Production and Mecha Tweaks

This commit is contained in:
Fox-McCloud
2014-12-03 18:20:51 -05:00
parent 99bcd4eebf
commit c218c1af3b
15 changed files with 238 additions and 237 deletions
+7 -12
View File
@@ -147,8 +147,8 @@
result = /obj/item/weapon/reagent_containers/food/snacks/brainburger
/datum/recipe/roburger
reagents = list("flour" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/bun,
/obj/item/robot_parts/head
)
result = /obj/item/weapon/reagent_containers/food/snacks/roburger
@@ -1240,17 +1240,10 @@
)
result = /obj/item/weapon/reagent_containers/food/snacks/benedict
/datum/recipe/hotdog
reagents = list("ketchup" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/breadslice,
/obj/item/weapon/reagent_containers/food/snacks/sausage,
)
result = /obj/item/weapon/reagent_containers/food/snacks/hotdog
/datum/recipe/meatbun
reagents = list("soysauce" = 5, "flour" = 5)
reagents = list("soysauce" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/meatball,
/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage,
)
@@ -1272,18 +1265,20 @@
result = /obj/item/weapon/reagent_containers/food/snacks/notasandwich
/datum/recipe/sugarcookie
reagents = list("flour" = 5, "sugar" = 5)
reagents = list("sugar" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/egg,
)
result = /obj/item/weapon/reagent_containers/food/snacks/sugarcookie
/datum/recipe/friedbanana
items = list(
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/grown/banana
)
/obj/item/weapon/
reagents = list("flour" = 10, "sugar" = 10, "cornoil" = 5)
reagents = list("sugar" = 10, "cornoil" = 5)
result = /obj/item/weapon/reagent_containers/food/snacks/friedbanana
/datum/recipe/stuffing
@@ -635,7 +635,7 @@
// Needed for M_TOXIC_FART
if("fart")
if(world.time-lastFart >= 600)
// playsound(src.loc, 'sound/effects/fart.ogg', 50, 1, -3) //Admins voted no to fun
playsound(src.loc, 'sound/effects/fart.ogg', 50, 1, -3) //Admins voted no to fun
message = "<b>[src]</b> [pick("passes wind","farts")]."
m_type = 2
+2 -2
View File
@@ -60,7 +60,7 @@
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
item_state = "syringe_kit"
m_amt = 50000
m_amt = 30000
throwforce = 2
w_class = 1.0
throw_speed = 4
@@ -127,4 +127,4 @@
//Behavior for magazines
/obj/item/ammo_box/magazine/proc/ammo_count()
return stored_ammo.len
return stored_ammo.len
+107 -109
View File
@@ -75,7 +75,7 @@ datum/design/seccamera
id = "seccamera"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/camera"
datum/design/aicore
@@ -84,7 +84,7 @@ datum/design/aicore
id = "aicore"
req_tech = list("programming" = 4, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/aicore"
datum/design/aiupload
@@ -93,7 +93,7 @@ datum/design/aiupload
id = "aiupload"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/aiupload"
datum/design/borgupload
@@ -102,7 +102,7 @@ datum/design/borgupload
id = "borgupload"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/borgupload"
datum/design/med_data
@@ -111,7 +111,7 @@ datum/design/med_data
id = "med_data"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/med_data"
datum/design/operating
@@ -120,7 +120,7 @@ datum/design/operating
id = "operating"
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/operating"
datum/design/pandemic
@@ -129,7 +129,7 @@ datum/design/pandemic
id = "pandemic"
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/pandemic"
datum/design/scan_console
@@ -138,7 +138,7 @@ datum/design/scan_console
id = "scan_console"
req_tech = list("programming" = 2, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/scan_consolenew"
datum/design/comconsole
@@ -147,7 +147,7 @@ datum/design/comconsole
id = "comconsole"
req_tech = list("programming" = 2, "magnets" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/communications"
datum/design/idcardconsole
@@ -156,7 +156,7 @@ datum/design/idcardconsole
id = "idcardconsole"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/card"
datum/design/crewconsole
@@ -165,7 +165,7 @@ datum/design/crewconsole
id = "crewconsole"
req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/crew"
datum/design/teleconsole
@@ -174,7 +174,7 @@ datum/design/teleconsole
id = "teleconsole"
req_tech = list("programming" = 3, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/teleporter"
datum/design/secdata
@@ -183,7 +183,7 @@ datum/design/secdata
id = "secdata"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/secure_data"
datum/design/atmosalerts
@@ -192,7 +192,7 @@ datum/design/atmosalerts
id = "atmosalerts"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/atmos_alert"
datum/design/air_management
@@ -201,7 +201,7 @@ datum/design/air_management
id = "air_management"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/air_management"
/* Uncomment if someone makes these buildable
@@ -221,7 +221,7 @@ datum/design/robocontrol
id = "robocontrol"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/robotics"
datum/design/dronecontrol
@@ -230,7 +230,7 @@ datum/design/dronecontrol
id = "dronecontrol"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/drone_control"
datum/design/clonecontrol
@@ -239,7 +239,7 @@ datum/design/clonecontrol
id = "clonecontrol"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/cloning"
datum/design/clonepod
@@ -248,7 +248,7 @@ datum/design/clonepod
id = "clonepod"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/clonepod"
datum/design/clonescanner
@@ -257,7 +257,7 @@ datum/design/clonescanner
id = "clonescanner"
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/clonescanner"
datum/design/teleport_station
@@ -338,7 +338,7 @@ datum/design/arcadebattle
id = "arcademachinebattle"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/arcade/battle"
datum/design/orion_trail
@@ -347,7 +347,7 @@ datum/design/orion_trail
id = "arcademachineonion"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/arcade/orion_trail"
datum/design/powermonitor
@@ -356,7 +356,7 @@ datum/design/powermonitor
id = "powermonitor"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/powermonitor"
datum/design/solarcontrol
@@ -365,7 +365,7 @@ datum/design/solarcontrol
id = "solarcontrol"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/solar_control"
datum/design/prisonmanage
@@ -374,7 +374,7 @@ datum/design/prisonmanage
id = "prisonmanage"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/prisoner"
datum/design/mechacontrol
@@ -383,7 +383,7 @@ datum/design/mechacontrol
id = "mechacontrol"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha_control"
datum/design/mechapower
@@ -392,7 +392,7 @@ datum/design/mechapower
id = "mechapower"
req_tech = list("programming" = 2, "powerstorage" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mech_bay_power_console"
datum/design/rdconsole
@@ -401,7 +401,7 @@ datum/design/rdconsole
id = "rdconsole"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/rdconsole"
datum/design/ordercomp
@@ -410,7 +410,7 @@ datum/design/ordercomp
id = "ordercomp"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/ordercomp"
datum/design/supplycomp
@@ -419,7 +419,7 @@ datum/design/supplycomp
id = "supplycomp"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/supplycomp"
datum/design/comm_monitor
@@ -428,7 +428,7 @@ datum/design/comm_monitor
id = "comm_monitor"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/comm_monitor"
datum/design/comm_server
@@ -437,7 +437,7 @@ datum/design/comm_server
id = "comm_server"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/comm_server"
datum/design/message_monitor
@@ -446,7 +446,7 @@ datum/design/message_monitor
id = "message_monitor"
req_tech = list("programming" = 5)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/message_monitor"
datum/design/comm_traffic
@@ -473,7 +473,7 @@ datum/design/aifixer
id = "aifixer"
req_tech = list("programming" = 3, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/aifixer"
///////////////////////////////////
@@ -485,7 +485,7 @@ datum/design/safeguard_module
id = "safeguard_module"
req_tech = list("programming" = 3, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/safeguard
datum/design/onehuman_module
@@ -494,7 +494,7 @@ datum/design/onehuman_module
id = "onehuman_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/zeroth/oneHuman
datum/design/protectstation_module
@@ -503,7 +503,7 @@ datum/design/protectstation_module
id = "protectstation_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/protectStation
datum/design/quarantine_module
@@ -512,7 +512,7 @@ datum/design/quarantine_module
id = "quarantine_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/quarantine
datum/design/oxygen_module
@@ -521,7 +521,7 @@ datum/design/oxygen_module
id = "oxygen_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/oxygen
datum/design/freeform_module
@@ -530,7 +530,7 @@ datum/design/freeform_module
id = "freeform_module"
req_tech = list("programming" = 4, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/freeform
datum/design/reset_module
@@ -539,7 +539,7 @@ datum/design/reset_module
id = "reset_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/reset
datum/design/purge_module
@@ -557,7 +557,7 @@ datum/design/freeformcore_module
id = "freeformcore_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/freeformcore
datum/design/asimov
@@ -566,7 +566,7 @@ datum/design/asimov
id = "asimov_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/asimov
datum/design/paladin_module
@@ -575,7 +575,7 @@ datum/design/paladin_module
id = "paladin_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/paladin
datum/design/tyrant_module
@@ -584,7 +584,7 @@ datum/design/tyrant_module
id = "tyrant_module"
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/tyrant
datum/design/corporate_module
@@ -593,7 +593,7 @@ datum/design/corporate_module
id = "corporate_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/corp
datum/design/custom_module
@@ -602,7 +602,7 @@ datum/design/custom_module
id = "custom_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/custom
datum/design/antimov_module
@@ -611,7 +611,7 @@ datum/design/antimov_module
id = "antimov_module"
req_tech = list("programming" = 4, "materials" = 6, "syndicate" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/antimov
///////////////////////////////////
@@ -621,63 +621,63 @@ datum/design/subspace_receiver
name = "Circuit Design (Subspace Receiver)"
desc = "Allows for the construction of Subspace Receiver equipment."
id = "s-receiver"
req_tech = list("programming" = 4, "engineering" = 3, "bluespace" = 2)
req_tech = list("programming" = 2, "engineering" = 1, "bluespace" = 1)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/telecomms/receiver"
datum/design/telecomms_bus
name = "Circuit Design (Bus Mainframe)"
desc = "Allows for the construction of Telecommunications Bus Mainframes."
id = "s-bus"
req_tech = list("programming" = 4, "engineering" = 4)
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/telecomms/bus"
datum/design/telecomms_hub
name = "Circuit Design (Hub Mainframe)"
desc = "Allows for the construction of Telecommunications Hub Mainframes."
id = "s-hub"
req_tech = list("programming" = 4, "engineering" = 4)
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/telecomms/hub"
datum/design/telecomms_relay
name = "Circuit Design (Relay Mainframe)"
desc = "Allows for the construction of Telecommunications Relay Mainframes."
id = "s-relay"
req_tech = list("programming" = 3, "engineering" = 4, "bluespace" = 3)
req_tech = list("programming" = 1, "engineering" = 2, "bluespace" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/telecomms/relay"
datum/design/telecomms_processor
name = "Circuit Design (Processor Unit)"
desc = "Allows for the construction of Telecommunications Processor equipment."
id = "s-processor"
req_tech = list("programming" = 4, "engineering" = 4)
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/telecomms/processor"
datum/design/telecomms_server
name = "Circuit Design (Server Mainframe)"
desc = "Allows for the construction of Telecommunications Servers."
id = "s-server"
req_tech = list("programming" = 4, "engineering" = 4)
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/telecomms/server"
datum/design/subspace_broadcaster
name = "Circuit Design (Subspace Broadcaster)"
desc = "Allows for the construction of Subspace Broadcasting equipment."
id = "s-broadcaster"
req_tech = list("programming" = 4, "engineering" = 4, "bluespace" = 2)
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 1)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/telecomms/broadcaster"
///////////////////////////////////
@@ -723,7 +723,7 @@ datum/design/ripley_main
id = "ripley_main"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/ripley/main"
datum/design/ripley_peri
@@ -732,7 +732,7 @@ datum/design/ripley_peri
id = "ripley_peri"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/ripley/peripherals"
// Odysseus
@@ -742,7 +742,7 @@ datum/design/odysseus_main
id = "odysseus_main"
req_tech = list("programming" = 3,"biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/odysseus/main"
datum/design/odysseus_peri
@@ -751,7 +751,7 @@ datum/design/odysseus_peri
id = "odysseus_peri"
req_tech = list("programming" = 3,"biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/odysseus/peripherals"
// Gygax
@@ -761,7 +761,7 @@ datum/design/gygax_main
id = "gygax_main"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/gygax/main"
datum/design/gygax_peri
@@ -770,7 +770,7 @@ datum/design/gygax_peri
id = "gygax_peri"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/gygax/peripherals"
datum/design/gygax_targ
@@ -779,7 +779,7 @@ datum/design/gygax_targ
id = "gygax_targ"
req_tech = list("programming" = 4, "combat" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/gygax/targeting"
// Durand
@@ -789,7 +789,7 @@ datum/design/durand_main
id = "durand_main"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/durand/main"
datum/design/durand_peri
@@ -798,7 +798,7 @@ datum/design/durand_peri
id = "durand_peri"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/durand/peripherals"
datum/design/durand_targ
@@ -807,7 +807,7 @@ datum/design/durand_targ
id = "durand_targ"
req_tech = list("programming" = 4, "combat" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/durand/targeting"
// Phazon
@@ -845,7 +845,7 @@ datum/design/honker_main
id = "honker_main"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/honker/main"
datum/design/honker_peri
@@ -854,7 +854,7 @@ datum/design/honker_peri
id = "honker_peri"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/honker/peripherals"
datum/design/honker_targ
@@ -863,7 +863,7 @@ datum/design/honker_targ
id = "honker_targ"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mecha/honker/targeting"
// Space pod
@@ -873,7 +873,7 @@ datum/design/honker_targ
id = "spacepod_main"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/pod
////////////////////////////////////////
@@ -944,12 +944,12 @@ datum/design/mech_missile_rack
category = "Exosuit Equipment"
datum/design/clusterbang_launcher
name = "Exosuit Module Design (SOP-6 Clusterbang Launcher)"
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute"
name = "Exosuit Module Design (SOB-3 Clusterbang Launcher)"
desc = "A weapon that violates the Geneva Convention at 3 rounds per minute"
id = "clusterbang_launcher"
build_type = MECHFAB
req_tech = list("combat"= 5, "materials" = 5, "syndicate" = 3)
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited"
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang"
category = "Exosuit Equipment"
datum/design/mech_wormhole_gen
@@ -1236,13 +1236,11 @@ datum/design/super_matter_bin
reliability_base = 75
build_path = "/obj/item/weapon/stock_parts/matter_bin/super"
datum/design/subspace_ansible
name = "Subspace Ansible"
desc = "A compact module capable of sensing extradimensional activity."
id = "s-ansible"
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$metal" = 80, "$silver" = 20)
build_path = "/obj/item/weapon/stock_parts/subspace/ansible"
@@ -1251,7 +1249,7 @@ datum/design/hyperwave_filter
name = "Hyperwave Filter"
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
id = "s-filter"
req_tech = list("programming" = 3, "magnets" = 3)
req_tech = list("programming" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 40, "$silver" = 10)
build_path = "/obj/item/weapon/stock_parts/subspace/filter"
@@ -1260,7 +1258,7 @@ datum/design/subspace_amplifier
name = "Subspace Amplifier"
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
id = "s-amplifier"
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$gold" = 30, "$uranium" = 15)
build_path = "/obj/item/weapon/stock_parts/subspace/amplifier"
@@ -1269,7 +1267,7 @@ datum/design/subspace_treatment
name = "Subspace Treatment Disk"
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
id = "s-treatment"
req_tech = list("programming" = 3, "magnets" = 2, "materials" = 4, "bluespace" = 2)
req_tech = list("programming" = 2, "magnets" = 1, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$silver" = 20)
build_path = "/obj/item/weapon/stock_parts/subspace/treatment"
@@ -1278,7 +1276,7 @@ datum/design/subspace_analyzer
name = "Subspace Analyzer"
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
id = "s-analyzer"
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$metal" = 10, "$gold" = 15)
build_path = "/obj/item/weapon/stock_parts/subspace/analyzer"
@@ -1287,7 +1285,7 @@ datum/design/subspace_crystal
name = "Ansible Crystal"
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
id = "s-crystal"
req_tech = list("magnets" = 4, "materials" = 4, "bluespace" = 2)
req_tech = list("magnets" = 2, "materials" = 2, "bluespace" = 1)
build_type = PROTOLATHE
materials = list("$glass" = 1000, "$silver" = 20, "$gold" = 20)
build_path = "/obj/item/weapon/stock_parts/subspace/crystal"
@@ -1296,7 +1294,7 @@ datum/design/subspace_transmitter
name = "Subspace Transmitter"
desc = "A large piece of equipment used to open a window into the subspace dimension."
id = "s-transmitter"
req_tech = list("magnets" = 5, "materials" = 5, "bluespace" = 3)
req_tech = list("magnets" = 3, "materials" = 3, "bluespace" = 2)
build_type = PROTOLATHE
materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15)
build_path = "/obj/item/weapon/stock_parts/subspace/transmitter"
@@ -1419,7 +1417,7 @@ datum/design/destructive_analyzer
id = "destructive_analyzer"
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/destructive_analyzer"
datum/design/protolathe
@@ -1428,7 +1426,7 @@ datum/design/protolathe
id = "protolathe"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/protolathe"
datum/design/circuit_imprinter
@@ -1437,7 +1435,7 @@ datum/design/circuit_imprinter
id = "circuit_imprinter"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/circuit_imprinter"
datum/design/autolathe
@@ -1446,7 +1444,7 @@ datum/design/autolathe
id = "autolathe"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/autolathe"
datum/design/rdservercontrol
@@ -1455,7 +1453,7 @@ datum/design/rdservercontrol
id = "rdservercontrol"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/rdservercontrol"
datum/design/rdserver
@@ -1464,7 +1462,7 @@ datum/design/rdserver
id = "rdserver"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/rdserver"
datum/design/mechfab
@@ -1473,7 +1471,7 @@ datum/design/mechfab
id = "mechfab"
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mechfab"
datum/design/cyborgrecharger
@@ -1514,7 +1512,7 @@ datum/design/pacman
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
build_type = IMPRINTER
reliability_base = 79
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/pacman"
datum/design/superpacman
@@ -1524,7 +1522,7 @@ datum/design/superpacman
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
build_type = IMPRINTER
reliability_base = 76
materials = list("$glass" = 2000, "sacid" = 20)
materials = list("$glass" = 1000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/pacman/super"
datum/design/mrspacman
@@ -1695,7 +1693,7 @@ datum/design/nuclear_gun
id = "nuclear_gun"
req_tech = list("combat" = 3, "materials" = 5, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 500)
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 2000)
reliability_base = 76
build_path = "/obj/item/weapon/gun/energy/gun/nuclear"
locked = 1
@@ -1716,7 +1714,7 @@ datum/design/lasercannon
id = "lasercannon"
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 10000, "$glass" = 1000, "$diamond" = 2000)
materials = list("$metal" = 10000, "$glass" = 2000, "$diamond" = 2000)
build_path = "/obj/item/weapon/gun/energy/lasercannon"
locked = 1
@@ -1752,11 +1750,11 @@ datum/design/rapidsyringe
datum/design/largecrossbow
name = "Energy Crossbow"
desc = "A weapon favoured by syndicate infiltration teams."
desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
id = "largecrossbow"
req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
req_tech = list("combat" = 5, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
materials = list("$metal" = 5000, "$glass" = 1500, "$uranium" = 1500, "$silver" = 1500)
build_path = "/obj/item/weapon/gun/energy/crossbow/largecrossbow"
datum/design/temp_gun
@@ -1775,7 +1773,7 @@ datum/design/flora_gun
id = "flora_gun"
req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 500, "mutagen" = 50)
materials = list("$metal" = 2000, "$glass" = 500, "radium" = 20)
build_path = "/obj/item/weapon/gun/energy/floragun"
datum/design/large_grenade
@@ -1814,7 +1812,7 @@ datum/design/ammo_9mm
id = "ammo_9mm"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 3750, "$silver" = 100)
materials = list("$metal" = 2000)
build_path = "/obj/item/ammo_box/c9mm"
datum/design/mag_smg
@@ -1823,7 +1821,7 @@ datum/design/mag_smg
id = "mag_smg"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 3750, "$silver" = 100)
materials = list("$metal" = 2000)
build_path = "/obj/item/ammo_box/magazine/msmg9mm"
datum/design/stunshell
@@ -1832,7 +1830,7 @@ datum/design/stunshell
id = "stunshell"
req_tech = list("combat" = 3, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 4000)
materials = list("$metal" = 200)
build_path = "/obj/item/ammo_casing/shotgun/stunshell"
datum/design/techshell
@@ -2023,9 +2021,9 @@ datum/design/mesons
name = "Optical Meson Scanners"
desc = "Used for seeing walls, floors, and stuff through anything."
id = "mesons"
req_tech = list("magnets" = 2, "engineering" = 2)
req_tech = list("materials" = 3, "magnets" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
materials = list("$metal" = 200, "$glass" = 300, "$plasma" = 100)
build_path = "/obj/item/clothing/glasses/meson"
datum/design/night_vision_goggles
@@ -2111,7 +2109,7 @@ datum/design/bluespace_crystal
id = "bluespace_crystal"
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list("$gold" = 1500, "$diamond" = 3000, "$plasma" = 1500)
materials = list("$diamond" = 1500, "$plasma" = 1500)
reliability_base = 100
build_path = "/obj/item/bluespace_crystal/artificial"