Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.

And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
This commit is contained in:
Rob Nelson
2014-01-29 23:45:21 -05:00
committed by ZomgPonies
parent 3633c2dcb7
commit c3b021e246
70 changed files with 240 additions and 184 deletions
+6 -6
View File
@@ -83,11 +83,11 @@
/obj/machinery/chem_dispenser/ex_act(severity)
switch(severity)
if(1.0)
del(src)
qdel(src)
return
if(2.0)
if (prob(50))
del(src)
qdel(src)
return
/obj/machinery/chem_dispenser/blob_act()
@@ -294,19 +294,19 @@
/obj/machinery/chem_master/ex_act(severity)
switch(severity)
if(1.0)
del(src)
qdel(src)
return
if(2.0)
if (prob(50))
del(src)
qdel(src)
return
/obj/machinery/chem_master/blob_act()
if (prob(50))
del(src)
qdel(src)
/obj/machinery/chem_master/meteorhit()
del(src)
qdel(src)
return
/obj/machinery/chem_master/power_change()
+4 -4
View File
@@ -46,17 +46,17 @@
ex_act(severity)
switch(severity)
if(1.0)
del(src)
qdel(src)
return
if(2.0)
if (prob(50))
new /obj/effect/effect/water(src.loc)
del(src)
qdel(src)
return
if(3.0)
if (prob(5))
new /obj/effect/effect/water(src.loc)
del(src)
qdel(src)
return
else
return
@@ -64,7 +64,7 @@
blob_act()
if(prob(50))
new /obj/effect/effect/water(src.loc)
del(src)
qdel(src)