diff --git a/code/game/gamemodes/cult/blood_magic.dm b/code/game/gamemodes/cult/blood_magic.dm index 9dabcb732ae..b24124f5d99 100644 --- a/code/game/gamemodes/cult/blood_magic.dm +++ b/code/game/gamemodes/cult/blood_magic.dm @@ -144,7 +144,7 @@ /datum/action/innate/cult/blood_spell/stun name = "Stun" - desc = "Empowers your hand to stun and mute a victim on contact." + desc = "Will knock down and mute a victim on contact. Strike them with a cult blade to complete the invocation, stunning them and extending the mute." button_icon_state = "stun" magic_path = /obj/item/melee/blood_magic/stun health_cost = 10 @@ -158,7 +158,7 @@ /datum/action/innate/cult/blood_spell/emp name = "Electromagnetic Pulse" - desc = "Channel an electromagnetic pulse inside your body, then release it, affecting nearby non-cultists. The pulse will still affect you." + desc = "Releases an Electromagnetic Pulse, affecting nearby non-cultists. The pulse will still affect you." button_icon_state = "emp" health_cost = 10 invocation = "Ta'gh fara'qha fel d'amar det!" @@ -235,7 +235,7 @@ /datum/action/innate/cult/blood_spell/equipment name = "Summon Equipment" - desc = "Allows you to empower your hand to summon combat gear onto a cultist you touch, including cult armor, a cult bola, and a cult sword." + desc = "Empowers your hand to summon combat gear onto a cultist you touch, including cult armor into open slots, a cult bola, and a cult sword." button_icon_state = "equip" magic_path = /obj/item/melee/blood_magic/armor @@ -339,7 +339,7 @@ button_icon_state = "veiling" if(charges <= 0) qdel(src) - desc = base_desc + desc = "[revealing ? "Reveals" : "Conceals"] nearby cult structures, airlocks, and runes." desc += "
Has [charges] use\s remaining." UpdateButtonIcon() @@ -424,7 +424,7 @@ //stun /obj/item/melee/blood_magic/stun name = "Stunning Aura" - desc = "Will stun and mute a victim on contact." + desc = "Will knock down and mute a victim on contact. Strike them with a cult blade to complete the invocation, stunning them and extending the mute." color = RUNE_COLOR_RED invocation = "Fuu ma'jin!"