diff --git a/code/__HELPERS/traits.dm b/code/__HELPERS/traits.dm
index 5534c19cdd1..b92fb82f9af 100644
--- a/code/__HELPERS/traits.dm
+++ b/code/__HELPERS/traits.dm
@@ -164,6 +164,9 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
#define TRAIT_BLOODCRAWL_EAT "bloodcrawl_eat"
#define TRAIT_DWARF "dwarf"
#define TRAIT_SILENT_FOOTSTEPS "silent_footsteps" //makes your footsteps completely silent
+#define TRAIT_MESON_VISION "meson_vision"
+#define TRAIT_FLASH_PROTECTION "flash_protection"
+#define TRAIT_NIGHT_VISION "night_vision"
#define TRAIT_COMIC_SANS "comic_sans"
#define TRAIT_NOFINGERPRINTS "no_fingerprints"
diff --git a/code/_globalvars/genetics.dm b/code/_globalvars/genetics.dm
index 1119ac364cc..2c49057e636 100644
--- a/code/_globalvars/genetics.dm
+++ b/code/_globalvars/genetics.dm
@@ -5,7 +5,6 @@ GLOBAL_VAR_INIT(deafblock, 0)
GLOBAL_VAR_INIT(hulkblock, 0)
GLOBAL_VAR_INIT(teleblock, 0)
GLOBAL_VAR_INIT(fireblock, 0)
-GLOBAL_VAR_INIT(xrayblock, 0)
GLOBAL_VAR_INIT(clumsyblock, 0)
GLOBAL_VAR_INIT(fakeblock, 0)
GLOBAL_VAR_INIT(coughblock, 0)
@@ -30,6 +29,9 @@ GLOBAL_VAR_INIT(hallucinationblock, 0)
GLOBAL_VAR_INIT(noprintsblock, 0)
GLOBAL_VAR_INIT(shockimmunityblock, 0)
GLOBAL_VAR_INIT(smallsizeblock, 0)
+GLOBAL_VAR_INIT(mesonblock, 0)
+GLOBAL_VAR_INIT(noflashblock, 0)
+GLOBAL_VAR_INIT(nightvisionblock, 0)
///////////////////////////////
// Goon Stuff
diff --git a/code/_globalvars/traits.dm b/code/_globalvars/traits.dm
index 39551da14b6..90840095938 100644
--- a/code/_globalvars/traits.dm
+++ b/code/_globalvars/traits.dm
@@ -46,6 +46,9 @@ GLOBAL_LIST_INIT(traits_by_type, list(
"TRAIT_DWARF" = TRAIT_DWARF,
"TRAIT_SILENT_FOOTSTEPS" = TRAIT_SILENT_FOOTSTEPS,
"TRAIT_ALCOHOL_TOLERANCE" = TRAIT_ALCOHOL_TOLERANCE,
+ "TRAIT_MESON_VISION" = TRAIT_MESON_VISION,
+ "TRAIT_FLASH_PROTECTION" = TRAIT_FLASH_PROTECTION,
+ "TRAIT_NIGHT_VISION" = TRAIT_NIGHT_VISION,
"TRAIT_COMIC_SANS" = TRAIT_COMIC_SANS,
"TRAIT_NOFINGERPRINTS" = TRAIT_NOFINGERPRINTS,
diff --git a/code/game/dna/mutations/disabilities.dm b/code/game/dna/mutations/disabilities.dm
index bcb11eb1631..a03c686140a 100644
--- a/code/game/dna/mutations/disabilities.dm
+++ b/code/game/dna/mutations/disabilities.dm
@@ -140,12 +140,16 @@
/datum/mutation/disability/colourblindness/activate(mob/M)
..()
M.update_client_colour() //Handle the activation of the colourblindness on the mob.
- M.update_icons() //Apply eyeshine as needed.
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ H.update_misc_effects()
/datum/mutation/disability/colourblindness/deactivate(mob/M)
..()
M.update_client_colour() //Handle the deactivation of the colourblindness on the mob.
- M.update_icons() //Remove eyeshine as needed.
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ H.update_misc_effects()
/datum/mutation/disability/deaf
name = "Deafness"
diff --git a/code/game/dna/mutations/powers.dm b/code/game/dna/mutations/powers.dm
index 3d2f991acb6..20c37357c50 100644
--- a/code/game/dna/mutations/powers.dm
+++ b/code/game/dna/mutations/powers.dm
@@ -158,28 +158,6 @@
M.status_flags |= CANSTUN | CANWEAKEN | CANPARALYSE | CANPUSH //temporary fix until the problem can be solved.
to_chat(M, "You suddenly feel very weak.")
-/datum/mutation/xray
- name = "X-Ray Vision"
- activation_messages = list("The walls suddenly disappear.")
- deactivation_messages = list("The walls around you re-appear.")
- instability = GENE_INSTABILITY_MAJOR
- traits_to_add = list(TRAIT_XRAY_VISION)
- activation_prob = 15
-
-/datum/mutation/xray/New()
- ..()
- block = GLOB.xrayblock
-
-/datum/mutation/xray/activate(mob/living/M)
- ..()
- M.update_sight()
- M.update_icons() //Apply eyeshine as needed.
-
-/datum/mutation/xray/deactivate(mob/living/M)
- ..()
- M.update_sight()
- M.update_icons() //Remove eyeshine as needed.
-
/datum/mutation/tk
name = "Telekenesis"
activation_messages = list("You feel smarter.")
@@ -1181,3 +1159,58 @@
else
H.remoteview_target = null
H.reset_perspective()
+
+/datum/mutation/meson_vision
+ name = "Meson Vision"
+ activation_messages = list("More information seems to reach your eyes...")
+ deactivation_messages = list("The amount of information reaching your eyes fades...")
+ instability = GENE_INSTABILITY_MINOR
+ traits_to_add = list(TRAIT_MESON_VISION)
+
+/datum/mutation/meson_vision/New()
+ ..()
+ block = GLOB.mesonblock
+
+/datum/mutation/meson_vision/activate(mob/living/M)
+ ..()
+ M.update_sight()
+
+/datum/mutation/meson_vision/deactivate(mob/living/M)
+ ..()
+ M.update_sight()
+
+/datum/mutation/night_vision
+ name = "Night Vision"
+ activation_messages = list("Were the lights always that bright?")
+ deactivation_messages = list("The ambient light level returns to normal...")
+ instability = GENE_INSTABILITY_MODERATE
+ traits_to_add = list(TRAIT_NIGHT_VISION)
+
+/datum/mutation/night_vision/New()
+ ..()
+ block = GLOB.nightvisionblock
+
+/datum/mutation/night_vision/activate(mob/living/M)
+ ..()
+ M.update_sight()
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ H.update_misc_effects()
+
+/datum/mutation/night_vision/deactivate(mob/living/M)
+ ..()
+ M.update_sight()
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ H.update_misc_effects()
+
+/datum/mutation/flash_protection
+ name = "Flash Protection"
+ activation_messages = list("You stop noticing the glare from lights...")
+ deactivation_messages = list("Lights begin glaring again...")
+ instability = GENE_INSTABILITY_MINOR
+ traits_to_add = list(TRAIT_FLASH_PROTECTION)
+
+/datum/mutation/flash_protection/New()
+ ..()
+ block = GLOB.noflashblock
diff --git a/code/game/gamemodes/setupgame.dm b/code/game/gamemodes/setupgame.dm
index d749f8ef553..7315b52b062 100644
--- a/code/game/gamemodes/setupgame.dm
+++ b/code/game/gamemodes/setupgame.dm
@@ -40,7 +40,6 @@
GLOB.hulkblock = getAssignedBlock("HULK", numsToAssign, DNA_HARD_BOUNDS, good=1)
GLOB.teleblock = getAssignedBlock("TELE", numsToAssign, DNA_HARD_BOUNDS, good=1)
GLOB.fireblock = getAssignedBlock("FIRE", numsToAssign, DNA_HARDER_BOUNDS, good=1)
- GLOB.xrayblock = getAssignedBlock("XRAY", numsToAssign, DNA_HARDER_BOUNDS, good=1)
GLOB.clumsyblock = getAssignedBlock("CLUMSY", numsToAssign)
GLOB.fakeblock = getAssignedBlock("FAKE", numsToAssign)
GLOB.coughblock = getAssignedBlock("COUGH", numsToAssign)
@@ -49,6 +48,10 @@
GLOB.twitchblock = getAssignedBlock("TWITCH", numsToAssign)
GLOB.nervousblock = getAssignedBlock("NERVOUS", numsToAssign)
GLOB.wingdingsblock = getAssignedBlock("WINGDINGS", numsToAssign)
+ GLOB.mesonblock = getAssignedBlock("MESONS", numsToAssign, good=1)
+ GLOB.noflashblock = getAssignedBlock("NOFLASH", numsToAssign, DNA_HARDER_BOUNDS, good=1)
+ GLOB.nightvisionblock = getAssignedBlock("NIGHTVISION", numsToAssign, DNA_HARDER_BOUNDS, good=1)
+
// Bay muts
GLOB.breathlessblock = getAssignedBlock("BREATHLESS", numsToAssign, DNA_HARD_BOUNDS, good=1)
@@ -62,7 +65,6 @@
GLOB.noprintsblock = getAssignedBlock("NOPRINTS", numsToAssign, DNA_HARD_BOUNDS, good=1)
GLOB.shockimmunityblock = getAssignedBlock("SHOCKIMMUNITY", numsToAssign, good=1)
GLOB.smallsizeblock = getAssignedBlock("SMALLSIZE", numsToAssign, DNA_HARD_BOUNDS, good=1)
-
//
// Goon muts
/////////////////////////////////////////////
diff --git a/code/game/objects/items/weapons/dna_injector.dm b/code/game/objects/items/weapons/dna_injector.dm
index 46d347e0db7..02b53d2ff56 100644
--- a/code/game/objects/items/weapons/dna_injector.dm
+++ b/code/game/objects/items/weapons/dna_injector.dm
@@ -170,28 +170,6 @@
block = GLOB.hulkblock
..()
-/obj/item/dnainjector/xraymut
- name = "DNA-Injector (Xray)"
- desc = "Finally you can see what the Captain does."
- datatype = DNA2_BUF_SE
- value = 0xFFF
- forcedmutation = TRUE
-
-/obj/item/dnainjector/xraymut/Initialize()
- block = GLOB.xrayblock
- ..()
-
-/obj/item/dnainjector/antixray
- name = "DNA-Injector (Anti-Xray)"
- desc = "It will make you see harder."
- datatype = DNA2_BUF_SE
- value = 0x001
- forcedmutation = TRUE
-
-/obj/item/dnainjector/antixray/Initialize()
- block = GLOB.xrayblock
- ..()
-
/obj/item/dnainjector/firemut
name = "DNA-Injector (Fire)"
desc = "Gives you fire."
diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm
index 9fb4684f3ff..972ab8ed7bd 100644
--- a/code/game/objects/items/weapons/storage/belt.dm
+++ b/code/game/objects/items/weapons/storage/belt.dm
@@ -716,7 +716,6 @@
new /obj/item/stack/cable_coil(src)
new /obj/item/restraints/handcuffs(src)
- new /obj/item/dnainjector/xraymut(src)
new /obj/item/dnainjector/firemut(src)
new /obj/item/dnainjector/telemut(src)
new /obj/item/dnainjector/hulkmut(src)
diff --git a/code/modules/antagonists/wishgranter/wishgranter.dm b/code/modules/antagonists/wishgranter/wishgranter.dm
index 92e6336d693..99efbc811f4 100644
--- a/code/modules/antagonists/wishgranter/wishgranter.dm
+++ b/code/modules/antagonists/wishgranter/wishgranter.dm
@@ -25,9 +25,6 @@
H.dna.SetSEState(GLOB.hulkblock, TRUE)
singlemutcheck(H, GLOB.hulkblock, MUTCHK_FORCED)
- H.dna.SetSEState(GLOB.xrayblock, TRUE)
- singlemutcheck(H, GLOB.xrayblock, MUTCHK_FORCED)
-
H.dna.SetSEState(GLOB.fireblock, TRUE)
singlemutcheck(H, GLOB.fireblock, MUTCHK_FORCED)
diff --git a/code/modules/awaymissions/mission_code/wildwest.dm b/code/modules/awaymissions/mission_code/wildwest.dm
index 2377deca844..511fbb92294 100644
--- a/code/modules/awaymissions/mission_code/wildwest.dm
+++ b/code/modules/awaymissions/mission_code/wildwest.dm
@@ -79,8 +79,6 @@
ADD_TRAIT(user, TRAIT_LASEREYES, "ww_wishgranter")
user.dna.SetSEState(GLOB.fireblock, TRUE)
singlemutcheck(user, GLOB.fireblock, MUTCHK_FORCED)
- user.dna.SetSEState(GLOB.xrayblock, TRUE)
- singlemutcheck(user, GLOB.xrayblock, MUTCHK_FORCED)
if(ishuman(user))
var/mob/living/carbon/human/human = user
if(!isshadowperson(human))
diff --git a/code/modules/mining/abandonedcrates.dm b/code/modules/mining/abandonedcrates.dm
index 56c5c820559..f289a2dc8e1 100644
--- a/code/modules/mining/abandonedcrates.dm
+++ b/code/modules/mining/abandonedcrates.dm
@@ -104,21 +104,7 @@
new /obj/item/toy/katana(src)
if(85 to 86)
new /obj/item/defibrillator/compact(src)
- if(87) //1% chance
- new /obj/item/weed_extract(src)
- if(88)
- new /obj/item/organ/internal/brain(src)
- if(89)
- new /obj/item/organ/internal/brain/xeno(src)
- if(90)
- new /obj/item/organ/internal/heart(src)
- if(91)
- new /obj/item/soulstone/anybody(src)
- if(92)
- new /obj/item/katana(src)
- if(93)
- new /obj/item/dnainjector/xraymut(src)
- if(94)
+ if(87 to 88)
new /obj/item/storage/backpack/clown(src)
new /obj/item/clothing/under/rank/clown(src)
new /obj/item/clothing/shoes/clown_shoes(src)
@@ -128,6 +114,18 @@
new /obj/item/toy/crayon/rainbow(src)
new /obj/item/reagent_containers/spray/waterflower(src)
new /obj/item/reagent_containers/food/drinks/bottle/bottleofbanana(src)
+ if(89) //1% chance
+ new /obj/item/weed_extract(src)
+ if(90)
+ new /obj/item/organ/internal/brain(src)
+ if(91)
+ new /obj/item/organ/internal/brain/xeno(src)
+ if(92)
+ new /obj/item/organ/internal/heart(src)
+ if(93)
+ new /obj/item/soulstone/anybody(src)
+ if(94)
+ new /obj/item/katana(src)
if(95)
new /obj/item/clothing/under/mime(src)
new /obj/item/clothing/shoes/black(src)
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index 6b275922345..2fbe42a7ecc 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -1205,6 +1205,14 @@ so that different stomachs can handle things in different ways VB*/
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
see_in_dark = max(see_in_dark, 8)
+ if(HAS_TRAIT(src, TRAIT_MESON_VISION))
+ sight |= SEE_TURFS
+ lighting_alpha = min(lighting_alpha, LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
+
+ if(HAS_TRAIT(src, TRAIT_NIGHT_VISION))
+ see_in_dark = max(see_in_dark, 8)
+ lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
+
SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
sync_lighting_plane_alpha()
diff --git a/code/modules/mob/living/carbon/human/species/_species.dm b/code/modules/mob/living/carbon/human/species/_species.dm
index 7d1ae80a955..f7cc37fbd8b 100644
--- a/code/modules/mob/living/carbon/human/species/_species.dm
+++ b/code/modules/mob/living/carbon/human/species/_species.dm
@@ -894,13 +894,21 @@ It'll return null if the organ doesn't correspond, so include null checks when u
if(!isnull(H.vision_type.lighting_alpha))
H.lighting_alpha = min(H.vision_type.lighting_alpha, H.lighting_alpha)
- if(HAS_TRAIT(src, TRAIT_THERMAL_VISION))
+ if(HAS_TRAIT(H, TRAIT_MESON_VISION))
+ H.sight |= SEE_TURFS
+ H.lighting_alpha = min(H.lighting_alpha, LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
+
+ if(HAS_TRAIT(H, TRAIT_THERMAL_VISION))
H.sight |= (SEE_MOBS)
H.lighting_alpha = min(H.lighting_alpha, LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
if(HAS_TRAIT(H, TRAIT_XRAY_VISION))
H.sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
+ if(HAS_TRAIT(H, TRAIT_NIGHT_VISION))
+ H.see_in_dark = max(H.see_in_dark, 8)
+ H.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
+
if(H.has_status_effect(STATUS_EFFECT_SUMMONEDGHOST))
H.see_invisible = SEE_INVISIBLE_OBSERVER
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index bd0aad32dac..148e73e873f 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -760,7 +760,7 @@
//called when the mob receives a bright flash
/mob/living/proc/flash_eyes(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash)
- if(check_eye_prot() < intensity && (override_blindness_check || !HAS_TRAIT(src, TRAIT_BLIND)))
+ if(check_eye_prot() < intensity && (override_blindness_check || !HAS_TRAIT(src, TRAIT_BLIND)) && !HAS_TRAIT(src, TRAIT_FLASH_PROTECTION))
overlay_fullscreen("flash", type)
addtimer(CALLBACK(src, .proc/clear_fullscreen, "flash", 25), 25)
return 1
diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm
index 996817666ca..e2ac3506855 100644
--- a/code/modules/power/supermatter/supermatter.dm
+++ b/code/modules/power/supermatter/supermatter.dm
@@ -221,7 +221,7 @@
return
var/mob/living/carbon/human/H = user
var/immune = istype(H.glasses, /obj/item/clothing/glasses/meson)
- if(!immune && (get_dist(user, src) < HALLUCINATION_RANGE(power)))
+ if(!immune && !HAS_TRAIT(H, TRAIT_MESON_VISION) && (get_dist(user, src) < HALLUCINATION_RANGE(power)))
. += "You get headaches just from looking at it."
/obj/machinery/power/supermatter_crystal/detailed_examine()
@@ -537,7 +537,7 @@
//Makes em go mad and accumulate rads.
for(var/mob/living/carbon/human/l in view(src, HALLUCINATION_RANGE(power))) // If they can see it without mesons on. Bad on them.
- if(!istype(l.glasses, /obj/item/clothing/glasses/meson))
+ if(!istype(l.glasses, /obj/item/clothing/glasses/meson) && !HAS_TRAIT(l, TRAIT_MESON_VISION))
var/D = sqrt(1 / max(1, get_dist(l, src)))
l.hallucination += power * hallucination_power * D
l.hallucination = clamp(l.hallucination, 0, 200)