WT = W
if( WT.remove_fuel(0,user) )
user << "<span class='notice'>You burn away the fungi with \the [WT].</span>"
playsound(src.loc, 'sound/items/Welder.ogg', 10, 1)
for(var/obj/effect/E in src) if(E.name == "Wallrot")
del E
rotting = 0
return
else if(!is_sharp(W) && W.force >= 10 || W.force >= 20)
user << "<span class='notice'>\The [src] crumbles away under the force of your [W.name].</span>"
src.dismantle_wall(1)
return
//THERMITE related stuff. Calls src.thermitemelt() which handles melting simulated walls and the relevant effects
if( thermite )
if( istype(W, /obj/item/weapon/weldingtool) )
@@ -284,6 +307,24 @@
return attack_hand(user)
return
// Wall-rot effect, a nasty fungus that destroys walls.
/turf/simulated/wall/proc/rot()
if(!rotting)
rotting = 1
var/number_rots = rand(2,3)
for(var/i=0, i<number_rots, i++)
var/obj/effect/overlay/O = new/obj/effect/overlay( src )
O.name = "Wallrot"
O.desc = "Ick..."
O.icon = 'icons/effects/wallrot.dmi'
O.pixel_x += rand(-10, 10)
O.pixel_y += rand(-10, 10)
O.anchored = 1
O.density = 1
O.layer = 5
O.mouse_opacity = 0
/turf/simulated/wall/proc/thermitemelt(mob/user as mob)
if(mineral == "diamond")
return
@@ -307,10 +348,18 @@
return
/turf/simulated/wall/meteorhit(obj/M as obj)
if (prob(15))
if (prob(15) && !rotting)
dismantle_wall()
else if(prob(70))
else if(prob(70) && !rotting)
ChangeTurf(/turf/simulated/floor/plating)
else
ReplaceWithLattice()
return 0
return 0
/turf/simulated/wall/Del()
for(var/obj/effect/E in src) if(E.name == "Wallrot") del E
..()
/turf/simulated/wall/ChangeTurf(var/newtype)
for(var/obj/effect/E in src) if(E.name == "Wallrot") del E
..(newtype)
+19 -1
View File
@@ -11,7 +11,7 @@
/turf/simulated/wall/r_wall/attack_hand(mob/user as mob)
if (HULK in user.mutations)
if (prob(10))
if (prob(10) || rotting)
usr << text("\blue You smash through the wall.")
usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
dismantle_wall(1)
@@ -20,6 +20,10 @@
usr << text("\blue You punch the wall.")
return
if(rotting)
user << "\blue This wall feels rather unstable."
return
user << "\blue You push the wall but nothing happens!"
playsound(src.loc, 'sound/weapons/Genhit.ogg', 25, 1)
src.add_fingerprint(user)
@@ -35,6 +39,20 @@
//get the user's location
if( !istype(user.loc, /turf) ) return //can't do this stuff whilst inside objects and such
if(rotting)
if(istype(W, /obj/item/weapon/weldingtool) )
var/obj/item/weapon/weldingtool/WT = W
if( WT.remove_fuel(0,user) )
user << "<span class='notice'>You burn away the fungi with \the [WT].</span>"
playsound(src.loc, 'sound/items/Welder.ogg', 10, 1)
for(var/obj/effect/E in src) if(E.name == "Wallrot")
del E
rotting = 0
return
else if(!is_sharp(W) && W.force >= 10 || W.force >= 20)
user << "<span class='notice'>\The [src] crumbles away under the force of your [W.name].</span>"
src.dismantle_wall()
return
//THERMITE related stuff. Calls src.thermitemelt() which handles melting simulated walls and the relevant effects
if( thermite )
+16 -2
View File
@@ -64,6 +64,7 @@ var/list/admin_verbs_admin = list(
/client/proc/cmd_admin_change_custom_event,
/client/proc/cmd_admin_rejuvenate,
/client/proc/toggleattacklogs,
/client/proc/toggledebuglogs,
/datum/admins/proc/show_skills,
/client/proc/check_customitem_activity
)
@@ -134,7 +135,8 @@ var/list/admin_verbs_debug = list(
/client/proc/reload_admins,
/client/proc/restart_controller,
/client/proc/enable_debug_verbs,
/client/proc/callproc
/client/proc/callproc,
/client/proc/toggledebuglogs
)
var/list/admin_verbs_possess = list(
/proc/possess,
@@ -222,6 +224,7 @@ var/list/admin_verbs_mod = list(
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game.*/
/client/proc/toggledebuglogs,
/datum/admins/proc/PlayerNotes,
/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
/client/proc/cmd_mod_say,
@@ -721,4 +724,15 @@ var/list/admin_verbs_mod = list(
if (prefs.toggles & CHAT_ATTACKLOGS)
usr << "You now will get attack log messages"
else
usr << "You now won't get attack log messages"
usr << "You now won't get attack log messages"
/client/proc/toggledebuglogs()
set name = "Toggle Debug Log Messages"
set category = "Preferences"
prefs.toggles ^= CHAT_DEBUGLOGS
if (prefs.toggles & CHAT_DEBUGLOGS)
usr << "You now will get debug log messages"
else
usr << "You now won't get debug log messages"
+3 -3
View File
@@ -21,11 +21,11 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEJUMPSUIT
/obj/item/clothing/suit/capjacket
/obj/item/clothing/suit/captunic/capjacket
name = "captain's uniform jacket"
desc = "A less formal jacket for everyday captain use."
icon_state = "capjacket"
item_state = "capjacket"
item_state = "bio_suit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEJUMPSUIT
@@ -158,7 +158,7 @@
icon_state = "suspenders"
blood_overlay_type = "armor" //it's the less thing that I can put here
/obj/item/clothing/suit/fr_jacket
/obj/item/clothing/suit/storage/fr_jacket
name = "first responder jacket"
desc = "A high-visibility jacket worn by medical first responders."
icon_state = "fr_jacket_open"
+1 -1
View File
@@ -350,7 +350,7 @@
flags_inv = HIDESHOES
/obj/item/clothing/under/wedding/bride_white
name = "silk wedding dress"
name = "orange wedding dress"
desc = "A white wedding gown made from the finest silk."
icon_state = "bride_white"
color = "bride_white"
+4
View File
@@ -200,6 +200,8 @@ hi
icon = 'custom_items.dmi'
desc = "A modified detective's camera, painted in bright orange. On the back you see \"Have fun\" written in small accurate letters with something black."
icon_state = "orangecamera"
icon_on = "orangecamera"
icon_off = "camera_off"
pictures_left = 30
/obj/item/device/camera/fluff/oldcamera //magmaram: Maria Crash
@@ -207,6 +209,8 @@ hi
icon = 'custom_items.dmi'
desc = "An old, slightly beat-up digital camera, with a cheap photo printer taped on. It's a nice shade of blue."
icon_state = "oldcamera"
icon_on = "oldcamera"
icon_off = "oldcamera_off"
pictures_left = 30
/obj/item/weapon/card/id/fluff/lifetime //fastler: Fastler Greay; it seemed like something multiple people would have
+15 -6
View File
@@ -61,6 +61,7 @@
possibleEvents[/datum/event/ionstorm] = 25 + active_with_role["AI"] * 25 + active_with_role["Cyborg"] * 25 + active_with_role["Engineer"] * 10 + active_with_role["Scientist"] * 5
possibleEvents[/datum/event/grid_check] = 25 + 10 * active_with_role["Engineer"]
possibleEvents[/datum/event/electrical_storm] = 75 + 25 * active_with_role["Janitor"] + 5 * active_with_role["Engineer"]
possibleEvents[/datum/event/wallrot] = 50 * active_with_role["Engineer"] + 100 * active_with_role["Botanist"]
if(!spacevines_spawned)
possibleEvents[/datum/event/spacevine] = 5 + 10 * active_with_role["Engineer"]
@@ -69,11 +70,12 @@
possibleEvents[/datum/event/meteor_shower] = 80 * active_with_role["Engineer"]
possibleEvents[/datum/event/blob] = 30 * active_with_role["Engineer"]
possibleEvents[/datum/event/viral_infection] = 25 + active_with_role["Medical"] * 25
possibleEvents[/datum/event/viral_infection] = 25 + active_with_role["Medical"] * 100
if(active_with_role["Medical"] > 0)
possibleEvents[/datum/event/radiation_storm] = active_with_role["Medical"] * 100
possibleEvents[/datum/event/spontaneous_appendicitis] = active_with_role["Medical"] * 75
possibleEvents[/datum/event/viral_outbreak] = active_with_role["Medical"] * 5
possibleEvents[/datum/event/spontaneous_appendicitis] = active_with_role["Medical"] * 150
possibleEvents[/datum/event/viral_outbreak] = active_with_role["Medical"] * 10
possibleEvents[/datum/event/organ_failure] = active_with_role["Medical"] * 50
possibleEvents[/datum/event/prison_break] = active_with_role["Security"] * 50
if(active_with_role["Security"] > 0)
@@ -84,16 +86,19 @@
if(!sent_ninja_to_station && toggle_space_ninja)
possibleEvents[/datum/event/space_ninja] = max(active_with_role["Security"], 5)
var/picked_event = pickweight(possibleEvents)
// Debug code below here, very useful for testing so don't delete please.
/*var/debug_message = "Firing random event. "
var/debug_message = "Firing random event. "
for(var/V in active_with_role)
debug_message += "#[V]:[active_with_role[V]] "
debug_message += "||| "
for(var/V in possibleEvents)
debug_message += "[V]:[possibleEvents[V]]"
message_admins(debug_message)*/
debug_message += "|||Picked:[picked_event]"
log_debug(debug_message)
var/picked_event = pickweight(possibleEvents)
if(!picked_event)
return
@@ -176,6 +181,7 @@
active_with_role["AI"] = 0
active_with_role["Cyborg"] = 0
active_with_role["Janitor"] = 0
active_with_role["Botanist"] = 0
for(var/mob/M in player_list)
if(!M.mind || !M.client || M.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive
@@ -208,4 +214,7 @@
if(M.mind.assigned_role == "Janitor")
active_with_role["Janitor"]++
if(M.mind.assigned_role == "Botanist")
active_with_role["Botanist"]++
return active_with_role
+3 -1
View File
@@ -30,7 +30,9 @@ var/scheduledEvent = null
playercount_modifier = 0.9
if(36 to 100000)
playercount_modifier = 0.8
scheduledEvent = world.timeofday + rand(eventTimeLower, eventTimeUpper) * playercount_modifier
var/next_event_delay = rand(eventTimeLower, eventTimeUpper) * playercount_modifier
scheduledEvent = world.timeofday + next_event_delay
log_debug("Next event in [next_event_delay/600] minutes.")
else if(world.timeofday > scheduledEvent)
spawn_dynamic_event()
+28
View File
@@ -0,0 +1,28 @@
datum/event/organ_failure
var/severity = 1
datum/event/organ_failure/setup()
announceWhen = rand(0, 3000)
endWhen = announceWhen + 1
severity = rand(1, 3)
datum/event/organ_failure/announce()
command_alert("Confirmed outbreak of level [rand(3,7)] biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
world << sound('sound/AI/outbreak5.ogg')
datum/event/organ_failure/start()
var/list/candidates = list() //list of candidate keys
for(var/mob/living/carbon/human/G in player_list)
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD && G.health > 70))
candidates += G
if(!candidates.len) return
candidates = shuffle(candidates)//Incorporating Donkie's list shuffle
while(severity > 0 && candidates.len)
var/mob/living/carbon/human/C = candidates[1]
// Bruise one of their organs
var/datum/organ/internal/I = pick(C.internal_organs)
I.damage = I.min_bruised_damage
candidates.Remove(C)
severity--
+37 -28
View File
@@ -1,36 +1,45 @@
/datum/event/radiation_storm
announceWhen = 5
announceWhen = 1
oneShot = 1
/datum/event/radiation_storm/announce()
command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert")
world << sound('sound/AI/radiation.ogg')
// Don't do anything, we want to pack the announcement with the actual event
/datum/event/radiation_storm/start()
for(var/mob/living/carbon/human/H in living_mob_list)
var/turf/T = get_turf(H)
if(!T)
continue
if(T.z != 1)
continue
if(istype(H,/mob/living/carbon/human))
H.apply_effect((rand(15,75)),IRRADIATE,0)
if(prob(5))
H.apply_effect((rand(90,150)),IRRADIATE,0)
if(prob(25))
if (prob(75))
randmutb(H)
domutcheck(H,null,1)
else
randmutg(H)
domutcheck(H,null,1)
spawn()
command_alert("High levels of radiation detected near the station. Please evacuate into one of the shielded maintenance tunnels.", "Anomaly Alert")
for(var/mob/living/carbon/monkey/M in living_mob_list)
var/turf/T = get_turf(M)
if(!T)
continue
if(T.z != 1)
continue
M.apply_effect((rand(15,75)),IRRADIATE,0)
sleep(200)
command_alert("The station has entered the radiation belt. Please report to medbay if you experience any unusual symptoms.", "Anomaly Alert")
for(var/i = 0, i < 10, i++)
for(var/mob/living/carbon/human/H in living_mob_list)
var/turf/T = get_turf(H)
if(!T)
continue
if(T.z != 1)
continue
if(istype(T.loc, /area/maintenance) || istype(T.loc, /area/crew_quarters))
continue
if(istype(H,/mob/living/carbon/human))
H.apply_effect((rand(5,25)),IRRADIATE,0)
if(prob(5))
H.apply_effect((rand(30,50)),IRRADIATE,0)
if (prob(75))
randmutb(H)
domutcheck(H,null,1)
else
randmutg(H)
domutcheck(H,null,1)
for(var/mob/living/carbon/monkey/M in living_mob_list)
var/turf/T = get_turf(M)
if(!T)
continue
if(T.z != 1)
continue
M.apply_effect((rand(5,25)),IRRADIATE,0)
sleep(50)
command_alert("The station has passed the radiation belt", "Anomaly Alert")
+37
View File
@@ -0,0 +1,37 @@
/turf/simulated/wall
datum/event/wallrot
var/severity = 1
datum/event/wallrot/setup()
announceWhen = rand(0, 3000)
endWhen = announceWhen + 1
severity = rand(5, 10)
datum/event/wallrot/announce()
command_alert("Harmful fungi detected on station. Station structures may be contaminated.", "Biohazard Alert")
datum/event/wallrot/start()
spawn()
var/turf/center = null
// 100 attempts
for(var/i=0, i<100, i++)
var/turf/candidate = locate(rand(1, world.maxx), rand(1, world.maxy), 1)
if(istype(candidate, /turf/simulated/wall))
center = candidate
if(center)
// Make sure at least one piece of wall rots!
center:rot()
// Have a chance to rot lots of other walls.
var/rotcount = 0
for(var/turf/simulated/wall/W in range(5, center)) if(prob(50))
W:rot()
rotcount++
// Only rot up to severity walls
if(rotcount >= severity)
break
+1 -7
View File
@@ -32,19 +32,13 @@ mob/proc/custom_emote(var/m_type=1,var/message = null)
continue
if(findtext(message," snores.")) //Because we have so many sleeping people.
break
if(M.stat == 2 && M.client.ghost_sight && !(M in viewers(src,null)))
if(M.stat == 2 && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
M.show_message(message)
if (m_type & 1)
for (var/mob/O in viewers(src, null))
if(istype(O,/mob/living/carbon/human))
for(var/mob/living/parasite/P in O:parasites)
P.show_message(message, m_type)
O.show_message(message, m_type)
else if (m_type & 2)
for (var/mob/O in hearers(src.loc, null))
if(istype(O,/mob/living/carbon/human))
for(var/mob/living/parasite/P in O:parasites)
P.show_message(message, m_type)
O.show_message(message, m_type)
+11 -31
View File
@@ -53,27 +53,17 @@
var/input = copytext(sanitize(input("Choose an emote to display.") as text|null),1,MAX_MESSAGE_LEN)
if (!input)
return
if(copytext(input,1,5) == "says")
src << "\red Invalid emote."
return
else if(copytext(input,1,9) == "exclaims")
src << "\red Invalid emote."
return
else if(copytext(input,1,5) == "asks")
src << "\red Invalid emote."
return
else
var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable")
if (input2 == "Visible")
m_type = 1
else if (input2 == "Hearable")
if (src.miming)
return
m_type = 2
else
alert("Unable to use this emote, must be either hearable or visible.")
var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable")
if (input2 == "Visible")
m_type = 1
else if (input2 == "Hearable")
if (src.miming)
return
message = "<B>[src]</B> [input]"
m_type = 2
else
alert("Unable to use this emote, must be either hearable or visible.")
return
message = "<B>[src]</B> [input]"
if ("me")
if(silent)
@@ -88,17 +78,7 @@
return
if(!(message))
return
if(copytext(message,1,5) == "says")
src << "\red Invalid emote."
return
else if(copytext(message,1,9) == "exclaims")
src << "\red Invalid emote."
return
else if(copytext(message,1,5) == "asks")
src << "\red Invalid emote."
return
else
message = "<B>[src]</B> [message]"
message = "<B>[src]</B> [message]"
if ("salute")
if (!src.buckled)
+32 -14
View File
@@ -28,6 +28,7 @@
var/pressure_alert = 0
var/prev_gender = null // Debug for plural genders
var/temperature_alert = 0
var/in_stasis = 0
/mob/living/carbon/human/Life()
@@ -59,8 +60,11 @@
life_tick++
var/datum/gas_mixture/environment = loc.return_air()
in_stasis = istype(loc, /obj/structure/closet/body_bag/cryobag) && loc:opened == 0
if(in_stasis) loc:used++
//No need to update all of these procs if the guy is dead.
if(stat != DEAD)
if(stat != DEAD && !in_stasis)
if(air_master.current_cycle%4==2 || failed_last_breath) //First, resolve location and get a breath
breathe() //Only try to take a breath every 4 ticks, unless suffocating
@@ -86,18 +90,20 @@
handle_virus_updates()
//stuff in the stomach
handle_stomach()
handle_shock()
handle_pain()
handle_medical_side_effects()
handle_stasis_bag()
//Handle temperature/pressure differences between body and environment
handle_environment(environment)
//stuff in the stomach
handle_stomach()
handle_shock()
handle_pain()
handle_medical_side_effects()
//Status updates, death etc.
handle_regular_status_updates() //TODO: optimise ~Carn
update_canmove()
@@ -196,6 +202,16 @@
src << "\red Your legs won't respond properly, you fall down."
lying = 1
proc/handle_stasis_bag()
// Handle side effects from stasis bag
if(in_stasis)
// First off, there's no oxygen supply, so the mob will slowly take brain damage
adjustBrainLoss(0.1)
// Next, the method to induce stasis has some adverse side-effects, manifesting
// as cloneloss
adjustCloneLoss(0.1)
proc/handle_mutations_and_radiation()
if(getFireLoss())
if((COLD_RESISTANCE in mutations) || (prob(1)))
@@ -787,8 +803,8 @@
var/total_plasmaloss = 0
for(var/obj/item/I in src)
if(I.contaminated)
total_plasmaloss += vsc.plc.CONTAMINATION_LOSS
if(status_flags & GODMODE) return 0 //godmode
total_plasmaloss += vsc.plc.CONTAMINATION_LOSS
if(status_flags & GODMODE) return 0 //godmode
adjustToxLoss(total_plasmaloss)
// if(dna && dna.mutantrace == "plant") //couldn't think of a better place to place it, since it handles nutrition -- Urist
@@ -886,8 +902,10 @@
silent = 0
else //ALIVE. LIGHTS ARE ON
updatehealth() //TODO
handle_organs()
handle_blood()
if(!in_stasis)
handle_organs()
handle_blood()
if(health <= config.health_threshold_dead || brain_op_stage == 4.0)
death()
blinded = 1
@@ -1,4 +1,4 @@
/mob/living/carbon/slime/emote(var/act)
/mob/living/carbon/slime/emote(var/act, var/type, var/desc)
if (findtext(act, "-", 1, null))
@@ -13,6 +13,10 @@
var/message
switch(act)
if ("me")
return custom_emote(m_type, desc)
if ("custom")
return custom_emote(m_type, desc)
if("moan")
message = "<B>The [src.name]</B> moans."
m_type = 2
@@ -1,4 +1,4 @@
/mob/living/carbon/monkey/emote(var/act)
/mob/living/carbon/monkey/emote(var/act, var/type, var/desc)
var/param = null
if (findtext(act, "-", 1, null))
@@ -14,6 +14,12 @@
var/message
switch(act)
if ("me")
return custom_emote(m_type, desc)
if ("custom")
return custom_emote(m_type, desc)
if("sign")
if (!src.restrained())
message = text("<B>The monkey</B> signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null))
+6 -14
View File
@@ -9,6 +9,12 @@
act = copytext(act,1,length(act))
switch(act)
if ("me")
return custom_emote(m_type, message)
if ("custom")
return custom_emote(m_type, message)
if ("salute")
if (!src.buckled)
var/M = null
@@ -56,20 +62,6 @@
message = "<B>[src]</B> flaps his wings ANGRILY!"
m_type = 2
if ("custom")
var/input = copytext(sanitize(input("Choose an emote to display.") as text|null),1,MAX_MESSAGE_LEN)
if (!input)
return
var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable")
if (input2 == "Visible")
m_type = 1
else if (input2 == "Hearable")
m_type = 2
else
alert("Unable to use this emote, must be either hearable or visible.")
return
message = "<B>[src]</B> [input]"
if ("me")
if (src.client)
if(client.prefs.muted & MUTE_IC)
@@ -226,14 +226,8 @@
/mob/living/simple_animal/emote(var/act, var/type, var/desc)
if(act)
if(act == "scream") act = "makes a loud and pained whimper" //ugly hack to stop animals screaming when crushed :P
if(act == "me") //Allow me-emotes.
act = desc
if( findtext(act,".",lentext(act)) == 0 && findtext(act,"!",lentext(act)) == 0 && findtext(act,"?",lentext(act)) == 0 )
act = addtext(act,".") //Makes sure all emotes end with a period.
for (var/mob/O in viewers(src, null))
O.show_message("<B>[src]</B> [act]")
if(act == "scream") act = "whimper" //ugly hack to stop animals screaming when crushed :P
..(act, type, desc)
/mob/living/simple_animal/attack_animal(mob/living/simple_animal/M as mob)
if(M.melee_damage_upper == 0)
@@ -277,6 +277,8 @@
character.loc = pick(latejoin)
character.lastarea = get_area(loc)
ticker.mode.latespawn(character)
//ticker.mode.latespawn(character)
if(character.mind.assigned_role != "Cyborg")
+12 -11
View File
@@ -75,31 +75,32 @@
//tcomms code is still runtiming somewhere here
var/ending = copytext(text, length(text))
if (is_speaking_soghun)
return "hisses, \"<span class='soghun'>[text]</span>\"";
return "<span class='say_quote'>hisses</span>, \"<span class='soghun'>[text]</span>\"";
if (is_speaking_skrell)
return "warbles, \"<span class='skrell'>[text]</span>\"";
return "<span class='say_quote'>warbles</span>, \"<span class='skrell'>[text]</span>\"";
if (is_speaking_tajaran)
return "mrowls, \"<span class='tajaran'>[text]</span>\"";
return "<span class='say_quote'>mrowls</span>, \"<span class='tajaran'>[text]</span>\"";
//Needs Virus2
// if (src.disease_symptoms & DISEASE_HOARSE)
// return "rasps, \"[text]\"";
if (src.stuttering)
return "stammers, \"[text]\"";
return "<span class='say_quote'>stammers</span>, \"[text]\"";
if (src.slurring)
return "slurrs, \"[text]\"";
return "<span class='say_quote'>slurrs</span>, \"[text]\"";
if(isliving(src))
var/mob/living/L = src
if (L.getBrainLoss() >= 60)
return "gibbers, \"[text]\"";
return "<span class='say_quote'>gibbers</span>, \"[text]\"";
if (ending == "?")
return "asks, \"[text]\"";
return "<span class='say_quote'>asks</span>, \"[text]\"";
if (ending == "!")
return "exclaims, \"[text]\"";
return "<span class='say_quote'>exclaims</span>, \"[text]\"";
return "says, \"[text]\"";
return "<span class='say_quote'>says</span>, \"[text]\"";
/mob/proc/emote(var/act)
return
/mob/proc/emote(var/act, var/type, var/message)
if(act == "me")
return custom_emote(type, message)
/mob/proc/get_ear()
// returns an atom representing a location on the map from which this
+6 -4
View File
@@ -122,6 +122,8 @@
var/pictures_max = 10
var/pictures_left = 10
var/on = 1
var/icon_on = "camera"
var/icon_off = "camera_off"
/obj/item/device/camera/attack(mob/living/carbon/human/M as mob, mob/user as mob)
@@ -130,9 +132,9 @@
/obj/item/device/camera/attack_self(mob/user as mob)
on = !on
if(on)
src.icon_state = "camera"
src.icon_state = icon_on
else
src.icon_state = "camera_off"
src.icon_state = icon_off
user << "You switch the camera [on ? "on" : "off"]."
return
@@ -253,8 +255,8 @@
pictures_left--
desc = "A polaroid camera. It has [pictures_left] photos left."
user << "<span class='notice'>[pictures_left] photos left.</span>"
icon_state = "camera_off"
icon_state = icon_off
on = 0
spawn(64)
icon_state = "camera"
icon_state = icon_on
on = 1
+21 -36
View File
@@ -1,5 +1,4 @@
//updated by cael_aislinn on 5/3/2013 to be rotateable, moveable and generally more flexible
/obj/machinery/power/generator
name = "thermoelectric generator"
desc = "It's a high efficiency thermoelectric generator."
@@ -57,39 +56,26 @@
if(lastgenlev != 0)
overlays += image('icons/obj/power.dmi', "teg-op[lastgenlev]")
/obj/machinery/power/generator/process()
//world << "Generator process ran"
if(!circ1 || !circ2 || !anchored || stat & (BROKEN|NOPOWER))
return
//world << "circ1 and circ2 pass"
updateDialog()
var/datum/gas_mixture/air1 = circ1.return_transfer_air()
var/datum/gas_mixture/air2 = circ2.return_transfer_air()
lastgen = 0
//world << "hot_air = [hot_air]; cold_air = [cold_air];"
if(air1 && air2)
//world << "hot_air = [hot_air] temperature = [air2.temperature]; cold_air = [cold_air] temperature = [air2.temperature];"
//world << "coldair and hotair pass"
var/air1_heat_capacity = air1.heat_capacity()
var/air2_heat_capacity = air2.heat_capacity()
var/delta_temperature = abs(air2.temperature - air1.temperature)
//world << "delta_temperature = [delta_temperature]; air1_heat_capacity = [air1_heat_capacity]; air2_heat_capacity = [air2_heat_capacity]"
if(delta_temperature > 0 && air1_heat_capacity > 0 && air2_heat_capacity > 0)
var/efficiency = 0.65
var/energy_transfer = delta_temperature*air2_heat_capacity*air1_heat_capacity/(air2_heat_capacity+air1_heat_capacity)
var/heat = energy_transfer*(1-efficiency)
lastgen = energy_transfer*efficiency*0.05
if(air2.temperature > air1.temperature)
air2.temperature = air2.temperature - energy_transfer/air2_heat_capacity
@@ -98,20 +84,29 @@
air2.temperature = air2.temperature + heat/air2_heat_capacity
air1.temperature = air1.temperature - energy_transfer/air1_heat_capacity
lastgen = circ1.ReturnPowerGeneration() + circ2.ReturnPowerGeneration()
if(lastgen > 0)
add_avail(lastgen)
//Transfer the air
circ1.air2.merge(air1)
circ2.air2.merge(air2)
else
add_load(-lastgen)
//Update the gas networks
if(circ1.network2)
circ1.network2.update = 1
if(circ2.network2)
circ2.network2.update = 1
// update icon overlays and power usage only if displayed level has changed
var/genlev = max(0, min( round(11*lastgen / 100000), 11))
if(lastgen > 250000 && prob(10))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
lastgen *= 0.5
var/genlev = max(0, min( round(11*lastgen / 250000), 11))
if(lastgen > 100 && genlev == 0)
genlev = 1
if(genlev != lastgenlev)
lastgenlev = genlev
updateicon()
updateDialog()
add_avail(lastgen)
/obj/machinery/power/generator/attack_ai(mob/user)
if(stat & (BROKEN|NOPOWER)) return
@@ -145,19 +140,17 @@
if(circ1 && circ2)
t += "Output : [round(lastgen)] W<BR><BR>"
t += "<B>Primary Circulator (top/right)</B><BR>"
t += "<B>Primary Circulator (top or right)</B><BR>"
t += "Inlet Pressure: [round(circ1.air1.return_pressure(), 0.1)] kPa<BR>"
t += "Inlet Temperature: [round(circ1.air1.temperature, 0.1)] K<BR>"
t += "Outlet Pressure: [round(circ1.air2.return_pressure(), 0.1)] kPa<BR>"
t += "Outlet Temperature: [round(circ1.air2.temperature, 0.1)] K<BR>"
t += "Turbine Status: <A href='?src=\ref[src];turbine1=1'>[circ1.turbine_pumping ? "Pumping" : "Generating"]</a><br><br>"
t += "<B>Secondary Circulator (bottom/left)</B><BR>"
t += "<B>Secondary Circulator (bottom or left)</B><BR>"
t += "Inlet Pressure: [round(circ2.air1.return_pressure(), 0.1)] kPa<BR>"
t += "Inlet Temperature: [round(circ2.air1.temperature, 0.1)] K<BR>"
t += "Outlet Pressure: [round(circ2.air2.return_pressure(), 0.1)] kPa<BR>"
t += "Outlet Temperature: [round(circ2.air2.temperature, 0.1)] K<BR>"
t += "Turbine Status: <A href='?src=\ref[src];turbine2=1'>[circ2.turbine_pumping ? "Pumping" : "Generating"]</a><br>"
else
t += "Unable to connect to circulators.<br>"
@@ -179,14 +172,6 @@
usr.unset_machine()
return 0
if( href_list["turbine2"] )
if(circ2)
circ2.turbine_pumping = !circ2.turbine_pumping
if( href_list["turbine1"] )
if(circ1)
circ1.turbine_pumping = !circ1.turbine_pumping
updateDialog()
return 1
@@ -1214,6 +1214,17 @@ datum
..()
return
// Clear off wallrot fungi
reaction_turf(var/turf/T, var/volume)
if(istype(T, /turf/simulated/wall))
var/turf/simulated/wall/W = T
if(W.rotting)
W.rotting = 0
for(var/obj/effect/E in W) if(E.name == "Wallrot") del E
for(var/mob/O in viewers(W, null))
O.show_message(text("\blue The fungi are completely dissolved by the solution!"), 1)
reaction_obj(var/obj/O, var/volume)
if(istype(O,/obj/effect/alien/weeds/))
var/obj/effect/alien/weeds/alien_weeds = O
@@ -49,12 +49,20 @@
D.icon += mix_color_from_reagents(D.reagents.reagent_list)
var/turf/A_turf = get_turf(A)
spawn(0)
for(var/i=0, i<3, i++)
step_towards(D,A)
D.reagents.reaction(get_turf(D))
for(var/atom/T in get_turf(D))
D.reagents.reaction(T)
// When spraying against the wall, also react with the wall, but
// not its contents.
if(get_dist(D, A_turf) == 1 && A_turf.density)
D.reagents.reaction(A_turf)
sleep(2)
sleep(3)
del(D)
+2
View File
@@ -620,6 +620,8 @@ var/list/TAGGERLOCATIONS = list("Disposals",
#define CHAT_PRAYER 256
#define CHAT_RADIO 512
#define CHAT_ATTACKLOGS 1024
#define CHAT_DEBUGLOGS 2048
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_ATTACKLOGS)
+1
View File
@@ -55,6 +55,7 @@ h1.alert, h2.alert {color: #000000;}
.tajaran {color: #803B56;}
.skrell {color: #00CED1;}
.soghun {color: #228B22;}
.say_quote {font-family: Georgia, Verdana, sans-serif;}
.interface {color: #330033;}
</style>"}