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Remove accessory check, as it does nothing
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@@ -627,15 +627,6 @@ BLIND // can't see anything
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..()
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/obj/item/clothing/under/attack_hand(mob/user as mob)
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//only forward to the attached accessory if the clothing is equipped (not in a storage)
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if(accessories.len && src.loc == user)
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for(var/obj/item/clothing/accessory/A in accessories)
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A.attack_hand(user)
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return
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..()
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/obj/item/clothing/under/examine(mob/user)
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..(user)
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switch(src.sensor_mode)
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