Fixes the tat gun

This commit is contained in:
SamCroswell
2016-03-14 17:51:27 -04:00
parent cee1be8bed
commit c1f26fac4e
3 changed files with 26 additions and 15 deletions
+10 -7
View File
@@ -11,8 +11,8 @@
//////////////////////////////////
/obj/item/device/fluff/tattoo_gun // Generic tattoo gun, make subtypes for different folks
name = "dispoable tattoo gun"
desc = "A cheap plastic tattoo application gun."
name = "dispoable tattoo pen"
desc = "A cheap plastic tattoo application pen."
icon = 'icons/obj/custom_items.dmi'
icon_state = "tatgun"
force = 0
@@ -20,7 +20,7 @@
w_class = 1.0
var/used = 0
var/tattoo_name = "tiger stripe tattoo" // Tat name for visible messages
var/tattoo_icon = "markings_tiger" // body_accessory.dmi
var/tattoo_icon = "Tiger Body" // body_accessory.dmi, new icons defined in sprite_accessories.dm
var/tattoo_r = 1 // RGB values for the body markings
var/tattoo_g = 1
var/tattoo_b = 1
@@ -33,6 +33,7 @@
if(used)
user << "<span class= 'notice'>The [src] is out of ink.</span>"
return
if(!istype(M, /mob/living/carbon/human))
user << "<span class= 'notice'>You don't think tattooing [M] is the best idea.</span>"
@@ -44,7 +45,7 @@
user << "<span class= 'notice'>[target] has no skin, how do you expect to tattoo them?</span>"
return
if(target.m_style)
if(target.m_style != "None")
user << "<span class= 'notice'>[target] already has body markings, any more would look silly!</span>"
return
@@ -63,8 +64,9 @@
target.g_markings = tattoo_g
target.b_markings = tattoo_b
target.update_icons()
target.update_markings()
playsound(src.loc, 'sound/items/Welder2.ogg', 20, 1)
icon_state = "tatgun_used"
used = 1
@@ -430,7 +432,7 @@
icon = 'icons/obj/custom_items.dmi'
icon_state = "elliot_windbreaker"
item_state = "elliot_windbreaker"
adjust_flavour = "zip"
adjust_flavour = "unzip"
/obj/item/clothing/ears/earring/fluff/industrial_piercing
name = "industrial piercing and stud earring"
@@ -439,8 +441,9 @@
icon_state = "elliot_earring"
/obj/item/device/fluff/tattoo_gun/cybernetic_tat
desc = "A cheap plastic tattoo application pen.<br>This one seems to have light blue ink."
tattoo_name = "circuitry tattoo"
tattoo_icon = "campbell_tattoo"
tattoo_icon = "Elliot Circuit Tattoo"
tattoo_r = 100
tattoo_g = 150
tattoo_b = 255
@@ -389,14 +389,13 @@ var/global/list/damage_icon_parts = list()
//base icons
var/icon/markings_standing = new /icon('icons/mob/body_accessory.dmi',"accessory_none_s")
if(m_style && (src.species.bodyflags & HAS_MARKINGS))
if(m_style && m_style != "None")
var/datum/sprite_accessory/marking_style = marking_styles_list[m_style]
if(marking_style && marking_style.species_allowed)
if(src.species.name in marking_style.species_allowed)
var/icon/markings_s = new/icon("icon" = marking_style.icon, "icon_state" = "[marking_style.icon_state]_s")
if(marking_style.do_colouration)
markings_s.Blend(rgb(r_markings, g_markings, b_markings), ICON_ADD)
markings_standing.Blend(markings_s, ICON_OVERLAY)
if(marking_style)
var/icon/markings_s = new/icon("icon" = marking_style.icon, "icon_state" = "[marking_style.icon_state]_s")
if(marking_style.do_colouration)
markings_s.Blend(rgb(r_markings, g_markings, b_markings), ICON_ADD)
markings_standing.Blend(markings_s, ICON_OVERLAY)
else
//warning("Invalid m_style for [species.name]: [m_style]")
@@ -1809,4 +1809,13 @@
/datum/sprite_accessory/body_markings/tigerheadface_una
name = "Unathi Tiger Body + Head + Face"
species_allowed = list("Unathi")
icon_state = "markings_tigerheadface_una"
icon_state = "markings_tigerheadface_una"
/datum/sprite_accessory/body_markings/tattoo // Tattoos applied post-round startup with tattoo guns in item_defines.dm
name = "base tattoo"
species_allowed = list()
icon_state = "accessory_none"
/datum/sprite_accessory/body_markings/tattoo/elliot
name = "Elliot Circuit Tattoo"
icon_state = "campbell_tattoo"