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Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast Conflicts: baystation12.dme code/ATMOSPHERICS/pipes.dm code/game/machinery/Sleeper.dm code/game/machinery/rechargestation.dm code/game/objects/structures/crates_lockers/crates.dm code/game/objects/structures/tables_racks.dm code/modules/mining/mine_turfs.dm code/modules/paperwork/photocopier.dm code/modules/power/cable.dm html/changelog.html
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@@ -109,7 +109,6 @@ var/list/artifact_spawn = list() // Runtime fix for geometry loading before cont
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else
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icon_state = "rock_[mineral.name]"
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//Not even going to touch this pile of spaghetti
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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@@ -560,4 +559,4 @@ var/list/artifact_spawn = list() // Runtime fix for geometry loading before cont
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else if(istype(R.module_state_3,/obj/item/weapon/storage/bag/ore))
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attackby(R.module_state_3,R)
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else
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return
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return
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