diff --git a/code/game/gamemodes/cult/blood_magic.dm b/code/game/gamemodes/cult/blood_magic.dm
index 9dabcb732ae..b24124f5d99 100644
--- a/code/game/gamemodes/cult/blood_magic.dm
+++ b/code/game/gamemodes/cult/blood_magic.dm
@@ -144,7 +144,7 @@
/datum/action/innate/cult/blood_spell/stun
name = "Stun"
- desc = "Empowers your hand to stun and mute a victim on contact."
+ desc = "Will knock down and mute a victim on contact. Strike them with a cult blade to complete the invocation, stunning them and extending the mute."
button_icon_state = "stun"
magic_path = /obj/item/melee/blood_magic/stun
health_cost = 10
@@ -158,7 +158,7 @@
/datum/action/innate/cult/blood_spell/emp
name = "Electromagnetic Pulse"
- desc = "Channel an electromagnetic pulse inside your body, then release it, affecting nearby non-cultists. The pulse will still affect you."
+ desc = "Releases an Electromagnetic Pulse, affecting nearby non-cultists. The pulse will still affect you."
button_icon_state = "emp"
health_cost = 10
invocation = "Ta'gh fara'qha fel d'amar det!"
@@ -235,7 +235,7 @@
/datum/action/innate/cult/blood_spell/equipment
name = "Summon Equipment"
- desc = "Allows you to empower your hand to summon combat gear onto a cultist you touch, including cult armor, a cult bola, and a cult sword."
+ desc = "Empowers your hand to summon combat gear onto a cultist you touch, including cult armor into open slots, a cult bola, and a cult sword."
button_icon_state = "equip"
magic_path = /obj/item/melee/blood_magic/armor
@@ -339,7 +339,7 @@
button_icon_state = "veiling"
if(charges <= 0)
qdel(src)
- desc = base_desc
+ desc = "[revealing ? "Reveals" : "Conceals"] nearby cult structures, airlocks, and runes."
desc += "
Has [charges] use\s remaining."
UpdateButtonIcon()
@@ -424,7 +424,7 @@
//stun
/obj/item/melee/blood_magic/stun
name = "Stunning Aura"
- desc = "Will stun and mute a victim on contact."
+ desc = "Will knock down and mute a victim on contact. Strike them with a cult blade to complete the invocation, stunning them and extending the mute."
color = RUNE_COLOR_RED
invocation = "Fuu ma'jin!"