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Mouse fluff and mouse rest
Adds Lumi's mechanical mouse fluff (at this stage, it is admin spawnable only) and gives NPC mice the ability to rest using the proper sprite.
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@@ -5,6 +5,7 @@
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icon_state = "mouse_gray"
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icon_living = "mouse_gray"
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icon_dead = "mouse_gray_dead"
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icon_resting = "mouse_gray_sleep"
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speak = list("Squeek!","SQUEEK!","Squeek?")
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speak_emote = list("squeeks","squeaks","squiks")
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emote_hear = list("squeeks","squeaks","squiks")
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@@ -69,6 +70,7 @@
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icon_state = "mouse_[mouse_color]"
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icon_living = "mouse_[mouse_color]"
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icon_dead = "mouse_[mouse_color]_dead"
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icon_resting = "mouse_[mouse_color]_sleep"
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desc = "It's a small [mouse_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
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/mob/living/simple_animal/mouse/proc/splat()
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@@ -121,7 +123,7 @@
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if(on_CD == 1)
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return
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switch(act)
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if("squeak")
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message = "<B>\The [src]</B> squeaks!"
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@@ -207,4 +209,16 @@
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/mob/living/simple_animal/mouse/blobinfected/get_scooped(mob/living/carbon/grabber)
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to_chat(grabber, "<span class='warning'>You try to pick up [src], but they slip out of your grasp!</span>")
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to_chat(src, "<span class='warning'>[src] tries to pick you up, but you wriggle free of their grasp!</span>")
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to_chat(src, "<span class='warning'>[src] tries to pick you up, but you wriggle free of their grasp!</span>")
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/mob/living/simple_animal/mouse/fluff/clockwork
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name = "Chip"
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real_name = "Chip"
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mouse_color = "clockwork"
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icon_state = "mouse_clockwork"
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "stamps on"
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gold_core_spawnable = CHEM_MOB_SPAWN_INVALID
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can_collar = 0
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butcher_results = list(/obj/item/stack/sheet/metal = 1)
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