diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm
index 490b714bf57..77102364446 100644
--- a/code/__HELPERS/game.dm
+++ b/code/__HELPERS/game.dm
@@ -302,7 +302,6 @@
return null
/proc/get_candidates(be_special_type, afk_bracket=3000, override_age=0, override_jobban=0)
- var/roletext = get_roletext(be_special_type)
var/list/candidates = list()
// Keep looping until we find a non-afk candidate within the time bracket (we limit the bracket to 10 minutes (6000))
while(!length(candidates) && afk_bracket < 6000)
@@ -310,7 +309,7 @@
if(G.client != null)
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
if(!G.client.is_afk(afk_bracket) && (be_special_type in G.client.prefs.be_special))
- if(!override_jobban || (!jobban_isbanned(G, roletext) && !jobban_isbanned(G, ROLE_SYNDICATE)))
+ if(!override_jobban || (!jobban_isbanned(G, be_special_type) && !jobban_isbanned(G, ROLE_SYNDICATE)))
if(override_age || player_old_enough_antag(G.client,be_special_type))
candidates += G.client
afk_bracket += 600 // Add a minute to the bracket, for every attempt
@@ -318,7 +317,6 @@
return candidates
/proc/get_candidate_ghosts(be_special_type, afk_bracket=3000, override_age=0, override_jobban=0)
- var/roletext = get_roletext(be_special_type)
var/list/candidates = list()
// Keep looping until we find a non-afk candidate within the time bracket (we limit the bracket to 10 minutes (6000))
while(!length(candidates) && afk_bracket < 6000)
@@ -326,7 +324,7 @@
if(G.client != null)
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
if(!G.client.is_afk(afk_bracket) && (be_special_type in G.client.prefs.be_special))
- if(!override_jobban || (!jobban_isbanned(G, roletext) && !jobban_isbanned(G, ROLE_SYNDICATE)))
+ if(!override_jobban || (!jobban_isbanned(G, be_special_type) && !jobban_isbanned(G, ROLE_SYNDICATE)))
if(override_age || player_old_enough_antag(G.client,be_special_type))
candidates += G
afk_bracket += 600 // Add a minute to the bracket, for every attempt
diff --git a/code/controllers/subsystem/SSghost_spawns.dm b/code/controllers/subsystem/SSghost_spawns.dm
index ad1690b7610..fc81bd9a4b6 100644
--- a/code/controllers/subsystem/SSghost_spawns.dm
+++ b/code/controllers/subsystem/SSghost_spawns.dm
@@ -44,7 +44,7 @@ SUBSYSTEM_DEF(ghost_spawns)
* * role_cleanname - The name override to display to clients
*/
/datum/controller/subsystem/ghost_spawns/proc/poll_candidates(question = "Would you like to play a special role?", role, antag_age_check = FALSE, poll_time = 30 SECONDS, ignore_respawnability = FALSE, min_hours = 0, flash_window = TRUE, check_antaghud = TRUE, source, role_cleanname, reason, dont_play_notice_sound = FALSE)
- log_debug("Polling candidates [role ? "for [role_cleanname || get_roletext(role)]" : "\"[question]\""] for [poll_time / 10] seconds")
+ log_debug("Polling candidates [role ? "for [role_cleanname || role]" : "\"[question]\""] for [poll_time / 10] seconds")
// Start firing
polls_active = TRUE
@@ -132,7 +132,7 @@ SUBSYSTEM_DEF(ghost_spawns)
if(isatom(source))
act_jump = "\[Teleport]"
var/act_signup = "\[Sign Up]"
- to_chat(M, "Now looking for candidates [role ? "to play as \an [role_cleanname || get_roletext(role)]" : "\"[question]\""]. [act_jump] [act_signup] [reason ? "\nReason: [sanitize(reason)]" : ""]", MESSAGE_TYPE_DEADCHAT)
+ to_chat(M, "Now looking for candidates [role ? "to play as \an [role_cleanname || role]" : "\"[question]\""]. [act_jump] [act_signup] [reason ? "\nReason: [sanitize(reason)]" : ""]", MESSAGE_TYPE_DEADCHAT)
// Start processing it so it updates visually the timer
START_PROCESSING(SSprocessing, A)
@@ -196,7 +196,7 @@ SUBSYSTEM_DEF(ghost_spawns)
// Trim players who aren't eligible anymore
var/len_pre_trim = length(P.signed_up)
P.trim_candidates()
- log_debug("Candidate poll [P.role ? "for [get_roletext(P.role)]" : "\"[P.question]\""] finished. [len_pre_trim] players signed up, [length(P.signed_up)] after trimming")
+ log_debug("Candidate poll [P.role ? "for [P.role]" : "\"[P.question]\""] finished. [len_pre_trim] players signed up, [length(P.signed_up)] after trimming")
P.finished = TRUE
currently_polling -= P
diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm
index d072659317c..5b4a22dbc5d 100644
--- a/code/game/gamemodes/game_mode.dm
+++ b/code/game/gamemodes/game_mode.dm
@@ -280,17 +280,15 @@
var/list/players = list()
var/list/candidates = list()
- var/roletext = get_roletext(role)
-
// Assemble a list of active players without jobbans.
for(var/mob/new_player/player in GLOB.player_list)
if(player.client && player.ready)
- if(!jobban_isbanned(player, ROLE_SYNDICATE) && !jobban_isbanned(player, roletext))
+ if(!jobban_isbanned(player, ROLE_SYNDICATE) && !jobban_isbanned(player, role))
if(player_old_enough_antag(player.client,role))
players += player
for(var/mob/living/carbon/human/player in GLOB.player_list)
- if(jobban_isbanned(player, ROLE_SYNDICATE) || jobban_isbanned(player, roletext))
+ if(jobban_isbanned(player, ROLE_SYNDICATE) || jobban_isbanned(player, role))
continue
if(player_old_enough_antag(player.client, role))
players += player
@@ -303,7 +301,7 @@
if(species_exclusive && (eligible_player.client.prefs.active_character.species != species_exclusive))
continue
if(role in eligible_player.client.prefs.be_special)
- player_draft_log += "[eligible_player.key] had [roletext] enabled, so we are drafting them."
+ player_draft_log += "[eligible_player.key] had [role] enabled, so we are drafting them."
candidates += eligible_player.mind
players -= eligible_player
@@ -327,13 +325,11 @@
var/list/players = list()
var/list/candidates = list()
- var/roletext = get_roletext(role)
-
// Assemble a list of active players without jobbans.
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(!player.client || (locate(player) in SSafk.afk_players))
continue
- if(!jobban_isbanned(player, ROLE_SYNDICATE) && !jobban_isbanned(player, roletext))
+ if(!jobban_isbanned(player, ROLE_SYNDICATE) && !jobban_isbanned(player, role))
players += player
// Shuffle the players list so that it becomes ping-independent.
@@ -347,7 +343,7 @@
if(!(role in player.client.prefs.be_special) || (player.client.prefs.active_character.species in species_to_mindflayer))
continue
- player_draft_log += "[player.key] had [roletext] enabled, so we are drafting them."
+ player_draft_log += "[player.key] had [role] enabled, so we are drafting them."
candidates += player.mind
players -= player
@@ -491,9 +487,6 @@
Think through your actions and make the roleplay immersive! Please remember all \
rules aside from those without explicit exceptions apply to antagonists.")
-/proc/get_roletext(role)
- return role
-
/proc/get_nuke_code()
var/nukecode = "ERROR"
for(var/obj/machinery/nuclearbomb/bomb in GLOB.nuke_list)