Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.

And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
This commit is contained in:
Rob Nelson
2014-01-29 23:45:21 -05:00
committed by ZomgPonies
parent 3633c2dcb7
commit c3b021e246
70 changed files with 240 additions and 184 deletions
+1 -2
View File
@@ -109,7 +109,6 @@ var/list/artifact_spawn = list() // Runtime fix for geometry loading before cont
else
icon_state = "rock_[mineral.name]"
//Not even going to touch this pile of spaghetti
attackby(obj/item/weapon/W as obj, mob/user as mob)
@@ -560,4 +559,4 @@ var/list/artifact_spawn = list() // Runtime fix for geometry loading before cont
else if(istype(R.module_state_3,/obj/item/weapon/storage/bag/ore))
attackby(R.module_state_3,R)
else
return
return