Merge pull request #9631 from Birdtalon/ERT-changes

Gamma ERT Changes
This commit is contained in:
variableundefined
2018-10-09 08:58:15 +08:00
committed by GitHub
31 changed files with 1318 additions and 792 deletions
+250
View File
@@ -632,3 +632,253 @@ REAGENT SCANNER
if(T.cores > 1)
user.show_message("Anomalous slime core amount detected", 1)
user.show_message("Growth progress: [T.amount_grown]/10", 1)
/obj/item/bodyanalyzer
name = "handheld body analyzer"
icon = 'icons/obj/device.dmi'
icon_state = "bodyanalyzer_0"
item_state = "healthanalyser"
desc = "A handheld scanner capable of deep-scanning an entire body."
slot_flags = SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 5
throw_range = 10
origin_tech = "magnets=6;biotech=6"
var/obj/item/stock_parts/cell/power_supply
var/cell_type = /obj/item/stock_parts/cell/upgraded
var/ready = TRUE // Ready to scan
var/time_to_use = 0 // How much time remaining before next scan is available.
var/usecharge = 750
/obj/item/bodyanalyzer/advanced
cell_type = /obj/item/stock_parts/cell/upgraded/plus
/obj/item/bodyanalyzer/New()
..()
power_supply = new cell_type(src)
power_supply.give(power_supply.maxcharge)
update_icon()
/obj/item/bodyanalyzer/proc/setReady()
ready = TRUE
playsound(src, 'sound/machines/defib_saftyOn.ogg', 50, 0)
update_icon()
/obj/item/bodyanalyzer/update_icon(printing = FALSE)
overlays.Cut()
var/percent = power_supply.percent()
if(ready)
icon_state = "bodyanalyzer_1"
else
icon_state = "bodyanalyzer_2"
var/overlayid = round(percent / 10)
overlayid = "bodyanalyzer_charge[overlayid]"
overlays += icon(icon, overlayid)
if(printing)
overlays += icon(icon, "bodyanalyzer_printing")
/obj/item/bodyanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
if(user.incapacitated() || !user.Adjacent(M))
return
if(!ready)
to_chat(user, "<span class='notice'>The scanner beeps angrily at you! It's currently recharging - [round((time_to_use - world.time) * 0.1)] seconds remaining.</span>")
playsound(user.loc, 'sound/machines/buzz-sigh.ogg', 50, 1)
return
if(power_supply.charge >= usecharge)
mobScan(M, user)
else
to_chat(user, "<span class='notice'>The scanner beeps angrily at you! It's out of charge!</span>")
playsound(user.loc, 'sound/machines/buzz-sigh.ogg', 50, 1)
/obj/item/bodyanalyzer/proc/mobScan(mob/living/M, mob/user)
if(ishuman(M))
var/report = generate_printing_text(M, user)
user.visible_message("[user] begins scanning [M] with [src].", "You begin scanning [M].")
if(do_after(user, 100, target = M))
var/obj/item/paper/printout = new
printout.info = report
printout.name = "Scan report - [M.name]"
playsound(user.loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1)
user.put_in_hands(printout)
time_to_use = world.time + 600
power_supply.use(usecharge)
ready = FALSE
update_icon(TRUE)
addtimer(CALLBACK(src, /obj/item/bodyanalyzer/.proc/setReady), 600)
addtimer(CALLBACK(src, /obj/item/bodyanalyzer/.proc/update_icon), 20)
else if(iscorgi(M) && M.stat == DEAD)
to_chat(user, "<span class='notice'>You wonder if [M.p_they()] was a good dog. <b>[src] tells you they were the best...</b></span>") // :'(
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
ready = FALSE
addtimer(CALLBACK(src, /obj/item/bodyanalyzer/.proc/setReady), 600)
time_to_use = world.time + 600
else
to_chat(user, "<span class='notice'>Scanning error detected. Invalid specimen.</span>")
//Unashamedly ripped from adv_med.dm
/obj/item/bodyanalyzer/proc/generate_printing_text(mob/living/M, mob/user)
var/dat = ""
var/mob/living/carbon/human/target = M
dat = "<font color='blue'><b>Target Statistics:</b></font><br>"
var/t1
switch(target.stat) // obvious, see what their status is
if(CONSCIOUS)
t1 = "Conscious"
if(UNCONSCIOUS)
t1 = "Unconscious"
else
t1 = "*dead*"
dat += "[target.health > 50 ? "<font color='blue'>" : "<font color='red'>"]\tHealth %: [target.health], ([t1])</font><br>"
var/found_disease = FALSE
for(var/thing in target.viruses)
var/datum/disease/D = thing
if(D.visibility_flags) //If any visibility flags are on.
continue
found_disease = TRUE
break
if(found_disease)
dat += "<font color='red'>Disease detected in target.</font><BR>"
var/extra_font = null
extra_font = (target.getBruteLoss() < 60 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\t-Brute Damage %: [target.getBruteLoss()]</font><br>"
extra_font = (target.getOxyLoss() < 60 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\t-Respiratory Damage %: [target.getOxyLoss()]</font><br>"
extra_font = (target.getToxLoss() < 60 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\t-Toxin Content %: [target.getToxLoss()]</font><br>"
extra_font = (target.getFireLoss() < 60 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\t-Burn Severity %: [target.getFireLoss()]</font><br>"
extra_font = (target.radiation < 10 ?"<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tRadiation Level %: [target.radiation]</font><br>"
extra_font = (target.getCloneLoss() < 1 ?"<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tGenetic Tissue Damage %: [target.getCloneLoss()]<br>"
extra_font = (target.getBrainLoss() < 1 ?"<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tApprox. Brain Damage %: [target.getBrainLoss()]<br>"
dat += "Paralysis Summary %: [target.paralysis] ([round(target.paralysis / 4)] seconds left!)<br>"
dat += "Body Temperature: [target.bodytemperature-T0C]&deg;C ([target.bodytemperature*1.8-459.67]&deg;F)<br>"
dat += "<hr>"
if(target.has_brain_worms())
dat += "Large growth detected in frontal lobe, possibly cancerous. Surgical removal is recommended.<br>"
var/blood_percent = round((target.blood_volume / BLOOD_VOLUME_NORMAL))
blood_percent *= 100
extra_font = (target.blood_volume > 448 ? "<font color='blue'>" : "<font color='red'>")
dat += "[extra_font]\tBlood Level %: [blood_percent] ([target.blood_volume] units)</font><br>"
if(target.reagents)
dat += "Epinephrine units: [target.reagents.get_reagent_amount("Epinephrine")] units<BR>"
dat += "Ether: [target.reagents.get_reagent_amount("ether")] units<BR>"
extra_font = (target.reagents.get_reagent_amount("silver_sulfadiazine") < 30 ? "<font color='black'>" : "<font color='red'>")
dat += "[extra_font]\tSilver Sulfadiazine: [target.reagents.get_reagent_amount("silver_sulfadiazine")]</font><br>"
extra_font = (target.reagents.get_reagent_amount("styptic_powder") < 30 ? "<font color='black'>" : "<font color='red'>")
dat += "[extra_font]\tStyptic Powder: [target.reagents.get_reagent_amount("styptic_powder")] units<BR>"
extra_font = (target.reagents.get_reagent_amount("salbutamol") < 30 ? "<font color='black'>" : "<font color='red'>")
dat += "[extra_font]\tSalbutamol: [target.reagents.get_reagent_amount("salbutamol")] units<BR>"
dat += "<hr><table border='1'>"
dat += "<tr>"
dat += "<th>Organ</th>"
dat += "<th>Burn Damage</th>"
dat += "<th>Brute Damage</th>"
dat += "<th>Other Wounds</th>"
dat += "</tr>"
for(var/obj/item/organ/external/e in target.bodyparts)
dat += "<tr>"
var/AN = ""
var/open = ""
var/infected = ""
var/robot = ""
var/imp = ""
var/bled = ""
var/splint = ""
var/internal_bleeding = ""
var/lung_ruptured = ""
if(e.internal_bleeding)
internal_bleeding = "<br>Internal bleeding"
if(istype(e, /obj/item/organ/external/chest) && target.is_lung_ruptured())
lung_ruptured = "Lung ruptured:"
if(e.status & ORGAN_SPLINTED)
splint = "Splinted:"
if(e.status & ORGAN_BROKEN)
AN = "[e.broken_description]:"
if(e.is_robotic())
robot = "Robotic:"
if(e.open)
open = "Open:"
switch(e.germ_level)
if(INFECTION_LEVEL_ONE to INFECTION_LEVEL_ONE + 200)
infected = "Mild Infection:"
if(INFECTION_LEVEL_ONE + 200 to INFECTION_LEVEL_ONE + 300)
infected = "Mild Infection+:"
if(INFECTION_LEVEL_ONE + 300 to INFECTION_LEVEL_ONE + 400)
infected = "Mild Infection++:"
if(INFECTION_LEVEL_TWO to INFECTION_LEVEL_TWO + 200)
infected = "Acute Infection:"
if(INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
infected = "Acute Infection+:"
if(INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_TWO + 400)
infected = "Acute Infection++:"
if(INFECTION_LEVEL_THREE to INFINITY)
infected = "Septic:"
var/unknown_body = 0
for(var/I in e.embedded_objects)
unknown_body++
if(unknown_body || e.hidden)
imp += "Unknown body present:"
if(!AN && !open && !infected & !imp)
AN = "None:"
dat += "<td>[e.name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]</td>"
dat += "</tr>"
for(var/obj/item/organ/internal/i in target.internal_organs)
var/mech = i.desc
var/infection = "None"
switch(i.germ_level)
if(1 to INFECTION_LEVEL_ONE + 200)
infection = "Mild Infection:"
if(INFECTION_LEVEL_ONE + 200 to INFECTION_LEVEL_ONE + 300)
infection = "Mild Infection+:"
if(INFECTION_LEVEL_ONE + 300 to INFECTION_LEVEL_ONE + 400)
infection = "Mild Infection++:"
if(INFECTION_LEVEL_TWO to INFECTION_LEVEL_TWO + 200)
infection = "Acute Infection:"
if(INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
infection = "Acute Infection+:"
if(INFECTION_LEVEL_TWO + 300 to INFINITY)
infection = "Acute Infection++:"
dat += "<tr>"
dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>[infection]:[mech]</td><td></td>"
dat += "</tr>"
dat += "</table>"
if(target.disabilities & BLIND)
dat += "<font color='red'>Cataracts detected.</font><BR>"
if(target.disabilities & COLOURBLIND)
dat += "<font color='red'>Photoreceptor abnormalities detected.</font><BR>"
if(target.disabilities & NEARSIGHTED)
dat += "<font color='red'>Retinal misalignment detected.</font><BR>"
return dat
+36 -1
View File
@@ -60,7 +60,7 @@
if(nadeassembly)
nadeassembly.attack_self(user)
return
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
var/newtime = input(usr, "Please set the timer.", "Timer", det_time) as num
if(user.is_in_active_hand(src))
newtime = Clamp(newtime, 10, 60000)
det_time = newtime
@@ -231,3 +231,38 @@
CB.prime()
..()
/obj/item/grenade/plastic/x4/thermite
name = "T4"
desc = "A wall breaching charge, containing fuel, metal oxide and metal powder mixed in just the right way. One hell of a combination. Effective against walls, ineffective against airlocks..."
det_time = 2
icon_state = "t4breach0"
item_state = "t4breach"
/obj/item/grenade/plastic/x4/thermite/prime()
var/turf/location
if(target)
if(!QDELETED(target))
location = get_turf(target)
target.overlays -= image_overlay
else
location = get_turf(src)
if(location)
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(8,0, location, aim_dir)
if(target && target.density)
var/turf/T = get_step(location, aim_dir)
for(var/turf/simulated/wall/W in range(1, location))
W.thermitemelt(speed = 30)
addtimer(CALLBACK(null, .proc/explosion, T, 0, 0, 2), 3)
addtimer(CALLBACK(smoke, /datum/effect_system/smoke_spread/.proc/start), 3)
else
addtimer(CALLBACK(null, .proc/explosion, T, 0, 0, 2), 3)
addtimer(CALLBACK(smoke, /datum/effect_system/smoke_spread/.proc/start), 3)
if(isliving(target))
var/mob/living/M = target
M.adjust_fire_stacks(2)
M.IgniteMob()
qdel(src)
@@ -246,6 +246,15 @@
new /obj/item/grenade/flashbang(src)
update_icon()
/obj/item/storage/belt/security/response_team_gamma/New()
..()
new /obj/item/melee/baton/loaded(src)
new /obj/item/reagent_containers/spray/pepper(src)
new /obj/item/flash(src)
new /obj/item/grenade/flashbang(src)
new /obj/item/grenade/flashbang(src)
update_icon()
/obj/item/storage/belt/soulstone
name = "soul stone belt"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
@@ -123,3 +123,13 @@
new /obj/item/clothing/accessory/medal/conduct(src)
new /obj/item/clothing/accessory/medal/conduct(src)
new /obj/item/clothing/accessory/medal/gold/captain(src)
/obj/item/storage/lockbox/t4
name = "lockbox (T4)"
desc = "Contains three T4 breaching charges."
req_access = list(access_cent_specops)
/obj/item/storage/lockbox/t4/New()
..()
for(var/i = 0, i < 3, i++)
new /obj/item/grenade/plastic/x4/thermite(src)