diff --git a/code/game/jobs/job_exp.dm b/code/game/jobs/job_exp.dm index aa9114c2963..f1efc5accff 100644 --- a/code/game/jobs/job_exp.dm +++ b/code/game/jobs/job_exp.dm @@ -5,7 +5,7 @@ GLOBAL_LIST_INIT(role_playtime_requirements, list( ROLE_PAI = 0, ROLE_POSIBRAIN = 5, // Same as cyborg job. ROLE_SENTIENT = 5, - ROLE_ERT = 10, // High, because they're team-based, and we want ERT to be robust + ROLE_ERT = 40, // High, because they're team-based, and we want ERT to be robust ROLE_DEATHSQUAD = 10, ROLE_TRADER = 20, // Very high, because they're an admin-spawned event with powerful items ROLE_DRONE = 10, // High, because they're like mini engineering cyborgs that can ignore the AI, ventcrawl, and respawn themselves