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Merge pull request #241 from Fox-McCloud/Dismemberment-Fixes
Dismemberment Fixes
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@@ -314,8 +314,8 @@ emp_act
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forcesay(hit_appends) //forcesay checks stat already
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if (I.damtype == BRUTE)
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if((I.edge && prob(2 * I.force)) || (I.force > 20 && prob(I.force)))
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if(affecting.brute_dam >= affecting.max_damage * config.organ_health_multiplier)
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if((affecting.brute_dam + I.force) >= affecting.max_damage * config.organ_health_multiplier)
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if(I.edge && prob(I.force))
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affecting.dismember_limb()
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/* //Melee weapon embedded object code. Commented out, as most people on the forums seem to find this annoying and think it does not contribute to general gameplay. - Dave
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