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Added alternate CMO labcoat which is slightly less blue. Also some test code for implant only weapons, not implemented.
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@@ -15,6 +15,11 @@
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icon_state = "labcoat_cmo_open"
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item_state = "labcoat_cmo"
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/obj/item/clothing/suit/storage/labcoat/cmoalt
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name = "chief medical officer's labcoat"
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desc = "With command blue highlights."
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icon_state = "labcoat_cmoalt_open"
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/obj/item/clothing/suit/storage/labcoat/mad
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name = "The Mad's labcoat"
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desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
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@@ -9,7 +9,14 @@
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cell_type = "/obj/item/weapon/cell/crap"
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force = 10
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/* special_check(var/mob/living/carbon/human/M)
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if(ishuman(M))
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for(var/obj/item/weapon/implant/I in M)
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if(I.implanted)
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if(istype(I,/obj/item/weapon/implant/loyalty))
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return 1
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M << "\red The gun refuses to fire!"
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return 0*/// Can be used to restrict weapon use to implants. - Erthilo
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/obj/item/weapon/gun/energy/taser/cyborg/load_into_chamber()//TOOD: change this over to the slowly recharge other cell
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if(in_chamber)
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