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Lighting Overhaul Map stuff
This commit fixes up the map to account for the new shuttle lighting system brought by the lighting overhaul. Things changed: - Shuttles now all have lightbulbs in them - Syndicate Mothership now uses lighting as well, for a dark-forest look.
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@@ -111,12 +111,14 @@ var/list/ghostteleportlocs = list()
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name = "\improper Admin Room"
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icon_state = "start"
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requires_power = 0
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lighting_use_dynamic = 0
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/area/adminconstruction
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name = "\improper Admin Testing Area"
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icon_state = "start"
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requires_power = 0
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lighting_use_dynamic = 0
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//These are shuttle areas, they must contain two areas in a subgroup if you want to move a shuttle from one
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@@ -452,7 +454,6 @@ var/list/ghostteleportlocs = list()
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name = "\improper Syndicate Mothership"
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icon_state = "syndie-ship"
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requires_power = 0
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lighting_use_dynamic = 0
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/area/syndicate_mothership/control
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name = "\improper Syndicate Control Room"
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