diff --git a/baystation12.dme b/baystation12.dme index bd80a424a3b..9d4fcdb18e8 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1072,6 +1072,7 @@ #include "code\modules\projectiles\ammunition.dm" #include "code\modules\projectiles\gun.dm" #include "code\modules\projectiles\projectile.dm" +#include "code\modules\projectiles\targeting.dm" #include "code\modules\projectiles\ammunition\boxes.dm" #include "code\modules\projectiles\ammunition\bullets.dm" #include "code\modules\projectiles\guns\energy.dm" diff --git a/code/WorkInProgress/Cib/amorph/amorph_hud.dm b/code/WorkInProgress/Cib/amorph/amorph_hud.dm index 2f3390342aa..efd9ad65a65 100644 --- a/code/WorkInProgress/Cib/amorph/amorph_hud.dm +++ b/code/WorkInProgress/Cib/amorph/amorph_hud.dm @@ -1,300 +1,318 @@ -/obj/hud/proc/amorph_hud(var/ui_style='screen1_old.dmi') - - src.adding = list( ) - src.other = list( ) - src.intents = list( ) - src.mon_blo = list( ) - src.m_ints = list( ) - src.mov_int = list( ) - src.vimpaired = list( ) - src.darkMask = list( ) - src.intent_small_hud_objects = list( ) - - src.g_dither = new /obj/screen( src ) - src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH" - src.g_dither.name = "Mask" - src.g_dither.icon = ui_style - src.g_dither.icon_state = "dither12g" - src.g_dither.layer = 18 - src.g_dither.mouse_opacity = 0 - - src.alien_view = new /obj/screen(src) - src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH" - src.alien_view.name = "Alien" - src.alien_view.icon = ui_style - src.alien_view.icon_state = "alien" - src.alien_view.layer = 18 - src.alien_view.mouse_opacity = 0 - - src.blurry = new /obj/screen( src ) - src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH" - src.blurry.name = "Blurry" - src.blurry.icon = ui_style - src.blurry.icon_state = "blurry" - src.blurry.layer = 17 - src.blurry.mouse_opacity = 0 - - src.druggy = new /obj/screen( src ) - src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH" - src.druggy.name = "Druggy" - src.druggy.icon = ui_style - src.druggy.icon_state = "druggy" - src.druggy.layer = 17 - src.druggy.mouse_opacity = 0 - - var/obj/screen/using - - using = new /obj/screen( src ) - using.name = "act_intent" - using.dir = SOUTHWEST - using.icon = ui_style - using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent) - using.screen_loc = ui_acti - using.layer = 20 - src.adding += using - action_intent = using - -//intent small hud objects - var/icon/ico - - ico = new(ui_style, "black") - ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) - ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height()) - using = new /obj/screen( src ) - using.name = "help" - using.icon = ico - using.screen_loc = ui_acti - using.layer = 21 - src.adding += using - help_intent = using - - ico = new(ui_style, "black") - ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) - ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height()) - using = new /obj/screen( src ) - using.name = "disarm" - using.icon = ico - using.screen_loc = ui_acti - using.layer = 21 - src.adding += using - disarm_intent = using - - ico = new(ui_style, "black") - ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) - ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2) - using = new /obj/screen( src ) - using.name = "grab" - using.icon = ico - using.screen_loc = ui_acti - using.layer = 21 - src.adding += using - grab_intent = using - - ico = new(ui_style, "black") - ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) - ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2) - using = new /obj/screen( src ) - using.name = "harm" - using.icon = ico - using.screen_loc = ui_acti - using.layer = 21 - src.adding += using - hurt_intent = using - -//end intent small hud objects - - using = new /obj/screen( src ) - using.name = "mov_intent" - using.dir = SOUTHWEST - using.icon = ui_style - using.icon_state = (mymob.m_intent == "run" ? "running" : "walking") - using.screen_loc = ui_movi - using.layer = 20 - src.adding += using - move_intent = using - - using = new /obj/screen( src ) - using.name = "drop" - using.icon = ui_style - using.icon_state = "act_drop" - using.screen_loc = ui_dropbutton - using.layer = 19 - src.adding += using - - using = new /obj/screen( src ) - using.name = "r_hand" - using.dir = WEST - using.icon = ui_style - using.icon_state = "hand_inactive" - if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use - using.icon_state = "hand_active" - using.screen_loc = ui_rhand - using.layer = 19 - src.r_hand_hud_object = using - src.adding += using - - using = new /obj/screen( src ) - using.name = "l_hand" - using.dir = EAST - using.icon = ui_style - using.icon_state = "hand_inactive" - if(mymob && mymob.hand) //This being 1 means the left hand is in use - using.icon_state = "hand_active" - using.screen_loc = ui_lhand - using.layer = 19 - src.l_hand_hud_object = using - src.adding += using - - using = new /obj/screen( src ) - using.name = "hand" - using.dir = SOUTH - using.icon = ui_style - using.icon_state = "hand1" - using.screen_loc = ui_swaphand1 - using.layer = 19 - src.adding += using - - using = new /obj/screen( src ) - using.name = "hand" - using.dir = SOUTH - using.icon = ui_style - using.icon_state = "hand2" - using.screen_loc = ui_swaphand2 - using.layer = 19 - src.adding += using - - using = new /obj/screen( src ) - using.name = "mask" - using.dir = NORTH - using.icon = ui_style - using.icon_state = "equip" - using.screen_loc = ui_monkey_mask - using.layer = 19 - src.adding += using - - using = new /obj/screen( src ) - using.name = "back" - using.dir = NORTHEAST - using.icon = ui_style - using.icon_state = "equip" - using.screen_loc = ui_back - using.layer = 19 - src.adding += using - - using = new /obj/screen( src ) - using.name = null - using.icon = ui_style - using.icon_state = "dither50" - using.screen_loc = "1,1 to 5,15" - using.layer = 17 - using.mouse_opacity = 0 - src.vimpaired += using - using = new /obj/screen( src ) - using.name = null - using.icon = ui_style - using.icon_state = "dither50" - using.screen_loc = "5,1 to 10,5" - using.layer = 17 - using.mouse_opacity = 0 - src.vimpaired += using - using = new /obj/screen( src ) - using.name = null - using.icon = ui_style - using.icon_state = "dither50" - using.screen_loc = "6,11 to 10,15" - using.layer = 17 - using.mouse_opacity = 0 - src.vimpaired += using - using = new /obj/screen( src ) - using.name = null - using.icon = ui_style - using.icon_state = "dither50" - using.screen_loc = "11,1 to 15,15" - using.layer = 17 - using.mouse_opacity = 0 - src.vimpaired += using - - mymob.throw_icon = new /obj/screen(null) - mymob.throw_icon.icon = ui_style - mymob.throw_icon.icon_state = "act_throw_off" - mymob.throw_icon.name = "throw" - mymob.throw_icon.screen_loc = ui_throw - - mymob.oxygen = new /obj/screen( null ) - mymob.oxygen.icon = ui_style - mymob.oxygen.icon_state = "oxy0" - mymob.oxygen.name = "oxygen" - mymob.oxygen.screen_loc = ui_oxygen - - mymob.pressure = new /obj/screen( null ) - mymob.pressure.icon = ui_style - mymob.pressure.icon_state = "pressure0" - mymob.pressure.name = "pressure" - mymob.pressure.screen_loc = ui_pressure - - mymob.toxin = new /obj/screen( null ) - mymob.toxin.icon = ui_style - mymob.toxin.icon_state = "tox0" - mymob.toxin.name = "toxin" - mymob.toxin.screen_loc = ui_toxin - - mymob.internals = new /obj/screen( null ) - mymob.internals.icon = ui_style - mymob.internals.icon_state = "internal0" - mymob.internals.name = "internal" - mymob.internals.screen_loc = ui_internal - - mymob.fire = new /obj/screen( null ) - mymob.fire.icon = ui_style - mymob.fire.icon_state = "fire0" - mymob.fire.name = "fire" - mymob.fire.screen_loc = ui_fire - - mymob.bodytemp = new /obj/screen( null ) - mymob.bodytemp.icon = ui_style - mymob.bodytemp.icon_state = "temp1" - mymob.bodytemp.name = "body temperature" - mymob.bodytemp.screen_loc = ui_temp - - mymob.healths = new /obj/screen( null ) - mymob.healths.icon = ui_style - mymob.healths.icon_state = "health0" - mymob.healths.name = "health" - mymob.healths.screen_loc = ui_health - - mymob.pullin = new /obj/screen( null ) - mymob.pullin.icon = ui_style - mymob.pullin.icon_state = "pull0" - mymob.pullin.name = "pull" - mymob.pullin.screen_loc = ui_pull - - mymob.blind = new /obj/screen( null ) - mymob.blind.icon = ui_style - mymob.blind.icon_state = "blackanimate" - mymob.blind.name = " " - mymob.blind.screen_loc = "1,1 to 15,15" - mymob.blind.layer = 0 - mymob.blind.mouse_opacity = 0 - - mymob.flash = new /obj/screen( null ) - mymob.flash.icon = ui_style - mymob.flash.icon_state = "blank" - mymob.flash.name = "flash" - mymob.flash.screen_loc = "1,1 to 15,15" - mymob.flash.layer = 17 - - mymob.zone_sel = new /obj/screen/zone_sel( null ) - mymob.zone_sel.overlays = null - mymob.zone_sel.overlays += image("icon" = 'zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting)) - - mymob.gun_setting_icon = new /obj/screen/gun/mode(null) - - mymob.client.screen = null - - //, mymob.i_select, mymob.m_select - mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach, mymob.hands, ) - mymob.client.screen += src.adding + src.other - - //if(istype(mymob,/mob/living/carbon/monkey)) mymob.client.screen += src.mon_blo - - return +/obj/hud/proc/amorph_hud(var/ui_style='screen1_old.dmi') + + src.adding = list( ) + src.other = list( ) + src.intents = list( ) + src.mon_blo = list( ) + src.m_ints = list( ) + src.mov_int = list( ) + src.vimpaired = list( ) + src.darkMask = list( ) + src.intent_small_hud_objects = list( ) + + src.g_dither = new /obj/screen( src ) + src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH" + src.g_dither.name = "Mask" + src.g_dither.icon = ui_style + src.g_dither.icon_state = "dither12g" + src.g_dither.layer = 18 + src.g_dither.mouse_opacity = 0 + + src.alien_view = new /obj/screen(src) + src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH" + src.alien_view.name = "Alien" + src.alien_view.icon = ui_style + src.alien_view.icon_state = "alien" + src.alien_view.layer = 18 + src.alien_view.mouse_opacity = 0 + + src.blurry = new /obj/screen( src ) + src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH" + src.blurry.name = "Blurry" + src.blurry.icon = ui_style + src.blurry.icon_state = "blurry" + src.blurry.layer = 17 + src.blurry.mouse_opacity = 0 + + src.druggy = new /obj/screen( src ) + src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH" + src.druggy.name = "Druggy" + src.druggy.icon = ui_style + src.druggy.icon_state = "druggy" + src.druggy.layer = 17 + src.druggy.mouse_opacity = 0 + + var/obj/screen/using + + using = new /obj/screen( src ) + using.name = "act_intent" + using.dir = SOUTHWEST + using.icon = ui_style + using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent) + using.screen_loc = ui_acti + using.layer = 20 + src.adding += using + action_intent = using + +//intent small hud objects + var/icon/ico + + ico = new(ui_style, "black") + ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) + ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height()) + using = new /obj/screen( src ) + using.name = "help" + using.icon = ico + using.screen_loc = ui_acti + using.layer = 21 + src.adding += using + help_intent = using + + ico = new(ui_style, "black") + ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) + ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height()) + using = new /obj/screen( src ) + using.name = "disarm" + using.icon = ico + using.screen_loc = ui_acti + using.layer = 21 + src.adding += using + disarm_intent = using + + ico = new(ui_style, "black") + ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) + ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2) + using = new /obj/screen( src ) + using.name = "grab" + using.icon = ico + using.screen_loc = ui_acti + using.layer = 21 + src.adding += using + grab_intent = using + + ico = new(ui_style, "black") + ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) + ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2) + using = new /obj/screen( src ) + using.name = "harm" + using.icon = ico + using.screen_loc = ui_acti + using.layer = 21 + src.adding += using + hurt_intent = using + +//end intent small hud objects + + using = new /obj/screen( src ) + using.name = "mov_intent" + using.dir = SOUTHWEST + using.icon = ui_style + using.icon_state = (mymob.m_intent == "run" ? "running" : "walking") + using.screen_loc = ui_movi + using.layer = 20 + src.adding += using + move_intent = using + + using = new /obj/screen( src ) + using.name = "drop" + using.icon = ui_style + using.icon_state = "act_drop" + using.screen_loc = ui_dropbutton + using.layer = 19 + src.adding += using + + using = new /obj/screen( src ) + using.name = "r_hand" + using.dir = WEST + using.icon = ui_style + using.icon_state = "hand_inactive" + if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use + using.icon_state = "hand_active" + using.screen_loc = ui_rhand + using.layer = 19 + src.r_hand_hud_object = using + src.adding += using + + using = new /obj/screen( src ) + using.name = "l_hand" + using.dir = EAST + using.icon = ui_style + using.icon_state = "hand_inactive" + if(mymob && mymob.hand) //This being 1 means the left hand is in use + using.icon_state = "hand_active" + using.screen_loc = ui_lhand + using.layer = 19 + src.l_hand_hud_object = using + src.adding += using + + using = new /obj/screen( src ) + using.name = "hand" + using.dir = SOUTH + using.icon = ui_style + using.icon_state = "hand1" + using.screen_loc = ui_swaphand1 + using.layer = 19 + src.adding += using + + using = new /obj/screen( src ) + using.name = "hand" + using.dir = SOUTH + using.icon = ui_style + using.icon_state = "hand2" + using.screen_loc = ui_swaphand2 + using.layer = 19 + src.adding += using + + using = new /obj/screen( src ) + using.name = "mask" + using.dir = NORTH + using.icon = ui_style + using.icon_state = "equip" + using.screen_loc = ui_monkey_mask + using.layer = 19 + src.adding += using + + using = new /obj/screen( src ) + using.name = "back" + using.dir = NORTHEAST + using.icon = ui_style + using.icon_state = "equip" + using.screen_loc = ui_back + using.layer = 19 + src.adding += using + + using = new /obj/screen( src ) + using.name = null + using.icon = ui_style + using.icon_state = "dither50" + using.screen_loc = "1,1 to 5,15" + using.layer = 17 + using.mouse_opacity = 0 + src.vimpaired += using + using = new /obj/screen( src ) + using.name = null + using.icon = ui_style + using.icon_state = "dither50" + using.screen_loc = "5,1 to 10,5" + using.layer = 17 + using.mouse_opacity = 0 + src.vimpaired += using + using = new /obj/screen( src ) + using.name = null + using.icon = ui_style + using.icon_state = "dither50" + using.screen_loc = "6,11 to 10,15" + using.layer = 17 + using.mouse_opacity = 0 + src.vimpaired += using + using = new /obj/screen( src ) + using.name = null + using.icon = ui_style + using.icon_state = "dither50" + using.screen_loc = "11,1 to 15,15" + using.layer = 17 + using.mouse_opacity = 0 + src.vimpaired += using + + mymob.throw_icon = new /obj/screen(null) + mymob.throw_icon.icon = ui_style + mymob.throw_icon.icon_state = "act_throw_off" + mymob.throw_icon.name = "throw" + mymob.throw_icon.screen_loc = ui_throw + + mymob.oxygen = new /obj/screen( null ) + mymob.oxygen.icon = ui_style + mymob.oxygen.icon_state = "oxy0" + mymob.oxygen.name = "oxygen" + mymob.oxygen.screen_loc = ui_oxygen + + mymob.pressure = new /obj/screen( null ) + mymob.pressure.icon = ui_style + mymob.pressure.icon_state = "pressure0" + mymob.pressure.name = "pressure" + mymob.pressure.screen_loc = ui_pressure + + mymob.toxin = new /obj/screen( null ) + mymob.toxin.icon = ui_style + mymob.toxin.icon_state = "tox0" + mymob.toxin.name = "toxin" + mymob.toxin.screen_loc = ui_toxin + + mymob.internals = new /obj/screen( null ) + mymob.internals.icon = ui_style + mymob.internals.icon_state = "internal0" + mymob.internals.name = "internal" + mymob.internals.screen_loc = ui_internal + + mymob.fire = new /obj/screen( null ) + mymob.fire.icon = ui_style + mymob.fire.icon_state = "fire0" + mymob.fire.name = "fire" + mymob.fire.screen_loc = ui_fire + + mymob.bodytemp = new /obj/screen( null ) + mymob.bodytemp.icon = ui_style + mymob.bodytemp.icon_state = "temp1" + mymob.bodytemp.name = "body temperature" + mymob.bodytemp.screen_loc = ui_temp + + mymob.healths = new /obj/screen( null ) + mymob.healths.icon = ui_style + mymob.healths.icon_state = "health0" + mymob.healths.name = "health" + mymob.healths.screen_loc = ui_health + + mymob.pullin = new /obj/screen( null ) + mymob.pullin.icon = ui_style + mymob.pullin.icon_state = "pull0" + mymob.pullin.name = "pull" + mymob.pullin.screen_loc = ui_pull + + mymob.blind = new /obj/screen( null ) + mymob.blind.icon = ui_style + mymob.blind.icon_state = "blackanimate" + mymob.blind.name = " " + mymob.blind.screen_loc = "1,1 to 15,15" + mymob.blind.layer = 0 + mymob.blind.mouse_opacity = 0 + + mymob.flash = new /obj/screen( null ) + mymob.flash.icon = ui_style + mymob.flash.icon_state = "blank" + mymob.flash.name = "flash" + mymob.flash.screen_loc = "1,1 to 15,15" + mymob.flash.layer = 17 + + mymob.zone_sel = new /obj/screen/zone_sel( null ) + mymob.zone_sel.overlays = null + mymob.zone_sel.overlays += image("icon" = 'zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting)) + + //Handle the gun settings buttons + mymob.gun_setting_icon = new /obj/screen/gun/mode(null) + if (mymob.client) + if (mymob.client.gun_mode) // If in aim mode, correct the sprite + mymob.gun_setting_icon.dir = 2 + for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons + if (G.target) + mymob.item_use_icon = new /obj/screen/gun/item(null) + if (mymob.client.target_can_click) + mymob.item_use_icon.dir = 1 + src.adding += mymob.item_use_icon + mymob.gun_move_icon = new /obj/screen/gun/move(null) + if (mymob.client.target_can_move) + mymob.gun_move_icon.dir = 1 + mymob.gun_run_icon = new /obj/screen/gun/run(null) + if (mymob.client.target_can_run) + mymob.gun_run_icon.dir = 1 + src.adding += mymob.gun_run_icon + src.adding += mymob.gun_move_icon + + mymob.client.screen = null + + //, mymob.i_select, mymob.m_select + mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach, mymob.hands, ) + mymob.client.screen += src.adding + src.other + + //if(istype(mymob,/mob/living/carbon/monkey)) mymob.client.screen += src.mon_blo + + return diff --git a/code/WorkInProgress/Cib/meme.dm b/code/WorkInProgress/Cib/meme.dm index 60a729c6628..880f21bad51 100644 --- a/code/WorkInProgress/Cib/meme.dm +++ b/code/WorkInProgress/Cib/meme.dm @@ -259,7 +259,7 @@ mob/living/parasite/meme/verb/Paralyze() set desc = "Prevents your host from using emote for a while." if(!src.host) return - if(!host.emote_allowed) + if(!host.use_me) usr << "\red Your host already can't use body language.." return if(!use_points(250)) return @@ -271,11 +271,11 @@ mob/living/parasite/meme/verb/Paralyze() host << "\red Your body feels numb.. You lose your ability to use body language." usr << "\red Your host can't use body language anymore." - host.emote_allowed = 0 + host.use_me = 0 sleep(1200) - host.emote_allowed = 1 + host.use_me = 1 host << "\red Your body has feeling again.." usr << "\red [host] can use body language again." diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 19cb67e8ceb..99b56c346e0 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -550,6 +550,8 @@ its easier to just keep the beam vertical. /atom/Click(location,control,params) //world << "atom.Click() on [src] by [usr] : src.type is [src.type]" + if(!istype(src,/obj/item/weapon/gun)) + usr.last_target_click = world.time if(usr.client.buildmode) build_click(usr, usr.client.buildmode, location, control, params, src) return diff --git a/code/game/gamemodes/events/space_ninja.dm b/code/game/gamemodes/events/space_ninja.dm index ca4f9d24637..2314f382588 100644 --- a/code/game/gamemodes/events/space_ninja.dm +++ b/code/game/gamemodes/events/space_ninja.dm @@ -1060,4 +1060,4 @@ message = replacetext(message, "ch", "chi") message = replacetext(message, "than", "sen") message = replacetext(message, ".", "") message = lowertext(message) -*/ \ No newline at end of file +*/ diff --git a/code/game/hud.dm b/code/game/hud.dm index 84b2c8e2125..04399852886 100644 --- a/code/game/hud.dm +++ b/code/game/hud.dm @@ -45,6 +45,12 @@ #define ui_borg_module "13:26,2:7" #define ui_borg_panel "14:28,2:7" +//Gun buttons +#define ui_gun1 "13:26,3:7" +#define ui_gun2 "14:28, 4:7" +#define ui_gun3 "13:26,4:7" +#define ui_gun_select "14:28,3:7" + //Upper-middle right (damage indicators) #define ui_toxin "14:28,13:27" #define ui_fire "14:28,12:25" diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index e1df286a2ca..9064b51c930 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -104,9 +104,17 @@ new /obj/item/weapon/shard(loc) if(reinf) new /obj/item/stack/rods(loc) del(src) + else if (usr.a_intent == "hurt") + playsound(src.loc, 'Glassknock.ogg', 80, 1) + usr.visible_message("\red [usr.name] bangs against the [src.name]!", \ + "\red You bang against the [src.name]!", \ + "You hear a banging sound.") else - user.visible_message("[user] knocks on [src].") - playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1) + playsound(src.loc, 'Glassknock.ogg', 80, 1) + usr.visible_message("[usr.name] knocks on the [src.name].", \ + "You knock on the [src.name].", \ + "You hear a knocking sound.") + return /obj/structure/window/attack_paw(mob/user as mob) diff --git a/code/modules/mob/emote.dm b/code/modules/mob/emote.dm index 4b6e4e17539..3c070bdbd2b 100644 --- a/code/modules/mob/emote.dm +++ b/code/modules/mob/emote.dm @@ -1,7 +1,7 @@ // All mobs should have custom emote, really.. mob/proc/custom_emote(var/m_type=1,var/message = null) - if(!emote_allowed && usr == src) + if(!use_me && usr == src) usr << "You are unable to emote." return diff --git a/code/modules/mob/living/blob/blob.dm b/code/modules/mob/living/blob/blob.dm index 2e8f86282f9..ec90c4fb7ff 100644 --- a/code/modules/mob/living/blob/blob.dm +++ b/code/modules/mob/living/blob/blob.dm @@ -9,6 +9,7 @@ var/ghost_name = "Unknown" var/creating_blob = 0 faction = "blob" + use_me = 0 //Blobs can't emote New() diff --git a/code/modules/mob/living/carbon/alien/humanoid/update_icons.dm b/code/modules/mob/living/carbon/alien/humanoid/update_icons.dm index 00c2d5b4075..57d0300b39d 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/update_icons.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/update_icons.dm @@ -3,7 +3,8 @@ #define X_SUIT_LAYER 2 #define X_L_HAND_LAYER 3 #define X_R_HAND_LAYER 4 -#define X_TOTAL_LAYERS 4 +#define TARGETED_LAYER 5 +#define X_TOTAL_LAYERS 5 ///////////////////////////////// /mob/living/carbon/alien/humanoid @@ -132,10 +133,22 @@ overlays_standing[X_L_HAND_LAYER] = null if(update_icons) update_icons() +//Call when target overlay should be added/removed +/mob/living/carbon/alien/humanoid/update_targeted(var/update_icons=1) + if (targeted_by && target_locked) + overlays_lying[TARGETED_LAYER] = target_locked + overlays_standing[TARGETED_LAYER] = target_locked + else if (!targeted_by && target_locked) + del(target_locked) + if (!targeted_by) + overlays_lying[TARGETED_LAYER] = null + overlays_standing[TARGETED_LAYER] = null + if(update_icons) update_icons() //Xeno Overlays Indexes////////// #undef X_HEAD_LAYER #undef X_SUIT_LAYER #undef X_L_HAND_LAYER #undef X_R_HAND_LAYER +#undef TARGETED_LAYER #undef X_TOTAL_LAYERS diff --git a/code/modules/mob/living/carbon/brain/brain.dm b/code/modules/mob/living/carbon/brain/brain.dm index 0de81585a37..25fda0c7126 100644 --- a/code/modules/mob/living/carbon/brain/brain.dm +++ b/code/modules/mob/living/carbon/brain/brain.dm @@ -5,6 +5,7 @@ var/timeofhostdeath = 0 var/emp_damage = 0//Handles a type of MMI damage var/alert = null + use_me = 0 //Can't use the me verb, it's a freaking immobile brain New() var/datum/reagents/R = new/datum/reagents(1000) @@ -48,6 +49,8 @@ /mob/living/carbon/brain/update_canmove() - if(in_contents_of(/obj/mecha)) canmove = 1 + if(in_contents_of(/obj/mecha)) + canmove = 1 + use_me = 1 //If it can move, let it emote else canmove = 0 return canmove \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/hud.dm b/code/modules/mob/living/carbon/human/hud.dm index db9c4fb6ff4..c1cf1634694 100644 --- a/code/modules/mob/living/carbon/human/hud.dm +++ b/code/modules/mob/living/carbon/human/hud.dm @@ -485,9 +485,30 @@ mymob.zone_sel.overlays.Cut() mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]") + //Handle the gun settings buttons + mymob.gun_setting_icon = new /obj/screen/gun/mode(null) + if (mymob.client) + if (mymob.client.gun_mode) // If in aim mode, correct the sprite + mymob.gun_setting_icon.dir = 2 + for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons + if (G.target) + mymob.item_use_icon = new /obj/screen/gun/item(null) + if (mymob.client.target_can_click) + mymob.item_use_icon.dir = 1 + src.adding += mymob.item_use_icon + mymob.gun_move_icon = new /obj/screen/gun/move(null) + if (mymob.client.target_can_move) + mymob.gun_move_icon.dir = 1 + mymob.gun_run_icon = new /obj/screen/gun/run(null) + if (mymob.client.target_can_run) + mymob.gun_run_icon.dir = 1 + src.adding += mymob.gun_run_icon + src.adding += mymob.gun_move_icon + + mymob.client.screen = null - mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.nutrition_icon, mymob.pullin, mymob.blind, mymob.flash, mymob.damageoverlay) //, mymob.hands, mymob.rest, mymob.sleep) //, mymob.mach ) + mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.nutrition_icon, mymob.pullin, mymob.blind, mymob.flash, mymob.damageoverlay, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep) //, mymob.mach ) mymob.client.screen += src.adding + src.hotkeybuttons inventory_shown = 0; diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 88b96a13deb..375d175f21d 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -64,6 +64,7 @@ There are several things that need to be remembered: update_body() //Handles updating your mob's icon to reflect their gender/race/complexion etc update_hair() //Handles updating your hair overlay (used to be update_face, but mouth and ...eyes were merged into update_body) + update_targeted() // Updates the target overlay when someone points a gun at you > All of these procs update our overlays_lying and overlays_standing, and then call update_icons() by default. If you wish to update several overlays at once, you can set the argument to 0 to disable the update and call @@ -117,7 +118,8 @@ Please contact me on #coderbus IRC. ~Carn x #define L_HAND_LAYER 19 #define R_HAND_LAYER 20 #define TAIL_LAYER 21 //bs12 specific. this hack is probably gonna come back to haunt me -#define TOTAL_LAYERS 21 +#define TARGETED_LAYER 22 //BS12: Layer for the target overlay from weapon targeting system +#define TOTAL_LAYERS 22 ////////////////////////////////// /mob/living/carbon/human @@ -130,7 +132,6 @@ Please contact me on #coderbus IRC. ~Carn x //this proc is messy as I was forced to include some old laggy cloaking code to it so that I don't break cloakers //I'll work on removing that stuff by rewriting some of the cloaking stuff at a later date. /mob/living/carbon/human/update_icons() - lying_prev = lying //so we don't update overlays for lying/standing unless our stance changes again update_hud() //TODO: remove the need for this overlays.Cut() @@ -472,6 +473,19 @@ proc/get_damage_icon_part(damage_state, body_part) update_hair(0) if(update_icons) update_icons() +//Call when target overlay should be added/removed +/mob/living/carbon/human/update_targeted(var/update_icons=1) + if (targeted_by && target_locked) + overlays_lying[TARGETED_LAYER] = target_locked + overlays_standing[TARGETED_LAYER] = target_locked + else if (!targeted_by && target_locked) + del(target_locked) + if (!targeted_by) + overlays_lying[TARGETED_LAYER] = null + overlays_standing[TARGETED_LAYER] = null + if(update_icons) update_icons() + + /* --------------------------------------- */ //For legacy support. /mob/living/carbon/human/regenerate_icons() @@ -858,4 +872,5 @@ proc/get_damage_icon_part(damage_state, body_part) #undef L_HAND_LAYER #undef R_HAND_LAYER #undef TAIL_LAYER -#undef TOTAL_LAYERS +#undef TARGETED_LAYER +#undef TOTAL_LAYERS diff --git a/code/modules/mob/living/carbon/monkey/hud.dm b/code/modules/mob/living/carbon/monkey/hud.dm index 5a781d7a419..35f86d2e6b7 100644 --- a/code/modules/mob/living/carbon/monkey/hud.dm +++ b/code/modules/mob/living/carbon/monkey/hud.dm @@ -220,9 +220,29 @@ mymob.zone_sel.overlays.Cut() mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]") + //Handle the gun settings buttons + mymob.gun_setting_icon = new /obj/screen/gun/mode(null) + if (mymob.client) + if (mymob.client.gun_mode) // If in aim mode, correct the sprite + mymob.gun_setting_icon.dir = 2 + for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons + if (G.target) + mymob.item_use_icon = new /obj/screen/gun/item(null) + if (mymob.client.target_can_click) + mymob.item_use_icon.dir = 1 + src.adding += mymob.item_use_icon + mymob.gun_move_icon = new /obj/screen/gun/move(null) + if (mymob.client.target_can_move) + mymob.gun_move_icon.dir = 1 + mymob.gun_run_icon = new /obj/screen/gun/run(null) + if (mymob.client.target_can_run) + mymob.gun_run_icon.dir = 1 + src.adding += mymob.gun_run_icon + src.adding += mymob.gun_move_icon + mymob.client.screen = null - mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach ) + mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach ) mymob.client.screen += src.adding + src.other return diff --git a/code/modules/mob/living/carbon/monkey/update_icons.dm b/code/modules/mob/living/carbon/monkey/update_icons.dm index 8ff72af8d36..9dd3e416410 100644 --- a/code/modules/mob/living/carbon/monkey/update_icons.dm +++ b/code/modules/mob/living/carbon/monkey/update_icons.dm @@ -4,7 +4,8 @@ #define M_HANDCUFF_LAYER 3 #define M_L_HAND_LAYER 4 #define M_R_HAND_LAYER 5 -#define M_TOTAL_LAYERS 5 +#define TARGETED_LAYER 6 +#define M_TOTAL_LAYERS 6 ///////////////////////////////// /mob/living/carbon/monkey @@ -101,11 +102,24 @@ if (client) client.screen |= contents +//Call when target overlay should be added/removed +/mob/living/carbon/monkey/update_targeted(var/update_icons=1) + if (targeted_by && target_locked) + overlays_lying[TARGETED_LAYER] = target_locked + overlays_standing[TARGETED_LAYER] = target_locked + else if (!targeted_by && target_locked) + del(target_locked) + if (!targeted_by) + overlays_lying[TARGETED_LAYER] = null + overlays_standing[TARGETED_LAYER] = null + if(update_icons) update_icons() + //Monkey Overlays Indexes//////// #undef M_MASK_LAYER #undef M_BACK_LAYER #undef M_HANDCUFF_LAYER #undef M_L_HAND_LAYER #undef M_R_HAND_LAYER +#undef TARGETED_LAYER #undef M_TOTAL_LAYERS diff --git a/code/modules/mob/living/silicon/robot/hud.dm b/code/modules/mob/living/silicon/robot/hud.dm index d5ff0ad6e62..8b82011bc2f 100644 --- a/code/modules/mob/living/silicon/robot/hud.dm +++ b/code/modules/mob/living/silicon/robot/hud.dm @@ -143,9 +143,29 @@ mymob.zone_sel.overlays.Cut() mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]") + //Handle the gun settings buttons + mymob.gun_setting_icon = new /obj/screen/gun/mode(null) + if (mymob.client) + if (mymob.client.gun_mode) // If in aim mode, correct the sprite + mymob.gun_setting_icon.dir = 2 + for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons + if (G.target) + mymob.item_use_icon = new /obj/screen/gun/item(null) + if (mymob.client.target_can_click) + mymob.item_use_icon.dir = 1 + src.adding += mymob.item_use_icon + mymob.gun_move_icon = new /obj/screen/gun/move(null) + if (mymob.client.target_can_move) + mymob.gun_move_icon.dir = 1 + mymob.gun_run_icon = new /obj/screen/gun/run(null) + if (mymob.client.target_can_run) + mymob.gun_run_icon.dir = 1 + src.adding += mymob.gun_run_icon + src.adding += mymob.gun_move_icon + mymob.client.screen = null - mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash) //, mymob.rest, mymob.sleep, mymob.mach ) + mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.rest, mymob.sleep, mymob.mach ) mymob.client.screen += src.adding + src.other return diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 45a7b7999dc..b82f7b1d984 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -1,7 +1,7 @@ /mob/living/silicon/robot name = "Cyborg" real_name = "Cyborg" - icon = 'icons/mob/robots.dmi'// + icon = 'icons/mob/robots.dmi' icon_state = "robot" maxHealth = 300 health = 300 @@ -806,7 +806,13 @@ overlays += "ov-openpanel -c" return - +//Call when target overlay should be added/removed +/mob/living/silicon/robot/update_targeted() + if(!targeted_by && target_locked) + del(target_locked) + updateicon() + if (targeted_by && target_locked) + overlays += target_locked /mob/living/silicon/robot/proc/installed_modules() if(weapon_lock) diff --git a/code/modules/mob/living/simple_animal/friendly/corgi.dm b/code/modules/mob/living/simple_animal/friendly/corgi.dm index 95053e72a3b..e1e0a0eea40 100644 --- a/code/modules/mob/living/simple_animal/friendly/corgi.dm +++ b/code/modules/mob/living/simple_animal/friendly/corgi.dm @@ -27,7 +27,7 @@ regenerate_icons() /mob/living/simple_animal/corgi/show_inv(mob/user as mob) - /* + /* If you're turning this back on, scroll down and uncomment target_updated user.set_machine(src) if(user.stat) return @@ -404,7 +404,6 @@ return - /mob/living/simple_animal/corgi/puppy name = "\improper corgi puppy" real_name = "corgi" diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 4c29fff323f..131711916b8 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -456,4 +456,12 @@ var/obj/machinery/bot/B = target_mob if(B.health > 0) return (0) - return (1) \ No newline at end of file + return (1) + +//Call when target overlay should be added/removed +/mob/living/simple_animal/update_targeted() + if(!targeted_by && target_locked) + del(target_locked) + overlays = null + if (targeted_by && target_locked) + overlays += target_locked \ No newline at end of file diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index f8960a586db..882714cd0e3 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -27,6 +27,10 @@ var/obj/screen/pressure = null var/obj/screen/damageoverlay = null var/obj/screen/pain = null + var/obj/screen/gun/item/item_use_icon = null + var/obj/screen/gun/move/gun_move_icon = null + var/obj/screen/gun/run/gun_run_icon = null + var/obj/screen/gun/mode/gun_setting_icon = null /*A bunch of this stuff really needs to go under their own defines instead of being globally attached to mob. A variable should only be globally attached to turfs/objects/whatever, when it is in fact needed as such. @@ -36,6 +40,7 @@ */ var/obj/screen/zone_sel/zone_sel = null + var/use_me = 1 //Allows all mobs to use the me verb by default, will have to manually specify they cannot var/damageoverlaytemp = 0 var/computer_id = null var/lastattacker = null @@ -210,4 +215,4 @@ var/has_limbs = 1 //Whether this mob have any limbs he can move with var/can_stand = 1 //Whether this mob have ability to stand - var/immune_to_ssd = 0 \ No newline at end of file + var/immune_to_ssd = 0 diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index c88c52c4957..cec9b06861a 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -280,7 +280,7 @@ return 0 move_delay = world.time//set move delay - + mob.last_move_intent = world.time + 10 switch(mob.m_intent) if("run") if(mob.drowsyness > 0) diff --git a/code/modules/mob/say.dm b/code/modules/mob/say.dm index 9a8999b8dfb..5876a874e94 100644 --- a/code/modules/mob/say.dm +++ b/code/modules/mob/say.dm @@ -24,7 +24,7 @@ message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) - if(ishuman(src) || isrobot(src)) + if(use_me) usr.emote("me",1,message) else usr.emote(message) diff --git a/code/modules/mob/screen.dm b/code/modules/mob/screen.dm index d1f16075e00..b9767c3a299 100644 --- a/code/modules/mob/screen.dm +++ b/code/modules/mob/screen.dm @@ -5,6 +5,7 @@ unacidable = 1 var/id = 0.0 var/obj/master + var/gun_click_time = -100 //I'm lazy. /obj/screen/text icon = null @@ -72,6 +73,33 @@ var/selecting = "chest" screen_loc = ui_zonesel +/obj/screen/gun + name = "gun" + icon = 'screen1.dmi' + master = null + dir = 2 + + move + name = "Allow Walking" + icon_state = "no_walk0" + screen_loc = ui_gun2 + + run + name = "Allow Running" + icon_state = "no_run0" + screen_loc = ui_gun3 + + item + name = "Allow Item Use" + icon_state = "no_item0" + screen_loc = ui_gun1 + + mode + name = "Toggle Gun Mode" + icon_state = "gun0" + screen_loc = ui_gun_select + //dir = 1 + /obj/screen/zone_sel/MouseDown(location, control,params) // Changes because of 4.0 @@ -460,6 +488,64 @@ usr:inv3.icon_state = "inv3" usr:module_active = null + if("Allow Walking") + if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes. + return + if(!istype(usr.equipped(),/obj/item/weapon/gun)) + usr << "You need your gun in your active hand to do that!" + return + usr.client.AllowTargetMove() + gun_click_time = world.time + + if("Disallow Walking") + if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes. + return + if(!istype(usr.equipped(),/obj/item/weapon/gun)) + usr << "You need your gun in your active hand to do that!" + return + usr.client.AllowTargetMove() + gun_click_time = world.time + + if("Allow Running") + if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes. + return + if(!istype(usr.equipped(),/obj/item/weapon/gun)) + usr << "You need your gun in your active hand to do that!" + return + usr.client.AllowTargetRun() + gun_click_time = world.time + + if("Disallow Running") + if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes. + return + if(!istype(usr.equipped(),/obj/item/weapon/gun)) + usr << "You need your gun in your active hand to do that!" + return + usr.client.AllowTargetRun() + gun_click_time = world.time + + if("Allow Item Use") + if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes. + return + if(!istype(usr.equipped(),/obj/item/weapon/gun)) + usr << "You need your gun in your active hand to do that!" + return + usr.client.AllowTargetClick() + gun_click_time = world.time + + + if("Disallow Item Use") + if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes. + return + if(!istype(usr.equipped(),/obj/item/weapon/gun)) + usr << "You need your gun in your active hand to do that!" + return + usr.client.AllowTargetClick() + gun_click_time = world.time + + if("Toggle Gun Mode") + usr.client.ToggleGunMode() + else DblClick() return diff --git a/code/modules/mob/update_icons.dm b/code/modules/mob/update_icons.dm index 252439277c5..a6ae6dc4a09 100644 --- a/code/modules/mob/update_icons.dm +++ b/code/modules/mob/update_icons.dm @@ -63,3 +63,6 @@ /mob/proc/update_inv_ears() return + +/mob/proc/update_targeted() + return diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index d97115d777f..3377baf8f2d 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -22,7 +22,14 @@ var/recoil = 0 var/ejectshell = 1 var/clumsy_check = 1 - + var/tmp/list/mob/living/target //List of who yer targeting. + var/tmp/lock_time = -100 + var/tmp/mouthshoot = 0 ///To stop people from suiciding twice... >.> + var/automatic = 0 //Used to determine if you can target multiple people. + var/tmp/mob/living/last_moved_mob //Used to fire faster at more than one person. + var/tmp/told_cant_shoot = 0 //So that it doesn't spam them with the fact they cannot hit them. + var/firerate = 1 // 0 for one bullet after tarrget moves and aim is lowered, + //1 for keep shooting until aim is lowered proc/load_into_chamber() return 0 @@ -30,107 +37,157 @@ proc/special_check(var/mob/M) //Placeholder for any special checks, like detective's revolver. return 1 - emp_act(severity) for(var/obj/O in contents) O.emp_act(severity) - - afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params)//TODO: go over this - if(flag) return //we're placing gun on a table or in backpack - if(istype(target, /obj/machinery/recharger) && istype(src, /obj/item/weapon/gun/energy)) return//Shouldnt flag take care of this? - - //Exclude lasertag guns from the CLUMSY check. - if(clumsy_check) - if(istype(user, /mob/living)) - var/mob/living/M = user - if ((CLUMSY in M.mutations) && prob(50)) - M << "[src] blows up in your face." - M.take_organ_damage(0,20) - M.drop_item() - del(src) - return - - if (!user.IsAdvancedToolUser()) - user << "\red You don't have the dexterity to do this!" - return - if(istype(user, /mob/living)) - var/mob/living/M = user - if (HULK in M.mutations) - M << "\red Your meaty finger is much too large for the trigger guard!" - return - if(ishuman(user)) - if(user.dna && user.dna.mutantrace == "adamantine") - user << "\red Your metal fingers don't fit in the trigger guard!" - return - - add_fingerprint(user) - - var/turf/curloc = user.loc - var/turf/targloc = get_turf(target) - if (!istype(targloc) || !istype(curloc)) - return - - if(!special_check(user)) - return - if(!load_into_chamber()) - user << "\red *click*"; - playsound(user, 'sound/weapons/empty.ogg', 100, 1) - return - - if(!in_chamber) - return - - in_chamber.firer = user - in_chamber.def_zone = user.zone_sel.selecting - - - if(targloc == curloc) - user.bullet_act(in_chamber) - del(in_chamber) - update_icon() - return - - if(recoil) - spawn() - shake_camera(user, recoil + 1, recoil) - - if(silenced) - playsound(user, fire_sound, 10, 1) - else - playsound(user, fire_sound, 50, 1) - user.visible_message("[user] fires [src]!", "You fire [src]!", "You hear a [istype(in_chamber, /obj/item/projectile/beam) ? "laser blast" : "gunshot"]!") - - in_chamber.original = target - in_chamber.loc = get_turf(user) - in_chamber.starting = get_turf(user) - in_chamber.shot_from = src - user.next_move = world.time + 4 - in_chamber.silenced = silenced - in_chamber.current = curloc - in_chamber.yo = targloc.y - curloc.y - in_chamber.xo = targloc.x - curloc.x - - if(params) - var/list/mouse_control = params2list(params) - if(mouse_control["icon-x"]) - in_chamber.p_x = text2num(mouse_control["icon-x"]) - if(mouse_control["icon-y"]) - in_chamber.p_y = text2num(mouse_control["icon-y"]) - - spawn() - if(in_chamber) - in_chamber.process() - sleep(1) - in_chamber = null - - update_icon() - - if(user.hand) - user.update_inv_l_hand() - else - user.update_inv_r_hand() - +/obj/item/weapon/gun/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params) + if(flag) return //we're placing gun on a table or in backpack + if(istype(target, /obj/machinery/recharger) && istype(src, /obj/item/weapon/gun/energy)) return//Shouldnt flag take care of this? + if(user && user.client && user.client.gun_mode && !(A in target)) + PreFire(A,user,params) //They're using the new gun system, locate what they're aiming at. + else + Fire(A,user,params) //Otherwise, fire normally. /obj/item/weapon/gun/proc/isHandgun() return 1 + +/obj/item/weapon/gun/proc/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)//TODO: go over this + //Exclude lasertag guns from the CLUMSY check. + if(clumsy_check) + if(istype(user, /mob/living)) + var/mob/living/M = user + if ((CLUMSY in M.mutations) && prob(50)) + M << "[src] blows up in your face." + M.take_organ_damage(0,20) + M.drop_item() + del(src) + return + + if (!user.IsAdvancedToolUser()) + user << "\red You don't have the dexterity to do this!" + return + if(istype(user, /mob/living)) + var/mob/living/M = user + if (HULK in M.mutations) + M << "\red Your meaty finger is much too large for the trigger guard!" + return + if(ishuman(user)) + if(user.dna && user.dna.mutantrace == "adamantine") + user << "\red Your metal fingers don't fit in the trigger guard!" + return + + add_fingerprint(user) + + var/turf/curloc = get_turf(user) + var/turf/targloc = get_turf(target) + if (!istype(targloc) || !istype(curloc)) + return + + if(!special_check(user)) + return + + if(!load_into_chamber()) //CHECK + return click_empty(user) + + if(!in_chamber) + return + + in_chamber.firer = user + in_chamber.def_zone = user.zone_sel.selecting + if(targloc == curloc) + user.bullet_act(in_chamber) + del(in_chamber) + update_icon() + return + + if(recoil) + spawn() + shake_camera(user, recoil + 1, recoil) + + if(silenced) + playsound(user, fire_sound, 10, 1) + else + playsound(user, fire_sound, 50, 1) + user.visible_message("[user] fires [src][reflex ? " by reflex":""]!", \ + "You fire [src][reflex ? "by reflex":""]!", \ + "You hear a [istype(in_chamber, /obj/item/projectile/beam) ? "laser blast" : "gunshot"]!") + + in_chamber.original = target + in_chamber.loc = get_turf(user) + in_chamber.starting = get_turf(user) + in_chamber.shot_from = src + user.next_move = world.time + 4 + in_chamber.silenced = silenced + in_chamber.current = curloc + in_chamber.yo = targloc.y - curloc.y + in_chamber.xo = targloc.x - curloc.x + + if(params) + var/list/mouse_control = params2list(params) + if(mouse_control["icon-x"]) + in_chamber.p_x = text2num(mouse_control["icon-x"]) + if(mouse_control["icon-y"]) + in_chamber.p_y = text2num(mouse_control["icon-y"]) + + spawn() + if(in_chamber) + in_chamber.process() + sleep(1) + in_chamber = null + + update_icon() + + if(user.hand) + user.update_inv_l_hand() + else + user.update_inv_r_hand() + +/obj/item/weapon/gun/proc/click_empty(mob/user = null) + if (user) + user.visible_message("*click click*", "\red *click*") + playsound(user, 'sound/weapons/empty.ogg', 100, 1) + else + src.visible_message("*click click*") + playsound(src.loc, 'sound/weapons/empty.ogg', 100, 1) + +/obj/item/weapon/gun/attack(mob/living/M as mob, mob/living/user as mob, def_zone) + //Suicide handling. + if (M == user && user.zone_sel.selecting == "mouth" && !mouthshoot) + mouthshoot = 1 + M.visible_message("\red [user] sticks their gun in their mouth, ready to pull the trigger...") + if(!do_after(user, 40)) + M.visible_message("\blue [user] decided life was worth living") + mouthshoot = 0 + return + if (load_into_chamber()) + user.visible_message("[user] pulls the trigger. Ow.") + if(silenced) + playsound(user, fire_sound, 10, 1) + else + playsound(user, fire_sound, 50, 1) + in_chamber.on_hit(M) + if (!in_chamber.nodamage) + user.apply_damage(in_chamber.damage*2.5, in_chamber.damage_type, "head", used_weapon = "Point blank shot in the mouth with \a [in_chamber]") + else + user << "You feel dumb for trying this..." + del(in_chamber) + mouthshoot = 0 + return + else + click_empty(user) + mouthshoot = 0 + return + + if (load_into_chamber()) + //Point blank shooting if on harm intent or target we were targeting. + if(user.a_intent == "hurt") + user.visible_message("\red \The [user] fires \the [src] point blank at [M]!") + in_chamber.damage *= 1.3 + Fire(M,user) + return + else if(target && M in target) + Fire(M,user) ///Otherwise, shoot! + return + else + return ..() //Pistolwhippin' \ No newline at end of file diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index 3fe616d94f5..9306bc3899e 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -10,7 +10,7 @@ origin_tech = "combat=2;materials=2" w_class = 3.0 m_amt = 1000 - + recoil = 1 var/ammo_type = "/obj/item/ammo_casing/a357" var/list/loaded = list() var/max_shells = 7 @@ -27,8 +27,8 @@ /obj/item/weapon/gun/projectile/load_into_chamber() -// if(in_chamber) -// return 1 {R} + if(in_chamber) + return 1 //{R} if(!loaded.len) return 0 @@ -77,6 +77,8 @@ return /obj/item/weapon/gun/projectile/attack_self(mob/user as mob) + if (target) + return ..() if (loaded.len) if (load_method == SPEEDLOADER) var/obj/item/ammo_casing/AC = loaded[1] diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index c40b533055c..3846ddf522c 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -7,6 +7,7 @@ caliber = "9mm" origin_tech = "combat=4;materials=2" ammo_type = "/obj/item/ammo_casing/c9mm" + automatic = 1 isHandgun() return 0 @@ -18,7 +19,7 @@ icon_state = "mini-uzi" w_class = 3.0 max_shells = 16 - caliber = ".45" + caliber = " .45" origin_tech = "combat=5;materials=2;syndicate=8" ammo_type = "/obj/item/ammo_casing/c45" diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index 5170421e17e..34ea3e3423a 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -55,7 +55,7 @@ icon_state = "cshotgun" max_shells = 8 origin_tech = "combat=5;materials=2" - ammo_type = "/obj/item/ammo_casing/shotgun" + ammo_type = "/obj/item/ammo_casing/shotgun/beanbag" //this is largely hacky and bad :( -Pete /obj/item/weapon/gun/projectile/shotgun/doublebarrel diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 97825c60da9..9fa70809b58 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -58,6 +58,17 @@ L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, blocked) return 1 + proc/check_fire(var/mob/living/target as mob, var/mob/living/user as mob) //Checks if you can hit them or not. + if(!istype(target) || !istype(user)) + return 0 + var/obj/item/projectile/test/in_chamber = new /obj/item/projectile/test(get_step_to(user,target)) //Making the test.... + in_chamber.target = target + in_chamber.flags = flags //Set the flags... + in_chamber.pass_flags = pass_flags //And the pass flags to that of the real projectile... + in_chamber.firer = user + var/output = in_chamber.process() //Test it! + del(in_chamber) //No need for it anymore + return output //Send it back to the gun! Bump(atom/A as mob|obj|turf|area) if(A == firer) @@ -74,9 +85,14 @@ loc = A.loc return 0// nope.avi - var/distance = get_dist(starting,loc) //Lower accurancy/longer range tradeoff. Distance matters a lot here, so at // close distance, actually RAISE the chance to hit. + var/distance = get_dist(starting,loc) + var/miss_modifier = -30 + if (istype(shot_from,/obj/item/weapon/gun)) //If you aim at someone beforehead, it'll hit more often. + var/obj/item/weapon/gun/daddy = shot_from //Kinda balanced by fact you need like 2 seconds to aim + if (daddy.target && original in daddy.target) //As opposed to no-delay pew pew + miss_modifier += -30 def_zone = get_zone_with_miss_chance(def_zone, M, -30 + 8*distance) if(!def_zone) @@ -148,3 +164,44 @@ Bump(original) sleep(1) return + +/obj/item/projectile/test //Used to see if you can hit them. + invisibility = 101 //Nope! Can't see me! + yo = null + xo = null + var/target = null + var/result = 0 //To pass the message back to the gun. + + Bump(atom/A as mob|obj|turf|area) + if(A == firer) + loc = A.loc + return //cannot shoot yourself + if(istype(A, /obj/item/projectile)) + return + if(istype(A, /mob/living)) + result = 2 //We hit someone, return 1! + return + result = 1 + return + + process() + var/turf/curloc = get_turf(src) + var/turf/targloc = get_turf(target) + if(!curloc || !targloc) + return 0 + yo = targloc.y - curloc.y + xo = targloc.x - curloc.x + target = targloc + while(src) //Loop on through! + if(result) + return (result - 1) + if((!( target ) || loc == target)) + target = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z) //Finding the target turf at map edge + step_towards(src, target) + var/mob/living/M = locate() in get_turf(src) + if(istype(M)) //If there is someting living... + return 1 //Return 1 + else + M = locate() in get_step(src,target) + if(istype(M)) + return 1 diff --git a/code/modules/projectiles/targeting.dm b/code/modules/projectiles/targeting.dm new file mode 100644 index 00000000000..5480b83d847 --- /dev/null +++ b/code/modules/projectiles/targeting.dm @@ -0,0 +1,374 @@ +/obj/item/weapon/gun/verb/toggle_firerate() + set name = "Toggle Firerate" + set category = "Object" + firerate = !firerate + if (firerate == 0) + loc << "You will now continue firing when your target moves." + else + loc << "You will now only fire once, then lower your aim, when your target moves." + +/obj/item/weapon/gun/verb/lower_aim() + set name = "Lower Aim" + set category = "Object" + if(target) + stop_aim() + usr.visible_message("\blue \The [usr] lowers \the [src]...") + +//Clicking gun will still lower aim for guns that don't overwrite this +/obj/item/weapon/gun/attack_self() + lower_aim() + +//Removing the lock and the buttons. +/obj/item/weapon/gun/dropped(mob/user as mob) + stop_aim() + if (user.client) + user.client.remove_gun_icons() + return ..() + +//Removes lock fro mall targets +/obj/item/weapon/gun/proc/stop_aim() + if(target) + for(var/mob/living/M in target) + if(M) + M.NotTargeted(src) //Untargeting people. + del(target) + +//Compute how to fire..... +/obj/item/weapon/gun/proc/PreFire(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, params) + //Lets not spam it. + if(lock_time > world.time - 2) return + . + if(ismob(A) && isliving(A) && !(A in target)) + Aim(A) //Clicked a mob, aim at them + else //Didn't click someone, check if there is anyone along that guntrace + var/mob/living/M = GunTrace(usr.x,usr.y,A.x,A.y,usr.z,usr) //Find dat mob. + if(M && isliving(M) && M in view(user) && !(M in target)) + Aim(M) //Aha! Aim at them! + else if(!ismob(M) || (ismob(M) && !(M in view(user)))) //Nope! They weren't there! + Fire(A,user,params) //Fire like normal, then. + usr.dir = get_cardinal_dir(src, A) + +//Aiming at the target mob. +/obj/item/weapon/gun/proc/Aim(var/mob/living/M) + if(!target || !(M in target)) + lock_time = world.time + if(target && !automatic) //If they're targeting someone and they have a non automatic weapon. + for(var/mob/living/L in target) + if(L) + L.NotTargeted(src) + del(target) + usr.visible_message("\red [usr] turns \the [src] on [M]!") + else + usr.visible_message("\red [usr] aims \a [src] at [M]!") + M.Targeted(src) + +//HE MOVED, SHOOT HIM! +/obj/item/weapon/gun/proc/TargetActed(var/mob/living/T) + var/mob/living/M = loc + if(M == T) return + if(!istype(M)) return + if(src != M.equipped()) + stop_aim() + M.last_move_intent = world.time + if(load_into_chamber()) + var/firing_check = in_chamber.check_fire(T,usr) //0 if it cannot hit them, 1 if it is capable of hitting, and 2 if a special check is preventing it from firing. + if(firing_check > 0) + if(firing_check == 1) + Fire(T,usr, reflex = 1) + else if(!told_cant_shoot) + M << "\red They can't be hit from here!" + told_cant_shoot = 1 + spawn(30) + told_cant_shoot = 0 + else + click_empty(M) + + usr.dir = get_cardinal_dir(src, T) + + if (!firerate) // If firerate is set to lower aim after one shot, untarget the target + T.NotTargeted(src) + +//Yay, math! + +#define SIGN(X) ((X<0)?-1:1) + +proc/GunTrace(X1,Y1,X2,Y2,Z=1,exc_obj,PX1=16,PY1=16,PX2=16,PY2=16) + //bluh << "Tracin' [X1],[Y1] to [X2],[Y2] on floor [Z]." + var/turf/T + var/mob/living/M + if(X1==X2) + if(Y1==Y2) return 0 //Light cannot be blocked on same tile + else + var/s = SIGN(Y2-Y1) + Y1+=s + while(1) + T = locate(X1,Y1,Z) + if(!T) return 0 + M = locate() in T + if(M) return M + M = locate() in orange(1,T)-exc_obj + if(M) return M + Y1+=s + else + var + m=(32*(Y2-Y1)+(PY2-PY1))/(32*(X2-X1)+(PX2-PX1)) + b=(Y1+PY1/32-0.015625)-m*(X1+PX1/32-0.015625) //In tiles + signX = SIGN(X2-X1) + signY = SIGN(Y2-Y1) + if(X1= 5) + if(ismob(I.loc)) + I.loc << "You can only target 5 people at once!" + return + else + return + for(var/mob/living/K in viewers(usr)) + K << 'TargetOn.ogg' + + if(!targeted_by) targeted_by = list() + targeted_by += I + I.lock_time = world.time + 20 //Target has 2 second to realize they're targeted and stop (or target the opponent). + src << "((\red Your character is being targeted. They have 2 seconds to stop any click or move actions. \black While targeted, they may \ + drag and drop items in or into the map, speak, and click on interface buttons. Clicking on the map, their items \ + (other than a weapon to de-target), or moving will result in being fired upon. \red The aggressor may also fire manually, \ + so try not to get on their bad side.\black ))" + + if(targeted_by.len == 1) + spawn(0) + target_locked = image("icon" = 'icons/effects/Targeted.dmi', "icon_state" = "locking") + overlays += target_locked + spawn(0) + sleep(20) + if(target_locked) + target_locked = image("icon" = 'icons/effects/Targeted.dmi', "icon_state" = "locked") + update_targeted() + + //Adding the buttons to the controler person + var/mob/living/T = I.loc + if(T) + if(T.client) + T.client.add_gun_icons() + else + I.lower_aim() + return + if(m_intent == "run" && T.client.target_can_move == 1 && T.client.target_can_run == 0) + src << "\red Your move intent is now set to walk, as your targeter permits it." //Self explanitory. + set_m_intent("walk") + + //Processing the aiming. Should be probably in separate object with process() but lasy. + while(targeted_by && T.client) + if(last_move_intent > I.lock_time + 10 && !T.client.target_can_move) //If target moved when not allowed to + I.TargetActed(src) + if(I.last_moved_mob == src) //If they were the last ones to move, give them more of a grace period, so that an automatic weapon can hold down a room better. + I.lock_time = world.time + 5 + I.lock_time = world.time + 5 + I.last_moved_mob = src + else if(last_move_intent > I.lock_time + 10 && !T.client.target_can_run && m_intent == "run") //If the target ran while targeted + I.TargetActed(src) + if(I.last_moved_mob == src) //If they were the last ones to move, give them more of a grace period, so that an automatic weapon can hold down a room better. + I.lock_time = world.time + 5 + I.lock_time = world.time + 5 + I.last_moved_mob = src + if(last_target_click > I.lock_time + 10 && !T.client.target_can_click) //If the target clicked the map to pick something up/shoot/etc + I.TargetActed(src) + if(I.last_moved_mob == src) //If they were the last ones to move, give them more of a grace period, so that an automatic weapon can hold down a room better. + I.lock_time = world.time + 5 + I.lock_time = world.time + 5 + I.last_moved_mob = src + sleep(1) + +mob/living/proc/NotTargeted(var/obj/item/weapon/gun/I) + if(!I.silenced) + for(var/mob/living/M in viewers(src)) + M << 'TargetOff.ogg' + targeted_by -= I + I.target.Remove(src) //De-target them + if(!I.target.len) + del(I.target) + var/mob/living/T = I.loc //Remove the targeting icons + if(T && ismob(T) && !I.target) + T.client.remove_gun_icons() + if(!targeted_by.len) + del target_locked //Remove the overlay + del targeted_by + spawn(1) update_targeted() + +mob/living/Move() + . = ..() + for(var/obj/item/weapon/gun/G in targeted_by) //Handle moving out of the gunner's view. + var/mob/living/M = G.loc + if(!(M in view(src))) + NotTargeted(G) + for(var/obj/item/weapon/gun/G in src) //Handle the gunner loosing sight of their target/s + if(G.target) + for(var/mob/living/M in G.target) + if(M && !(M in view(src))) + M.NotTargeted(G) + +//If you move out of range, it isn't going to still stay locked on you any more. +client/var + target_can_move = 0 + target_can_run = 0 + target_can_click = 0 + gun_mode = 0 + +//These are called by the on-screen buttons, adjusting what the victim can and cannot do. +client/proc/add_gun_icons() + if (!usr.item_use_icon) + usr.item_use_icon = new /obj/screen/gun/item(null) + usr.item_use_icon.icon_state = "no_item[target_can_click]" + usr.item_use_icon.name = "[target_can_click ? "Disallow" : "Allow"] Item Use" + + if (!usr.gun_move_icon) + usr.gun_move_icon = new /obj/screen/gun/move(null) + usr.gun_move_icon.icon_state = "no_walk[target_can_move]" + usr.gun_move_icon.name = "[target_can_move ? "Disallow" : "Allow"] Walking" + + if (target_can_move && !usr.gun_run_icon) + usr.gun_run_icon = new /obj/screen/gun/run(null) + usr.gun_run_icon.icon_state = "no_run[target_can_run]" + usr.gun_run_icon.name = "[target_can_run ? "Disallow" : "Allow"] Running" + + screen += usr.item_use_icon + screen += usr.gun_move_icon + if (target_can_move) + screen += usr.gun_run_icon + +client/proc/remove_gun_icons() + screen -= usr.item_use_icon + screen -= usr.gun_move_icon + if (target_can_move) + screen -= usr.gun_run_icon + del usr.gun_move_icon + del usr.item_use_icon + del usr.gun_run_icon + +client/verb/ToggleGunMode() + set hidden = 1 + gun_mode = !gun_mode + if(gun_mode) + usr << "You will now take people captive." + add_gun_icons() + else + usr << "You will now shoot where you target." + for(var/obj/item/weapon/gun/G in usr) + G.stop_aim() + remove_gun_icons() + if(usr.gun_setting_icon) + usr.gun_setting_icon.icon_state = "gun[gun_mode]" + + +client/verb/AllowTargetMove() + set hidden=1 + + //Changing client's permissions + target_can_move = !target_can_move + if(target_can_move) + usr << "Target may now walk." + usr.gun_run_icon = new /obj/screen/gun/run(null) //adding icon for running permission + screen += usr.gun_run_icon + else + usr << "Target may no longer move." + target_can_run = 0 + del(usr.gun_run_icon) //no need for icon for running permission + + //Updating walking permission button + if(usr.gun_move_icon) + usr.gun_move_icon.icon_state = "no_walk[target_can_move]" + usr.gun_move_icon.name = "[target_can_move ? "Disallow" : "Allow"] Walking" + + //Handling change for all the guns on client + for(var/obj/item/weapon/gun/G in usr) + G.lock_time = world.time + 5 + if(G.target) + for(var/mob/living/M in G.target) + if(target_can_move) + M << "Your character may now walk at the discretion of their targeter." + if(!target_can_run) + M << "\red Your move intent is now set to walk, as your targeter permits it." + M.set_m_intent("walk") + else + M << "\red Your character will now be shot if they move." + +mob/living/proc/set_m_intent(var/intent) + if (intent != "walk" && intent != "run") + return 0 + m_intent = intent + if(hud_used) + if (hud_used.move_intent) + hud_used.move_intent.icon_state = intent == "walk" ? "walking" : "running" + +client/verb/AllowTargetRun() + set hidden=1 + + //Changing client's permissions + target_can_run = !target_can_run + if(target_can_run) + usr << "Target may now run." + else + usr << "Target may no longer run." + + //Updating running permission button + if(usr.gun_run_icon) + usr.gun_run_icon.icon_state = "no_run[target_can_run]" + usr.gun_run_icon.name = "[target_can_run ? "Disallow" : "Allow"] Running" + + //Handling change for all the guns on client + for(var/obj/item/weapon/gun/G in src) + G.lock_time = world.time + 5 + if(G.target) + for(var/mob/living/M in G.target) + if(target_can_run) + M << "Your character may now run at the discretion of their targeter." + else + M << "\red Your character will now be shot if they run." + +client/verb/AllowTargetClick() + set hidden=1 + + //Changing client's permissions + target_can_click = !target_can_click + if(target_can_click) + usr << "Target may now use items." + else + usr << "Target may no longer use items." + + if(usr.item_use_icon) + usr.item_use_icon.icon_state = "no_item[target_can_click]" + usr.item_use_icon.name = "[target_can_click ? "Disallow" : "Allow"] Item Use" + + //Handling change for all the guns on client + for(var/obj/item/weapon/gun/G in src) + G.lock_time = world.time + 5 + if(G.target) + for(var/mob/living/M in G.target) + if(target_can_click) + M << "Your character may now use items at the discretion of their targeter." + else + M << "\red Your character will now be shot if they use items." diff --git a/icons/effects/Targeted.dmi b/icons/effects/Targeted.dmi index f0d4b95f64f..6d61505e6c5 100644 Binary files a/icons/effects/Targeted.dmi and b/icons/effects/Targeted.dmi differ diff --git a/icons/mob/screen1.dmi b/icons/mob/screen1.dmi index 6040e7107ce..391366d3200 100644 Binary files a/icons/mob/screen1.dmi and b/icons/mob/screen1.dmi differ diff --git a/icons/mob/screen1_old.dmi b/icons/mob/screen1_old.dmi index fb2d2c21c59..ba8f369d8cf 100644 Binary files a/icons/mob/screen1_old.dmi and b/icons/mob/screen1_old.dmi differ diff --git a/maps/tgstation.2.1.0.0.1.dmm b/maps/tgstation.2.1.0.0.1.dmm index eebae15fac9..80fb1b4d3c4 100644 --- a/maps/tgstation.2.1.0.0.1.dmm +++ b/maps/tgstation.2.1.0.0.1.dmm @@ -4668,12 +4668,12 @@ "bLN" = (/obj/structure/disposalpipe/segment,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) "bLO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/hallway/primary/aft) "bLP" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 8; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/aft) -"bLQ" = (/obj/machinery/door/window/westright{name = "Reception Door"; req_access = null; req_access_txt = "0"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Atmospherics"},/turf/simulated/floor{icon_state = "bot"},/area/engine/break_room) -"bLR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/window/northleft{dir = 4; icon_state = "left"; name = "Engineering Moniter Station"; req_access_txt = "11;24"},/turf/simulated/floor{icon_state = "delivery"},/area/engine/break_room) +"bLQ" = (/obj/machinery/door/window/westright{name = "Reception Door"; req_access = null; req_access_txt = "0"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Engineering"},/turf/simulated/floor{icon_state = "bot"},/area/engine/break_room) +"bLR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/window/northleft{dir = 4; icon_state = "left"; name = "Engineering Moniter Station"; req_access_txt = "32"},/turf/simulated/floor{icon_state = "delivery"},/area/engine/break_room) "bLS" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/engine/break_room) "bLT" = (/turf/simulated/floor,/area/engine/break_room) "bLU" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/engine/break_room) -"bLV" = (/obj/machinery/power/monitor{name = "telecoms power monitoring"},/turf/simulated/floor{icon_state = "caution"; dir = 4},/area/engine/break_room) +"bLV" = (/turf/simulated/floor{icon_state = "caution"; dir = 4},/area/engine/break_room) "bLW" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/atmos) "bLX" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor{icon_state = "bot"},/area/atmos) "bLY" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{icon_state = "bot"},/area/atmos) @@ -5013,8 +5013,8 @@ "bSu" = (/obj/machinery/power/apc{name = "Aft Hall APC"; dir = 8; pixel_x = -25; pixel_y = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) "bSv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/hallway/primary/aft) "bSw" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 6; icon_state = "caution"},/area/hallway/primary/aft) -"bSx" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos) -"bSy" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor,/area/atmos) +"bSx" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor/plating,/area/atmos) +"bSy" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor,/area/atmos) "bSz" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/door_control{id = "atmos"; name = "Atmospherics Lockdown"; pixel_x = 24; pixel_y = 4; req_access_txt = "24"},/turf/simulated/floor,/area/atmos) "bSA" = (/obj/machinery/atmospherics/portables_connector{dir = 1; name = "Connector Port (Air Supply)"},/obj/machinery/light_switch{pixel_x = -27},/turf/simulated/floor,/area/atmos) "bSB" = (/obj/machinery/atmospherics/binary/pump{dir = 4; icon_state = "intact_on"; name = "External to Filter"; on = 1},/turf/simulated/floor,/area/atmos) @@ -5066,41 +5066,41 @@ "bTv" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/pump,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "arrival"; dir = 8},/area/atmos) "bTw" = (/obj/machinery/atmospherics/pipe/manifold{color = "cyan"; dir = 1; icon_state = "manifold-c"; level = 2},/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engine/break_room) "bTx" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/turf/simulated/floor,/area/engine/break_room) -"bTy" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/door/airlock/atmos{name = "Atmospherics"; req_access_txt = "24"},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/atmos) -"bTz" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/atmos) -"bTA" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/manifold{color = "cyan"; icon_state = "manifold-c"; level = 2},/turf/simulated/floor,/area/atmos) -"bTB" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/manifold{color = "cyan"; icon_state = "manifold-c"; level = 2},/turf/simulated/floor{icon_state = "caution"; dir = 4},/area/atmos) -"bTC" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/atmos{name = "Atmospherics"; req_access_txt = "24"},/turf/simulated/floor,/area/atmos) -"bTD" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r"; level = 2},/turf/simulated/floor,/area/atmos) -"bTE" = (/obj/machinery/atmospherics/binary/pump{dir = 8; icon_state = "intact_on"; name = "Air to External"; on = 1},/turf/simulated/floor,/area/atmos) -"bTF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/turf/simulated/floor,/area/atmos) -"bTG" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/turf/simulated/floor,/area/atmos) -"bTH" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 9; icon_state = "intact-c"; level = 2},/turf/simulated/floor,/area/atmos) -"bTI" = (/obj/machinery/atmospherics/binary/pump{dir = 0; icon_state = "intact_off"; name = "Air to Port"; on = 0},/turf/simulated/floor,/area/atmos) -"bTJ" = (/obj/machinery/atmospherics/binary/pump{dir = 0; icon_state = "intact_off"; name = "Mix to Port"; on = 0},/turf/simulated/floor,/area/atmos) -"bTK" = (/obj/machinery/atmospherics/binary/pump{dir = 0; icon_state = "intact_off"; name = "Pure to Port"; on = 0},/turf/simulated/floor,/area/atmos) -"bTL" = (/obj/machinery/atmospherics/pipe/simple{color = "yellow"; icon_state = "intact-y"; level = 2},/turf/simulated/floor,/area/atmos) -"bTM" = (/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/turf/simulated/floor,/area/atmos) -"bTN" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "n2o_in"; name = "Nitrous Oxide Supply Control"; output_tag = "n2o_out"; sensors = list("n2o_sensor" = "Tank")},/turf/simulated/floor{icon_state = "escape"; dir = 4},/area/atmos) -"bTO" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2o_sensor"},/turf/simulated/floor/engine/n20,/area/atmos) -"bTP" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent/roomfiller{valve_open = 1},/turf/simulated/floor/engine/n20,/area/atmos) -"bTQ" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/engine/n20,/area/atmos) -"bTR" = (/obj/structure/sign/biohazard,/turf/simulated/wall/r_wall,/area/medical/virology) -"bTS" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1449; icon_state = "door_locked"; id_tag = "virology_airlock_exterior"; locked = 1; name = "Virology Exterior Airlock"; req_access_txt = "39"},/obj/machinery/access_button{command = "cycle_exterior"; master_tag = "virology_airlock_control"; name = "Virology Access Button"; pixel_x = -24; pixel_y = 0; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bTT" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall/r_wall,/area/medical/virology) -"bTU" = (/obj/machinery/light/small{dir = 8},/obj/structure/stool,/turf/simulated/floor/plating,/area/maintenance/asmaint) -"bTV" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/asmaint) -"bTW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/toxins/xenobiology) -"bTX" = (/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"bTY" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"bTZ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"bUa" = (/obj/machinery/power/apc{dir = 8; name = "Aft Starboard Solar APC"; pixel_x = -26; pixel_y = 3},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) -"bUb" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) -"bUc" = (/obj/machinery/power/smes{charge = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) -"bUd" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/pump,/turf/simulated/floor{icon_state = "arrival"; dir = 8},/area/atmos) -"bUe" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 9; icon_state = "intact-c"; level = 2},/turf/simulated/wall/r_wall,/area/engine/break_room) -"bUf" = (/obj/machinery/camera{c_tag = "Atmospherics Access"; dir = 4; network = list("SS13")},/obj/machinery/light{dir = 8},/turf/simulated/floor,/area/engine/break_room) -"bUg" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 6; icon_state = "intact-r"; level = 2},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/obj/machinery/space_heater,/obj/structure/sign/atmosplaque{pixel_x = 0; pixel_y = -32},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/atmos) +"bTy" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/atmos{name = "Atmospherics"; req_access_txt = "24"},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/atmos) +"bTz" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/manifold{color = "cyan"; icon_state = "manifold-c"; level = 2},/turf/simulated/floor,/area/atmos) +"bTA" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/manifold{color = "cyan"; icon_state = "manifold-c"; level = 2},/turf/simulated/floor{icon_state = "caution"; dir = 4},/area/atmos) +"bTB" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/firedoor/border_only{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/atmos{name = "Atmospherics"; req_access_txt = "24"},/turf/simulated/floor,/area/atmos) +"bTC" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r"; level = 2},/turf/simulated/floor,/area/atmos) +"bTD" = (/obj/machinery/atmospherics/binary/pump{dir = 8; icon_state = "intact_on"; name = "Air to External"; on = 1},/turf/simulated/floor,/area/atmos) +"bTE" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/turf/simulated/floor,/area/atmos) +"bTF" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/turf/simulated/floor,/area/atmos) +"bTG" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 9; icon_state = "intact-c"; level = 2},/turf/simulated/floor,/area/atmos) +"bTH" = (/obj/machinery/atmospherics/binary/pump{dir = 0; icon_state = "intact_off"; name = "Air to Port"; on = 0},/turf/simulated/floor,/area/atmos) +"bTI" = (/obj/machinery/atmospherics/binary/pump{dir = 0; icon_state = "intact_off"; name = "Mix to Port"; on = 0},/turf/simulated/floor,/area/atmos) +"bTJ" = (/obj/machinery/atmospherics/binary/pump{dir = 0; icon_state = "intact_off"; name = "Pure to Port"; on = 0},/turf/simulated/floor,/area/atmos) +"bTK" = (/obj/machinery/atmospherics/pipe/simple{color = "yellow"; icon_state = "intact-y"; level = 2},/turf/simulated/floor,/area/atmos) +"bTL" = (/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/turf/simulated/floor,/area/atmos) +"bTM" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "n2o_in"; name = "Nitrous Oxide Supply Control"; output_tag = "n2o_out"; sensors = list("n2o_sensor" = "Tank")},/turf/simulated/floor{icon_state = "escape"; dir = 4},/area/atmos) +"bTN" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2o_sensor"},/turf/simulated/floor/engine/n20,/area/atmos) +"bTO" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent/roomfiller{valve_open = 1},/turf/simulated/floor/engine/n20,/area/atmos) +"bTP" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/engine/n20,/area/atmos) +"bTQ" = (/obj/structure/sign/biohazard,/turf/simulated/wall/r_wall,/area/medical/virology) +"bTR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1449; icon_state = "door_locked"; id_tag = "virology_airlock_exterior"; locked = 1; name = "Virology Exterior Airlock"; req_access_txt = "39"},/obj/machinery/access_button{command = "cycle_exterior"; master_tag = "virology_airlock_control"; name = "Virology Access Button"; pixel_x = -24; pixel_y = 0; req_access_txt = "39"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bTS" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall/r_wall,/area/medical/virology) +"bTT" = (/obj/machinery/light/small{dir = 8},/obj/structure/stool,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bTU" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bTV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"bTW" = (/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"bTX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"bTY" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"bTZ" = (/obj/machinery/power/apc{dir = 8; name = "Aft Starboard Solar APC"; pixel_x = -26; pixel_y = 3},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"bUa" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"bUb" = (/obj/machinery/power/smes{charge = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"bUc" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/pump,/turf/simulated/floor{icon_state = "arrival"; dir = 8},/area/atmos) +"bUd" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 9; icon_state = "intact-c"; level = 2},/turf/simulated/wall/r_wall,/area/engine/break_room) +"bUe" = (/obj/machinery/camera{c_tag = "Atmospherics Access"; dir = 4; network = list("SS13")},/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 6; icon_state = "intact-r"; level = 2},/turf/simulated/floor,/area/engine/break_room) +"bUf" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r"; level = 2},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/atmos) +"bUg" = (/obj/machinery/space_heater,/obj/structure/sign/atmosplaque{pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r"; level = 2},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/atmos) "bUh" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r"; level = 2},/obj/structure/closet/fireaxecabinet{pixel_y = -32},/obj/machinery/space_heater,/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/atmos) "bUi" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r"; level = 2},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/space_heater,/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/atmos) "bUj" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r"; level = 2},/obj/structure/sign/securearea,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/atmos) @@ -5135,3991 +5135,4006 @@ "bUM" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/disposalpipe/segment,/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) "bUN" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/scrubber,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "escape"},/area/atmos) "bUO" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r"; level = 2},/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engine/break_room) -"bUP" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r"; level = 2},/obj/machinery/door/firedoor/border_only{layer = 2.6; name = "\improper Firelock South"},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering"; req_access_txt = "0"; req_one_access_txt = "11;24"},/turf/simulated/floor,/area/engine/break_room) -"bUQ" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r"; level = 2},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall/r_wall,/area/atmos) -"bUR" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 9; icon_state = "intact-r"; level = 2},/turf/simulated/wall/r_wall,/area/atmos) -"bUS" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/wall/r_wall,/area/atmos) -"bUT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/atmos) -"bUU" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall/r_wall,/area/atmos) -"bUV" = (/obj/structure/table,/obj/item/device/radio/headset/headset_eng,/obj/item/device/multitool{pixel_x = 5},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/obj/item/device/t_scanner,/obj/item/device/t_scanner,/turf/simulated/floor,/area/atmos) -"bUW" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor,/area/atmos) -"bUX" = (/obj/machinery/light{dir = 4},/turf/simulated/floor,/area/atmos) -"bUY" = (/obj/machinery/shower{tag = "icon-shower (EAST)"; icon_state = "shower"; dir = 4},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/medical/virology) -"bUZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bVa" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/closet/l3closet,/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/medical/virology) -"bVb" = (/turf/simulated/wall,/area/medical/virology) -"bVc" = (/mob/living/carbon/monkey,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bVd" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bVe" = (/obj/machinery/light/small{dir = 1},/mob/living/carbon/monkey,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bVf" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"bVg" = (/obj/structure/lattice,/obj/structure/lattice,/turf/space,/area) -"bVh" = (/obj/structure/sign/biohazard,/turf/simulated/wall/r_wall,/area/toxins/xenobiology) -"bVi" = (/obj/machinery/access_button{command = "cycle_exterior"; master_tag = "xeno_airlock_control"; name = "Xenobiology Access Button"; pixel_x = -24; pixel_y = 0; req_access_txt = "55"},/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1449; icon_state = "door_locked"; id_tag = "xeno_airlock_exterior"; locked = 1; name = "Xenobiology External Airlock"; req_access_txt = "55"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"bVj" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall/r_wall,/area/toxins/xenobiology) -"bVk" = (/obj/machinery/power/solar_control{id = "starboardsolar"; name = "Aft Starboard Solar Control"; track = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable,/turf/simulated/floor/plating,/area/maintenance/starboardsolar) -"bVl" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "solar_xeno_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "10;13"},/obj/machinery/atmospherics/pipe/manifold{dir = 8; icon_state = "manifold"; level = 2},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) -"bVm" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/maintenance/starboardsolar) -"bVn" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "robotics_airlock"; name = "exterior access button"; pixel_x = 20; pixel_y = 20; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/aft) -"bVo" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "robotics_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/maintenance/aft) -"bVp" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "robotics_sensor"; pixel_x = 0; pixel_y = -25},/turf/simulated/floor/plating,/area/maintenance/aft) -"bVq" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "robotics_pump"},/obj/machinery/embedded_controller/radio/airlock_controller{airpump_tag = "robotics_pump"; exterior_door_tag = "robotics_outer"; frequency = 1379; id_tag = "robotics_airlock"; interior_door_tag = "robotics_inner"; pixel_x = 0; pixel_y = -25; req_access_txt = "13"; sensor_tag = "robotics_sensor"},/turf/simulated/floor/plating,/area/maintenance/aft) -"bVr" = (/obj/machinery/door/airlock/external{frequency = 1379; 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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!
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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!
"; name = "Old Note #6"},/area/assembly/assembly_line) +"caH" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 0; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plating,/area/assembly/assembly_line) +"caI" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/barricade/wooden,/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line) +"caJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft) +"caK" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) +"caL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; location = "AftH"},/obj/structure/cable{d1 = 2; 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LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

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You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.