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Fixes old Humanoid cyborg sprites, to actually be able to wear hats. Now that they don't already have some. (#27875)
* Hopefully nothing goes wrong. Changes one false to a TRUE, in robot_mob.dm * Stay in your lane, rovers. Hopefully also lines up hats correctly. * Update code/modules/mob/living/silicon/robot/robot_mob.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: ATP-Engineer <120416457+ATP-Engineer@users.noreply.github.com> --------- Signed-off-by: ATP-Engineer <120416457+ATP-Engineer@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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@@ -537,8 +537,11 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
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*/
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/mob/living/silicon/robot/proc/robot_module_hat_offset(module)
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switch(module)
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if("Engineering", "Miner_old", "JanBot2", "Medbot", "engineerrobot", "maximillion", "secborg", "Rover-Medi", "Rover-Jani", "Rover-Engi", "Rover-Serv", "Hydrobot")
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can_be_hatted = FALSE // Their base sprite already comes with a hat
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if("Engineering", "Miner_old", "JanBot2", "Medbot", "engineerrobot", "maximillion", "secborg", "Hydrobot")
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can_be_hatted = TRUE // Their base sprite USED to already come with a hat
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can_wear_restricted_hats = TRUE
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if("Rover-Medi", "Rover-Jani", "Rover-Engi", "Rover-Serv")
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can_be_hatted = FALSE
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hat_offset_y = -1
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if("Noble-CLN", "Noble-SRV", "Noble-DIG", "Noble-MED", "Noble-SEC", "Noble-ENG", "Noble-STD")
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can_be_hatted = TRUE
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