Added alternate CMO labcoat which is slightly less blue. Also some test code for implant only weapons, not implemented.

This commit is contained in:
Ren Erthilo
2012-03-23 20:15:24 +00:00
parent 0b71f0337c
commit c4090c0d3d
7 changed files with 21 additions and 1 deletions
+5
View File
@@ -15,6 +15,11 @@
icon_state = "labcoat_cmo_open"
item_state = "labcoat_cmo"
/obj/item/clothing/suit/storage/labcoat/cmoalt
name = "chief medical officer's labcoat"
desc = "With command blue highlights."
icon_state = "labcoat_cmoalt_open"
/obj/item/clothing/suit/storage/labcoat/mad
name = "The Mad's labcoat"
desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
+8 -1
View File
@@ -9,7 +9,14 @@
cell_type = "/obj/item/weapon/cell/crap"
force = 10
/* special_check(var/mob/living/carbon/human/M)
if(ishuman(M))
for(var/obj/item/weapon/implant/I in M)
if(I.implanted)
if(istype(I,/obj/item/weapon/implant/loyalty))
return 1
M << "\red The gun refuses to fire!"
return 0*/// Can be used to restrict weapon use to implants. - Erthilo
/obj/item/weapon/gun/energy/taser/cyborg/load_into_chamber()//TOOD: change this over to the slowly recharge other cell
if(in_chamber)